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Python GUI Programming

The document contains practical questions and solutions for Python GUI programming using Tkinter. It includes examples for creating buttons to change background colors, setting label text from an entry widget, displaying text in a message box, drawing on a canvas, and using radio buttons and check buttons. Additionally, it covers creating a list box with functionality to add, delete, and display items.

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0% found this document useful (0 votes)
7 views4 pages

Python GUI Programming

The document contains practical questions and solutions for Python GUI programming using Tkinter. It includes examples for creating buttons to change background colors, setting label text from an entry widget, displaying text in a message box, drawing on a canvas, and using radio buttons and check buttons. Additionally, it covers creating a list box with functionality to add, delete, and display items.

Uploaded by

radwanaeef
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Python GUI Programming-Practical Questions

1. Create 3 buttons named RED, BLUE and GREEN. Click on the buttons to change
background colour of window.

from tkinter import *


def redbg( ):
window.config(bg="RED")
def greenbg( ):
window.config(bg="GREEN")
def bluebg( ):
window.config(bg="BLUE")

window=Tk()
window.geometry("400x400")
b1=Button(window, text="RED" ,command=redbg)
b2=Button(window, text="GREEN" ,command=greenbg)
b3=Button(window, text="BLUE" ,command=bluebg)

b1.pack()
b2.pack()
b3.pack()
window.mainloop( )

2. Create a single line text input widget and a label. On clicking a button set the
label text as the text input through the entry widget.

from tkinter import *

def setlabel( ):
labeltext=e.get()
l.config(text=labeltext)
window=Tk()
window.geometry("400x400")
l=Label(window)
e=Entry(window,fg="RED",width=30)
b=Button(window, text="click" ,command=setlabel)
l.pack()
e.pack()
b.pack()

window.mainloop( )
3. Create an entry widget and input a text. On clicking on a button show the
entered text in a message box.

from tkinter import *


from tkinter import messagebox
def display():
txt=e.get()
messagebox.showinfo("Title",txt)

window=Tk()
window.geometry("400x400")
e=Entry(window,width=30)
b=Button(window,text="Click",command=display)
e.pack()
b.pack()
window.mainloop( )
4. Create a canvas and draw a straight line on it.

from tkinter import*


window=Tk()
window.geometry("400x400")
c=Canvas(window,bg="BLUE", height=300,width=400)
c.create_line(0,0,200,200,fill="RED")
c.pack()
window.mainloop( )
5.Write a program to display the text associated with a radio button in a message
box.

from tkinter import *


from tkinter import messagebox
def dis():
s=v.get()
messagebox.showinfo("title",s)

window = Tk()
window.geometry("400x400")
v=StringVar()
R1=Radiobutton(window,text="Male",variable=v,value="male")
R2=Radiobutton(window,text="Female",variable=v,value="female")
l=Label(window)
b=Button(window,text="Click",command=dis)
R1.pack()
R2.pack()
l.pack()
R2.invoke()
b.pack()
window.mainloop()

6.Write a program to trace the text associated with the selected check button(s)

from tkinter import *

def setval():
if (var1.get() == 1) and (var2.get() == 0):
l.config(text="You Love Music")
elif (var1.get() == 0) and (var2.get() == 1):
l.config(text="You Love Dance")
elif (var1.get() == 1) and(var2.get() == 1):
l.config(text="You Love Music&Dance")

else:
l.config(text="You Love neither" )
window = Tk()
window.geometry("400x400")
l = Label(window, width=20)
l.pack()
var1 =IntVar()
var2 = IntVar()

c1 = Checkbutton(window, text="Music",variable=var1, onvalue=1, offvalue=0,


command=setval)
c2 = Checkbutton(window, text="Dance",variable=var2, onvalue=1, offvalue=0,
command=setval)
c1.pack()
c2.pack()
window.mainloop()
7. Create a List box and add 3 buttons to add items to list,delete items from the list
and to print the list items.

from tkinter import *


def del1():
listbox.delete(ANCHOR)
def ins():
item=e.get()
listbox.insert(END,item)
def disp():
print(listbox.get(0,END))

window = Tk()
window.geometry("800x600")
lbl = Label(window,text = "A list of favourite countries..")
e=Entry(window)
e.pack()
listbox = Listbox(window,selectmode=EXTENDED)
listbox.insert(1,"India")
listbox.insert(2, "USA")
listbox.insert(3, "Japan")
#this button will delete the selected item from the list
btn1=Button(window, text = "delete",command=del1)
#this button will insert the item in the Entry to the end of listbox
btn2=Button(window, text = "insert",command=ins)
#this button will print a tuple containing all items in the list

btn3=Button(window, text = "display",command=disp)


lbl.pack()
listbox.pack()
btn1.pack()
btn2.pack()
btn3.pack()
window.mainloop()

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