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C Programming

This document provides an introduction to C programming, covering its basic structure, variables, data types, input/output, control structures, functions, arrays, pointers, strings, structures, and file handling. It includes examples for each topic to illustrate concepts clearly. The key takeaway emphasizes the importance of mastering the basics and practicing coding to reinforce learning.

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0% found this document useful (0 votes)
10 views8 pages

C Programming

This document provides an introduction to C programming, covering its basic structure, variables, data types, input/output, control structures, functions, arrays, pointers, strings, structures, and file handling. It includes examples for each topic to illustrate concepts clearly. The key takeaway emphasizes the importance of mastering the basics and practicing coding to reinforce learning.

Uploaded by

AJEH BLAISE Wboy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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C Programming

C is a powerful and widely-used programming language. It is the foundation for many other languages
like C++, Java, and Python. Learning C helps you understand how computers work at a deeper level.
Below are simple and easy-to-understand notes with examples to get you started.

1. Basics of C Programming

Structure of a C Program

Every C program has a basic structure:

#include <stdio.h> // Header file for input/output functions

int main() { // Main function where execution begins

printf("Hello, World!"); // Print "Hello, World!" to the screen

return 0; // Indicates the program ended successfully

• #include <stdio.h>: Includes the standard input/output library.

• int main(): The main function is the entry point of the program.

• printf(): Used to display text on the screen.

• return 0;: Ends the program and returns 0 to the operating system.

Variables and Data Types

Variables are used to store data. Each variable has a data type that defines the kind of data it can hold.

Data Type Description Example

int Stores integers int age = 25;

float Stores decimal numbers float pi = 3.14;

char Stores single characters char grade = 'A';

double Stores large decimal numbers double bigNum = 12345.6789;


Example:

#include <stdio.h>

int main() {

int age = 25;

float pi = 3.14;

char grade = 'A';

double bigNum = 12345.6789;

printf("Age: %d\n", age); // %d for integers

printf("Pi: %f\n", pi); // %f for floats

printf("Grade: %c\n", grade); // %c for characters

printf("Big Number: %lf\n", bigNum); // %lf for doubles

return 0;

Input and Output

• printf(): Used to display output.

• scanf(): Used to take input from the user.

Example:

#include <stdio.h>

int main() {

int num;

printf("Enter a number: ");

scanf("%d", &num); // & is used to store the input in the variable

printf("You entered: %d\n", num);

return 0;
}

2. Control Structures

If-Else Statements

Used to make decisions in your program.

Example:

#include <stdio.h>

int main() {

int num = 10;

if (num > 0) {

printf("Number is positive.\n");

} else if (num == 0) {

printf("Number is zero.\n");

} else {

printf("Number is negative.\n");

return 0;

Loops

Loops are used to repeat a block of code.

For Loop

#include <stdio.h>
int main() {

for (int i = 1; i <= 5; i++) {

printf("%d\n", i); // Prints numbers from 1 to 5

return 0;

While Loop

#include <stdio.h>

int main() {

int i = 1;

while (i <= 5) {

printf("%d\n", i); // Prints numbers from 1 to 5

i++;

return 0;

Do-While Loop

#include <stdio.h>

int main() {

int i = 1;

do {

printf("%d\n", i); // Prints numbers from 1 to 5

i++;

} while (i <= 5);

return 0;

3. Functions
Functions are blocks of code that perform a specific task. They make your code reusable and organized.

Example:

#include <stdio.h>

// Function to add two numbers

int add(int a, int b) {

return a + b;

int main() {

int result = add(5, 3); // Call the function

printf("Sum: %d\n", result);

return 0;

4. Arrays

Arrays are used to store multiple values of the same type.

Example:

#include <stdio.h>

int main() {

int numbers[5] = {10, 20, 30, 40, 50}; // Array of 5 integers

for (int i = 0; i < 5; i++) {

printf("%d\n", numbers[i]); // Print each element

return 0;

}
5. Pointers

Pointers are variables that store memory addresses.

Example:

#include <stdio.h>

int main() {

int num = 10;

int *ptr = &num; // Pointer to num

printf("Value of num: %d\n", num); // Output: 10

printf("Address of num: %p\n", ptr); // Output: Memory address of num

printf("Value using pointer: %d\n", *ptr); // Output: 10

return 0;

6. Strings

Strings are arrays of characters.

Example:

#include <stdio.h>

int main() {

char name[] = "John"; // String initialization

printf("Name: %s\n", name); // Output: John

printf("First character: %c\n", name[0]); // Output: J

return 0;

7. Structures
Structures allow you to group different data types together.

Example:

#include <stdio.h>

struct Student {

char name[50];

int age;

float marks;

};

int main() {

struct Student s1 = {"Alice", 20, 85.5};

printf("Name: %s\n", s1.name);

printf("Age: %d\n", s1.age);

printf("Marks: %.2f\n", s1.marks);

return 0;

8. File Handling

C allows you to read from and write to files.

Example: Writing to a File

#include <stdio.h>

int main() {

FILE *file = fopen("example.txt", "w"); // Open file in write mode

if (file == NULL) {

printf("Error opening file!\n");

return 1;

fprintf(file, "Hello, File!"); // Write to file

fclose(file); // Close file

return 0;

}
Example: Reading from a File

#include <stdio.h>

int main() {

FILE *file = fopen("example.txt", "r"); // Open file in read mode

if (file == NULL) {

printf("Error opening file!\n");

return 1;

char text[100];

fgets(text, 100, file); // Read from file

printf("File Content: %s\n", text);

fclose(file); // Close file

return 0;

Key Takeaways

1. C is a structured and efficient programming language.

2. Learn the basics: variables, data types, input/output.

3. Master control structures: if-else, loops.

4. Use functions to make your code modular.

5. Explore advanced topics like pointers, arrays, and file handling.

Practice is key! Try writing small programs to reinforce your learning. Happy coding!

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