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Java Course Outline

This course outline details the Object Oriented Programming II (Java) course for the 2024/2025 academic year, taught by Dr. Onyango Laban Oliver Owino. It covers key Java programming concepts, including syntax, object-oriented principles, GUI programming, and exception handling, with various assessment methods including exams and continuous assessments. The course aims to equip students with the skills to develop software using Java and evaluate user requirements effectively.

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0% found this document useful (0 votes)
4 views5 pages

Java Course Outline

This course outline details the Object Oriented Programming II (Java) course for the 2024/2025 academic year, taught by Dr. Onyango Laban Oliver Owino. It covers key Java programming concepts, including syntax, object-oriented principles, GUI programming, and exception handling, with various assessment methods including exams and continuous assessments. The course aims to equip students with the skills to develop software using Java and evaluate user requirements effectively.

Uploaded by

ronniemc98
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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FACULTY OF SCIENCE AND COMPUTING

DEPARTMENT OF COMPUTING
COURSE OUTLINE: BBC 2105/BCS 2104 OBJECT ORIENTED
PROGRAMMING II (JAVA)
REGULAR AND WEEKEND PROGRAMME 2024/2025 ACADEMIC YEAR
JANUARY-MAY 2024 SEM I
Lecturer’s Name & Qualification: Onyango Laban Oliver Owino. PhD
candidate, MBA, MscIT, BIT
Contact: [email protected]
Tel: 0782472180/0702472180.
Contact Hours: Three (3) hours per week

Tutorial Hours: 30 Hours

Mode of Delivery: Lectures, Students Class Presentations, Group discussions,


individual and group research.
Mode of assessment: Practicum, Test, class assignments and Examinations
Consultation Time: Open

COURSE DESCRIPTION:
This course unit introduces the student to object oriented programming, java server pages
the student is required to cover key features of java, data types and variables, control
structures, inheritance graphic user interfaces etc.

Course Objectives

1. Learn the Java programming language: its syntax, idioms, patterns, and styles.

1
2. Become comfortable with object oriented programming: Learn to think in objects

3. Learn the essentials of the Java class library, and learn how to learn about other
parts of the library when you need them.

4. Introduce event driven Graphical User Interface (GUI) programming

Learning outcome:
On completion of this course the student should be

1. Knowledge of the structure and model of the Java programming language,


(knowledge)
2. Use the Java programming language for various programming technologies
(understanding)
3. Develop software in the Java programming language, (application)
4. Evaluate user requirements for software functionality required to decide whether the
Java programming language can meet user requirements (analysis)
5. Propose the use of certain technologies by implementing them in the Java
programming language to solve the given problem (synthesis)
6. Choose an engineering approach to solving problems, starting from the acquired
knowledge of programming and knowledge of operating systems. (Evaluation)

Course outline

units Course description Time remarks


allocation
Introduction
 Programming languages
 Fundamental areas in computing Coursework
One  Objects and classes 3 one
 Reserved words Tutorials
 Programming styles
 Comments
Two Introduction to java applications 4
 Development environments

2
 First program in java
 Memory concept
 Arithmetic operators
 Syntax and semantics
 Errors
Introduction to classes and objects
 introduction
 Method development: algorithms
 Using pseudocode
 Control structures (if, if..else, while etc)
Three  Compound assignment. 3
 Increment and decrement operators
 Primitive types.
 Counter controlled repetition. (for, do
while, switch, break and continue)
 Logical operators
Methods
 introduction
 program modules in java
Four  Method types eg static, static fields etc. 4
 Java declaration and scope
 Java API packages.
 Method overloading.
Mid semester test Test one
Arrays and exception handling
 Introduction.
 Declaring and creating arrays.
 Multidimensional arrays.
Five 4
 Exception handling overview.
 When to use exception.
 Java exception hierarchy
 Finally block
Inheritance and polymorphism.
 Introduction.
 Superclasses and subclasses
 Protected members.
Six
 Relationship between superclass and 4
subclass.
 Constructors in subclasses
 Introduction to polymorphism.
 Abstract classes and methods.
 Final methods and classes.
Seven Graphical user interface (GUI) components 3
 Introduction

3
 Simple GUI-based input/output with
JOptionPane
 Swing components.
 Text fields and introduction to event
based programming.
 Common GUI event types and listener
interfaces.
 JButton
 Buttons that maintain state
 JList
 Mouse event handling.
 Adapter classes.
 Key event handling.
 Layout managers eg flowlayout,
borderlayout, gridlayout etc.
 Using panel to manage complex layouts.
 JTextArea

Introduction to Java Applets


 Simple java Applet (writing and
executing Applets.
Eight 4
 Applet life-cycle methods
 Initialing an instance Variable with
method init
Connecting to java to database through JDBC

 Learning outcome:
Assessment method
End of semester examination 40%
Continuous assessment which include 60%
 Take home course works
 Attendance and participation
 practicum
 Tests

Reference:

4
Arnold, K., Gosling, J., & Holmes, D. (2005). The Java Programming Language (4th
ed.). Addison-Wesley.
Bloch, J. (2018). Effective Java (3rd ed.). Addison-Wesley.
Cornell, G., & Horstmann, C. S. (2001). Core Java 2: Volume II--Advanced Features
(6th ed.). Prentice Hall.
Deitel P. J. & Deitel H.M. (2007) Java how to program, Pearson education Upper saddle
river seventh edition.
Deitel, P., & Deitel, H. (2017). Java: How to Program, Early Objects (11th ed.). Pearson.
Eckel, B. (2006). Thinking in Java (4th ed.). Prentice Hall.
Fowler, M. (2003). Patterns of Enterprise Application Architecture. Addison-Wesley.
Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of
Reusable Object-Oriented Software. Addison-Wesley.
Holmes, B. (2020). The Java Workshop: Learn Object-Oriented Programming and
Algorithms (1st ed.). Packt Publishing.
Horstmann, C. S., & Cornell, G. (2019). Core Java Volume I--Fundamentals (11th ed.).
Prentice Hall.
John Lewis & William Loftus (2005) Java software solutions, Pearson Education Inc.
Liang, Y. D. (2018). Introduction to Java Programming and Data Structures,
Comprehensive Version (11th ed.). Pearson.
Lippman, S. B., Lajoie, J., & Moo, B. E. (2012). C++ Primer (5th ed.). Addison-Wesley.
(Note: While this is primarily a C++ book, it provides valuable programming insights
relevant to Java.)
Naughton, P., & Schildt, H. (1999). Java 2: The Complete Reference (3rd ed.). McGraw-
Hill Education.
Schildt, H. (2018). Java: The Complete Reference (11th ed.). McGraw-Hill Education.
Sierra, K., & Bates, B. (2005). Head First Java (2nd ed.). O'Reilly Media.

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