mm2 Script
mm2 Script
new("ScreenGui")
local Main = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local Btn = Instance.new("TextButton")
local UICorner_2 = Instance.new("UICorner")
local Lbl = Instance.new("TextLabel")
local Box = Instance.new("TextBox")
local UICorner_3 = Instance.new("UICorner")
local UIStroke = Instance.new("UIStroke")
MM2spawner.ResetOnSpawn = false
MM2spawner.Name = "MM2spawner"
MM2spawner.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
MM2spawner.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Main.Name = "Main"
Main.Parent = MM2spawner
Main.AnchorPoint = Vector2.new(0.5, 0.5)
Main.BackgroundColor3 = Color3.fromRGB(21, 21, 21)
Main.BorderColor3 = Color3.fromRGB(0, 0, 0)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0.5, 0, 0.5, 0)
Main.Size = UDim2.new(0, 343, 0, 146)
UIStroke.Parent = Main
UIStroke.Color = Color3.fromRGB(0, 255, 0)
UIStroke.Thickness = 2
Btn.Name = "Btn"
Btn.Parent = Main
Btn.AnchorPoint = Vector2.new(0.5, 0.5)
Btn.BackgroundColor3 = Color3.fromRGB(0, 200, 0)
Btn.BorderColor3 = Color3.fromRGB(0, 0, 0)
Btn.BorderSizePixel = 0
Btn.Position = UDim2.new(0.5, 0, 0.839109242, 0)
Btn.Size = UDim2.new(0, 206, 0, 38)
Btn.Font = Enum.Font.FredokaOne
Btn.Text = "Start Spawning"
Btn.TextColor3 = Color3.fromRGB(255, 255, 255)
Btn.TextSize = 24.000
Btn.TextWrapped = true
Lbl.Name = "Lbl"
Lbl.Parent = Main
Lbl.AnchorPoint = Vector2.new(0.5, 0.5)
Lbl.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Lbl.BackgroundTransparency = 1.000
Lbl.BorderColor3 = Color3.fromRGB(0, 0, 0)
Lbl.BorderSizePixel = 0
Lbl.Position = UDim2.new(0.497084558, 0, 0.171223193, 0)
Lbl.Size = UDim2.new(0, 200, 0, 30)
Lbl.Font = Enum.Font.FredokaOne
Lbl.Text = "Item Spawner"
Lbl.TextColor3 = Color3.fromRGB(0, 255, 0)
Lbl.TextScaled = true
Lbl.TextSize = 14.000
Lbl.TextWrapped = true
Box.Name = "Box"
Box.Parent = Main
Box.AnchorPoint = Vector2.new(0.5, 0.5)
Box.BackgroundColor3 = Color3.fromRGB(29, 29, 29)
Box.BorderColor3 = Color3.fromRGB(0, 0, 0)
Box.BorderSizePixel = 0
Box.Position = UDim2.new(0.495626837, 0, 0.5, 0)
Box.Size = UDim2.new(0, 200, 0, 37)
Box.Font = Enum.Font.FredokaOne
Box.PlaceholderText = "Enter Weapon Name"
Box.Text = ""
Box.TextColor3 = Color3.fromRGB(0, 255, 0)
Box.TextSize = 14.000
game:GetService("RunService"):BindToRenderStep("InventoryUpdate", 0, function()
PlayerData.Weapons = PlayerWeapons
end)
game.Players.LocalPlayer.Character:BreakJoints()
end
Btn.MouseButton1Click:Connect(function()
if Box.Text ~= "" then
spawnWeapon(Box.Text)
end
end)
frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch) then
dragToggle = true
dragStart = input.Position
startPos = frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragToggle = false
end
end)
end
end)
UIS.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
if dragToggle then
updateInput(input)
end
end
end)