4 P 3 App
4 P 3 App
Overview & Purpose ( [10] screen cap, [5] App Title, [10] Describe)
App Title
Screen cap
from your device.
Code screenshot
Code screenshot
Code screenshot
1. [10 + 10] Personalize the game by adding your own image for both the background and the
ImageSprite.
2. [10 + 20] To make this more like a real game, add a scoring feature to the app, modifying the UI so it
can display changes to the user's score as it changes.
Code screenshot
3. [10 + 10] If/else algorithm: Add a winning score feature that stops the game and congratulates the
user when they reach a certain score.
Code screenshot
4. [10 + 10] Use a TextToSpeech component and have it say something when the player reaches a
certain score.
Code screenshot
5. [10 + 10] Use a Notifier component to pop up and congratulate the player when the player reaches a
certain score.
Code screenshot
6. [10 + 10] Add a Reset button to the app that allows the player to restart the game after it's been
stopped.
Code screenshot
7. [30 + 10] Define a reset procedure to encapsulate the tasks involved in resetting the game.
Code screenshot
8. [20 + 10] Keep track of the number of misses -- i.e., the number of times the player failed to touch
the ImageSprite.
User get 5 points for touching the sprite and lose 1 point for missing the sprite.
Code screenshot
9. [10 + 10] Change the speed of the mole when the player reaches a certain score (e.g. 50).
10. [10 + 20] Add a second sprite to the app to turn the game into one that forces the player to
distinguish between "good" and "bad" choices.