0% found this document useful (0 votes)
1 views3 pages

C Programming Roadmap BCA Beginners

The document outlines a comprehensive 16-week C programming roadmap for beginners in BCA, divided into six phases focusing on foundational concepts, control structures, intermediate logic, functions, pointers, strings, and file handling. Each phase includes specific topics, practice ideas, and goals to enhance understanding and skills in C programming. Additionally, a bonus section encourages hands-on mini projects and daily programming habits to reinforce learning.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
1 views3 pages

C Programming Roadmap BCA Beginners

The document outlines a comprehensive 16-week C programming roadmap for beginners in BCA, divided into six phases focusing on foundational concepts, control structures, intermediate logic, functions, pointers, strings, and file handling. Each phase includes specific topics, practice ideas, and goals to enhance understanding and skills in C programming. Additionally, a bonus section encourages hands-on mini projects and daily programming habits to reinforce learning.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

C Programming Roadmap for Extreme Beginners in BCA

Phase 1: Foundation (Week 1-2)


Goal: Understand the structure and syntax of C language.

Topics:
- Introduction to C: What is C? Why learn C in BCA? Installing and using a C compiler (e.g., GCC,
Code::Blocks, VS Code)
- Basic Structure of a C Program: Header files, main() function, Comments, printf() and scanf()
usage
- Variables and Data Types: int, float, char, double; Declaring and initializing variables
- Operators: Arithmetic (+, -, *, /, %), Relational (==, !=, <, >), Logical (&&, ||, !), Assignment and
Unary (=, ++, --)

Practice Ideas:
- Write a program to add two numbers.
- Take input from the user and print output.
- Swap two numbers using a temporary variable.

Phase 2: Control Structures (Week 3-4)


Goal: Learn how to control program flow.

Topics:
- Conditional Statements: if, else if, else; switch case
- Loops: while, do while, for loops; Loop control: break, continue

Practice Ideas:
- Check if a number is even or odd.
- Print multiplication table using a loop.
- Build a simple calculator using switch.

Phase 3: Intermediate Logic & Arrays (Week 5-6)


Goal: Work with collections of data and improve logic.
Topics:
- 1D and 2D Arrays
- Basic Logic Programs: Prime check, Palindrome, Fibonacci series, Factorial

Practice Ideas:
- Find the largest/smallest element in an array.
- Matrix addition & subtraction.

Phase 4: Functions and Modular Code (Week 7-8)


Goal: Break code into reusable blocks (functions).

Topics:
- Functions: Declaration, Definition, Return types, Parameters
- Call by value vs call by reference (intro)
- Recursion (optional): Factorial, Fibonacci

Practice Ideas:
- Write a menu-driven program using functions.
- Recursive factorial and Fibonacci.

Phase 5: Pointers & Strings (Week 9-10)


Goal: Understand dynamic data access and string operations.

Topics:
- Pointers: Declaration, Initialization, * and & operators, Pointer and arrays
- Strings: Character arrays, strlen(), strcpy(), strcmp(), strcat()

Practice Ideas:
- Count vowels/consonants in a string
- Reverse a string using pointers

Phase 6: Structures & File Handling (Week 11-12)


Goal: Learn real-world data storage and file manipulation.

Topics:
- Structures: Defining, Using, Array of structures
- File Handling: fopen(), fclose(), fscanf(), fprintf()

Practice Ideas:
- Save student data to a file.
- Read employee records from a file.

Bonus: Logic Practice and Mini Projects (Week 13-16)


Goal: Build confidence with hands-on small projects.

Topics:
- Mini Projects: Student Record System, Quiz Game, ATM Interface, To-Do List
- Daily Habits: 1 program/day, 1 logic puzzle/week, 1 tutorial/day

You might also like