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Week 2 Lecture Computer Programming

This document provides an overview of C++ basics, focusing on variables, assignments, data types, input/output, and program style. It explains how to declare and initialize variables, the use of identifiers and keywords, and the differences between various data types such as int, double, char, and string. Additionally, it covers input and output operations using cin and cout, including formatting and escape sequences.

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0% found this document useful (0 votes)
4 views27 pages

Week 2 Lecture Computer Programming

This document provides an overview of C++ basics, focusing on variables, assignments, data types, input/output, and program style. It explains how to declare and initialize variables, the use of identifiers and keywords, and the differences between various data types such as int, double, char, and string. Additionally, it covers input and output operations using cin and cout, including formatting and escape sequences.

Uploaded by

alichachu666105
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 27

4/9/2025

Computer Engineering Department


1

WEEK NO:02
C++ Basics

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4/9/2025

Overview

2.1 Variables and Assignments

2.2 Input and Output

2.3 Data Types and Expressions

2.4 Simple Flow of Control

2.5 Program Style

Variables and Assignments


 Variables are like small blackboards
 We can write a number on them

 We can change the number

 We can erase the number

 C++ variables are names for memory locations


 We can write a value in them

 We can change the value stored there

 We cannot erase the memory location

 Some value is always there


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Variables and Assignments

Identifiers
 Variables names are called identifiers
 Choosing variable names
 Use meaningful names that represent data to

be stored
 First character must be

 a letter
 the underscore character
 Remaining characters must be
 letters
 numbers
 underscore character

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Keywords

 Keywords (also called reserved words)


 Are used by the C++ language

 Must be used as they are defined in

the programming language


 Cannot be used as identifiers

Declaring Variables (Part 1)


 Before use, variables must be declared

 Tells the compiler the type of data to store

Examples: int number_of_bars;


double one_weight, total_weight;
 int is an abbreviation for integer.
 could store 3, 102, 3211, -456, etc.
 number_of_bars is of type integer
 double represents numbers with a fractional
component
 could store 1.34, 4.0, -345.6, etc.
 one_weight and total_weight are both of type double
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Declaring Variables (Part 2)

Declaring Variables (Part 3)

 Declaration syntax:
 Type_name Variable_1 , Variable_2, . . . ;

 Declaration Examples:
 double average, m_score, total_score;

 double moon_distance;

 int age, num_students;

 int cars_waiting;

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Assignment Statements

 An assignment statement changes the value of a variable


 total_weight = one_weight + number_of_bars;
 total_weight is set to the sum one_weight + number_of_bars

 Assignment statements end with a semi-colon

 The single variable to be changed is always on the left


of the assignment operator ‘=‘

 On the right of the assignment operator can be


 Constants -- age = 21;
 Variables -- my_cost = your_cost;
 Expressions -- circumference = diameter * 3.14159; 11

Assignment Statements and Algebra

 The ‘=‘ operator in C++ is not an equal sign


 The following statement cannot be true in algebra

 number_of_bars = number_of_bars + 3;

 In C++ it means the new value of number_of_bars


is the previous value of number_of_bars plus 3

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Initializing Variables

 Declaring a variable does not give it a value


 Giving a variable its first value is initializing the variable

 Variables are initialized in assignment statements


double mpg; // declare the variable
mpg = 26.3; // initialize the variable
 Declaration and initialization can be combined
using two methods
 Method 1
double mpg = 26.3, area = 0.0 , volume;
 Method 2
double mpg(26.3), area(0.0), volume;
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Input and Output

 A data stream is a sequence of data


 Typically in the form of characters or numbers

 An input stream is data for the program to use


 Typically originates
 at the keyboard
 at a file

 An output stream is the program’s output


 Destination is typically
 the monitor
 a file
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Output using cout

 cout is an output stream sending data to the monitor


 The insertion operator "<<" inserts data into cout
 Example:
cout << number_of_bars << " candy bars\n";
 This line sends two items to the monitor
 The value of number_of_bars
 The quoted string of characters " candy bars\n"

 Notice the space before the ‘c’ in candy


 The ‘\n’ causes a new line to be started following the ‘s’ in bars

 A new insertion operator is used for each item of output


15

Examples Using cout

 This produces the same result as the previous sample


cout << number_of_bars ;
cout << " candy bars\n";
 Here arithmetic is performed in the cout statement
cout << "Total cost is $" << (price + tax);
 Quoted strings are enclosed in double quotes ("Walter")
 Don’t use two single quotes (')
 A blank space can also be inserted with
cout << " " ;
if there are no strings in which a space is desired as
in " candy bars\n" 16

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Include Directives

 Include Directives add library files to our programs

 To make the definitions of the cin and cout available to


the program:

#include <iostream>

 Using Directives include a collection of defined names

 To make the names cin and cout available to our program:

using namespace std; 17

Escape Sequences

 Escape sequences tell the compiler to treat characters


in a special way
 '\' is the escape character
 To create a newline in output use
\n – cout << "\n";
or the newer alternative
cout << endl;

 Other escape sequences:


\t -- a tab
\\ -- a backslash character
\" -- a quote character 18

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Formatting Real Numbers

 Real numbers (type double) produce a variety of outputs

double price = 78.5;


cout << "The price is $" << price << endl;

 The output could be any of these:


The price is $78.5
The price is $78.500000
The price is $7.850000e01
 The most unlikely output is:
The price is $78.50
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Showing Decimal Places

 cout includes tools to specify the output of type double


 To specify fixed point notation
 setf(ios::fixed)
 To specify that the decimal point will always be shown
 setf(ios::showpoint)
 To specify that two decimal places will always be shown
 precision(2)

 Example:cout.setf(ios::fixed);
cout.setf(ios::showpoint);
cout.precision(2);
cout << "The price is "
<< price << endl;
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Input Using cin

 cin is an input stream bringing data from the keyboard


 The extraction operator (>>) removes data to be used
 Example:
cout << "Enter the number of bars in a package\n";
cout << " and the weight in ounces of one bar.\n";
cin >> number_of_bars;
cin >> one_weight;
 This code prompts the user to enter data then
reads two data items from cin
 The first value read is stored in number_of_bars

 The second value read is stored in one_weight

 Data is separated by spaces when entered


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Reading Data From cin

 Multiple data items are separated by spaces


 Data is not read until the enter key is pressed
 Allows user to make corrections

 Example:
cin >> v1 >> v2 >> v3;

 Requires three space separated values


 User might type
34 45 12 <enter key>
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Designing Input and Output

 Prompt the user for input that is desired


 cout statements provide instructions

cout << "Enter your age: ";


cin >> age;
 Notice the absence of a new line before using cin
 Echo the input by displaying what was read
 Gives the user a chance to verify data

cout << age << " was entered." << endl;


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Data Types and Expressions

 2 and 2.0 are not the same number


 A whole number such as 2 is of type int

 A real number such as 2.0 is of type double

 Numbers of type int are stored as exact values


 Numbers of type double may be stored as approximate
values due to limitations on number of significant
digits that can be represented
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Writing Integer constants & Double Constant

 Type int does not contain decimal points


Examples:
 34 45 1 89
 Type double can be written in two ways
 Simple form must include a decimal point

 Examples: 34.1 23.0034 1.0 89.9

 Floating Point Notation (Scientific Notation)


 Examples: 3.41e1 means 34.1
3.67e17 means 367000000000000000.0
5.89e-6 means 0.00000589
 Number left of e does not require a decimal point
 Exponent cannot contain a decimal point
25

Other Number Types

 Various number types have different memory


requirements
 More precision requires more bytes of memory

 Very large numbers require more bytes of memory

 Very small numbers require more bytes of memory

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Other Number Types

 Various number types have


different memory
requirements
 More precision requires

more bytes of memory


 Very large numbers require

more bytes of memory


 Very small numbers

require more bytes of


memory
27

Integer types
 long or long int (often 4 bytes)
 Equivalent forms to declare very large integers

long big_total;
long int big_total;

 short or short int (often 2 bytes)


 Equivalent forms to declare smaller integers

short small_total;
short int small_total;
28

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Floating point types


 long double (often 10 bytes)
 Declares floating point numbers with up to
19 significant digits

long double big_number;

 float (often 4 bytes)


 Declares floating point numbers with up to
7 significant digits

float not_so_big_number;
29

Type char

 Computers process character data too


 char
 Short for character

 Can be any single character from the keyboard

 To declare a variable of type char:

char letter;

30

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Type Char and Char Constant


 Computers process character  Character constants are enclosed
data too in single quotes
 char
 Short for character char letter = 'a';
 Can be any single character
from the keyboard  Strings of characters, even if only
one character
 To declare a variable of type
char: is enclosed in double quotes
 "a" is a string of characters

char letter; containing one character


 'a' is a value of type character
31

Type Char and Char Constant


 Computers process character  Character constants are enclosed in
data too single quotes
 char
 Short for character
char letter = 'a';
 Can be any single character
from the keyboard  Strings of characters, even if only one
character
 To declare a variable of type is enclosed in double quotes
char:  "a" is a string of characters

containing one character


char letter;
 'a' is a value of type character

32

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Reading Character Data


 cin skips blanks and line breaks looking for data
 The following reads two characters but skips
any space that might be between

char symbol1, symbol2;


cin >> symbol1 >> symbol2;

 User normally separate data items by spaces


J D
 Results are the same if the data is not separated
by spaces
JD
33

Reading Character Data

34

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Type string

 string is a class, different from the primitive data types discussed so


far
 Difference is discussed in Chapter 8

 Use double quotes around the text to store into the string variable

 Requires the following be added to the top of your program:

#include <string>

 To declare a variable of type string:

string name = "Apu Nahasapeemapetilon";


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Type string

36

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Type Compatibilities

 In general store values in variables of the


same type
 This is a type mismatch:

int int_variable;
int_variable = 2.99;

 If your compiler allows this, int_variable will


most likely contain the value 2, not 2.99
37

int  double (part 1)

 Variables of type double should not  Integer values can normally be stored in
be assigned
variables of type double
to variables of type int

int int_variable; double double_variable;


double double_variable; double_variable = 2;
double_variable = 2.00;
int_variable = double_variable;  double_variable will contain 2.0

 If allowed, int_variable contains


2, not 2.00

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int  double

 Variables of type double should not  Integer values can normally be stored in
be assigned
variables of type double
to variables of type int

int int_variable; double double_variable;


double double_variable; double_variable = 2;
double_variable = 2.00;
int_variable = double_variable;  double_variable will contain 2.0

 If allowed, int_variable contains


2, not 2.00

39

char   int

 The following actions are possible but generally not


recommended!
 It is possible to store char values in integer
variables
int value = 'A';
value will contain an integer representing 'A'

 It is possible to store int values in char


variables
char letter = 65;
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bool   int

 The following actions are possible but generally


not recommended!
 Values of type bool can be assigned to int
variables
 True is stored as 1

 False is stored as 0

 Values of type int can be assigned to bool


variables
 Any non-zero integer is stored as true

 Zero is stored as false

41

Arithmetic

 Arithmetic is performed with operators


 + for addition

 - for subtraction
 * for multiplication

 / for division

 Example: storing a product in the variable


total_weight

total_weight = one_weight * number_of_bars;


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Results of Operators

 Arithmetic operators can be used with any


numeric type
 An operand is a number or variable
used by the operator
 Result of an operator depends on the types
of operands
 If both operands are int, the result is int

 If one or both operands are double, the result is double

43

Division of Doubles

 Division with at least one operator of type double


produces the expected results.

double divisor, dividend, quotient;


divisor = 3;
dividend = 5;
quotient = dividend / divisor;

 quotient = 1.6666…
 Result is the same if either dividend or divisor is
of type int
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Division of Integers

 Be careful with the division operator!


 int / int produces an integer result
(true for variables or numeric constants)

int dividend, divisor, quotient;


dividend = 5;
divisor = 3;
quotient = dividend / divisor;

 The value of quotient is 1, not 1.666…


 Integer division does not round the result, the
fractional part is discarded!
45

Integer Remainders

 % operator gives the remainder from integer


division

 int dividend, divisor, remainder;


dividend = 5;
divisor = 3;
remainder = dividend % divisor;

The value of remainder is 2


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Integer Remainders

 % operator gives the remainder


from integer division

int dividend, divisor, remainder;


dividend = 5;
divisor = 3;
remainder = dividend % divisor;

The value of remainder is 2

47

Arithmetic Expressions

 Use spacing to make expressions readable


 Which is easier to read?

x+y*z or x+y*z

 Precedence rules for operators are the same as


used in your algebra classes
 Use parentheses to alter the order of operations
x + y * z ( y is multiplied by z first)
(x + y) * z ( x and y are added first)
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Arithmetic Expressions

49

Operator Shorthand

 Some expressions occur so often that C++


contains to shorthand operators for them
 All arithmetic operators can be used this way
 += count = count + 2; becomes
count += 2;
 *= bonus = bonus * 2; becomes
bonus *= 2;
 /= time = time / rush_factor; becomes
time /= rush_factor;
 %= remainder = remainder % (cnt1+ cnt2); becomes
remainder %= (cnt1 + cnt2);
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Operator Shorthand

 Some expressions occur so often that C++


contains to shorthand operators for them
 All arithmetic operators can be used this way
 += count = count + 2; becomes
count += 2;
 *= bonus = bonus * 2; becomes
bonus *= 2;
 /= time = time / rush_factor; becomes
time /= rush_factor;
 %= remainder = remainder % (cnt1+ cnt2); becomes
remainder %= (cnt1 + cnt2);
51

Comments

 // is the symbol for a single line comment


 Comments are explanatory notes for the programmer

 All text on the line following // is ignored by the


compiler
 Example: //calculate regular wages
gross_pay = rate * hours;
 /* and */ enclose multiple line comments
 Example: /* This is a comment that spans
multiple lines without a
comment symbol on the middle line
*/
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Constants

 Number constants have no mnemonic value


 Number constants used throughout a program
are difficult to find and change when needed
 Constants
 Allow us to name number constants so they have

meaning
 Allow us to change all occurrences simply by

changing the value of the constant


53

Constants

 const is the keyword to declare a


constant
 Example:
const int
WINDOW_COUNT = 10;
declares a constant named
WINDOW_COUNT
 Its value cannot be changed by
the program like a
variable
 It is common to name
constants with all capitals

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