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Computer Graphics Animation Functions

The document discusses various animation functions used in technology, particularly in movies and computer graphics. Key functions include Morphing, Wrapping, Tweening, Panning, Zooming, and Fractals, each with distinct processes and applications. Understanding these functions is essential for placement in tech companies, especially in roles related to animation and graphics design.

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0% found this document useful (0 votes)
8 views5 pages

Computer Graphics Animation Functions

The document discusses various animation functions used in technology, particularly in movies and computer graphics. Key functions include Morphing, Wrapping, Tweening, Panning, Zooming, and Fractals, each with distinct processes and applications. Understanding these functions is essential for placement in tech companies, especially in roles related to animation and graphics design.

Uploaded by

Anima
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Career Is Important, Isn't It?

All Concepts Necessary For Your Placement In Great Tech Companies

Animation Functions
1. Morphing: Morphing is an animation function which is used to transform object shape from
one form to another is called Morphing. It is one of the most complicated transformations. This
function is commonly used in movies, cartoons, advertisement, and computer games.

The process of Morphing involves three steps:


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1. In the first step, one initial image and other final image are added to morphing

application as shown in fig: Ist & 4th object consider as key frames.

2. The second step involves the selection of key points on both the images for a smooth

transition between two images as shown in 2nd object.

3. In the third step, the key point of the first image transforms to a corresponding key point of

the second image as shown in 3rd object of the figure.

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2. Wrapping: Wrapping function is similar to morphing function. It distorts only the initial
images so that it matches with final images and no fade occurs in this function.

3. Tweening: Tweening is the short form of 'inbetweening.' Tweening is the process of


generating intermediate frames between the initial & last final images. This function is popular
in the film industry.

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4. Panning: Usually Panning refers to rotation of the camera in horizontal Plane. In computer
graphics, Panning relates to the movement of fixed size window across the window object in a
scene. In which direction the fixed sized window moves, the object appears to move in the
opposite direction as shown in fig:

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If the window moves in a backward direction, then the object appear to move in the forward
direction and the window moves in forward direction then the object appear to move in a
backward direction.

5. Zooming: In zooming, the window is fixed an object and change its size, the object also
appear to change in size. When the window is made smaller about a fixed center, the object
comes inside the window appear more enlarged. This feature is known as Zooming In.

When we increase the size of the window about the fixed center, the object comes inside the
window appear small. This feature is known as Zooming Out.

6. Fractals: Fractal Function is used to generate a complex picture by using Iteration. Iteration
means the repetition of a single formula again & again with slightly different value based on the
previous iteration result. These results are displayed on the screen in the form of the display
picture.

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