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? Basic Concepts of Programming and Java

The document outlines a comprehensive Java programming curriculum, covering fundamental concepts of Object-Oriented Programming (OOP), Java syntax, control flow, data structures, and advanced topics like multithreading and GUI development. It is structured into weekly modules, each focusing on specific topics and practical exercises to reinforce learning. Additionally, it includes sections on exception handling, database connectivity, and multimedia integration.
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0% found this document useful (0 votes)
1 views6 pages

? Basic Concepts of Programming and Java

The document outlines a comprehensive Java programming curriculum, covering fundamental concepts of Object-Oriented Programming (OOP), Java syntax, control flow, data structures, and advanced topics like multithreading and GUI development. It is structured into weekly modules, each focusing on specific topics and practical exercises to reinforce learning. Additionally, it includes sections on exception handling, database connectivity, and multimedia integration.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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🔰 Basic Concepts of Programming and Java

1. Introduction to Object-Oriented Programming (OOP)


o Objects, Classes, Messages
o OOP Principles: Encapsulation, Inheritance, Polymorphism
2. Introduction to Java
o History and Features of Java
o Java Class Library and Environment
o Java Applications vs. Applets
o Bytecode and Java Virtual Machine (JVM)
3. Java Fundamentals
o Comments and White Spaces
o Identifiers, Keywords, Reserved Words
o Variables and Data Types
o Operators and Expressions
o Escape Sequences
o Type Conversion and Casting
o Mathematical Functions and Constants

🔁 Control Flow and Logic Implementation

4. Control Statements
o Selection Statements: if, if-else, switch
o Looping Statements: while, do-while, for
o Nested Loops
o Control Flow: break, continue

📦 Data Structures in Java

5. Arrays
o Declaring and Initializing Arrays
o Accessing Elements, Array Length
o Multidimensional Arrays
o Character Arrays
6. Strings
o String Declaration and Initialization
o Common String Operations
� Class and Object-Oriented Programming Core

7. Classes and Objects


o General Form of a Class
o Variables and Methods
o Declaring and Using Objects
o Parameter List and Returning Values
o Constructors and Parameterized Constructors
o this Keyword
8. Method Overloading and Object Passing
o Method Overloading
o Types of Arguments
o Passing and Returning Objects
9. Static and Nested Components
o Static Variables and Methods
o Nested and Inner Classes
o finalize() Method

� Advanced OOP Concepts

10. Inheritance
o Inheritance Basics
o Member Access in Inheritance
o super Keyword
o Multilevel Inheritance
o Method Overriding
o Dynamic Method Dispatch
o Abstract Classes
11. Packages and Interfaces
o Understanding and Creating Packages
o Directory Structure and CLASSPATH
o Importing Standard Packages
o Interfaces: Declaration, Implementation, Extension
o Multiple and Anonymous Interfaces
⚠� Exception and Error Handling

12. Exception Handling


o Exception Types
o try, catch, finally
o Multiple and Nested catch Clauses
o throw and throws
o Built-in Exceptions

🔄 Multithreading and Concurrent Programming

13. Multithreading
o Thread Class and Runnable Interface
o Thread Lifecycle and Priority
o Thread Synchronization

🖼� Graphical User Interfaces (GUI)

14. Java AWT and GUI


o AWT Classes and Windows Fundamentals
o Graphics Context, Colors, Fonts
o Drawing Shapes (Lines, Rectangles, Ovals)
o GUI Components: Labels, Buttons, Text Fields, Checkboxes
o Layout Managers
o Dialog Boxes and Menu Bars
15. Event Handling in GUI
o Event Listeners and Event Handling Mechanism

🎵 Multimedia and Animation

16. Images, Sound, and Animation


o Displaying Images and Media Tracker
o Image Observers and Double Buffering
o Playing Sound Clips using Sound API
💾 Database Connectivity

17. Java Database Connectivity (JDBC)


o Basics of Database Connection
o CRUD Operations using Java and JDBC

✅ WEEK 1: Java Basics & OOP Fundamentals

Focus: Understand core Java syntax, OOP concepts, and write basic programs.

 Day 1–2:
o What is Java? History, Features, JVM, Bytecode
o Java Applications vs Applets
 Day 3–4:
o Introduction to OOP: Classes, Objects, Messages
o OOP Principles: Encapsulation, Inheritance, Polymorphism
 Day 5–6:
o Java Syntax: Comments, White spaces, Identifiers, Keywords
o Variables, Data types, Type casting, Escape sequences
 Day 7:
o Operators and Expressions
o Basic programs and console I/O

✅ WEEK 2: Control Structures & Logic Building

Focus: Learn decision-making and looping structures.

 Day 1–2:
o if, if-else, switch statements with examples
 Day 3–4:
o Loops: while, do-while, for, nested loops
 Day 5:
o break, continue, and loop control
 Day 6–7:
o Practice problems: Number patterns, prime check, factorial, etc.
✅ WEEK 3: Arrays, Strings, and Methods

Focus: Handle collections of data and modular code using methods.

 Day 1–2:
o 1D and 2D Arrays: Declaration, Initialization, Access
 Day 3:
o Array operations: Sum, Max/Min, Search, Sort
 Day 4:
o Strings: Declaration, Common string operations
 Day 5–6:
o Methods: Defining, Calling, Parameters, Return values
o Method Overloading
 Day 7:
o Practice: Mini problems using arrays, strings, and methods

✅ WEEK 4: Classes, Objects & OOP Core

Focus: Core object-oriented programming in Java.

 Day 1–2:
o Class structure, Creating objects, Constructors
o this keyword, Static variables and methods
 Day 3:
o Nested and Inner classes, finalize method
 Day 4–5:
o Inheritance: Basics, super, Multilevel Inheritance
o Method Overriding and Dynamic Dispatch
 Day 6:
o Abstract classes
 Day 7:
o Practice: Real-life class design and implementation
✅ WEEK 5: Advanced OOP – Interfaces, Exceptions, Packages

Focus: Interface-based design and error-handling.

 Day 1–2:
o Packages: Defining, Importing, CLASSPATH
o Standard Packages (java.util, etc.)
 Day 3–4:
o Interfaces: Defining, Implementing, Extending, Anonymous
 Day 5:
o Exception handling: try, catch, finally, throw, throws
 Day 6–7:
o Built-in Exceptions, Nested try, Multiple catch
o Practice: File validation, input checks

✅ WEEK 6: GUI, Multithreading & Multimedia

Focus: Visual interface, animation, and threading.

 Day 1–2:
o Multithreading: Thread class, Runnable interface, Lifecycle
o Priority, Synchronization
 Day 3–4:
o AWT: Graphics, Fonts, Colors, Layout Managers
o Basic components: Labels, Buttons, Text Fields
 Day 5:
o Event handling and Menu Bars
 Day 6:
o Multimedia: Images, Sound, Double buffering
 Day 7:
o JDBC Introduction (if applicable), revision of complete course

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