IDC by Sandip Das
IDC by Sandip Das
The evolution of computers can be divided into five generations, each marked by major
technological advancements. Here's an overview:
Explanation of Components:
1. Input Unit
oDevices: Keyboard, mouse, scanner, etc.
oFunction: Takes data and instructions from the user and sends them to the
CPU.
2. Central Processing Unit (CPU)
The "brain" of the computer.
o
Control Unit (CU): Directs operations of all other components.
o
Arithmetic and Logic Unit (ALU): Performs all arithmetic and logical
o
operations.
3. Memory Unit
oIncludes RAM (main memory) and sometimes ROM.
oTemporarily stores data and instructions during processing.
4. Output Unit
o Devices: Monitor, printer, speakers, etc.
o Function: Displays or outputs the processed data from the computer to the
user.
Classification of Computer
a) Analog Computers
• Work with continuous data.
• Used for scientific and engineering purposes.
• Example: Speedometers, analog clocks.
b) Digital Computers
• Work with binary data (0s and 1s).
• Most common type of computer today.
• Example: PCs, laptops.
c) Hybrid Computers
• Combine features of analog and digital computers.
• Used in hospitals, scientific research, etc.
• Example: ICU monitoring systems
Input Units
Input units are devices that allow users to input data and instructions into a computer
system.
1. Keyboard
• Most common input device.
• Contains keys for letters, numbers, symbols, and function keys.
Types of Keyboards:
1. QWERTY Keyboard – Standard layout.
2. Multimedia Keyboard – Includes additional keys for volume, internet, etc.
3. Wireless Keyboard – Uses Bluetooth or RF.
4. Ergonomic Keyboard – Designed to reduce strain.
5. Virtual Keyboard – On-screen keyboard on touch devices.
2. Terminals
Terminals are hardware devices used to input and output data to and from a computer system.
Types of Terminals:
1. Dumb Terminal – No processing power; only inputs and displays data.
2. Smart Terminal – Can process limited data; includes some internal logic.
3. Intelligent Terminal – Has its own processor and memory; can run software.
4. Remote Terminal – Accesses a central system from a distant location.
3. Pointing Devices
Used to move a pointer on the screen.
Examples:
1. Mouse – Standard pointing device.
2. Trackball – Like an upside-down mouse; used in CAD applications.
3. Touchpad – Common in laptops.
4. Joystick – Used in gaming and simulations.
5. Stylus Pen – Used with tablets for precise input.
6. Light Pen – Used on CRT displays for drawing or selecting.
4. Scanners
Scanners convert physical documents or images into digital form.
Types of Scanners:
1. Flatbed Scanner – Most common; like a photocopier.
2. Handheld Scanner – Portable, used for barcodes or books.
3. Sheet-fed Scanner – Feeds sheets one at a time.
4. Drum Scanner – High resolution; used in publishing.
5. Barcode Scanner – Reads barcodes on products.
7. Touch Screen
• Allows users to interact directly with the screen using fingers or a stylus.
Types of Touch Screens:
1. Resistive – Pressure-sensitive, works with gloves or stylus.
2. Capacitive – Uses electrical properties of the human body.
3. Infrared – Uses light beams; durable and accurate.
4. Surface Acoustic Wave (SAW) – Uses sound waves on the screen surface
Unit 2: Storage Organization
Primary Storage in a computer refers to the memory that is directly accessible by the CPU
and is used to store data and programs that are currently in use. It is fast, volatile, and
temporary, meaning that it loses its contents when the power is turned off.
A Zip Drive is a removable storage device developed by Iomega in the mid-1990s. It was
designed to offer more storage capacity than the standard floppy disk, while remaining
portable. The Zip Drive was widely used for data storage, backups, and file transfers
during the late 1990s and early 2000s but has since been largely replaced by USB drives and
other forms of portable storage.
Network storage refers to storage systems that are accessible over a network rather than
directly connected to a computer. Example – Google drive
Software refers to a collection of programs, data, and instructions that tell a computer how
to perform specific tasks. Unlike hardware, which is the physical part of the computer,
software is the intangible part that runs on hardware to make it functional.
Needs:
1. To Perform Tasks and Functions.
2. To Manage and Control Hardware.
3. To Facilitate Communication.
4. To Improve Productivity and Efficiency.
5. To Provide Entertainment.
6. To Protect Systems and Data.
System software refers to a collection of programs designed to manage and control the
computer hardware, providing a platform for running application software. It acts as an
intermediary between the user and the hardware of the computer, ensuring that hardware
resources are properly utilized and managed.
An Operating System (OS) is system software that acts as an intermediary between a user
and the computer hardware. It manages hardware resources, facilitates the execution of
application software, and provides a user interface for interacting with the system. The OS
ensures the efficient and coordinated use of the computer's resources, including the CPU,
memory, storage devices, and input/output devices.
Unit 4: IT in Action
Information Technology (IT) involves the use of computers, software, and
telecommunications to store, retrieve, transmit, and manipulate data. The applications of IT
span across nearly every sector of human activity, driving innovations, increasing efficiency,
and transforming how individuals and businesses function.
The Internet of Things (IoT) refers to the network of physical objects or devices embedded
with sensors, software, and other technologies, allowing them to connect and exchange data
over the internet or other networks. IoT enables these devices to collect, send, and receive
data, creating a system where devices can communicate with each other and with humans,
often autonomously, to improve efficiency, convenience, and productivity.