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Java - Networking -Socket Programming

This document provides an overview of Java networking, focusing on the java.net package, which supports TCP and UDP protocols. It explains socket programming, detailing how clients and servers communicate using the Socket and ServerSocket classes, along with their methods. Additionally, it includes example client and server programs demonstrating the implementation of socket communication in Java.

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0% found this document useful (0 votes)
2 views8 pages

Java - Networking -Socket Programming

This document provides an overview of Java networking, focusing on the java.net package, which supports TCP and UDP protocols. It explains socket programming, detailing how clients and servers communicate using the Socket and ServerSocket classes, along with their methods. Additionally, it includes example client and server programs demonstrating the implementation of socket communication in Java.

Uploaded by

Anima
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Java - Networking

The term network programming refers to writing programs that execute across multiple devices
(computers), in which the devices are all connected to each other using a network.

The java.net package of the J2SE APIs contains a collection of classes and interfaces that
provide the low-level communication details, allowing you to write programs that focus on
solving the problem at hand.
The java.net package provides support for the two common network protocols −

TCP − TCP stands for Transmission Control Protocol, which allows for reliable
communication between two applications. TCP is typically used over the Internet
Protocol, which is referred to as TCP/IP.
UDP − UDP stands for User Datagram Protocol, a connection-less protocol that allows
for packets of data to be transmitted between applications.

This chapter gives a good understanding on the following two subjects −


Socket Programming − This is the most widely used concept in Networking and it has
been explained in very detail.
URL Processing − This would be covered separately. Click here to learn about URL
Processing in Java language.

Socket Programming
Sockets provide the communication mechanism between two computers using TCP. A client
program creates a socket on its end of the communication and attempts to connect that socket
to a server.
When the connection is made, the server creates a socket object on its end of the
communication. The client and the server can now communicate by writing to and reading from
the socket.
The java.net.Socket class represents a socket, and the java.net.ServerSocket class provides a
mechanism for the server program to listen for clients and establish connections with them.
The following steps occur when establishing a TCP connection between two computers using
sockets −
The server instantiates a ServerSocket object, denoting which port number
communication is to occur on.
The server invokes the accept() method of the ServerSocket class. This method waits
until a client connects to the server on the given port.

After the server is waiting, a client instantiates a Socket object, specifying the server
name and the port number to connect to.
The constructor of the Socket class attempts to connect the client to the specified
server and the port number. If communication is established, the client now has a
Socket object capable of communicating with the server.

On the server side, the accept() method returns a reference to a new socket on the
server that is connected to the client's socket.
After the connections are established, communication can occur using I/O streams. Each socket
has both an OutputStream and an InputStream. The client's OutputStream is connected to the
server's InputStream, and the client's InputStream is connected to the server's OutputStream.
TCP is a two-way communication protocol, hence data can be sent across both streams at the
same time. Following are the useful classes providing complete set of methods to implement
sockets.

ServerSocket Class Methods


The java.net.ServerSocket class is used by server applications to obtain a port and listen for
client requests.
The ServerSocket class has four constructors −

Sr.No. Method & Description

public ServerSocket(int port) throws IOException


1 Attempts to create a server socket bound to the specified port. An exception occurs
if the port is already bound by another application.

public ServerSocket(int port, int backlog) throws IOException


2 Similar to the previous constructor, the backlog parameter specifies how many
incoming clients to store in a wait queue.

public ServerSocket(int port, int backlog, InetAddress address) throws


IOException

3 Similar to the previous constructor, the InetAddress parameter specifies the local IP
address to bind to. The InetAddress is used for servers that may have multiple IP
addresses, allowing the server to specify which of its IP addresses to accept client
requests on.

public ServerSocket() throws IOException


4 Creates an unbound server socket. When using this constructor, use the bind()
method when you are ready to bind the server socket.

If the ServerSocket constructor does not throw an exception, it means that your application has
successfully bound to the specified port and is ready for client requests.
Following are some of the common methods of the ServerSocket class −

Sr.No. Method & Description

public int getLocalPort()


1 Returns the port that the server socket is listening on. This method is useful if you
passed in 0 as the port number in a constructor and let the server find a port for you.

public Socket accept() throws IOException


Waits for an incoming client. This method blocks until either a client connects to the
2 server on the specified port or the socket times out, assuming that the time-out value
has been set using the setSoTimeout() method. Otherwise, this method blocks
indefinitely.

public void setSoTimeout(int timeout)


3 Sets the time-out value for how long the server socket waits for a client during the
accept().

public void bind(SocketAddress host, int backlog)

4 Binds the socket to the specified server and port in the SocketAddress object. Use
this method if you have instantiated the ServerSocket using the no-argument
constructor.

When the ServerSocket invokes accept(), the method does not return until a client connects.
After a client does connect, the ServerSocket creates a new Socket on an unspecified port and
returns a reference to this new Socket. A TCP connection now exists between the client and the
server, and communication can begin.

Socket Class Methods

The java.net.Socket class represents the socket that both the client and the server use to
communicate with each other. The client obtains a Socket object by instantiating one, whereas
the server obtains a Socket object from the return value of the accept() method.
The Socket class has five constructors that a client uses to connect to a server −
Sr.No. Method & Description

public Socket(String host, int port) throws UnknownHostException,


IOException.
1 This method attempts to connect to the specified server at the specified port. If this
constructor does not throw an exception, the connection is successful and the client
is connected to the server.

public Socket(InetAddress host, int port) throws IOException


2 This method is identical to the previous constructor, except that the host is denoted
by an InetAddress object.

public Socket(String host, int port, InetAddress localAddress, int localPort)


throws IOException.
3
Connects to the specified host and port, creating a socket on the local host at the
specified address and port.

public Socket(InetAddress host, int port, InetAddress localAddress, int


localPort) throws IOException.
4
This method is identical to the previous constructor, except that the host is denoted
by an InetAddress object instead of a String.

public Socket()
5 Creates an unconnected socket. Use the connect() method to connect this socket to
a server.

When the Socket constructor returns, it does not simply instantiate a Socket object but it
actually attempts to connect to the specified server and port.

Some methods of interest in the Socket class are listed here. Notice that both the client and the
server have a Socket object, so these methods can be invoked by both the client and the server.
Sr.No. Method & Description

public void connect(SocketAddress host, int timeout) throws IOException


1 This method connects the socket to the specified host. This method is needed only
when you instantiate the Socket using the no-argument constructor.

public InetAddress getInetAddress()


2 This method returns the address of the other computer that this socket is connected
to.

public int getPort()


3
Returns the port the socket is bound to on the remote machine.

public int getLocalPort()


4
Returns the port the socket is bound to on the local machine.

public SocketAddress getRemoteSocketAddress()


5
Returns the address of the remote socket.

public InputStream getInputStream() throws IOException


6 Returns the input stream of the socket. The input stream is connected to the output
stream of the remote socket.

public OutputStream getOutputStream() throws IOException


7 Returns the output stream of the socket. The output stream is connected to the input
stream of the remote socket.

public void close() throws IOException


8 Closes the socket, which makes this Socket object no longer capable of connecting
again to any server.

InetAddress Class Methods

This class represents an Internet Protocol (IP) address. Here are following usefull methods
which you would need while doing socket programming −
Sr.No. Method & Description

static InetAddress getByAddress(byte[] addr)


1
Returns an InetAddress object given the raw IP address.

static InetAddress getByAddress(String host, byte[] addr)


2
Creates an InetAddress based on the provided host name and IP address.

static InetAddress getByName(String host)


3
Determines the IP address of a host, given the host's name.

String getHostAddress()
4
Returns the IP address string in textual presentation.

String getHostName()
5
Gets the host name for this IP address.

static InetAddress InetAddress getLocalHost()


6
Returns the local host.

String toString()
7
Converts this IP address to a String.

Socket Client Example

The following GreetingClient is a client program that connects to a server by using a socket and
sends a greeting, and then waits for a response.

Example

// File Name GreetingClient.java


import java.net.*;
import java.io.*;

public class GreetingClient {

public static void main(String [] args) {


String serverName = args[0];
int port = Integer.parseInt(args[1]);
try {
System out println("Connecting to " + serverName + " on port " + port);
System.out.println( Connecting to + serverName + on port + port);
Socket client = new Socket(serverName, port);

System.out.println("Just connected to " + client.getRemoteSocketAddress())


OutputStream outToServer = client.getOutputStream();
DataOutputStream out = new DataOutputStream(outToServer);

out.writeUTF("Hello from " + client.getLocalSocketAddress());


InputStream inFromServer = client.getInputStream();
DataInputStream in = new DataInputStream(inFromServer);

System.out.println("Server says " + in.readUTF());


client.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}

Socket Server Example

The following GreetingServer program is an example of a server application that uses the
Socket class to listen for clients on a port number specified by a command-line argument −

Example

// File Name GreetingServer.java


import java.net.*;
import java.io.*;

public class GreetingServer extends Thread {


private ServerSocket serverSocket;

public GreetingServer(int port) throws IOException {


serverSocket = new ServerSocket(port);
serverSocket.setSoTimeout(10000);
}

public void run() {


while(true) {
try {
System.out.println("Waiting for client on port " +
serverSocket.getLocalPort() + "...");
Socket server = serverSocket.accept();

System.out.println("Just connected to " + server.getRemoteSocketAddress


DataInputStream in = new DataInputStream(server.getInputStream());
System.out.println(in.readUTF());
DataOutputStream out = new DataOutputStream(server.getOutputStream());
out.writeUTF("Thank you for connecting to " + server.getLocalSocketAddr
+ "\nGoodbye!");
server.close();

} catch (SocketTimeoutException s) {
System.out.println("Socket timed out!");
break;
} catch (IOException e) {
e.printStackTrace();
break;
}
}
}

public static void main(String [] args) {


int port = Integer.parseInt(args[0]);
try {
Thread t = new GreetingServer(port);
t.start();
} catch (IOException e) {
e.printStackTrace();
}
}
}

Compile the client and the server and then start the server as follows −

$ java GreetingServer 6066


Waiting for client on port 6066...

Check the client program as follows −

Output

$ java GreetingClient localhost 6066


Connecting to localhost on port 6066
Just connected to localhost/127.0.0.1:6066
Server says Thank you for connecting to /127.0.0.1:6066
Goodbye!

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