Java How To Program (10th Edition) PDF
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Harvey Deitel
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ISBN-10: 0-13-257565-5
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Contents
Chapters 26–34 and Appendices F–N are PDF documents posted online at the book’s
Companion Website (located at ). See the inside
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Foreword xxiii
Preface xxv
Before You Begin xxxix
1 Introduction to Computers, the Internet and Java 1
1.1 Introduction 2
1.2 Hardware and Software 4
1.2.1 Moore’s Law 4
1.2.2 Computer Organization 5
1.3 Data Hierarchy 6
1.4 Machine Languages, Assembly Languages and High-Level Languages 9
1.5 Introduction to Object Technology 10
1.5.1 The Automobile as an Object 10
1.5.2 Methods and Classes 11
1.5.3 Instantiation 11
1.5.4 Reuse 11
1.5.5 Messages and Method Calls 11
1.5.6 Attributes and Instance Variables 11
1.5.7 Encapsulation and Information Hiding 12
1.5.8 Inheritance 12
1.5.9 Interfaces 12
1.5.10 Object-Oriented Analysis and Design (OOAD) 12
1.5.11 The UML (Unified Modeling Language) 13
1.6 Operating Systems 13
1.6.1 Windows—A Proprietary Operating System 13
1.6.2 Linux—An Open-Source Operating System 14
1.6.3 Android 14
1.7 Programming Languages 15
1.8 Java 17
1.9 A Typical Java Development Environment 17
1.10 Test-Driving a Java Application 21
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viii Contents
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