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Programming 101 Notes

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1 views3 pages

Programming 101 Notes

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jamesdalle77
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Programming 101 - Class Notes

1. Introduction to Programming

• Definition: Programming is the process of giving instructions to a computer to perform tasks.


• Programs: A set of instructions written in a programming language.
• Programming Languages: Tools used to communicate with computers (e.g., Python, Java, C++,
JavaScript).

2. Basics of Programming

• Syntax: The set of rules that defines how programs must be written.
• Semantics: The meaning behind the syntax (what the program actually does).
• Compilers/Interpreters: Translate code into machine-readable format.
• Errors:
• Syntax Error: Mistakes in grammar of the programming language.
• Runtime Error: Errors while the program is running.
• Logic Error: Program runs but produces incorrect output.

3. Programming Concepts

• Variables: Storage for data values.


• Data Types:
• Integers (whole numbers)
• Floats (decimal numbers)
• Strings (text)
• Booleans (True/False)
• Operators:
• Arithmetic (+, -, *, /)
• Comparison (==, !=, >, <)
• Logical (and, or, not)
• Input/Output:
• input() to get user input.
• print() to display output.

4. Control Structures

• Conditional Statements:
• if , elif , else
• Loops:
• for loops
• while loops

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• Break & Continue: Control loop execution.

5. Functions

• Definition: A reusable block of code that performs a specific task.


• Syntax:

def function_name(parameters):
# code block
return value

• Benefits: Reusability, readability, modularity.

6. Data Structures

• Lists: Ordered, changeable collection of items.


• Tuples: Ordered, unchangeable collection.
• Dictionaries: Key-value pairs.
• Sets: Unordered collection of unique items.

7. Object-Oriented Programming (OOP)

• Concepts:
• Classes: Blueprint for creating objects.
• Objects: Instances of classes.
• Attributes: Variables inside a class.
• Methods: Functions inside a class.
• Principles:
• Encapsulation
• Inheritance
• Polymorphism
• Abstraction

8. Debugging & Best Practices

• Debugging: Process of finding and fixing errors.


• Best Practices:
• Write readable code (use meaningful variable names).
• Comment code where necessary.
• Keep code modular.
• Test code regularly.

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9. Introduction to Algorithms

• Definition: A step-by-step procedure to solve a problem.


• Examples: Sorting, searching, recursion.
• Complexity:
• Time complexity (speed)
• Space complexity (memory usage)

10. Summary

• Programming is about problem-solving.


• Learn the syntax, then focus on logic.
• Practice is key—write code daily.
• Start small, then build bigger projects.

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