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Java How To Program (10th Edition) PDF

The document provides information about the Java™ How to Program, Tenth Edition, Late Objects Version, including access to a Companion Website with student support resources for 12 months. It outlines the registration process for accessing the website, the features available, and important details about the access code. Additionally, it includes a list of related programming books and resources from Deitel & Associates.

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0% found this document useful (0 votes)
120 views10 pages

Java How To Program (10th Edition) PDF

The document provides information about the Java™ How to Program, Tenth Edition, Late Objects Version, including access to a Companion Website with student support resources for 12 months. It outlines the registration process for accessing the website, the features available, and important details about the access code. Additionally, it includes a list of related programming books and resources from Deitel & Associates.

Uploaded by

rakibbhai347bd
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Deitel® Series Page


How To Program Series (continued from previous column)
Visual Basic® 2012 How to Program, 6/E
Android How to Program, 2/E
Visual Basic® 2010 How to Program, 5/E
C++ How to Program, 9/E
Visual C#® 2012 How to Program, 5/E
C How to Program, 7/E
Visual C#® 2010 How to Program, 4/E
Java™ How to Program, 10/E
Java™ How to Program, Late Objects Version, 10/E
Internet & World Wide Web How to Program, 5/E
Deitel® Developer Series
Visual C++® 2008 How to Program, 2/E Android for Programmers: An App-Driven
Visual Basic® 2012 How to Program, 6/E Approach, 2/E, Volume 1
Visual C#® 2012 How to Program, 5/E C for Programmers with an Introduction to C11
C++11 for Programmers
Simply Series C# 2012 for Programmers
Dive Into® iOS 6 for Programmers: An App-Driven
Simply C++: An App-Driven Tutorial Approach Approach
Simply Java™ Programming: An App-Driven Java™ for Programmers, 3/E
Tutorial Approach JavaScript for Programmers
Simply C#: An App-Driven Tutorial Approach
Simply Visual Basic® 2010: An App-Driven LiveLessons Video Learning Products
Approach, 4/E
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CourseSmart Web Books Android App Development Fundamentals


C++ Fundamentals
www.deitel.com/books/CourseSmart/
Java™ Fundamentals
C++ How to Program, 8/E and 9/E C# 2012 Fundamentals
Simply C++: An App-Driven Tutorial Approach C# 2010 Fundamentals
Java™ How to Program, 9/E and 10/E iOS® 6 App Development Fundamentals
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Paul Deitel
Deitel & Associates, Inc.

Harvey Deitel
Deitel & Associates, Inc.

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Editorial Director, ECS: Marcia Horton


Executive Editor: Tracy Johnson (Dunkelberger)
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Credits and acknowledgments borrowed from other sources and reproduced, with permission, in this textbook appear
on page vi.

The authors and publisher of this book have used their best efforts in preparing this book. These efforts include the
development, research, and testing of the theories and programs to determine their effectiveness. The authors and pub-
lisher make no warranty of any kind, expressed or implied, with regard to these programs or to the documentation
contained in this book. The authors and publisher shall not be liable in any event for incidental or consequential dam-
ages in connection with, or arising out of, the furnishing, performance, or use of these programs.
Copyright © 2015 and 2010 Pearson Education, Inc. All rights reserved. Manufactured in the United States of
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Library of Congress Cataloging-in-Publication Data
On file

10 9 8 7 6 5 4 3 2 1
ISBN-10: 0-13-257565-5

ISBN-13: 978-0-13-257565-2

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To Brian Goetz,
Oracle’s Java Language Architect and
Specification Lead for Java SE 8’s Project Lambda:

Your mentorship helped us make a better book.


Thank you for insisting that we get it right.

Paul and Harvey Deitel

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Trademarks
DEITEL, the double-thumbs-up bug and DIVE INTO are registered trademarks of Deitel and Associates,
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Contents
Chapters 26–34 and Appendices F–N are PDF documents posted online at the book’s
Companion Website (located at ). See the inside
www.pearsonhighered.com/deitel/

front cover for information on accessing the Companion Website.

Foreword xxiii
Preface xxv
Before You Begin xxxix
1 Introduction to Computers, the Internet and Java 1
1.1 Introduction 2
1.2 Hardware and Software 4
1.2.1 Moore’s Law 4
1.2.2 Computer Organization 5
1.3 Data Hierarchy 6
1.4 Machine Languages, Assembly Languages and High-Level Languages 9
1.5 Introduction to Object Technology 10
1.5.1 The Automobile as an Object 10
1.5.2 Methods and Classes 11
1.5.3 Instantiation 11
1.5.4 Reuse 11
1.5.5 Messages and Method Calls 11
1.5.6 Attributes and Instance Variables 11
1.5.7 Encapsulation and Information Hiding 12
1.5.8 Inheritance 12
1.5.9 Interfaces 12
1.5.10 Object-Oriented Analysis and Design (OOAD) 12
1.5.11 The UML (Unified Modeling Language) 13
1.6 Operating Systems 13
1.6.1 Windows—A Proprietary Operating System 13
1.6.2 Linux—An Open-Source Operating System 14
1.6.3 Android 14
1.7 Programming Languages 15
1.8 Java 17
1.9 A Typical Java Development Environment 17
1.10 Test-Driving a Java Application 21

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viii Contents

1.11 Internet and World Wide Web 25


1.11.1 The Internet: A Network of Networks 26
1.11.2 The World Wide Web: Making the Internet User-Friendly 26
1.11.3 Web Services and Mashups 26
1.11.4 Ajax 27
1.11.5 The Internet of Things 27
1.12 Software Technologies 28
1.13 Keeping Up-to-Date with Information Technologies 30

2 Introduction to Java Applications;


Input/Output and Operators 34
2.1 Introduction 35
2.2 Your First Program in Java: Printing a Line of Text 35
2.3 Modifying Your First Java Program 41
2.4 Displaying Text with printf 43
2.5 Another Application: Adding Integers 44
2.5.1 import Declarations 45
2.5.2 Declaring Class Addition 46
2.5.3 Declaring and Creating a Scannerto Obtain User Input
from the Keyboard 46
2.5.4 Declaring Variables to Store Integers 47
2.5.5 Prompting the User for Input 48
2.5.6 Obtaining an intas Input from the User 48
2.5.7 Prompting for and Inputting a Second int 49
2.5.8 Using Variables in a Calculation 49
2.5.9 Displaying the Result of the Calculation 49
2.5.10 Java API Documentation 49
2.6 Memory Concepts 50
2.7 Arithmetic 51
2.8 Decision Making: Equality and Relational Operators 54
2.9 (Optional) GUI and Graphics Case Study: Using Dialog Boxes 58
2.10 Wrap-Up 61

3 Control Statements: Part 1;


Assignment, ++ and -- Operators 72
3.1 Introduction 73
3.2 Algorithms 73
3.3 Pseudocode 74
3.4 Control Structures 74
3.5 if Single-Selection Statement 76
3.6 if… else Double-Selection Statement 77
3.7 while Repetition Statement 82
3.8 Formulating Algorithms: Counter-Controlled Repetition 83
3.9 Formulating Algorithms: Sentinel-Controlled Repetition 87

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