Java an Introduction to ProblemJava: An Introduction to Problem Solving and Programming (8th Global Edition ) PDF Solving and Programming (8th Global Edition )
Java an Introduction to ProblemJava: An Introduction to Problem Solving and Programming (8th Global Edition ) PDF Solving and Programming (8th Global Edition )
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™
An Introduction to
Problem Solving & Programming
Eighth edition
Global edition
This Book is Available on YakiBooki.com
An Introduction to
Problem Solving & Programming
Walter Savitch
University of California, San Diego
Contributor
Kenrick Mock
University of Alaska Anchorage
The right of Walter Savitch to be identified as the author of this work has been asserted by him in accordance with
the Copyright, Designs and Patents Act 1988.
Authorized adaptation from the United States edition, entitled Java: An Introduction to Problem Solving & Programming, 8th
Edition, ISBN 978-0-13-446203-5 by Walter Savitch, published by Pearson Education © 2018.
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any
form or by any means, electronic, mechanical, photocopying, recording or otherwise, without either the prior
written permission of the publisher or a license permitting restricted copying in the United Kingdom issued by the
Copyright Licensing Agency Ltd, Saffron House, 6–10 Kirby Street, London EC1N 8TS.
All trademarks used herein are the property of their respective owners. The use of any trademark in this text does
not vest in the author or publisher any trademark ownership rights in such trademarks, nor does the use of such
trademarks imply any affiliation with or endorsement of this book by such owners.
10 9 8 7 6 5 4 3 2 1
5
6 Preface for Instructors
Flexibility
If you are an instructor, this book adapts to the way you teach, rather than
making you adapt to the book. It does not tightly prescribe the sequence in
which your course must cover topics. You can easily change the order in which
you teach many chapters and sections. The particulars involved in rearranging
material are explained in the dependency chart that follows this preface and in
more detail in the “Prerequisites” section at the start of each chapter.
Early Graphics
Graphics supplement sections in each of the chapters. This gives you the
option of covering graphics and GUI programming from the start of your
course. The graphics supplement sections emphasize GUIs built using JavaFX.
Any time after Chapter 8, you can move on to the supplemental chapters on
GUI programming using Swing (Chapters 13 through 15), which are now on
the Web. Alternatively, you can continue through Chapter 10 with a mix of
graphics and more traditional programming. Instructors who prefer to
postpone the coverage of graphics can postpone or skip the graphics
supplement sections.
formulas.” This book introduces classes fairly early. Some exposure to using
This
classesBook
is given inis Available
Chapters on YakiBooki.com
1 and 2. Chapter 5 covers how to define classes. All
of the basic information about classes, including inheritance, is presented by
the end of Chapter 8 (even if you omit Chapter 7). However, some topics
regarding classes, including inheritance, can be postponed until later in the
course.
Although this book introduces classes early, it does not neglect tradition-
al programming techniques, such as top-down design and loop design tech-
niques. These older topics may no longer be glamorous, but they are informa-
tion that all beginning students need.
Generic Programming
Students are introduced to type parameters when they cover lists in Chapter
12. The class ArrayList is presented as an example of how to use a class that
has a type parameter. Students are then shown how to define their own classes
that include a type parameter.
Self-Test Questions
Self-test questions are spread throughout each chapter. These questions have a
wide range of difficulty levels. Some require only a one-word answer, whereas
others require the reader to write an entire, nontrivial program. Complete
answers for all the self-test questions, including those requiring full programs,
are given at the end of each chapter.
Support Material
This Book is Available on YakiBooki.com
The following support materials are available on the Internet at www
.pearsonglobaleditions.com/Savitch:
■■ PowerPoint slides
For students:
■■ Source code for programs in the book and for extra examples
VideoNotes
VideoNote VideoNotes are designed for teaching students key programming concepts and
techniques. These short step-by-step videos demonstrate how to solve
problems from design through coding. VideoNotes allow for self-placed
instruction with easy navigation including the ability to select, play, rewind,
fast-forward, and stop within each VideoNote exercise.