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MCQ On 2d Transformation in Computer Graphics

The document provides a series of questions and answers related to the concept of translation in geometry. It explains how translation is applied to objects, particularly in two dimensions, and discusses related concepts such as translation distances, vectors, and the transformation equations. Additionally, it covers the basic geometric transformations including translation, rotation, and scaling.

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0% found this document useful (0 votes)
6 views3 pages

MCQ On 2d Transformation in Computer Graphics

The document provides a series of questions and answers related to the concept of translation in geometry. It explains how translation is applied to objects, particularly in two dimensions, and discusses related concepts such as translation distances, vectors, and the transformation equations. Additionally, it covers the basic geometric transformations including translation, rotation, and scaling.

Uploaded by

Anima
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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1. A translation is applied to an object by


a) Repositioning it along with straight line path
b) Repositioning it along with circular path
c) Only b
d) All of the mentioned
View Answer

Answer: a
Explanation: A translation is applied to an object by repositioning it along with straight line
path from one location to another.

2. We translate a two-dimensional point by adding


a) Translation distances
b) Translation difference
c) X and Y
d) Only a
View Answer

Answer: d
Explanation: We can translate 2D point by adding translation distances dx and dy.

3. The translation distances (dx, dy) is called as


a) Translation vector
b) Shift vector
c) Both a and b
d) Neither a nor b
View Answer

Answer: c
Explanation: The translation distances (dx, dy) from its original position is called as
translation vector or shift vector.

4. In 2D-translation, a point (x, y) can move to the new position (x’, y’) by using the equation
a) x’=x+dx and y’=y+dx
b) x’=x+dx and y’=y+dy
c) X’=x+dy and Y’=y+dx
d) X’=x-dx and y’=y-dy
View Answer

Answer: b
Explanation: By adding translation distance dx and dy to its originsl position (x, y) we can
obtain a new position (x’, y’).

5.The two-dimensional translation equation in the matrix form is


a) P’=P+T
b) P’=P-T
c) P’=P*T
d) P’=p
View Answer

Answer: a
Explanation: The 2D translation equation is P’=P+T.

6. _________ is a rigid body transformation that moves objects without deformation.


a) Rotation
b) Scaling
c) Translation
d) All of the mentioned
View Answer

Answer: c
Explanation: Translation a rigid body transformation that moves objects without deformation.

7. A straight line segment is translated by applying the transformation equation


a) P’=P+T
b) Dx and Dy
c) P’=P+P
d) Only c
View Answer

Answer: a
Explanation: A straight line segment is translated by applying the transformation equation
P’=P+T to each of line endpoints.

8. Polygons are translated by adding __________ to the coordinate position of each vertex
and the current attribute setting.
a) Straight line path
b) Translation vector
c) Differences
d) Only b
View Answer

Answer: d
Explanation: None.

9. To change the position of a circle or ellipse we translate


a) Center coordinates
b) Center coordinates and redraw the figure in new location
c) Outline coordinates
d) All of the mentioned
View Answer

Answer: b
Explanation: By translating the center coordinates and redraw the figure in new location we
can change the position of a circle or ellipse.
10.The basic geometric transformations are
a) Translation
b) Rotation
c) Scaling
d) All of the mentioned
View Answer

Answer: d
Explanation: These are the basic geometric transformations and other transformations are
reflection and shear.

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