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Java Roadmap

This document provides a comprehensive list of topics and subtopics necessary for mastering Java programming, including syntax, data structures, object-oriented programming, exception handling, file I/O, and more. It emphasizes the importance of systematically studying these areas to build a strong foundation in Java. Mastery of these concepts will enable proficiency in various tasks, from basic scripting to advanced application development.

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Joshua Ticot
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0% found this document useful (0 votes)
6 views6 pages

Java Roadmap

This document provides a comprehensive list of topics and subtopics necessary for mastering Java programming, including syntax, data structures, object-oriented programming, exception handling, file I/O, and more. It emphasizes the importance of systematically studying these areas to build a strong foundation in Java. Mastery of these concepts will enable proficiency in various tasks, from basic scripting to advanced application development.

Uploaded by

Joshua Ticot
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Absolutely!

Here's a comprehensive and detailed list of topics, subtopics, and syntax elements
you need to learn to master Java programming:

1. Basic Syntax and Fundamentals

 Hello World Program


 Basic Data Types: int, float, double, char, boolean, byte, short, long
 Variables: Declaration, initialization
 Operators:
o Arithmetic (+, -, *, /, %)
o Relational (==, !=, >, <, >=, <=)
o Logical (&&, ||, !)
o Bitwise (&, |, ^, ~, <<, >>, >>>)
o Assignment (=, +=, -=, *=, /=, %=, &=, |=, ^=, <<=, >>=, >>>=)
o Unary (-, +, ++, --, !)
o Ternary (? :)
 Control Flow Statements:
o if, else if, else
o switch, case, default
o while
o do-while
o for
o break, continue
o Enhanced for loop (for-each)
 Input and Output:
o System.out.print(), System.out.println()
o Scanner class for user input

2. Data Structures

 Arrays:
o Array declaration, initialization, and access
o Multidimensional arrays
 Strings:
o String operations (concatenation, length, comparison)
o String methods (charAt(), substring(), equals(), equalsIgnoreCase(),
indexOf(), lastIndexOf(), toUpperCase(), toLowerCase(), trim(),
replace(), split(), contains(), startsWith(), endsWith())
 Collections Framework:
o List (ArrayList, LinkedList)
 List methods (add(), get(), set(), remove(), size(), clear(),
contains(), isEmpty(), indexOf(), lastIndexOf(), subList())
o Set (HashSet, LinkedHashSet, TreeSet)
 Set methods (add(), remove(), size(), clear(), contains(),
isEmpty())
o Map (HashMap, LinkedHashMap, TreeMap)
 Map methods (put(), get(), remove(), size(), clear(),
containsKey(), containsValue(), keySet(), values(), entrySet())
o Queue (PriorityQueue, ArrayDeque)
o Stack (Stack)

3. Object-Oriented Programming (OOP)

 Classes and Objects:


o Class definition (class keyword)
o Object instantiation
o Constructors (default, parameterized)
 Attributes and Methods:
o Instance variables
o Instance methods
o Static variables and methods (static keyword)
o this keyword
 Inheritance:
o extends keyword
o Method overriding
o super keyword
 Polymorphism:
o Method overriding
o Method overloading
 Encapsulation:
o Private and protected members
o Getter and setter methods
 Abstraction:
o Abstract classes (abstract keyword)
o Interfaces (interface keyword, implements keyword)
 Enums:
o Defining enums (enum keyword)
o Enum methods and attributes
 Nested and Inner Classes:
o Static nested classes
o Inner classes
o Local classes
o Anonymous classes

4. Exception Handling

 Try-Catch Block:
o try, catch, finally
 Throwing Exceptions:
o throw keyword
 Creating Custom Exceptions:
o Extending Exception or RuntimeException

5. File I/O

 Reading and Writing Files:


o FileReader, BufferedReader, FileWriter, BufferedWriter
o FileInputStream, FileOutputStream
o Scanner class for file input
 File Handling:
o File class (exists(), createNewFile(), delete(), mkdir(), listFiles(),
etc.)

6. Advanced Data Structures

 Generics:
o Generic classes and methods
o Bounded types (<T extends Class>)
 Collections Utility Classes:
o Collections class methods (sort(), shuffle(), reverse(), binarySearch(),
max(), min(), etc.)
 Comparable and Comparator Interfaces:
o Implementing Comparable for natural ordering
o Using Comparator for custom ordering

7. Functional Programming

 Lambda Expressions:
o Syntax and use cases
 Functional Interfaces:
o Common functional interfaces (Predicate, Function, Consumer, Supplier,
BiFunction, etc.)
 Streams API:
o Stream operations (filter, map, reduce, collect, forEach, etc.)
o Creating streams from collections, arrays, and files
 Method References:
o Reference to a static method
o Reference to an instance method
o Reference to a constructor

8. Concurrency

 Threading:
o Creating threads by extending Thread class or implementing Runnable interface
o Thread states and lifecycle
o Thread synchronization (synchronized keyword, wait(), notify(),
notifyAll())
 Executors Framework:
o Creating and managing thread pools (ExecutorService,
ScheduledExecutorService)
 Concurrency Utilities:
o java.util.concurrent package (e.g., Locks, Semaphores, CountDownLatch,
CyclicBarrier, BlockingQueue, ConcurrentHashMap)

9. Networking

 Socket Programming:
o Creating sockets
o Client-server model
o Socket, ServerSocket classes
 HTTP Requests:
o HttpURLConnection for making HTTP requests

10. Web Development

 Servlets and JSP:


o Creating and deploying servlets
o Handling HTTP requests and responses
o JavaServer Pages (JSP) and JSTL
 Spring Framework:
o Dependency injection (DI)
o Spring MVC for web applications
o Spring Boot for rapid application development

11. Data Access

 JDBC (Java Database Connectivity):


o Connecting to databases
o Executing SQL queries
o ResultSet and PreparedStatement
 JPA (Java Persistence API) / Hibernate:
o ORM concepts
o Entity mapping
o JPQL (Java Persistence Query Language)

12. Testing

 Unit Testing:
o JUnit framework
o Writing test cases
o Assertions
 Mocking:
o Using Mockito for mocking objects and behaviors

13. Build Tools

 Maven:
o Project structure and POM file
o Dependency management
o Build lifecycle and plugins
 Gradle:
o Project structure and build script
o Dependency management
o Build tasks and plugins

14. Advanced Topics

 Annotations:
o Built-in annotations (@Override, @Deprecated, @SuppressWarnings)
o Custom annotations
 Reflection:
o Inspecting and modifying classes at runtime
o java.lang.reflect package
 Memory Management:
o Garbage collection
o Heap and stack memory
o Memory leaks and optimization
 JVM Internals:
o Java Memory Model
o Class loaders
o JIT compiler and JVM performance tuning
 Internationalization (I18N) and Localization (L10N):
o Resource bundles
o Locale class

15. Design Patterns

 Creational Patterns:
o Singleton, Factory, Abstract Factory, Builder, Prototype
 Structural Patterns:
o Adapter, Composite, Proxy, Flyweight, Facade, Bridge, Decorator
 Behavioral Patterns:
o Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento,
Observer, State, Strategy, Template Method, Visitor
Summary

This list covers a broad range of topics and subtopics essential for mastering Java. Systematically
studying these areas will provide a strong foundation in Java programming, enabling you to
handle a variety of tasks, from basic scripting to advanced application development.

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