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Topic 2 - Computer Architecture

The document provides an overview of computer architecture, detailing the components such as the CPU, memory types (RAM, ROM, Cache), and the operating system's roles. It explains the Fetch-Decode-Execute cycle, memory management, and data representation in binary and hexadecimal formats. Additionally, it covers how images are displayed on screens and the function of logic gates in processing.

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Zohaib Afridi
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0% found this document useful (0 votes)
19 views54 pages

Topic 2 - Computer Architecture

The document provides an overview of computer architecture, detailing the components such as the CPU, memory types (RAM, ROM, Cache), and the operating system's roles. It explains the Fetch-Decode-Execute cycle, memory management, and data representation in binary and hexadecimal formats. Additionally, it covers how images are displayed on screens and the function of logic gates in processing.

Uploaded by

Zohaib Afridi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Topic 2 - Computer Architecture

IB Computer Science
What is computer architecture?
- What is going on “under the hood”
- Focus on how different components work together
- CPU
- Storage
- OS
CPU (Central Processing Unit)
- “The Brain”
- Processing all instructions
- Code is executed here
- Arithmetic, logical, input/output
operations
CPU (Von Neumann Model)

ALU

ACC
Fetch-Decode-Execute Cycle (FDE Cycle)
- Process starts at the PC
- PC sends the next address to be checked to the MAR
- MAR sends address to RAM, stores result in MDR.
- MDR sends data to the CIR (Current Instruction Register) for decoding.
- CIR passes the decoded instructions on to the ALU, which does everything
that’s needed to be done.
- ALU gives address to MAR if it needs and further instructions.
Fetch-Decode-Execute Cycle (FDE Cycle)
1) PC → MAR PC = Program Counter
2) MAR → RAM MAR = Memory Address
3) RAM → MDR Register
4) MDR → CIR/CU RAM = Random Access
5) CU → ALU Memory
6) ALU → output MDR = Memory Data
Register
Fetch 1)-3)
CU = Control Unit
Decode 4)
ALU = Arithmetic Logic Unit
Execute 6)
Notes on CPU/FDE Cycle
- FDE cycle orchestrated by Control Unit (CU)
- 2 cores = 2 ALUs
- Processor Speed = # of FDE Cycles per second
- 2GHz = 2 billion cycles per second
- FDE Cycle = Machine-Instruction Cycle
Primary Memory (RAM)
- Random Access Memory
- “Short term memory”
- Address → Data
- Volatile - data lost when
computer turned off
- Non-persistent storage
Primary Memory (ROM)
- Read-only Memory
- Used to store permanent
instructions
- Instruction to boot computer
(BIOS)
- Instructions written in factory
- Keeps data without electricity
Cache
- Stores frequently used
instructions from RAM
- Processor checks cache first
- L1 (Fastest) and L2 Cache
- Cache memory more expensive
Secondary Memory
- Hard Drive
- “Long-term Memory”
- Persistent storage
- Holds all data not currently in use
- Data for running programs
transferred from secondary to
primary memory
- Slower and cheaper than primary
- Not directly connected to CPU
- Much larger amounts
Virtual Memory
- When primary memory
overloaded, data sent to
secondary
- Slower
- Temporary
- Returned to primary memory
as needed
- Stored in units called
“pages”
Operating System
Operating Systems
- “set of software that controls computer’s hardware and resources and
provides services for computer programs”
- 5 roles
- User interface
- Memory Management
- Peripheral Management
- Multitasking
- Security
User Interface
- Link between user and hardware
- 4 types of UI
- GUI (Graphical User Interface) -
menus, point and click
- CLI (Command Line Interface) - type
in commands
- NLI (Natural Language Interface) -
speak to computer (Siri)
- MBI (Menu Based Interface) - Like CLI,
but no commands, only menu option
Memory Management
- Keep track of storage devices (HDD,
Flash Drive)
- Allocate memory (RAM) to programs
- Modify memory locations
- Sort data on disk drives and RAM for
efficiency
- Organize data into folders
- Copy and delete files
Peripheral Management
- Peripherals - keyboard, mouse,
monitor, etc.
- Coordinate with BIOS (basic
input/output system)
- Use device drivers to interface with
peripherals
- Device drives translate peripheral
signal
Multitasking
- Allocates CPU cycles to
concurrent programs based on
priority and time
- Each program given a slice of
time, or a “turn” to use CPU
- Slices vary in length of time
Security
- Username and password
- User permissions
- File permissions for reading and
writing
Application Software
- Word Processors
- Spreadsheets
- Database Management System (DBMS)
(MS Access)
- Email Client (Outlook)
- Web Browser
- Computer Aided Design (CAD)
- Graphic Processing Software
(Photoshop)
Data Representation
Bits and Bytes
Binary
- Language of the CPU and modern computing
- 1, 0
- Base 2
Binary→Denary
Examples
- 11101001→233
- 10001101→141
Denary→Binary
Examples
- 168→10101000
- 83→01010011
Hexadecimal
- More efficiently represents large binary values
- Colors
- Memory addresses (esp. in assembly)
- MAC Addresses
- Base 16
Hexadecimal→Denary
Examples
- 3B → 59
- 18E → 398
Denary→Hexadecimal
Examples
- 480 → 1E0
- 232 → E8
Hexadecimal ↔ Binary
- Each hexadecimal digit represents 4 binary bits
- 111011 → 3B
- 11010110 → D6
- 92 → 10010010
How is text displayed?
- Strings are made up of
characters
- Each character is
represented by a certain
number of bytes
- Two formats: ASCII and
Unicode
ASCII
- Use 8 bits for each character
- 7 bits used for each character, 1
bit is parity bit
- 2^7 or 128 possible characters
- Lower case, capitals, numbers,
symbols, spaces, punctuation
included
Unicode
- Used to represent multiple
languages
- More bits, so more
characters can be
represented
- UTF-8 → 8 bits

UTF-16 → 16 bits

UTF-32→32 bits
How are images displayed?
- Each display (monitor, phone screen, etc.) is divided
into pixels
- pixel = “little square” in grid
- pixel = smallest controllable element in display
- Each pixel has a different color
- Each pixel has one color at one moment
- The color is combination of red, blue and green
- Pixels together display image
- 1024x764 screen resolution →1024 pixels high, 764
wide
- 1080p, HD, 4K refers to number of pixels in screen
Pixels
- Each color in each pixel represented by
6 digit hexadecimal value( Ex: 70EF5A)
- First two values represent red, second
two represent green and last two
represent blue (Ex:70EF5A)
- 16^2*16^2*16^2 = 256*256*256
possible color combinations
Logic Gates
Logic Gates
- Processors/chips made up of millions
of “switches” called logic gates
- Each logic gate takes 1-2 inputs and
1 output
- Possible inputs are 1 or 0
- 1 = high voltage, 0 = low voltage
- Voltage = “pressure that forces
charged electrons” to flow through
circuit
Examples
- X OR NOT Y
- (A XOR B) AND NOT C
- (A OR B) AND NOT(A AND C)
IB Questions
Answers
https://drive.google.com/file/d/1SzuKvNN7ybuq7jsR4C9pBF4i6xHxUiOq/view?usp=shar
ing

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