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4 P 3 App

The document outlines the requirements for an app write-up, including sections for app title, description, viewer, components, and complete code. It details tasks for personalizing the game, adding scoring features, implementing algorithms, and enhancing user interaction through various components. Each task includes explanations and code screenshots to demonstrate implementation.

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connorton2009
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0% found this document useful (0 votes)
3 views6 pages

4 P 3 App

The document outlines the requirements for an app write-up, including sections for app title, description, viewer, components, and complete code. It details tasks for personalizing the game, adding scoring features, implementing algorithms, and enhancing user interaction through various components. Each task includes explanations and code screenshots to demonstrate implementation.

Uploaded by

connorton2009
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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4.

3 App Write Up [335] Period: Name:

Overview & Purpose ( [10] screen cap, [5] App Title, [10] Describe)

App Title

Describe your app here.

Screen cap
from your device.

Viewer [10] & Components [10]

Copy/paste your viewer here. Copy/paste your components windows here.


Complete Code

Repeat the sections for each task.

Code screenshot

[10 + 10] Variables

Explanation of your variables.

Code screenshot

[10 + 10] Procedures (one per box)

Explanation of your procedures.

Code screenshot

1. [10 + 10] Personalize the game by adding your own image for both the background and the
ImageSprite.

Explanation of your code


Code screenshot

2. [10 + 20] To make this more like a real game, add a scoring feature to the app, modifying the UI so it
can display changes to the user's score as it changes.

Hint: Increment a score variable

Explanation of your code

Code screenshot

3. [10 + 10] If/else algorithm: Add a winning score feature that stops the game and congratulates the
user when they reach a certain score.

Explanation of your code

Code screenshot
4. [10 + 10] Use a TextToSpeech component and have it say something when the player reaches a
certain score.

Explanation of your code

Code screenshot

5. [10 + 10] Use a Notifier component to pop up and congratulate the player when the player reaches a
certain score.

Explanation of your code

Code screenshot

6. [10 + 10] Add a Reset button to the app that allows the player to restart the game after it's been
stopped.

Explanation of your code

Code screenshot
7. [30 + 10] Define a reset procedure to encapsulate the tasks involved in resetting the game.

Call reset procedure from


 the reset button event handler
 the Screen1.Initialize handler

Explanation of your code

Code screenshot

8. [20 + 10] Keep track of the number of misses -- i.e., the number of times the player failed to touch
the ImageSprite.

User get 5 points for touching the sprite and lose 1 point for missing the sprite.

Explanation of your code

Code screenshot

9. [10 + 10] Change the speed of the mole when the player reaches a certain score (e.g. 50).

Explanation of your code


Code screenshot

10. [10 + 20] Add a second sprite to the app to turn the game into one that forces the player to
distinguish between "good" and "bad" choices.

5 points for touching the good sprite


-1 point for missing the good sprite
-5 points for touching the bad sprite
(Note: canvas.touched is true whenever you touch the canvas, whether you touch a sprite or not.)

Explanation of your code

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