Java - Networking -Socket Programming
Java - Networking -Socket Programming
The term network programming refers to writing programs that execute across multiple devices
(computers), in which the devices are all connected to each other using a network.
The java.net package of the J2SE APIs contains a collection of classes and interfaces that
provide the low-level communication details, allowing you to write programs that focus on
solving the problem at hand.
The java.net package provides support for the two common network protocols −
TCP − TCP stands for Transmission Control Protocol, which allows for reliable
communication between two applications. TCP is typically used over the Internet
Protocol, which is referred to as TCP/IP.
UDP − UDP stands for User Datagram Protocol, a connection-less protocol that allows
for packets of data to be transmitted between applications.
Socket Programming
Sockets provide the communication mechanism between two computers using TCP. A client
program creates a socket on its end of the communication and attempts to connect that socket
to a server.
When the connection is made, the server creates a socket object on its end of the
communication. The client and the server can now communicate by writing to and reading from
the socket.
The java.net.Socket class represents a socket, and the java.net.ServerSocket class provides a
mechanism for the server program to listen for clients and establish connections with them.
The following steps occur when establishing a TCP connection between two computers using
sockets −
The server instantiates a ServerSocket object, denoting which port number
communication is to occur on.
The server invokes the accept() method of the ServerSocket class. This method waits
until a client connects to the server on the given port.
After the server is waiting, a client instantiates a Socket object, specifying the server
name and the port number to connect to.
The constructor of the Socket class attempts to connect the client to the specified
server and the port number. If communication is established, the client now has a
Socket object capable of communicating with the server.
On the server side, the accept() method returns a reference to a new socket on the
server that is connected to the client's socket.
After the connections are established, communication can occur using I/O streams. Each socket
has both an OutputStream and an InputStream. The client's OutputStream is connected to the
server's InputStream, and the client's InputStream is connected to the server's OutputStream.
TCP is a two-way communication protocol, hence data can be sent across both streams at the
same time. Following are the useful classes providing complete set of methods to implement
sockets.
3 Similar to the previous constructor, the InetAddress parameter specifies the local IP
address to bind to. The InetAddress is used for servers that may have multiple IP
addresses, allowing the server to specify which of its IP addresses to accept client
requests on.
If the ServerSocket constructor does not throw an exception, it means that your application has
successfully bound to the specified port and is ready for client requests.
Following are some of the common methods of the ServerSocket class −
4 Binds the socket to the specified server and port in the SocketAddress object. Use
this method if you have instantiated the ServerSocket using the no-argument
constructor.
When the ServerSocket invokes accept(), the method does not return until a client connects.
After a client does connect, the ServerSocket creates a new Socket on an unspecified port and
returns a reference to this new Socket. A TCP connection now exists between the client and the
server, and communication can begin.
The java.net.Socket class represents the socket that both the client and the server use to
communicate with each other. The client obtains a Socket object by instantiating one, whereas
the server obtains a Socket object from the return value of the accept() method.
The Socket class has five constructors that a client uses to connect to a server −
Sr.No. Method & Description
public Socket()
5 Creates an unconnected socket. Use the connect() method to connect this socket to
a server.
When the Socket constructor returns, it does not simply instantiate a Socket object but it
actually attempts to connect to the specified server and port.
Some methods of interest in the Socket class are listed here. Notice that both the client and the
server have a Socket object, so these methods can be invoked by both the client and the server.
Sr.No. Method & Description
This class represents an Internet Protocol (IP) address. Here are following usefull methods
which you would need while doing socket programming −
Sr.No. Method & Description
String getHostAddress()
4
Returns the IP address string in textual presentation.
String getHostName()
5
Gets the host name for this IP address.
String toString()
7
Converts this IP address to a String.
The following GreetingClient is a client program that connects to a server by using a socket and
sends a greeting, and then waits for a response.
Example
The following GreetingServer program is an example of a server application that uses the
Socket class to listen for clients on a port number specified by a command-line argument −
Example
} catch (SocketTimeoutException s) {
System.out.println("Socket timed out!");
break;
} catch (IOException e) {
e.printStackTrace();
break;
}
}
}
Compile the client and the server and then start the server as follows −
Output