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Fusion Fundamentals Workbook Instructor 1st Edition

The Fusion Fundamentals Workbook is a comprehensive guide for teaching and learning Autodesk Fusion, authored by Ed Charlwood, Jake O Sugden, and Joshua Manley. It covers essential CAD concepts, user interface navigation, and practical projects to enhance design skills, while also emphasizing the importance of CAD in various industries. The workbook includes sections for both students and instructors, with additional resources available online for further learning and support.

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KRATOS GOW
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© © All Rights Reserved
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0% found this document useful (0 votes)
59 views163 pages

Fusion Fundamentals Workbook Instructor 1st Edition

The Fusion Fundamentals Workbook is a comprehensive guide for teaching and learning Autodesk Fusion, authored by Ed Charlwood, Jake O Sugden, and Joshua Manley. It covers essential CAD concepts, user interface navigation, and practical projects to enhance design skills, while also emphasizing the importance of CAD in various industries. The workbook includes sections for both students and instructors, with additional resources available online for further learning and support.

Uploaded by

KRATOS GOW
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 163

1ST EDT.

2024-2025

FUSION
FUNDAMENTALS
WORKBOOK
INSTRUCTOR

ED CHARLWOOD
JAKE O SUGDEN
JOSHUA MANLEY
Fusion Fundamentals Workbook Copyright ©2024 by CADclass. Authors Jake
O Sugden, Joshua Manley, & Ed Charlwood.

All rights reserved. No part of this publication may be reproduced, distributed,


or transmitted in any form or by any means, including photocopying, recording,
or other electronic or mechanical methods, without the prior written permission
of the publisher, except in the case of brief quotations embodied in critical
reviews and certain other non-commercial uses permitted by copyright law.

Graphics/pictures in this book of Autodesk Fusion are excluded from this


copyright.

Disclaimer: The information in this book is true and complete to the best of the
author’s knowledge. Any advice or recommendations are made without
guarantee on the part of the author or publisher. The author and publisher
disclaim any liability in connection with the use of this information.

Other product and company names mentioned herein may be the trademarks of
their respective owners. Rather than use a trademark symbol with every
occurrence of a trademarked name, we are using the names only in an editorial
fashion and to the benefit of the trademark owner, with no intention of
infringement of the trademark.

1st Edition 2024-25

ISBN-13: 979-8-9881894-7-3 (Instructor Version)

ISBN-13: 979-8-9881894-8-0 (Student Version)

Publisher: CADclass

Written By: Edward Charlwood

Edited: Jake O Sugden & Joshua Manley

Source: Saturn V Rocket, Wikimedia Commons, Public Domain.

For information on distribution, translation, or bulk sales, contact


[email protected] directly.
About the Authors

Ed Charlwood is a best-selling author, award-


winning educator, and expert in CAD curricula
development. He has a Bachelor's degree in
Engineering & Product Design and a Master's in
Education from Cambridge University.

With 20 years of teaching experience and a passion


for empowering students, Ed has crafted STEM
curricula for 10,000+ students worldwide.

His approach to teaching has earned him prestigious accolades and recognition,
including the honor of being a Google Certified Innovator, an Apple Distinguished
Educator, and an Autodesk Academic Partner. He also serves as a Fellow of the Royal
Society, which recognizes people who make a "substantial contribution to the
improvement of natural knowledge, including mathematics, engineering science, and
medical science."

Joshua Manley is the cofounder and CEO of


CADclass, coauthor of several best-selling CAD
books, and an Autodesk Learning Partner. As a
CNC/CAD professor and published scientist, he is
dedicated to empowering makers, engineers, and
educators to transform their ideas into reality. With
experience as the former education director of a
leading maker space, Joshua has taught thousands
of students, educators, and administrators across the
globe. His TED-Ed talk on bicycle physics has millions
of views.

Jake O Sugden is the co-founder and CTO of


CADclass, a platform dedicated to empowering
future engineers and designers. As the co-author of
several best-selling CAD books and an Autodesk
Learning Partner, Jake brings a wealth of expertise in
mechanical engineering and a lifelong passion for
making. His work goes beyond writing and editing
tutorials—he also produces and edits instructional
videos and oversees the thriving CADclass YouTube
channel. A daily user of Autodesk Fusion, Jake is a
hands-on expert who blends creativity with precision,
inspiring others to excel in the world of engineering
and design
Table of Contents

What is CAD 6
User Interface 10
Classic Donut 17
Brick Ring 30
3D Printing 36
Emoji Face 43
Laser Cutting 48
Saturn V Rocket 54
Artificial Reality (AR) 60
2D > 3D Design Intent 66
Carabiner 69
Finger Surfboard 81
Pizza Cutter 90
TinkerCAD 104
Rendering Workspace 105
Animation Workspace 107
Manufacturing Workspace 108
Drawings Workspace 109
End of Book Test 113
Glossary 115
Certificate 120
How To Use This Book
Welcome to the multi-tool of parametric CAD software, Autodesk Fusion! Get
ready to combine powerful tools and fun challenges to master transformational
new design skills.

This workbook is your blueprint to augment live instruction. Students should fill in
the blanks, check the boxes, do the projects, and think. Learning the fundamentals
takes about 12 hours. Mastery takes a lifetime. Your journey starts here!

To keep track of your progress, you should check these boxes.

When you see this Q?.................................... write your answer on it.

Changes the view left/right or up/down


............................................................

If you’d like to read this on a computer or tablet, visit


CADclass.org/pages/books for a free or donation-based
copy of this book and others.

If you’d like step-by-step practice projects, our book


Mastering Autodesk Fusion has 27 amazing ones!

If you want to pick up a physical copy, please visit our


Amazon page through the following link: a.co/d/2c64dmA

Coming soon... An online video course designed to accompany this Fusion


Fundamentals Workbook! If you're a student learning the basics or an instructor
teaching a class, this course walks you through the entire book, step by step!

With clear, engaging videos for each section,


you'll have everything you need to master CAD
modeling with Autodesk Fusion. Choose the
student version for guided learning, or the
instructor version for additional teaching tips
and insights to enhance your lessons.

Stay tuned—launching soon at CADclass.org!

Now this page is complete, check this off, to keep track of progress >>>
How To Use This Book
Welcome to the fantastic world of Fusion! We are delighted that you are
empowering your students with this powerful tool.

The student workbook is designed to accompany a


taught Fusion Fundamentals course, while this Educator
workbook is designed to help you teach Fusion
yourself.

You will need to sign up and create a Fusion Educators


account beforehand: t.ly/HXpSE

All the pages with a grey background like this one are for instructors and self-
learners. They provide answers, links, QR codes for further reading, and
valuable background knowledge to add depth and richness.

The student workbook is divided into colored sections representing tools,


techniques, and program functionality. Learners should use the checkboxes to
keep track of progress, answer questions, and write longer answers on dashed
lines or in boxes. The more they write, the better they’ll get.

There are many open-ended challenges. These help expand students’


knowledge and reinforce learning. There is specific vocabulary used in CAD,
and students must develop fluency in using it. Students should add definitions to
the glossary at the back as they go along.

This book is carefully sequenced in a logical, interleaved way. We suggest you


and your students follow along to build knowledge, skills, and understanding.

You may find that some students grasp the fundamentals quickly, in this case
we encourage you to seek out our book Mastering Autodesk Fusion Edt.2
which has 27 amazing, challenging step-by-step practice projects:

CADclass.org/pages/books

Most importantly, have fun, learn, encourage exploration... and enjoy!

This page is complete, so you can check this off >>>


What is CAD?
CAD, which stands for Computer-Aided Design, offers a unique blend of
creativity, problem-solving, and technical skills. By using CAD software, students
can bring their ideas to life, designing everything from simple shapes to complex
3D models. In the broadest sense, CAD is any tool that helps a designer...
design, on a computer.

Q? What can you create with other design software?

Minecraft Make a 3D world

Excel

Garageband

PowerPoint

Before CAD, design was a manual, time-


consuming process. Designers used
drawing boards and physical tools to
create blueprints, which were prone to
errors and difficult to modify. Prototyping
involved building physical models,
making iterations expensive and slow.
Collaboration was limited by the need to
share physical drawings, and
visualization relied on 2D sketches or
scale models.

Types of CAD
2D (Autocad)
3D (Tinkercad)
Parametric (Fusion)
Textiles and clothing (Clo3d.com)
Forms, surfaces and characters (Blender.org)

Q? What other examples can you think of? ....................................

6
What is CAD?
CAD stands for:

C: Q? What is another word


for “aided”?

A: Aided
D:

Today, CAD is ubiquitous across industries: Architects use it to design buildings


and urban landscapes, Engineers it to create mechanical parts and electrical
systems, Product Designers to conceptualize and prototype consumer goods...
Film and Animation, Fashion, Medicine... the list is endless. While the software
they use differs, the principles are the same: using a computer to help you create
something. CAD is a tool of empowerment. It combines art, math, and
technology. And, as you will soon see, it requires critical thinking and creative
problem-solving.

The first 747 “jumbo jet” flown in 1969 was designed using 75,000 paper
drawings of 4.5 million parts, 136 miles of electrical wiring, 5 landing gear legs,
4 hydraulic systems, and 10 million labor hours: t.ly/6SRqJ

CAD revolutionized the design process. Designs are now created digitally,
allowing for easy modifications and precise measurements. Virtual prototyping
enables rapid testing and iteration without physical production. Collaboration is
enhanced through digital file sharing and simultaneous work on designs. 3D
visualization provides photo realistic representations, while integrated simulation
tools allow for comprehensive analysis before manufacturing. CAD also
facilitates integration with other technologies like 3D printing and CNC
machining, enabling mass customization, and reducing material waste. These
advancements have made design faster, more accurate, and more innovative.

7
What is Autodesk Fusion?

Fusion is a cloud-based computer-


aided design (CAD) software
platform for designing models and
connecting with others.

It’s the multi-tool of the parametric


design world, and includes 2D and
3D design, simulation,
manufacturing, motion animation,
rendering, and much more.

Fusion models can be 3D printed,


laser cut, CNC milled, or shown to
your friends and colleagues for
feedback on designs.

Unlike other programs, there’s no


need to switch to another software
to do so. It’s all covered in Fusion.

Designers and Engineers are human superheroes with unique skills to improve
the world. They created everything you see, hear, touch, and feel.

CAD is like having a superpower that lets you design and create anything you
can imagine. So, let's master the fundamentals of Fusion a powerful tool that
real architects, engineers, and designers use daily to bring their ideas to life.

8
Why Learn CAD?
Reasons to Teach CAD
CAD skills are in high demand across
various industries (engineering, architecture,
product design, etc.)
Fusion is widely used in professional settings,
giving students relevant experience
Integrates multiple disciplines: design,
engineering, mathematics, and technology
Provides practical application of theoretical
concepts
Allows students to bring their ideas to life in
a digital space
CAD challenges students to think critically
about design and functionality
Teaches iterative problem-solving through
design revisions
Prepares students for a digitally-driven future

Reasons to Learn CAD


Opens doors to careers in engineering,
architecture, industrial design, and more
CAD skills are transferable across various
fields and software platforms
Fusion specifically offers a comprehensive
toolset (3D modeling, simulation,
manufacturing)
Facilitates prototyping and product
development
Enhances ability to visualize and manipulate
3D objects mentally
Develops a better understanding of geometry
and spatial relationships
Links directly to modern manufacturing
techniques like 3D printing and CNC
machining
Fusion includes simulation tools, promoting
analytical thinking about design performance
Learn to optimize designs based on functional
requirements

Now you have read this page, check this off >>>
Discord Community
We all have experiences of asking questions on a forum and receiving unhelpful
or overly advanced responses that leave us feeling more confused and frustrated
than before.

The CADclass Discord Server aims to eliminate


those problems by hosting a helpful community of
fellow makers with individual channels, so you can
get help on a specific challenge or design
problem.

Make a Discord account and sign into:

Discord.gg/5hbt6xDPqf >>

Then post your designs to the relevant


channel.

9
UI (User Interface)
These are the buttons for This is where you’ll find
the Data Panel, File, all your account details
Save, Undo & Redo. and preferences.

This is the Toolbar. It changes


depending if you are in the 2D
or 3D Workspace. You will
tend to work from left to right.

This is the ViewCube which


allows you to change the
view. The icon takes you
to the default home view.

The Navigation bar controls


zoom, pan, and orbit for precise
canvas manipulation.
The Display settings adjusts the This is the Timeline, a chronological list
appearance, including of operations. Each icon is click-able
environment style, shadows, grids, and re-order-able.
and other view options.

10
UI (User Interface)
This is the Data Panel. Click the 3x3
square to see your folders and files.

You can organize your projects into These Digital


different categories and add peers Callipers are by
that you are collaborating with on a acp5248:
project. t.ly/h6wiD

This is the Browser. It groups and lists all the


subsections in a design. It includes the Origin,
3D Bodies, 2D Sketches, Joints and more.

Notice they can be expanded with the


and Hidden/Shown with the icon.

This is a folder within the Browser,


specifically for 3D objects, known is
Bodies in Fusion. If you make more 3D
objects, they will populate here too as
Body2, Body3, Body4...

11
Folders & Files
Your Data Panel is where all of your files are
stored and organized. When you first open this
page, you will see a series of Projects. These are
the top-level organization structures that house
your folders. Think of projects like your Desktop,
Documents, Downloads, Pictures, etc.

Click the blue New Projects button at the top of


the screen and name it CADclass. Make a Folder
called Fusion Fundamentals. This is where you will
save all the projects you make in this book.

Q? Click the house icon : What happened?

......................................................

Open a folder and notice


there is a web browser view,
click on it to try it.

Fusion is a cloud-based software.

All of your files are easily accessible


and sharable via your online account.

After you make a few projects and


incrementally improve them, you may
notice V2, V3, or V4 next to the file.
These are the previous versions of your
project that can be opened if needed.

Look at this example. It has a number


of versions which were created every
time the design was saved.

Q? How many minutes passed from V2


to V3? ........................

12
Number The UI Features

1 2 3 4
Navigation Bar Toolbar Layout grid Account

5 6 7 8
Timeline Browser ViewCube Data Panel

For a free step-by-step video walkthrough visit CADclass.org and


sign up for a free trial for the Mastering Autodesk Fusion course.

13
Solutions

1 2 3 4
Navigation Bar Toolbar Layout grid Account

8 4
2 7
6

3
5
1

5 6 7 8
Timeline Browser ViewCube Data Panel
Mouse Controls

Click on your Profile icon in the top right corner and select Preferences.

Verify the Default Modeling Orientation is set to Z Up and change your Pan,
Zoom, Orbit Shortcut to Tinkercad.

Q? Explore the mouse buttons.


Match them up. What does each one do?

Select:

Zoom:

Pan:

Orbit:

14
ViewCube
Label the axes (X, Y & Z):

Match the highlighted feature to the name with a line:

EDGE CORNER FACE

15
Solutions

Label the axes (X, Y & Z):

Match the highlighted feature to the name with a line:

EDGE CORNER FACE


Planes & Axes
Define a plane in your own words:

.....................................................................................................

Which plane is which?

YZ

In general, it is best practice to choose the plane that logically makes your
project appear like it would in real life. Designing a coffee mug standing up, not
on its side or upside down, makes the most sense.

This skill may be confusing now, but it will improve as you design more projects
in this book.

16
Active Engagement
U.I. (User Interface)
Mastering Fusion UI is crucial because it directly
impacts design efficiency and creativity. UI mastery
matters because it reduces time spent hunting for
commands, keyboard shortcuts speed up repetitive
tasks, and quick navigation means more time for actual
design. You can try:
A UI Scavenger Hunt: give students features to find
(timed)
Try “speed modeling” using only shortcuts
Celebrate finding multiple ways to access the same
command
Encourage sharing of “productivity tips” with
classmates

Mouse
We strongly encourage everyone to use a 3-button
mouse (with a clickable scroll wheel).

Encourage students to test and experiment with mouse


controls, change the default settings, and get
comfortable with right and left-clicking. Touchscreens are
so ubiquitous that some students rarely use a mouse.
Since you will click, orbit, pan, and zoom more than any
other activity, it is worth slowing down to practice.

Planes and axes


Use pieces of paper to demonstrate sketch planes
and offset planes. Each piece of paper represents
a sketch in Fusion. Talk about what happens if
you start a new sketch on a new piece of paper
but want to make an edit to the original design.

ViewCube
Mastering the ViewCube matters! Quick orientation
saves time and improves spatial understanding.
Encourage students to click on all the edges, faces,
and corners, and encourage them to use these
terms when discussing their 3D designs with you.
Our Pedagogy
This chapter in the Fusion Fundamentals Workbook is designed to teach 3D
modeling concepts to beginners using Autodesk Fusion. The goal is to build
foundational knowledge and practical skills through a simple, engaging project
everyone is familiar with. By focusing on intentional practice and play, students
will develop the mindset of a CAD designer and can take these basic building
blocks as far as their imagination goes.

Here's a deconstruction of the teaching methods used:

The donut in the section ahead is a tangible, relatable object. It provides a clear
goal, making the abstract concepts of 3D modeling concrete. It’s easy to
visualize, reducing cognitive load and freeing up space to complete other taxing
tasks.

Our step-by-step approach reduces the complex process of creating a 3D model


into manageable, sequential steps. This scaffolding approach helps students
build confidence as they progress, reducing the risk of overwhelming beginners
with too much information. The images are carefully selected to dual-code the
instructions and are accompanied by icons and visual cues which help students
quickly identify key actions or important notes.

There are many technical terms and tools (like Revolve, Extrude, and Spline)
within the context of creating the donut. This helps students understand not just
what these tools do, but when and why they would use them in a real modeling
scenario.

The instructions encourage students to experiment with the software, such as


adjusting spline curves and changing colors. This hands-on approach promotes
active learning and allows students to see immediate results of their actions.

The donut project strategically introduces new skills and concepts, starting with
basic operations like sketching and revolving, then progressing to more
advanced techniques like splitting faces and creating custom appearances. This
progression helps build a foundation of fundamental workflows and will be used
throughout the book. For now, these steps are written in detail. However, the
level of detail (the scaffolding) is gradually removed throughout this book.

After the project, key concepts and vocabulary are reinforced. This helps solidify
learning and encourages students to reflect.
Pedagogy
The chapter mentions additional resources, like CADclass.org, for more detailed
walkthroughs, encouraging students to seek more information and continue their
learning journey.

The donut combines these pedagogical elements to introduce complex 3D


modeling concepts in an accessible, engaging manner. It provides a balance of
guided instruction and opportunities for exploration, catering to different
learning preferences and skill levels. This approach teaches the technical skills
needed for 3D modeling and fosters creativity and problem-solving, crucial
design and engineering skills.

Sources:
Tangible, relatable object approach:
Situated Learning Theory (Lave & Wenger, 1991)
Constructivism (Piaget, 1936; Vygotsky, 1978)

Scaffolding and sequential steps:


Zone of Proximal Development (Vygotsky, 1978)
Cognitive Load Theory (Sweller, 1988)

Dual-coding with visual cues:


Dual Coding Theory (Paivio, 1971)
Multimedia Learning Theory (Mayer, 2001)

Contextual introduction of technical terms:


Contextual Learning Theory (Hull, 1993)

Hands-on experimentation:
Experiential Learning Theory (Kolb, 1984)
Active Learning (Bonwell & Eison, 1991)

Progressive skill introduction:


Spiral Curriculum (Bruner, 1960)

Review section for reinforcement:


Spaced Repetition (Ebbinghaus, 1885)

Encouraging further learning:


Self-Directed Learning (Knowles, 1975)

Other ideas:
Bring in donuts / 3D print a sliced donut
Bring in a bagel & bread knife and slice
Intro: Classic Donut
Imagine everyday objects around you, not as finished products, but as simple
2D shapes waiting to be transformed into 3D forms. With a few creative tweaks,
a basic rectangle becomes a sturdy tabletop, and four elongated squares stretch
into legs, giving rise to a table.

In this project, you will explore one of the most fundamental but powerful
workflows in Fusion - turning a 2D flat sketch into a 3D object. With one basic
shape, a couple clicks -- and a few simple tricks -- you will create a mouth-
watering Classic Donut!

Key learning:

Revolve a 2D Sketch around an axis to create a


3D shape
Apply numerical value to defines a size and
location of a circle
Extrude a simple Sketch to remove (cut) away
material
Create a relationship between 2 or more Sketch
entities

For a free and more detailed video walkthrough


of this project, visit CADclass.org and sign up for
a free trial for the Autodesk Fusion online course.

17
Classic Donut

AIM: Practice Sketch and


Revolve to create a donut

Click the Save icon and save the file as


“Classic Donut” to the Fusion Fundamentals
folder .

Navigate to the Browser on the left of your screen


and click the triangle next to Document Settings.

Q? Are your Units are set to mm? ...............

You can change them by hovering your mouse


over Units: mm and clicking Change Active Units.

Start your first Sketch by clicking the Create Sketch


tool in the top left corner below the word SOLID.

You have just transitioned from the 3D to the 2D


Toolbar!

This will prompt you to click on one of three Planes.


Click on the Front plane which usually intersects the red
X-axis and the blue Z-axis. Don’t worry if your colors are
different.

Q? What changed about your toolbar across the top?

.............................................................................

Now you are in the 2D Workspace on the Front Plane.


You have a head-on view of the X and Z-axis, the canvas,
and there’s a gray dot in the center.

This gray dot is the Origin and is the only fixed point in
the Fusion universe. Most of your sketches will reference it.

18
Classic Donut
Press [ C ] for Circle, click to the right
of the Origin near the X-axis, move
your cursor up, and click again to
define the circle's diameter - don’t
worry exactly how big it is, for now.

Press [ L ] for Line, click the Origin,


move your cursor vertically upwards
and click again. Press Esc to deselect
the line tool.

To make the Donut shape, you will rotate the circle about a vertical
axis.

Because the vertical line is assisting you in making the donut shape,
you can turn it into a Construction line. Click the line and press [ X ].
It should now be dashed.

Q? What happens if you do not press Esc after using a sketch tool?

...............................................................................................

To horizontally align the circle's center with


the Origin, navigate to Constraints,
Horizontal / Vertical constraint, and select
the Origin and the circle’s center.

Q? What real life object does the


Horizontal / Vertical icon remind you of?

...........................................................

The order of operation doesn’t matter with this tool. You could
also click the two points in reverse order or hold down
Ctrl/Cmd, select both points, and then select the Horizontal /
Vertical constraint.

19
Classic Donut
Type [ D ] for Dimension, click on the
Origin, then the circle’s center, move your
cursor up, click, type 40, and press Enter.
This has defined the location of the circle,
but not its size.

Click the circle’s circumference, move your


cursor away, click again, type 40, and
press Enter.

Q? What happens if you double click on the 40mm dimension?

.......................................................................

Click Finish Sketch in the top right corner and click the
house icon on the ViewCube to get an Isometric view of
your sketch. When transitioning from a 2D Sketch to the 3D
Workspace, always have a 3 dimensional view.

Navigate to the Create >> Revolve. The circle


is auto-selected because it is the only Profile in
the Workspace.

Click on the vertical Construction line to make a


Torus, the mathematical name for a Donut!

You have just made your first revolved 3D object!


In Fusion, this is called a Body.

Click on the triangle next to Bodies in the Browser and


see Body 1. If you make multiple 3D objects in this file,
they will populate here as Body 2, Body 3, etc.

Q? Which options appear if you right-click on Body 1?

.......................................................................

20
Classic Donut
The default appearance and material in Fusion is
grey steel.

To change it, press [ A ] to open the Appearance


tool, scroll through the material categories,
expand Wood, click the download button next to
Oak, and drag the Oak Cube icon onto the
donut.

To edit this appearance, double-click on the Oak


cube in the ‘In This Design’ window, and set the
Scale to 44%. Click Done to close the Dialog Box.

Q? What is the maximum Reflectance value?

.........................................................................

AIM: Give the appearance of icing dripping


down the donut: you will cut the outer surface
into 2 parts with a custom curvy “tool”.

Create a new Sketch on the Front Plane, which


intersects the blue Z-axis and the red X-axis.

Navigate to Create >> Spline >> Fit Point Spline, click above and below the X-
axis 6 times (so the first and last points are outside the donut), and press Enter.
Unlike other tools, pressing Esc will delete the spline, so you must press Enter.

Q? What happens when


you move the green vertex
lines?

.....................................

21
Classic Donut

Splines are not dimensionally driven. Instead, they can be better


described as organic or artistic shapes. Navigate to Constraints >>
Fix/Unfix and click the Spline. This turns it green, showing that its
position and size are now defined without needing dimensions.

Navigate to Modify >> Split Face.


Select the Donut Body, click Select next
to Splitting Tool, select the spline sketch,
and click OK. Sketches are often
automatically hidden.

Q? What happens when you click the


eye icon next to Sketch 2 in the
Browser?

..................................................

To take a bite out of the donut, Create a new


Sketch on the Top Plane.

Type [ C ] for Circle and draw 3 circles near the


outer edge of the donut, where the circle’s centers
are outside the Donut’s Body and the circles
overlap.

Click Finish Sketch .

Press [ E ] for Extrude and select all 5 profiles


that make up the 3 circles. Notice the 5
Profiles Selected in the Dialog Box.

Change the Direction to Symmetric and click


and drag blue arrow upwards through the
Donut in both directions. Click OK.

Q? What happens if the direction is not set to


Symmetric?

......................................................

22
Classic Donut
To make the top half of the Donut look like dripping colorful icing, you need to
add an appearance to the top face. Unfortunately, there is no premade Pink
paint in the Fusion Appearances Library...so let’s make a custom one!

Press [ A ] for Appearance and double-click the


Steel appearance in the ‘In This Design’ window.

Change the color of the steel by clicking in the color


box, moving the + symbol to the top left corner for
maximum saturation and moving the color slider
above it until you find a pink color you like.

Q? What happens when you type 255 into all 3


number boxes?

.....................................................................

To add the pink color only to the top face


instead of the entire Body, change the
‘Apply To’ from Bodies/Components to
Faces.

Click and drag the new pink appearance


to the donut’s top face. Click the Save
icon .

Congratulations, you are finished!

Review:

To create the donut you


Revolved a 2D circular
profile around an axis.
To create the “bite” you
Extrude (cut) three 2D
circles from the donut
The workflow was from
2D sketch to 3D object

23
Reinforce & Stretch

Try to re-do the Donut project in the same file with these changes:
Make the diameter of the circle 60 mm instead of 40 mm.
Change the distance from the Origin to 35 mm not 40 mm.

Explore these questions and try the prompts to find out what's possible:

1. Try to make the curves on the 5. As you click more using the
spline used to split the donut more spline tool, what happens to the
‘extreme’. curvature of the line you are
creating?
2. Try to take a “bite” out of each
side of the donut, as if it had been 6. What happens when you
shared. Extrude (cut) if you don’t select all
the circle’s faces?
3. Try to make the donut have a
chocolate icing topping, exploring 7. Can you enter #RGB codes
the Appearances. when editing colors?

4. Double-click on the Sketch icon 8. Now you have 2 split Faces,


at the bottom in the “timeline” how many Bodies are listed in the
what happens? Browser?

9. Which new terms can you fill


out in the glossary in the back of
the book?

Sketch a storyboard of
how you would design,
constrain, and dimension
the profile of a plate to
place the donut on using
Sketch and Revolve.

24
Rubric

Good Fair Needs help


Criteria Excellent (4)
(3) (2) (1)

Confidently Navigates
Can navigate
navigates the basic UI Has difficulty
most of the UI
UI Navigation UI, utilizing all elements but navigating the
and use
major tools and struggles with interface
common tools
features some features

Can create and


Can create Can create the Has difficulty
edit all
Sketch tools and edit most minimum creating simple
required sketch
sketch entities sketch entities sketch entities
entities

Can create and Can create


Has difficulty
edit all and edit most Can create the
Solid tools creating the 3D
required 3D of the 3D 3D donut
donut
donut donut

Can apply Can apply Can apply Has difficulty


Dimensions and edit a and edit some limited range applying any
and range of dimensions of dimensions dimensions
constraints dimensions and and and and/or
constraints constraints constraints constraints

Can apply
and modify a Can apply a
Can apply an
range of range of Has difficulty
appearance to
Apperances appropriate appearances applying an
a body
appearances to to bodies appearance
and/or faces
bodies and and/or faces
faces

Can ask
insightful Tries to solve
Asks for help Is often stuck
Problem questions and problems but
and tries to and cannot get
solving solve issues often gets
solve issues un-stuck
independently stuck
and creatively
Tool Review: Revolve

Revolve is used to create 3D shapes by rotating a 2D sketch


profile around an axis. The profile becomes the cross-section
of the 3D object, and the axis determines the direction and
extent of the rotation.

To turn 2D profiles into 3D objects, the profile must be


enclosed. Enclosed profiles turn light blue. A common
problem is a sketch profile that looks enclosed but isn’t.

Shown here is an unenclosed rectangle. Can you spot


where it is disconnected? In this case it's the top left
corner where there are two white dots.

If you see white dots on any endpoints, even if it looks


closed, it’s actually a small gap.

The Axis that you rotate your profile around


can be the X, Y, or Z Axis, another line in
your sketch, or even another round object
that shares the same Axis you would like
your profile to be revolved about.

Not all Revolve operations need to be the


full 360 degrees, you can also set the
Extent type to Partial to form a fraction of a
full revolution.

You can also change the Direction so the


revolve is starting from one side, two sides
or symmetrically about the original profile.

25
Tool Review: Dimenions
Dimensions are used for 2 main purposes, setting the exact sizes of
individual parts, and defining the placement and spacing of geometry.
While dimensions are essential, there are some potential pitfalls.
Applying too many dimensions can lead to sketches that are visually
busy and hard to read, but also almost impossible to edit effectively.

To make any dimension you need to click the line


or arc, move your cursor away, click again, type
the value, and press Enter.

The idea of moving your cursor away from your


sketch is to keep all dimensions away from your
sketch and to keep it more organized. Easily
readable sketches with clearly organized
dimensions are best practice.

If you need to change the value of a dimension, hover your


cursor over the value so it turns blue, double-click it, type in
the correct value, and press Enter.

If you need to delete a dimension, click it, and press Delete.

If you have set your Units to mm, but need


to add in a value in inches, or vice verse,
you can type “in” or “mm” after your
value, and Fusion will make the unit
conversion for you, but will display it as
the default document units.

You can also add mathematical equations


into your dimension. Easy math like doubling
or halving the current value by adding *2 or
/2 can save you a ton of time.

You can also reference other dimensions. If


you want one circle to be twice the size of
another, dimension a circle, click the other
dimension, type *2, and press Enter.

26
True or False?

Q: You can only Revolve profiles


about the X, Y, and Z axes.

Q: Construction Geometry assists


in making a sketch such as mirror
lines and axis of revolutions.

Q: The Split Body tool divides a


part into two Bodies.

Q: You finish a Spline by


pressing the Esc key.

Q: The first 3D object created is


called Body 1.

27
Solutions

Q: You can only Revolve profiles


about the X, Y, and Z axes. A: False, you can revolve about
any lines in a sketch regardless
of length or location.

Q: Construction Geometry assists


in making a sketch such as mirror
A: True. Construction Geometry
lines and axis of revolutions.
is technically part of a sketch but
is used to help you to make more.

Q: The Split Body tool divides a


part into two Bodies. A: True. The Split Body tool cuts
a body in half, while the Split
Face tool only divides a face.

Q: You finish a Spline by


A: False, you press Enter. pressing the Esc key.

Q: The first 3D object created is


called Body 1.
A: Correct. “Andy” or “Dave”
would've been confusing.
Review

Dimension D

Construction ?

A ?

? De-select

? E

Appearance ?

28
Solutions

Dimension D

Construction X

A Appearance

Escape De-select

Extrude E

Appearance A

Split Face

Revolve
Challenge

Challenge 1:

Create a chess piece using a sketched 2D


profile, starting with a vertical line from the
Origin adding a series of joined-up Arcs,
Lines, and Splines for the body shape.

Revolve the profile about the vertical line.


Add a wooden appearance to the body
and a green felt-like appearance to the
bottom face.

Sketch the profile here:


Challenge 2:

Design a colorful vase from a revolved


profile.

Make the profile using Lines, Circles,


Splines, and Arcs, and sketch the rough 2D
shape in the box to the right.

Make a series of stacked Splines to Split the


outer Face of the Body so you can color the
sections different colors.

Explore styles can you make with vertical


and horizontal splines.

Post your challenge to our D I S C O R D L I N K :


Discord community: Discord.gg/5hbt6xDPqf

29
Active Engagement
In this project, your students will explore the process of making a ring that can
clip a toy building brick onto it. This project facilitates the repetition of the 2D to
3D workflow (Sketch to Extrude) to create the ring’s basic shape and then again
by sketching on a face, not a plane as before.

There are many opportunities to add dimensions and constraints to sketches to


personalize the design, and also a technical design challenge to ensure the
Extruded posts (male) have a tight fit with the plastic holes (female) on the
bricks. The 3D design is appropriate to 3D print quickly.

Most students love building bricks, making this lesson relatable and
expandable. Play, build, print, and have fun!

3D print a brick ring before the


lesson and then use digital Callipers
to take key measurements. You can How to Use
also have a 3D printer making the Your Digital
ring (if you have one) to build Calipers: 7
intrigue as students arrive. Tips from
Make:
t.ly/YCGwx

Invest in some ring sizers: t.ly/foI7E or


print your own. This is a great
opportunity to discuss anthropometrics
and size standardisation.
3D printable
ring sizer from
You can also buy some toy bricks for
Printables
“fit testing” and general adornment.
t.ly/DVTIB

If you only have a single 3D printer it will


be important to verify the design is correct
before printing the entire design. You can
use your Slicer software to “cut” the
design to isolate key features that you can
print quickly to check dimensional
accuracy, for example, the ring diameter
and the fit of the brick to the posts.
Intro: Brick Ring
Picture a simple ring, not just as a plain accessory, but as a foundation for
something imaginative.

With a few creative modifications, a basic circular shape turns into a practical
platform, designed to securely carry a small figure and bring a playful element
into everyday wear.

In this section, you'll dive into the process of transforming flat 2D sketches into a
functional 3D object using Fusion's essential tools.

Starting with a classic ring design, you'll learn how to create a unique, 3D-
printable holder that can comfortably grip a small plastic brick or figurine with a
few simple steps.

Key learning:

Sketch and Extrude the basic shape of the Ring Body on an Origin Plane.
Make Sketches on Faces, not just Origin Planes.
Add Dimensions and Constraints to Sketches to keep them organized.
Extrude cut away a cavity that can be sized to fit perfectly on your finger.
Extrude enclosed profiles with taper angles for tight fits with plastic parts.

30
Brick Ring

AIM: Design a Ring with


Sketches on multiple planes.

Start by clicking the ( + ) symbol at the top of your screen to start a new file.
This opens a new tab, like in an internet browser.

Click the Save icon and save the file as “Classic


Donut” to the Fusion Fundamentals folder .

Expand Document Settings in the Browser and


verify your Units are set to mm. All projects in this
workbook are in mm.

Q? Click the pad and paper icon next to Units. How


many Active Units options are there?

..................................................

Start a new Sketch by clicking Create Sketch in the


Create menu and selecting the TOP Plane which
intersects the green Y-axis and the red X-axis.

Verify you selected the correct plane by checking the


View Cube reads TOP.

Press [ C ] for the Circle tool, click on the Origin,


move your cursor away, and click again to establish
the circle.

Notice the Circle tool icon next to your mouse


cursor. Since you don’t need to make more circles,
press Esc to deselect the circle tool and return to the
selection tool.

31
Brick Ring

Open the Create menu to see 2D tools like lines,


circles, rectangles and others. Hover your cursor
over Rectangle.

Q? How many tools are there in the sub-menu to


make a rectangle ? .....................................

Select Center Rectangle, move your cursor to the


top of the circle till you see a small blue ‘X’,
click, move your cursor up and to the right and
click again.

You want the center of the rectangle to be directly


above the Origin. This is done with Constraints, a
set of tools that limits the movement and scale of 2D
geometry so you don’t need as many dimensions.

Select the Horizontal / Vertical constraint tool.


Click on the circle’s center followed by the
rectangle’s center.

Q? Click, drag and move the rectangle’s


center. What did the constraint do?

.............................................................

Type [ D ] to open the Dimension tool,


click on the circle’s circumference, move
your cursor away, click again, type 24,
and press Enter.

Click on one of the rectangle’s vertical


lines, move your cursor away, click again,
type 6, and press Enter. Click on the
rectangle’s top horizontal line, move your
cursor up, click again, type 15.8, and
press Enter.

32
Brick Ring
Notice that the circle and rectangle were blue before adding dimensions and
black after. Blue lines are Undefined, meaning the size and location of the
geometry is unknown. Black lines are Defined, meaning size and location are
known.

This sketch is done, so click the green checkmark in


the top right corner that reads Finish Sketch to return
to the 3D Workspace. In this book we will denote this
step with this icon .

Q? Can you move on to the next step (isometric view) if you


don’t Finish Sketch? How about the step after that (Extrude)?

..................................................

Hover your cursor over the


ViewCube and click on the house
icon above it to get an Isometric
view of your Sketch.

Type [ E ] for Extrude, click on the 3


profiles that makes up your sketch,
type 8 mm in the Distance box, and
click OK.

This pop-up is known as a Dialog


Box.

Select the Create Sketch tool, and click on the


Body’s top face (not a default sketch plane).

In Fusion, you can start sketching 2D geometry


on the 3 Origin Planes and on the flat faces of
your projects.

Press [ C ] for the Circle tool, click on the Origin,


move your cursor away, type 20, and press
Enter.

Click Finish Sketch .

33
Brick Ring

Click the house icon on the


ViewCube to get an Isometric view,
press [ E ] for Extrude, click the circle,
and set the Distance to -8 mm.

Notice the transparent red


cylinder, indicating this is a Extrude-Cut
operation. The Operation is also set to
Cut at the bottom of the Dialog Box.

Q? Look at the Operation options in the dialog box.


What other types of Extrude operations are listed?

.........................................................

Click and hold your right mouse button to orbit to the flat face. You
can also click and drag the ViewCube to orbit but the mouse is
easier.

Select the Create Sketch tool and select the


flat face of the Ring.

Verify you selected the correct face by


checking that the ViewCube reads BACK.

Type [ C ] for the Circle


tool, and sketch two circles
roughly equal in size.

Select the Horizontal / Vertical Constraint tool and click both circle’s centers.
Select the Equal Constraint tool and click both circles circumferences to make
them the same size. Notice the new Constraint icons on the two circles.

34
Brick Ring
Press [ D ] for Dimension and
add all of the following
dimensions.

As you’re applying your


dimension, notice what
happens as you move your
cursor around between points
(hint: orientation may change).

Q? Look in the Create menu; which of the tools


(near the bottom )could have saved some effort?

..................................................
Click Finish Sketch press [ E ] for Extrude,
select the 2 circles, set the Distance to 2.25 mm,
the Taper to -2 deg, and click OK.

The taper will make this project easier to 3D


Print without needing support material.

Press [ F ] for Fillet, highlight the entire


model, set the size to 0.25 mm, and click
OK. Fillets round sharp edges.

Q? What happens if you type “0.004 in”


into the units box?

..........................................................
Type [ A ] for Appearance, search for your
favorite color, and click and drag the icon
onto the Body.

Done! Click the Save icon .

Q? Can you save again if you don’t


make any design changes?

Circle the answer: YES NO

35
3D Printing
3D Printing (a form of Additive Manufacturing) is a process where a three-
dimensional object is created by adding layer upon layer of material. This is
done using a computer-controlled machine that can print objects from a digital
design file.

The most common type is called Fused Deposition Modeling (FDM) where a
plastic filament is melted and Extruded, building up the object 1 layer at a time.

...which can be
...becomes a 3D
A 2D sketch... exported and then
design...
3D printed!

To save your file as a 3D printable .STL, navigate to


File >> Export, set the filetype to STL and download it
to your desktop.

Import this file into your Slicer software of choice and


print it without support material.

Slicers turn .STL files into a 3D machine-readable


format called gcode.

Q? Can you export to SketchUp (.skp) from the export


menu?

Circle the answer: YES NO

36
3D Printing
3D printing, like paper printing, is seemingly simple. However, there are many
steps to get your machine set up properly and many things that can go wrong!
Here’s a basic 3D printing workflow overview:

Prepare the File: Before printing the object,


you must prepare the STL file using slicing
software, such as Cura or PrusaSlicer.

This software takes the 3D model and slices


it into thin layers, which the printer can then
build up.

In Fusion you can do this without leaving the


software, in the Manufacture workspace.

Import the STL: Open the slicing software and import the STL file. To customize
the print, you can adjust settings like layer height, infill density, and print speed.

Slice the Model: Once you're happy with the settings, click Slice to generate the
G-code. This set of instructions tells the printer how to move and Extrude the
filament to create the object.

Save the G-code: Save the G-code file to an SD card or USB drive, which you'll
use to transfer the file to the printer.

Load Filament: Before you start the print, you'll need to load the filament into the
printer. This involves feeding the filament through the Extruder and into the hot
end, where it will melt and be deposited onto the print bed.

Start the Print: Insert the SD card or USB drive into the printer and select the G-
code file you want to print. The printer will then start the print, following the
instructions in the G-code file to create the object layer by layer.

Remove the Object: After finishing the print, remove the object from the print
bed. Be careful, as it may still be hot.

Learn more from our good friends at Printlab: Designing for 3D Printing:
t.ly/R-MYe.
Reinforce & Stretch

Try to re-do the ring exercise from scratch but with these variations:
Make the outer diameter circle 35mm instead of 24mm.
Increase the wall thickness to match the original inner
diameter.

Explore these questions and try the prompts to find out what's possible:

1. Try to make the outer diameter 5. As you Sketch and Extrude,


of the ring a polygon instead of a where do these features appear in
circle. the Browser?

2. Instead of entering 24 mm, try 6. What happens if you choose


typing in “0.944882 in” - what Intersect when Extruding, not Cut?
happens?
7. How many directions can you
3. What happens if when you do Extrude in?
the first Extrude, you choose the
Type to be “Thin Extrude”? 8. What happens if the Taper is
+2 instead of -2?
4. What happens, if when you
draw the 20mm circle, you set the 9. Which new terms can you fill
Linetype to Construction? out in the glossary in the back of
the book?

Sketch a storyboard of how


you would design, constrain,
and dimension the Ring to
have a 4 x 4 pattern on the
ring’s top face?

37
Rubric

Good Fair Needs help


Criteria Excellent (4)
(3) (2) (1)

Navigate the Navigate most Navigate basic


Has difficulty
UI UI, utilizing all of the UI and UI elements but
navigating the
Navigation major tools and use common struggle with
interface
features tools some features

Sketch on
Has difficulty
Create sketches faces and
Only sketch on sketching on
Sketch Tools on faces and planes but
faces or planes faces and
planes sometimes has
planes
trouble

Create and Has difficulty


Create and edit Create and
edit some of creating and
Solid Tools all ring edit most ring
the ring editing the ring
Extrusions Extrusions
Extrusions Extrusions

Has difficulty
Apply and edit Apply and edit Apply a limited
Dimensions applying any
a range of some range of
and dimensions
dimensions and dimensions dimensions
Constraints and/or
constraints and constraints and constraints
constraints

Export a 3D Export a 3D
Export a 3D Is unable to
printable .STL printable .STL
3D Printing printable .STL export a 3D
file with some file with some
file printable file
difficulty help

Explain how to
Has difficulty
create the ring Mostly explain Explain how to
explaining how
Process using the how to create create parts of
to create the
technical CAD the ring the ring
ring
terms above
Tool Review: Extrude

Extrude creates 3D objects from enclosed 2D Sketch profiles. It


works by extending a 2D shape and adding (or removing)
depth. You can specify the direction and exact distance of the
Extrusion, or use other parameters like "To Object."

Toothpaste is Extruded as a cylinder Pasta is Extruded as a tube


when squeezed out of the round through an O-shaped die.
hole.

When you start to Extrude a profile, notice the blue


arrow and ring icon. These are ways to Extrude and
taper without needing to add strict dimensions. This
type of CADing’ is more freeform and is often used
when the final design isn't completed.

The ring icon adjusts taper angles, negative tapers in


like in the picture, positive tapers out.

You can set the starting and ending point of


your Extrusion using Start and Extent type in the
Dialog Box. You can start from the profile or an
offset distance from it, and you can end at a
fixed distance, cut through an entire model with
All, or stop when it hits another part of the
design.

When extruding one profile into another, you can


set what the overlapping volume will do with
Operation. Join will merge the two volumes, Cut will
remove the Extruded volume form the existing one,
and Intersect will only keep the overlapping volume.

38
Tool Review: Fillet

Fillets create rounded transitions between edges on 3D objects,


adding a radius to sharp corners, enhancing aesthetics and
functionality. You can specify the radius or use options like
"Constant Radius" or "Variable Radius."

You can apply Fillets, pronounced Fill-et, not Fill-ey, to edges,


faces or entire bodies.

If you design a cylinder and want rounded edges, you can


select both edges, or the cylindrical face.

Model a 25 mm cube, type [ F ] for Fillet, click any


edge, type 4 and this will add a 4 mm Fillet to that
edge. What if you want more?

Hold down Ctrl/Cmd to get back to the selecting


screen to select more.

Standard Fillets apply a constant radius to an edge,


but you can also apply a variable Fillet, which
changes in radius along the length of an edge.

Open the Fillet tool, select an edge, change the


Radius Type to Variable, and set the Start and End
radii.

When modeling a part that


requires Fillets on three
meeting edges, you have the
option for Setback (left) or
Rolling Ball (right). They are
both good options, but Setback
is visually better.

39
True or False?

Q: An undefined Sketch has all


BLACK lines.

Q: You can click on parts of the


View Cube to change the view.

Q: A Horizontal constraint can


align both two points or a line to
be parallel to the horizontal axis.

Q: The button to Finish a


Sketch is a Red House.

Q: Negative Taper values angle


Extrusion inward, positive angles
taper Extrusions outwards.

40
Solutions

Q: An undefined Sketch has all


BLACK lines. A: Undefined Sketch
features are BLUE lines.
BLACK lines are fully
defined.

Q: You can click on parts of the


A: True. View Cube to change the view.

Q: A Horizontal constraint can


align both two points or a line to
A: True. The Sketch snaps to
be parallel to the horizontal axis.
the horizontal or vertical
axis, whichever is closest to
its original orientation.

Q: The button to Finish a


A: No. It’s a green Sketch is a Red House.
checkbox.

Q: Negative Taper values angle


Extrusion in, positive angles taper
Extrusions out. A: Correct. Negative angles
taper ins.
Review

Dimension D

? De-select

? Circle

Appearance ?

41
Solutions

Dimension D

Isometric view

Finish Sketch

Escape De-select

C Circle

Appearance A

Horizontal / Vertical

Create Sketch
Challenge

Challenge 1:

Edit your Brick Ring to make a Right with a


2x4 arrangement.

This will require you to change the thickness


of the Ring, the width of the center
rectangle, the pip sketch, and its Extrusion.

Challenge 2:

Create a block which you can attach your brick figures to accessorize your
computer monitor. You’ll need to think about the dimensions of the section to
remove from a cuboid to slide over the top of your laptop screen.

Sketch the 2D profile here:

Post your challenge to our D I S C O R D L I N K :


Discord community: Discord.gg/5hbt6xDPqf

42
Active Engagement
The chapter uses highly engaging and relatable subject matter that connects
with students' daily digital experiences while teaching fundamental CAD skills.

The progression from simple shapes to a recognizable character makes learning


accessible and rewarding.

The methodology follows a clear "scaffold and release" approach. It begins


with guided instruction through specific steps and gradually moves toward
independent practice and creative exploration. The workbook's principle of
"CAD Vomit" (sketch first, constrain later) teaches students a practical workflow
while reducing their initial cognitive load, allowing them to focus on creativity
before technical precision.

Here are some practical ways instructors could enhance this activity:

Start with a physical warm-up exercise where


students draw emojis on paper and identify basic
geometric shapes within them. This helps students
understand how complex designs can be broken
down into simple components before moving to
CAD.

Create a "constraint scavenger hunt" where students


work in pairs - one student creates a simple sketch,
and their partner identifies and labels all the
constraints used. This reinforces understanding of
different constraint types in an interactive way.

Extend the learning by challenging


students to 2D emoji variations using
Emoji Kitchen emojikitchen.dev which
requires them to manipulate existing Emoji Kitchen
constraints and dimensions. emojikitchen.dev

This reinforces the value of


parametric design while keeping
engagement high.
Intro: Emoji Face
Mastering 2D sketching is essential because it forms the foundation for most 3D
models. When sketching, it is a good practice to apply your features first and
fast, then add constraints, and lastly dimensions. This technique is colloquially
called ‘CAD Vomit’.

Constraints define relationships between sketch elements—such as parallelism,


tangency, and symmetry—while dimensions control the size and scale. Together,
they ensure your sketches are accurate and adaptable.

Generally, you’ll aim to use more constraints and fewer dimensions. This makes
Sketches easy to read, easy to edit, and easy to understand if you need to look
at it in the future or give the file to a peer.

In this activity, you will sketch an emoji to practice using a variety of constraints.
You will soon see how these simple foundations turn into rockets headphones,
and more.

Key learning:

Practice fundamental workflow: Sketch, Constrain, Dimension


Play with symmetry
Apply constraints such as Midpoint, Concentric, Tangent, and Coincident

43
Emoji Face

AIM: Practice sketching by


creating this emoji face .

Click the Save icon and save the file as “Emoji Face” to
the Fusion Fundamentals folder .

Start a new Sketch by clicking ................................. and


selecting the Top Plane.

Q: What happens when you hold your cursor over a


tool for a few seconds?

.......................................

Expand the 2D Create tools and look at all to look


at the different tools that are available when sketching.

The most commonly used tools are on the top Toolbar


(line, rectangle, circle, etc) and have their own
Shortcuts as capital letters (ex. C for the Circle tool) to
the right of the tool.

Q? What is the shortcut key for a 2 Point


Rectangle?

Write it here [ ]

Select the Circle tool, click on the Origin, move your cursor away to make a
lager circle that fills up your screen.

When you start a circle at the Origin, its location is Defined but its size is
unknown, meaning the entire circle is still Undefined.

44
Emoji Face

When sketching, it is a good principle to add your


geometries first and fast, then add constraints, and
lastly dimensions.

Draw 3 more Circles,1 rectangle, and 1 line as


shown inside the larger circle.

Select the Concentric constraint and click on the top


2 circles to place one inside the other to make the
Emoji’s eye.

Select the Vertical constraint and click on the angled


line. If it turns horizontal, undo that operation, angle
the line to be more vertical, and apply the constraint
again.

Q? What does the keyboard combination Ctrl+Z /


Command +Z do?

....................................................................

Select the Coincident constraint and click the left


vertical line of the rectangle and the Origin.

Select the Midpoint Constraint, click the vertical line


bottom endpoint, and click the rectangle’s bottom
horizontal line.

Click the vertical line top endpoint and click the


rectangle’s top horizontal line.

Click the center of the bottom circle and the


rectangle’s right vertical line.

Select the Tangent constraint, click the bottom circle,


then click the rectangle’s top or bottom horizontal
line.

45
Emoji Face
To make the horizontal line down the
middle of the teeth type [ L ] for Line.

Move your cursor along the left vertical


edge of the rectangle until it snaps to
the midpoint and displays a blue
triangle .

Click, move your cursor horizontally to


the right and click on the right side of
the circle.
Q? What letter of the alphabet does the
Perpendicular consraint look like?

...............................................

You can manually add constraints to Sketch features, but Fusion will
also try to work out (infer) what constraints it thinks you want and
suggest them to you with a light blue icon. This can be helpful, but you
can also add them accidentally.

To make the Emoji, you need to trim away the left


half of the circle. The Trim tool can be found in the
Modify menu or with the shortcut [ T ].

Q? Which of the Modify tools in the dropdown


could you use to make a feature bigger or smaller?

....................................................................

Hover over the circle’s two left-hand arcs and


when they turn red click on them or click and drag
your cursor through them to delete.

Ignore the warning that some of the


constraints were removed. This is fine for now.

46
Emoji Face

Navigate to Create >> Mirror. Click and drag


your mouse over the eye and half smile to
highlight them, click ‘Select’ next to Mirror line
and select the rectangle’s left vertical line.

Once you see the preview, and verify it looks


correct, click OK.

Because you applied a Mirror


operation, dozens of Symmetry
constraints were added which
can clutter your project.

Q? What appears / disappears


when you uncheck Constraints
from the Sketch Palette?

..........................................

Now click, hold, and drag Sketch features


from both sides. Notice how they
move symmetrically because they are
mirrored but that the constraints keep a
sense of “order” to the design.

Click Finish Sketch and save the file .

Q? The conventional wisdom is to


constrain and fully define sketches.
Would you be able to move things
around if you had done that?

Circle the answer: YES NO

47
Laser Cutting
Laser cutting is a sophisticated manufacturing process that utilizes a focused
light beam to cut through materials, providing precision and versatility in
creating intricate shapes.

This technology has widespread use in the automotive and electronics industries
Lower power (20W) machines typically cut or engrave sheet materials like
plywood or acrylic, while industrial versions (1kW +) can cut steel and glass.

2D sketches like our emoji face


are perfect for laser cutting.

Laser cutters use different file types


depending on the model, but a
DXF (Drawing Exchange Format)
typically works.

You can also use DXF files on other 2D tools like Laser Etchers, Vinyl Cutting
machines, Plasma Cutters, and Embroidery Machines.

To export a laser-able DXF file from


Fusion:

Navigate to the Browser, expand


Sketches, right-click on Sketch1, and
select Save As DXF.

Name the file and save it to your local


drive.

Q? Why might it be important to


rename this sketch?

...............................................

48
Reinforce & Stretch

Try to re-do the symmetrical Emoji Face exercise with another emoji.
Practice this approach: add your geometries first and fast, then add
constraints, and lastly dimensions. If you need inspiration, try one of
these (easy > hard):

Explore these questions and try the prompts to find out what's possible:

1. Try to deliberately over- 4. Double-click on a dimension:


constraining (add too much what can you do?
information) and see what
happens. 5. What happens when hover
your mouse over a constraint icon?
2. If prompted, what does
changing from a “Driving vs. 6. What does the keyboard
driven dimension” do? shortcut [ S ] do?

3. Try remove key constraints mod- 7. Can you copy and paste sketch
sketch, for example, to the origin, entities?
and see what happens.
8. Which new terms can you fill
out in the glossary in the back of
the book?

Start to storyboard how you


would approach creating the
robot emoji. What tools could
you use to create features,
what and when would you
constrain features?

49
Rubric

Excellent Good Fair Needs help


Criteria
(4) (3) (2) (1)

Understands Understands
Can apply a Has difficulty
and correctly and can apply
Constraints limited number applying
applies all most
of constraints constraints
constraints constraints

Understands
Can apply
and can apply Can mirror with Has difficulty
mirror to
Mirror mirror to limited mirroring
symmetric
symmetric understanding sketches
sketches
sketches

Understands Difficulty
Understands Understands
how to sketch understanding
how to sketch how to sketch
Sketch Mastery and resize how to sketch
and resize and resize 1
various and resize
some shapes shape
shapes shapes

Lacks
Has mastery Has difficulty
Understands understanding
Dimensions over when to applying
when to apply of when to
and apply dimensions
dimensions vs apply
Constraints dimensions vs and
constraints dimensions vs
constraints constraints
constraints

Can export a Can export a Unable to


Can export a
laser cutable laser cutable export a laser
DXF for Laser laser cutable
.DXF file with .DXF file with cutable .DXF
.DXF file
some difficulty some help file

Confidently
explains how Can mostly Can explain Has difficulty
Problem the emoji was explain how to how to create explaining
Solving created using create the parts of the how to create
the CAD terms emoji emoji the emoji
above
Tool Review: Constraints

Constraints control the position and relationship between


different elements in a 2D sketch. They allow CAD
designers to define specific rules and conditions that
govern how parts, features, and components interact.

Constraints can be used for a variety of purposes in Fusion CAD, including:

To fix the location and orientation of parts relative to one another.


To establish relationships between features, such as aligning edges,
matching sizes, or maintaining tangency.
To control how a model responds to changes in parameters, ensuring that
the overall design intent is maintained.

While constraints are useful, there are some potential pitfalls:

Constraints that contradict each other can cause the model to become
unstable or fail to update correctly.
Constraints can create complex dependencies between different elements of
the model. Changes to one part may have unintended consequences on
other parts, which can make the design process more challenging.

In some sketches, you can use two different


constraints and get the same result.

You can make 2 circles that share the same center


by using the Concentric constraint and clicking the
circle’s perimeters, or using the Coincident
constraint and selecting both circle’s centers.

The order of operations doesn’t matter for most


constraints, except for Symmetric. To apply a
Horizontal constraint to two points, you could:
Select the H/V constraint, then select both
points.
Hold down Ctrl/Cmd, select both points,
then select the H/V constraint
Click one point, select the H/V constraint,
then click the other point.

50
Constraints Review
Name the Constraints and draw the icon

Coincident

A Dimension is a numerical value that defines the size,


location, or geometry design elements. Dimensions specify
measurements such as lengths, widths, heights, angles, and
diameters.

51
Solutions
Name the constraints and Sketch the icon

Concentric

Coincident

Midpoint

Tangent

Vertical

TIP: Hold the CTRL key (CMD on Mac) to


disable auto-creation of constraints
Review

Horizontal/Vertical

52
Solutions

Horizontal/Vertical

Coincident

Tangent

Equal

Parallel

Perpendicular

Fix / Unfix

Midpoint

Concentric

Collinear

Symmetry

Curvature
Challenge

Using only Lines, Circles, Splines, and Arcs,


sketch letters of the alphabet in a 25 x 25 mm
box.

Type [ R ] and [ X ] to make a construction


rectangle, click the Origin, move your cursor up
and to the right, type 25, Tab, 25, and press
Enter. Press [ X ] again to return to normal sketch
geometry.
Tangent Constraint

Try to make each letter using different constraints


and geometry, or play with different fonts, serifs,
and styles.

Notice that as you sketch, some symbols


appear automatically. The software has
automatically added a constraint.

Midpoint Constraint

If you click on the symbol, it tells you what it is in the


bottom left corner of the screen.

Hover over the corresponding button in the Sketch


toolbar and it tells you what it is and what it does.

Perpendicular Constraint

Post your challenge to our D I S C O R D L I N K :


Discord community: Discord.gg/5hbt6xDPqf

53
Active Engagement
This chapter scaffolds learners through a complex CAD project. It breaks down
the iconic Saturn V rocket into segments, teaching important concepts like
Extrusions, tapered angles, patterns, and appearances through a real-world
example. Here are practical ways educators could enhance this activity:

Have students research different rocket designs:


Sketch their observations of geometric shapes in rockets.
Notice the repetition of parts, like the boosters.
Identify common features and discuss why certain shapes
are used in aerospace

Create a physical modeling component:


Use paper rolls or cardboard to demonstrate tapered shapes
Build simple rocket models to understand how components fit
together
This helps students visualize 3D relationships before working
in CAD

Extend the learning through variations:


Challenge students to modify the design for different
purposes
Ask them to calculate volume or material requirements
Have them optimize the design for 3D printing

Move from digital to physical:


3D print the rocket at scale, this may require
splitting the rocket into parts and joining it post-
printing.
TESTING ESTES Extrude (cut) a cavity for a rocket motor and
A8-3 ENGINE!
launch it! For example the Estes A8-3 engine.
t.ly/AOxdG

Making these designs real brings CAD to life. When students can
touch, test, and share their creations, CAD class becomes an
engaging experience they'll remember long after graduation.
Intro: Saturn V Rocket
Congratulations on mastering fundamental skills in
Fusion! You've learned how to sketch, apply
constraints and dimensions, add appearances, and
use features like Extrude and revolve—all following
the crucial 2D to 3D workflow.

Now it's time to apply these skills to recreate the


iconic Saturn V Rocket which carried three Apollo
astronauts to the moon and back.

The Saturn V Rocket is a marvel of engineering.


Key features include a classic cylindrical form
tapering to a point, four powerful F-1 engines at its
base generating nearly 7.7 million pounds of thrust,
and a capsule designed to hold humans for weeks.

To recreate it you will stack tapered Extrusions, adding accurate appearances,


then creating a thruster which you will duplicate using a new tool called Pattern.
You will be creating a simplified version, so there is plenty of scope for you to
dive in and add details, features, decals and much more.

Key learning:

Constrain and dimension sketches


Tapered Extrusions from faces
Splitting faces
Adding appearances to faces and bodies
Pattern (circular) bodies
Exporting for Augmented Reality (AR)

For a free and more detailed video walkthrough of this


project, visit CADclass.org and sign up for a free trial for
the Autodesk Fusion online course.

54
Saturn V Rocket

AIM: Practice sketching &


extruding to create a Rocket.

Create a new Sketch on the Top Plane and


sketch a 24 mm and 58 mm circles [ C ] at the
Origin. Finish the Sketch .

Q? Were any constraints applied automatically?


If so, which ones?

....................................................................

Get an Isometric view of your sketch and Extrude the


ring profile upwards 365 mm. Open the Appearance
tool and drag and drop White Paint onto the Body.

Q? Is there a way to make a shortcut to this


appearance, e.g., “Add to Favorites”?

.................................................................

If you want to watch a full walkthrough of


this project, sign up for a free trial of our
Fusion course at CADclass.org!

Create a New Sketch on the Extrusions top


face, press [ P ] for Project, click on the ring
profile, and click OK. This will allow you to
Extrude both the ring profile and the inner
circle at the same time. Finish the Sketch
and get an isometric view.

Q? What would happen if you accidentally


started your sketch on the top plane instead
of the top face?

..............................................................

55
Saturn V Rocket

Extrude the ring and the inner circular profiles up 32


mm, set the Taper Angle to -16 deg. Click OK

Q? What happens if you change the taper angle to


+16 instead of -16?

........................................................

Search for Black Oxide in the Appearance tool,


change the ‘Apply To’ to Faces and drag it onto
the tapered cylindrical face.

Q? What is the difference between applying an


Appearance to Bodies/Components vs Faces?

.........................................................

Extrude the top face of the Rocket body up 66 mm and


click OK.

You can Extrude any flat face without making a new


Sketch every time.

On the real Saturn V Rocket, this cylinder has a black


ring at the top, so you need to use the Split Face tool to
cut the face into a top and bottom.

Navigate to Construct >> Offset Plane, select the top


face, set the Distance to -13 mm, and click OK.

Q? Why not just Extrude 2 cylinders on top of each


other? What’s different about splitting a face?

..............................................................

56
Saturn V Rocket

Navigate to Modify >> Split Face. Select


the top face, click ‘Select’ next to Splitting
Tool, select the Offset Plane, and click OK.

Click the eye icon next to Construction in the


Browser to hide the Offset Plane.

Open the Appearance tool, set ‘Apply To’ to Faces, and


drag the Black Oxide appearance onto the top face.

Q? What is the bottom-most apperance in the available


apperances (open all the sub-menus!)?

.........................................................

Repeat previous steps to Extrude the following set of cylinders and


tapered cylinders:

Extrusion 4: 57 mm, -9 deg


Extrusion 5: 23 mm
Extrusion 6: 7 mm, -35.7 deg
Extrusion 7: 15 mm, -6 deg
Extrusion 8: 3 mm, -30 deg
Extrusion 9: 27 mm
Extrusion 10: 5 mm, -25 deg

Open the Appearance tool, search for “Stainless


Steel Brushed Linear Long”, and apply it to
Extrusion 5’s cylindrical face.

Search for “Stainless Steel Mesh - Square Mesh”,


and apply it to Extrusion #7.

Then double click its icon and change the


Rotation to 45 deg.

57
Saturn V Rocket

Since the 4 thrusters and fins are


equally spaced, you can create 1
and then use the Circular Pattern tool
to make the rest.

Orbit to the underside of the rocket and Create


a new Sketch on the Rocket’s bottom face.

Add a 25 mm circle near the X-axis,


Horizontally constrain the circle’s center to the
Origin, and add a Coincident constraint to the
circle’s center and the outer circle’s diameter.

Finish the Sketch .

To verify if any of your sketches are fully


Defined, expand Sketches in the Browser and
check for a red padlock icon.

If there is a pencil icon, the sketch is Undefined.

Type [ E ] for Extrude, select the 2 profiles that make up the


circle, click the house icon on the ViewCube, and click and
drag the blue arrow upwards -52 mm.

Set the Taper Angle to -11 deg and change the Operation
from Cut to Join.

Q? What would happen if you accidentally set the


operation to Cut?

.........................................................................

58
Saturn V Rocket

Press [ F ] for Fillet and select the tapered cylinder's


top edge (not face). Set the Fillet size to 2.9 mm

Create a new Sketch on the Front


Plane, sketch four lines, and make the
bottom horizontal line to Coincident
with the Origin.

Add the dimensions shown and verify


the area inside the profile is light blue.
Finish the Sketch .

Q? Can you Extrude profiles that aren’t


light blue?

................................................

Extrude the profile, set the Direction to Symmetric,


and change Measurement from Half Length to Whole
Length. Set the Distance to 2.4 mm, and set the
Operation to Join.

Q? Where else can you Start an Extrude?

....................................................................

Orbit to the fin’s other side and add the Black


Oxide appearance.

Fun fact: On the real Saturn V Rocket, these


colors were used to track the rocket’s rotation.

59
Saturn V Rocket
Navigate to Create >> Pattern >> Circular
Pattern, change the Object Type to Features,
and select the two most recent Extrusions and
the Fillet in the Timeline.

Click ‘Select’ next to Axis and select either the


vertical blue Z-axis or the outer round surface.
Increase the Quantity to 4 and click OK. Save
your file .

Q? What other object types can you pattern?

...........................................................

To view your rocket in AR (Augmented reality),


navigate to File >> Export, and change the file type to
.USDZ.

If you have an iPhone, upload the file to your Files


app, open the Saturn V Rocket file, and point your
camera at your tabletop.

If you use Android you may need to open your file on


an AR viewer app like XR Viewer.

Review:

To create the Rocket you


stacked normal and tapered
Extrusions
To create the thrusters and
fins, you created a new
Extrusion and patterned it
Notice again the 2D to 3D
workflow

60
Reinforce & Stretch

Re-do the Rocket exercise from scratch with these variations:

Make the Rocket have 6 thrusters, not 4.


Double the scale of all dimensions e.g. 58 mm and 24 mm
become 116 mm and 44 mm.

Explore these questions and try the prompts to find out what's possible:

1 - Is there a maximum distance 4 - What appearance is bottom-


you can Extrude to? most in the list?

2 - What does the curved arc with 5 - With Extrude activated, click
the grey circle do that appears and move the blue arrow below
when Extruding? the face it joins. what does it do?

3 - What does PressPull do when 6 - What happens when you click


you select it and move a face? the little black “i” in the Extrude
dialogue box (bottom left corner)?

7. Which new terms can you fill


out in the glossary in the back of
the book?

Sketch a storyboard of how


you would design, constrain,
and dimension a tiered
wedding cake.

61
Rubric

Good Fair Needs help


Criteria Excellent (4)
(3) (2) (1)

Understands Understands
how to fully how to Can constrain Has difficulty
Fully Constrain constrain constrain most a single constraining 1
sketches (black simple simple sketch simple sketch
lines) sketches

Understands Understands Understands


Has difficulty
how to modify how to modify where to find
Modify 3D finding and
3D parts using a single 3D dialog boxes
Tools using dialog
tool dialog part using but has
boxes
boxes dialog box trouble using

Has a detailed Understands


Has difficulty
understanding Can use the what pattern
Pattern applying and
of how to apply pattern tool does but has
Features understanding
and use the for rocket fins difficulty in
patterns
pattern tool Fusion

Can modify
Can modify a Can find and
body and apply Has difficulty
body using use the Split
Split Body appearances using the Split
the Split Body Body tool with
using the Split Body tool
tool instructor help
Body tool

Can export an Can export a Can export a


Unable to
Augmented augmented .USDZ file .USDZ file
export a
Reality (AR) reality .USDZ with some with some
.USDZ file
file difficulty help

Asks insightful
Tries to solve
questions and Asks for help Is often stuck
Problem problems but
solves issues and tries to and cannot
solving often gets
independently solve issues get un-stuck
stuck
and creatively
Tool Review: Pattern

Pattern is a powerful tool for creating multiple copies of Sketches,


Features, Bodies, or Components in a structured arrangement. It saves
time and ensures consistency. You’ll focus on Sketch and Feature
Patterns now, but there are more.

Rectangular Patterns create Rectangular Patterns require several pieces of


copies in a grid-like information: the object(s) to pattern, the
arrangement. direction, the spacing between or total span,
and the quantity of objects.

The Dialog Box can be intimidating at first but


you will find it gets easier after making a simple
chess board grid of 25 x 25 mm squares in an
8 x 8 grid.

Note that the axes you pattern along don’t need


to be the X, Y and Z axes, but can be any lines.

Circular patterns require 3 inputs: Circular patterns create copies in


a radial arrangement around an
1 - what objects are being patterned axis.
2 - about what axis, and
3 - the quantity.

The Objects can be changed based on


selection as entire Bodies, Features that
make up parts of a Body, or even
individual Faces that make up a
Feature.

The Axis can be the X, Y, or Z axis, a


line in a sketch, or any cylindrical face
or edge that shares the same axis that
you want your objects to be patterned
around.

62
True or False?

Q: Extrude can only be used to


add material, not to
remove it.

Q: You can Extrude directly from


a flat face without creating a new
Sketch every time.

Q: When using the Extrude tool


you can specify a taper angle to
create angled surfaces.

Q: You can apply appearances to


individual faces as well as bodies
or components.

Q: You can use the "Project" tool


to create Sketch geometry based
on existing 3D features.

63
Solutions

Q: Extrude can only be used to


add material, not to
remove it. A: False. Extrude can Join,
Cut, Intersect, or be a New
Body or New Component.

Q: You can Extrude directly from


a flat face without creating a new
A: True. Handy. Sketch every time.

Q: When using the Extrude tool


you can specify a taper angle to
create angled surfaces. A: True. Just like when you
made the Rocket.

Q: You can apply appearances to


individual faces as well as bodies
A: True. Just like when you or components.
made the donut.

Q: You can use the "Project" tool


to create Sketch geometry based
on existing 3D features. A: True. This is kind of a
“pro-tool” tool. Now you
know it too!
Review

Toggle Show/Hide icon ?

Isometric view icon ?

? Finish Sketch icon

? Extrude

Circle ?

? A

64
Solutions

Toggle Show/Hide icon

Isometric view icon

Finish Sketch icon

E Extrude

Circle C

Appearance A

Extrude

Circular Pattern
Challenge

Challenge 1:

If you feel energized by this, consider using


other tools inside of Fusion to customize your
Rocket and make it look better.

Experiment with the Appearance, Decal, and


Emboss tool.

Challenge 2:

Sketch the form of a fidget


spinner here:

Now try it in Fusion...


Sketch the form of a 4-in-a-
row game here:

Then try it in Fusion...

Post your challenge to our


D I S C O R D L I N K :
Discord community: Discord.gg/5hbt6xDPqf

65
2D > 3D

Storyboard the sketches, features, and tools used to create this (use some, or all
of these boxes, as necessary).

66
2D > 3D

Option 1 Option 2

1. Sketch a Circle 1. Sketch a profile


2. Extrude with a taper 2. Revolve
3. Sketch on top face, Extrude 3. Shell
with a taper, repeat 4. Sketch a Circle on bottom face
4. Shell 5. Extrude (cut)
5. Sketch a Circle on bottom face 6. Pattern Extrude feature
6. Pattern Sketch feature
7. Extrude (cut)

This method involves basic This method involves fewer


operations like Extrude and cut steps, potentially reducing the
The method allows for more risk of errors.
customization in the shape of If the pot is highly symmetrical,
the pot, as you can adjust the revolving a 2D profile is an
dimensions and profiles of the efficient approach.
various Extruded shapes. Creating a 2D profile can be
Option 1 requires more steps to easier to visualize and
complete, potentially leading to understand than multiple 3D
more opportunities for errors. operations.
While suitable for simple The shape of the pot is more
shapes, this method can constrained by the initial 2D
become more complex for profile.
intricate designs. Requires a symmetrical profile:
This method is best suited for
shapes that are symmetrical
around an axis.

Both methods are valid approaches for creating a plant pot in Fusion.

The “best” method depends on the specific design requirements and the
designer's preference.
2D > 3D

Storyboard the sketches, features, and tools that could be used to recreate this
toy brick with an open bottom (use some, or all of these boxes, as necessary).

67
Solutions

Option 1 Option 2

1. Sketch a Rectangle 1. Sketch a Square


2. Extrude 2. Extrude
3. Sketch circle on top face 3. Sketch circle on top face
4. Pattern Sketch feature 4. Extrude
5. Extrude 5. Pattern both Extrude features
6. Sketch a Rectangle on bottom 6. Shell
face
7. Extrude (cut)

This method allows for more Fewer steps are involved, which
variation in the brick's can save time.
dimensions, as you can adjust The Shell function means all
the width and length of the wall need to be the same
rectangle. thickness, unless you add
Option 1 involves more steps another step.
than Option 2, potentially
increasing the risk of errors.

Both methods are valid approaches for creating a toy brick in Fusion. In some
cases, a combination of both might be used to achieve the desired result.
Design Intent

2D Sketch (Profile) 2D Sketch (Profile)

Constrain & Dimension Constrain & Dimension

Revolve (New Body) Extrude (New Body)

Shell 2D Sketch (1 x Stud)

2D Sketch (1 x Hole) Extrude (Join)

Circular Pattern Rectangular Pattern

Extrude (Cut) Shell

68
Active Engagement
The carabiner scaffolds progression by introducing sweep operations - a more
advanced CAD concept - through a practical, real-world object. It combines
previously learned skills (sketching, constraints) with new concepts (sweeps,
modifications) in a project that students can produce via 3D printing. Here are
some key pedagogical elements and suggestions for enhancement:

Product Analysis:

Begin by having students examine real carabiners


Discuss the engineering principles behind their design
Identify safety considerations and load-bearing
requirements
Have students measure and document real carabiner
dimensions

Develop Manufacturing Awareness:

Compare different manufacturing methods (3D printing


vs. metal) and costs on Xeomerty www.xometry.com
Discuss why certain features are needed for different
processes e.g. no overhangs in 3D printing
Analyze how design changes affect printability

Timeline Learning:

Plan timelines of the design process before CAD-ing


Practice reorganizing features in different ways
Explore the cause-and-effect of feature ordering
Document common failure points and solutions

Product Showcase:

Create a gallery of carabiners in action: print 2 of each


carabiner, one to test and one to keep. Make a display
board of all the parts after they were tested to the point
of failure.
Grab photos of all student’s backpacks hung up on by
the carabiner
Alter the opening slots so they bear weight better
Intro: Carabiner
Now that you've explored several methods for creating 3D objects from 2D
sketches, it's time to dive into another powerful tool: Sweep. The Sweep tool
allows you to “drag” a 2D shape along a designated path. For example,
sweeping two rails along an intricately curved path becomes a roller coaster
track.

In this section, you'll design a 3D Printable Carabiner by sweeping a


rectangular profile along a curved path, then refining the shape by rounding off
or beveling sharp edges.

Once again, the core concept remains: 2D


sketches to 3D objects. This time, however,
you'll take it further by modifying your 3D
object with a Chamfer (beveled edge), a
Fillet (rounded edge), and a few Extrude-cuts
to add flexibility to your 3D print.

The new workflow is 2D sketches


become 3D objects and then 3D objects
can be modified.

Key Skills:

Sweep a profile along a path


Modify a 3D object with the Modify tools
Continue practicing the core skills of sketches, constraints, and dimensions

For a free and more detailed video walkthrough


of this project, visit CADclass.org and sign up
for a free trial for Autodesk Fusion.

69
Carabiner

AIM: Practice sketching &


Sweep to create a Carabiner.

Save Carabiner to the Fusion Fundamentals folder.

Sketch two circles on the Y-Axis of the Top Plane.


Hold ctrl/cmd, Select both circles and the origin, and
apply a vertical constraint.

Select the Coincident constraint and click the lower


circle and the Origin, so the bottom point of the circle
passes through the Origin.

Add the Dimension shown.

Q? How do you know if your sketch is fully


defined?

..........................................................

If it is not, click and drag the undefined


geometry to see how it can move and add
dimensions or constraints to correct it.

[ L ] for Line, move your cursor to the center of


the top circle, move horizontally to the left,
click to place the first endpoint, and click on
the left side of the lower circle.

Notice the dashed blue line - - - and a blue X.


These are inferred constraints.

Q? Are inferred constraints always useful?

...........................................................

70
Carabiner
Repeat this step on the other side.

Add 4 Tangent constraints between the lines and


circles as shown.

Q? Why might some tangent constraints already be


applied? Did you need to apply all 4 or did you get a
warning message?

...................................................................

Trim [ T ] and remove the inner arc’s of the circles to


leave you with a single Carabiner shaped profile.

Any extra lines or arcs touching the Path will cause


an error.

Finish the Sketch and get an Isometric view.

New Sketch on the Right Plane. Create and


dimension a Center Point Rectangle from the
origin. Finish the Sketch .

Q? When you hover your mouse over the


Center Point Rectangle button, do you see the
three dots? Click them and write below about
what they do:

..............................................................
There are two ways to fully define this sketch that take the same amount of time.

1 - Dimension both lines to 7 mm.


2 - Dimension one side and use the Equal constraint.

Q? Which way do you think is “better” and why?

..........................................................................................

71
Carabiner

Sweep creates 3D objects by moving a 2D profile along a


2D or 3D path.

Sweep requires two sketches: a Profile and a Path.

Navigate to Create >> Sweep. Select the profile and path and click OK.

Q? Why is the profile pre-selected? ...............................................

Q? What happens if you change the twist angle to 180?

................................................................

Modify >> Chamfer, select the


bottom face, and set the Distance
to 1.5 mm.

Q? What happens if you set it to


20 mm?

..............................................

In manufacturing, sharp edges are almost always removed. Fillets (rounded) and
chamfers (angled) are the most common techniques for removing them.

Because this Carabiner is designed to be 3D Printed, it is beneficial to Chamfer


the underside of the part to prevent drooping and to Fillet the rest of the part.

72
Carabiner
New sketch on the Carabiner’s top face.

Slot >> Center to Center Slot, click the Origin,


move your cursor up and click on the Midpoint of
the arc’s edge. Click again and move your cursor
sideways, type 1, and press Enter. Finish Sketch .

Q? Could you have created the sketch on the top


plane instead of the top face? What would have
changed?

................................................................

Click the Viewcube’s House Icon for an isometric


view. Extrude Cut the slot -7 mm.

Q? What happens if you set the Extent Type to


All? Do you think that affects your design later?

....................................................................

New sketch on the Carabiners Top Face. Make the slots shown. Use the Equal
and the Parallel constraints and add the following dimensions. Fully define the
Sketch.

73
Carabiner

Finish the Sketch .

Get an Isometric View, and Extrude cut


through the Body.

Q? Did you use a dimension or Extent


Type?

.........................................................

Add a 1 mm Fillet to the top face.

Uh oh... When you do this, you get an error


message because of the sharp geometry.

Q? Is there a number that does not cause this


error?

.................................................................

One way to fix this is to navigate to the


Timeline and click and drag the History
Marker (vertical black line) before the
most recent Extrude feature.

Open the Fillet tool again, select the


top face, set the distance to 1mm,
and click OK.

Then move the History Marker back to


the right side (the present). This will
include both the Fillet and the Extrude
feature.

Q? What does this information say


about how the timeline works?

............................................

74
Carabiner

Parametric design in CAD means creating models in a chronological


order of Features, e.g., Sketch 1, Extrude 1, Fillet 1. Features are
generated in a specific order in the Timeline. Features on the Timeline
can be edited and reordered to change how parts are generated.

Change the appearance [ A ] of the carabiner to 3D


printing filament you have on hand or to your favorite
color.

To save the file as an STL for 3D printing you can


export it and change the filetype, or launch the file
directly into your slicer from Fusion.

Expand Bodies in the Browser, right-click Body1, Save


As Mesh, set the Preparation Type to Print Utility, and
set the Application to your preferred Slicer. Now when
you click OK it will open your slicer and load your file
into it automatically!

For those new to 3D printing, slicing is the process of


turning a 3D model into a 3D printable file.

Review:
To create the Carabiner you
Swept a Profile around a
Path
You Extrude-cut to make a
latch and also modified the
Body with a Chamfer and
Fillet
Notice the 2D to 3D to
Modify workflow

75
Reinforce & Stretch

Edit every stage in the timeline of the completed


Carabiner and make variations.

Explore these questions and try the prompts to find out what’s possible:

1. Change the diameters of the 6. As you move them, do any of


starting circles and the distance the constraints stop you?
between them.
7. Can the profile be too big for
2. Make the profile square MUCH the path?
bigger.
8. Did you notice some features
3. Right-click >> rename to rename were hidden (grey eye) in the
all the Sketch and Extrude features browser list? Did you do that?
to something logical.
9. What happened when you
4. Drag and move the Timeline moved a feature that didn't have
features to scramble them. the necessary information from the
previous feature e.g. an Extrude
5. Can you rearrange them, or do without a Sketch?
you have to use Undo?
10. Which new terms can you fill
out in the glossary in the back of
the book?

Try to recreate a classic


paperclip using as few steps
as possible. Play with the
(somewhat tricky) feature to
create an arc from the
endpoint of a line: Click
and drag the endpoint of a
line to create a tangent arc.

76
Rubric

Good Fair Needs help


Criteria Excellent (4)
(3) (2) (1)

Understands why
it's necessary
Understands Somewhat Has difficulty
Multi-Plane and how to
how or why understands with concept
Sketches create sketches
but not both how or why and execution
on different
planes

Can join
Understands Has difficulty
sketches with the Can join a
the concept but using and
Sweep sweep tool using single profile
has difficulty understanding
different profiles and path
applying it the sweep tool
and paths

Understands
Understands
how and why to Understands
how to use Has difficulty
Chamfer & modify 3D how to use the
either the Fillet using Fillet and
Fillet bodies using Fillet and
or the chamfer chamfer tools
chamfer and chamfer tool
tool
Fillet tools

Understands Understands
Has difficulty
when inferred inferred Understands
Inferred understanding
constraints are constraints but some inferred
Constraints inferred
created and how has trouble constraints
constraints
to delete them removing them

Can make Can make Understands


Has difficulty
Editing modifications to some where to find
identifying
Timeline features in the modifications the timeline but
editing features
Features timeline and using the struggles to
in the timeline
change the order timeline edit

Can ask
insightful
Asks for help Tries to solve Is often stuck
Problem questions and
and tries to problems but and cannot get
solving solve issues
solve issues often gets stuck un-stuck
independently
and creatively
Tool Review: Sweep

Sweep creates 3D objects by tracing a 2D profile along a 2D


path. It works by following the path's direction, adding
complexity to shapes. You can control the profile, path, and even
twist angles for more advanced designs.

A sweep profile can be joined back up with itself or


be disconnected. The carabiner joins back up with
itself but the spring shown here does not.

The spring is a circle swept along a helix and is left


“open”.

Unlike the other Create tools, the distance the Profile is swept is not a dimension,
but a fraction of the length of the Path. If the Body is half the length of the Path,
then the Distance would be set to 0.5 = 50%.

If your Path is disconnected, you can also


take advantage of the Taper Angle which
reduces the size of your profile along the
Path.

This makes it easy to model an animal’s or


instrument’s horn.

You can also change the


Orientation of the Profile to follow
Perpendicularly along the Path or
to remain parallel to the original
Profile.

Try it and see what happens...

77
True or False?

Q: A Sweep operation requires


only one Sketch to create a 3D
object.

Q: You can create your own


shortcut keys.

Q: The "Twist Angle" in the


Sweep feature can only be set to
180 degrees.

Q: A Fillet applies a radius to an


edge, while a Chamfer applies a
45 deg bevel.

Q: The Timeline allows users to


reorder Features to change the
order that parts are generated.

78
Solutions

Q: A Sweep operation requires


only one Sketch to create a 3D
object. A: False. A Sweep needs a
Profile and a Path

Q: You can create your own


A: True. Try the stacked shortcut keys.
three dots.

Q: The "Twist Angle" in the


Sweep feature can only be set to
180 degrees. A: False. A Twist can do a
full 360 degress

Q: A Fillet applies a radius to an


edge, while a Chamfer applies a
A: True. 45 deg bevel.

Q: The Timeline allows users to


reorder Features to change the
order that parts are generated. A: True, it is a time
travelling device
Review

? Line

T ?

Apperance ?

Sweep icon

79
Solutions

Show/Hide icon

Tangent

Save

L Line

T Trim

Apperance A

Sweep icon

Fillet
Challenge

Challenge 1:

Make a Swept text


nameplate. Add some text
to the Top plane, an arc to
the Right plane, sweep the
text, and join a baseplate to
the bottom face of the text.

Challenge 2:

Combine everything you have learned about


Sweeping and Extruding and design a set of 3
Allen Keys and a plastic holder.

You can make all 3 Paths, all 3 Profiles, and


the Holder profile in 2 Sketches.

Add appearances and Physical Materials to


make your project look as realistic and
functional as possible.

Post your challenge to our D I S C O R D L I N K :

Discord community: Discord.gg/5hbt6xDPqf

80
Active Engagement
This chapter uses the narrative and real-world connection, opening with a
description of surfing that connects technical CAD concepts to tangible
experiences in a fun scaled-down way. This approach helps students understand
the relationship between 2D design and 3D objects in a meaningful context.

Create Collaborative Design Challenges:


Teams design boards for different purposes
(longboard vs shortboard)
Groups analyze how profile changes and spacings
affect lofted outcomes
Peer review of designs using specific criteria
Documentation of design decisions
This develops critical thinking and communication
skills.

Extended Learning Opportunities:


Design custom fins
Create board decoration patterns using decals
Develop mounting systems
Design complementary products

Teaching Lofting:
Use transparent materials to show internal profiles
Demonstrate how profile order affects shape
To teach Offset Planes use physical spacing boards
Explore other shapes that could be lofted e.g a banana

Implementation of Design Thinking:


Research different board designs
Document user needs and requirements
Create design criteria and constraints
Test and iterate designs
This teaches systematic design approaches.
Intro: Finger Surfboard
Imagine standing at the beach, looking out over the vast ocean. The waves are
powerful yet fluid, and surfers move through them with ease. Before those
surfers ever ride them, their surfboards start as 2D designs, flat outlines on
paper or screen. But much like how the ocean shapes the waves, CAD
modeling breathes life into those designs, transforming them from drawings into
3D forms and eventually, boards ready to ride.

In this chapter, you’ll explore how to take multiple flat 2D profiles of a surfboard
and sculpt it into a fully realized 3D object using the Loft tool. You’ll begin with
sketches—outlining the length, width, and board’s curvature. From there, you'll
shape the size, curvature and fin placement, translating ideas into something
you can imagine riding. By the end, you’ll see how moving from 2D to 3D is
more than a technical step—it’s where design starts to feel real, and your
surfboard goes from lines on a screen to a creation capable of slicing through
the waves.

Key Skills:

Sketching on multiple parallel Offset planes


Lofting between profiles and points
Ellipse Sketch tool

For a free and more detailed video walkthrough


of this project, visit CADclass.org and sign up
for a free trial for Autodesk Fusion.

81
Finger Surfboard

AIM: Practice sketching &


Loft to create a surfboard.

In this project, you’ll make 4 Offset Planes from the


Right plane and 4 separate sketches on those planes.

Navigate to Construct, and make an Offset Plane 24


mm from the Right Plane. Click OK.

Create a new Sketch on this plane and add


an Ellipse below the Origin and Vertically
constrain its center to the Origin.

Dimension the ellipse’s


width, height, and distance
from the origin as shown.

Repeat this process 3 times:

1. Construct an Offset Plane from the


Right Plane.
2. Make a new Sketch on this Plane.
3. Draw an ellipse below the Origin,
Vertically Constrain it, and add
the height, width, and center to
the Origin dimensions.
4. (See next page for specifics).

82
Finger Surfboard

Navigate to Create >> Loft, click the


ellipses in Sketch 4, 3, 2, 1, and then
the Workspace Origin in that order.

The Surfboard shape will appear as


you go.

Q? What other Operations other than


New Body are available in Loft?

....................................................

Add a Polystyrene appearance and


change the scale to 42%.

Zoom in and notice the color has


changed and that there’s a new bubbly
foam decal.

Finish the Sketch .

Create a new Sketch on the Front Plane.

Draw and connect the fin by Projecting


[ P ] the geometry and then drawing a
spline and a line that joins its endpoints.

Q? How else could you draw a fin?

.....................................................

83
Finger Surfboard

Finish the Sketch and Symmetrically


Extrude the profile until it looks right. Set the
Operation to Join and click OK.

If the fin is a different color to the board,


edit the Extrude feature and change the
Operation from New Body to Join.

Create a new Sketch on the Top plane.


Draw, Dimension, Constrain, Finish the
Sketch ,and Extrude-Cut a 4 mm
circle through the board.

Q? What’s the name of another tool


you could use to do the same thing?

...................................................

Save your file as “Finger Surfboard”, and export it as an STL to be 3D


Printed.

Thread some string through the hole, tie a knot, and tie another end around your
ring finger. Have a friend get up to speed, lower your window, and ride your
surfboard in the air!

Q? Ask the Autodesk Assistant (in the bottom right corner): “Are there other
ways to save an STL file?”What does it suggest?

............................................................................

84
Reinforce & Stretch

With all these planes and sketches, the browser can become
confusing. Try to right-click on Features in the Timeline and
rename them logically and methodically, e.g., Offset Plane 1
(smallest ellipse).

Explore these questions and try the prompts to find out what's possible:

1 - Change the order of the profiles 5 - As you Loft, the 3D shape


to click on, does the order matter? ‘grows” as you click

2 - Is there maximum size ellipse 6 - Can entire profiles be


that “breaks” the loft tool? mirrored?

3 - Can a Loft do a “cut” like you 7 - Does the Pattern tool help
can in Extrude? reduce repetition?

4 - What do you think the “rails” 8 - What happenes if you re-order


option in the dialogue box means? features in the Timeline?

9. Which new terms can you fill


out in the glossary in the back of
the book?

Sketch a storyboard of how


you would design, constrain,
and dimension the profiles and
planes to recreate a hockey
stick and puck

85
Rubric

Good Fair Needs help


Criteria Excellent (4)
(3) (2) (1)

Understands
Understands Has difficulty
how to join 2
how to join 3+ Understands using and
Loft sketches on 2
sketches on 3+ the concept understanding
planes using
planes using loft loft
loft

Thoroughly Understands Has difficulty


Understands
understands the how to offset a understanding
Offset Plane simple
concept and use plane from and applying
examples
of offset planes another plane offset planes

Able to create
many types of Able to create Able to create Has difficulty
Independent
custom features a few custom 1 custom creating a
Features
such as holes features feature custom feature
and fins

Able to
Able to rename rename and
Able to
Rename and sketches, reorganize Has difficulty
rename at
Organize body's, and some features, renaming
least 1 item
timeline features body's, or
sketches

Understands Able to design


Able to Has difficulty
how to design parts of the
explain how designing the
Explore surfboard using surfboard
but has trouble surfboard using
other 3D tools using other
doing it other tools
(not loft) tools

Can ask
insightful Tries to solve
Asks for help Is often stuck
Problem questions and problems but
and tries to and cannot get
Solving solve issues often gets
solve issues un-stuck
independently stuck
and creatively
Tool Review: Loft

Loft creates 3D shapes by smoothly joining 2 (or more) 2D


profiles or cross-sections. These profiles are usually
separated on parallel Offset Planes. Loft is commonly used
to create complex curved surfaces or objects with varying
cross-sections.

Lofting can create complicated 3D objects from


simple sketches and is especially useful for
making real-world connectors between any two
objects (Think dust-collection port and vacuum).
These 3D objects can be made by joining 2 or
more profiles, points, or a combination of both.

The planes that the profiles are sketched on,


don’t need to be parallel. You can make a series
of Sketches on Planes “Along a Path”.

When you Loft and still have the Dialog Box


open, you will see white dots on every corner or
vertex of each profiles.

You can click and drag these points around the


profiles to add more faces to the Body and create
twisted and more intricate features.

The examples above are Lofting which joins two


profiles along the shortest distance, a straight
line. But you can also use Rails, curved or
straight lines that act as guides for lofting to
move along, similar to the Sweep tool.

Here you can see a hexagon Lofting to a circle


along an Arc.

Play around and see what whacky designs you


can make! It gets interesting...

86
True or False?

Q: You can only loft between


profiles.

Q: You can only Loft between


profiles that are parallel to each
other.

Q: The purple geometry from the


Project tool and Intersect tool are
the same thing.

Q: Appearances only come in


different shades of colors and
different degrees of reflectivity.

Q: Extrude Cutting volumes are


always red.

87
Solutions

Q: You can only loft between


profiles. A: False. You can Loft
between profiles and points.

Q: You can only Loft between


profiles that are parallel to each
A: False, Lofting can be
other.
between planes that are
angled to each other.

Q: The purple geometry from the


Project tool and Intersect tool are
the same thing. A: True. They are both
functionally the same. 2D
geometry from 3D bodies.

Q: Appearances only come in


different shades of colors and
A: False, appearances different degrees of reflectivity.
come in different Solid colors
and decal appearances.

Q: Extrude Cutting volumes are


always red.
A: True, it is always
transparent red.
Review

? E

? P

? Circle

Fit Point is a type of... ?

Apperance ?

? Ellipse

88
Solutions

Extrude E

Project P

Save

C Circle

Fit Point is a type of... Spline

Apperance A

Loft

Ellipse
Challenge

Challenge 1:

Use the Loft tool and Offset Planes to make


a glass bottle with a distinct and curvy
profile.

Find a reference image as a guide to


make shapes on Offset Planes parallel to
the Top Plane.

Challenge 2:

Using several profiles, along a


curved path, make either an
instrument’s or an animal’s horn.

Each Profile can be made on a


Plane along the path using the tool
Plane Along Path in the Construct
menu.

Bonus points for appearances and


textures.

Post your challenge to our D I S C O R D L I N K :

Discord community: Discord.gg/5hbt6xDPqf

89
Design Intent
When designing your projects, you followed a
logical approach by starting with the largest
sections and added or subtracted more and more
detail. From there, you proceeded to design and
dimension the smaller parts in a step-by-step
process, working from one element to the next in a
methodical "domino" progression.

There are often multiple ways to achieve your desired outcome, with some
methods taking longer than others. For instance, instead of mirroring a part, you
could create it twice. The strategy you choose when approaching a design at
the conceptual level is known as “Design Intent.”

Make some notes here about how you would approach designing
a simple flashlight:
Active Engagement
All projects in this book can and should be made
in real life. This not only makes the lessons tangible
but also allows you to experiment and play in your
classroom. If you do it well, you can make your
design class something students fondly remember
forever. Here are some ideas:

1 - 3D print pizza cutter handles before class so students see them. Better
yet, have your 3D printer making them as they walk in. This brings the
lesson to life and will add to the enthusiasm. Bonus points if you cut a slice
of pizza with a cutter you made!

2 - Every part of this project can be 3D printed (the handle, blade, and
pin). However, you can also buy 5 mm stainless steel pins, order
inexpensive bulk pizza blades from Amazon or Ikea, and 3D print
handles. This way students gain valuable experience with design, sourcing
parts, tolerances, testing, and more. They’ll have to edit their designs to
get the parts to work correctly.

3 - Use this lesson as an excuse to throw a pizza party where students cut
the pie with their pizza cutters, making it an experience they’ll never
forget.

4 - Design competition. Consider 3D printing only the “winning” pizza


cutter design. This will motivate students to level up their game and is sure
to produce some epic creations. The challenge could be for the “fastest
print” or for the design that uses the least material, or some other variable.
Intro: Pizza Cutter
It’s time to take your CAD skills to the next level by designing a practical, real-
world object—a pizza cutter. This project will introduce you to the power of
Joints and assemblies in CAD. Instead of creating individual bodies, you’ll make
components that come together, move, and interact in a functional design.

To create the pizza cutter you’ll make three Components: the handle, the blade,
and the pin connecting the handle and the blade. You’ll model each part
separately using Components, then add Joints, and then motion. By the end,
you’ll have a pizza cutter with a spinning blade.

Assemblies unlock your ability as a CAD designer to take your skills to the next
level!

Key Skills:

How to assemble multiple components


How to use and animate Joints to make realistic movements

All assembly projects that require moving parts must be made from
Components (not Bodies) and connected with Joints. Joints allow for
linear and rotational movement, a combination of both, or no
movement at all.

90
Pizza Cutter

AIM: Create, assemble and


join parts of a pizza cutter.

Save your file as “Pizza Cutter” and navigate


to Assemble >> New Component.

Verify Internal is checked, name the part Handle


and click OK.

This is how you will start every Component.

New Sketch on the Front Plane,


Center to Center Slot, Coincident
constraint between the slot’s
centerline and the Origin, and add
the following dimensions.

Finish the Sketch .

Extrude the profile -2 mm.

New Sketch on the front face.

Center to Center slot from the Origin to the right center of the previous slot. Add
a 5 mm circle at the Origin. Add the dimensions shown. Finish Sketch .

91
Pizza Cutter

Extrude the two profiles that make up the slot


7 mm, but not the circle.

New Sketch, Rectangle, front face.


Coincident with top and bottom edges.

Add dimensions and Finish the Sketch .

Extrude this rectangular profile 15 mm out.

Fillet the front vertical edges 2.5 mm as shown


below so the front face is domed.

Mirror the Body about the Front Plane, highlight the entire Body and add a 1.5
mm Fillet.

92
Pizza Cutter

Add a wooden appearance (this is oak)

Edit the settings to look more like real wood

This component is all done! Hover your cursor over the


Pizza Cutter text at the top of the Browser (the Root
Component). Click the gray dot to the right of it to
Activate it.

Q? What happens if you forget to do that?

......................................................................

Assemble >> New Component, name it “Pin” and


verify it is set to Internal.

This pin will pass through the hole in the handle holding
the blade in place while allowing it to rotate.

New Sketch on the highlighted


face.

Add a 5 mm circle at the


Origin.

Finish the Sketch and Extrude the circle -18 mm.


Add a metal appearance of your choice.

Q? Can you Extrude without entering a value?

........................................................................

93
Pizza Cutter
The Pin component is done! Activate the Root (top)
Component in the Browser. Notice the Anchor icon
next to Handle, the first component, denoting that it is
Grounded or locked in place. Also notice the icons
next to the components and next to the Root
component.

To rigidly join the two components together, add a Rigid Joint. Because the two
parts are already in the correct location, use the As-Built Joint tool found in the
Assemble menu.

Verify the Joint Type is Rigid, select the


Handle and the Pin, and click OK.

You can click either the Components


themselves or their names in the Browser.

Q? Can you design the pin in another


location and use rigid Joint?

...................................................

New Internal Component called Blade.

Hide the Handle and Pin Components.

New sketch, Right Plane.

Left vertical line coincident with the origin.

<< Sketch this and add the following


dimensions.

94
Pizza Cutter

Mirror the profile about the left vertical line


and Finish the Sketch .

Revolve the two profiles about the horizontal


line. Add a metal of your choice and edit
the settings to look better.

Q? How else could you make this blade?

..........................................................

Activate the Root Component and show the


other two Components.

Select the As-Built Joint tool but change the Type


from Rigid to Revolute.

Select the Handle, then the Blade. The tool then


asks for a Snap, or a circular edge that you
want your parts to rotate about.

Click the front round edge of the Pin and the


Blade will start to rotate.

Expand Joints in the Browser, right-


click Revolute 2 and select Animate
Joint Relationship to animate the
blade rotating.

And this project is done!

Celebrate the last project of this


book with a fresh slice!

95
Reinforce & Stretch

Try to design and assemble a pizza cutter starting with the pin,
then the blade, then the handle. Compare and contrast the
approaches - was one "better" than another?

Explore these questions and try the prompts to find out what's possible:

1. Change the type of Joint from 4. What does the icon for the
Revolute to Cylindrical - what is the Rigid Joint look like?
same and what is different?
5. What is the difference between
2. What happens if you press the “Animate Joint” and “Animate Joint
Flip button in the Edit Joint dialogue Relationship”?
box?
6. What does the icon for the
3. What does holding the Revolute Joint look like?
Command key on a Mac or Control
key on a PC do when applying a 7. What happens if you re-order
Joint? features in the Timeline?

8. Which new terms can you fill


out in the glossary in the back of
the book?

Sketch a storyboard of the


parts, Joints, and order of
assmebly needed to
recreate the movable
features of a pocket knife.

96
Rubric

Good Fair Needs help


Criteria Excellent (4)
(3) (2) (1)

Create new Can create a


Has difficulty
components and new Can create
creating and
Components understand component but components
understanding
differences from struggles with with some help
components
body's the difference

Can connect a
Can connect Understands
single Has difficulty
components the concept but
Joints component understanding
using multiple has trouble
using 1 type of and applying
Joint types applying it
Joint

Can add Joints Understands


between Can add 1 the concept but Has difficulty
Simple
components and type of Joint has trouble animating and
Animate
then animate and animate it animating understanding
them Joints

Can describe
design flow Has difficulty
Understands Understands
Put it all from sketch to understanding
most of the full- some of the full-
Together 3D, to modify, any of the full-
arc arc
to Joint, to arc
animate

Can heavily
customize pizza Can Has difficulty
Can make
cutter and substantially using the tools
Explore minor
create new customize the beyond the
modifications
designs from pizza cutter steps provided
scratch

Can ask
insightful
Asks for help Tries to solve Is often stuck
Problem questions and
and tries to problems but and cannot
Solving solve issues
solve issues often gets stuck get un-stuck
independently
and creatively
Tool Review: Joints

A Joint is a relationship created between 2 Components


(not Bodies) in an Assembly that defines (1) their position
and (2) the permitted motion in various degrees of
freedom.

Y
The 6 DOFs (Degrees of Freedom) are
along - translational - 3 axes (X, Y, and Z) B
and also around - rotational - each axis.

All Joints, except for Rigid, allow parts to A C


move in a combination of these
movements: rotational, linear, or both.
X
Z

Rigid: Locks 2 or more parts together. If one component is Grounded, neither


will move. Example: two wooden boards glued together.
Revolute: Allows a component to spin about a central Axis that can be
adjusted to spin a full 360 degrees or just a part of an arc. Example: A
spinning car tire on an axle.
Slider: A linear movement along a single dimension. Example: a piston
traveling up and down in a cylinder.
Cylindrical: Allows parts to rotate and move linearly at the same time.
Example: a woodworking clamp; the clamping screw mechanism requires
cylindrical spinning and linear movement.
Pin Slot: A component can rotate about one Axis and move linearly along a
different axis. Example: A rolling pin on some pizza dough; the pin’s axle is
perpendicular to the direction of travel.
Planar: Allows a component to rotate but is confined to only being able to
move in one plane. Example: An object placed on a desk that can be
moved around the desk and can rotate but can’t pass through the table or
be lifted upwards.
Ball: A component can rotate in all 3 axes of rotation. Example: a ball Joint
on top of a camera mount.

97
Tool Review: Assembly

An Assembly is two or more Components (not Bodies)


combined into a single design. Assemblies can be created
from internal components, external components, or a mix
of both.

Components can be thought of as folders that hold all the information about a
part including the 3D Body, the 2D Sketches, Construction geometry to make the
part, and Canvas images.

In Fusion, there are two types of components: Internal and External. Using
Internal components is more common. As the name implies all the data about the
component is held within the assembly file.

External components store all the parts data outside the assembly file in a folder.
This frees up more computing power in the assembly file but can be tricky to
work with.
The Assembly at the top of the Browser
(AKA the root component) holds all
components.

You can make sub-groupings of


components within the assembly called
Subassemblies. Ex. If you were designing
a car, you may want a subassembly for
all the components in the Wheels.

Components are like folders that store


information about the 3D Body, 2D
sketches, and more.

You can only make Joints between


Components, not Bodies, so each part of
your design needs to be its own
individual Component.

Before you make a new component, you


must Activate the Root Component or else
the previous component will become a
Subassembly.

98
True or False?

Q: You should Activate the Root


Component every time before
making a new component.

Q: Internal components store the


parts data outside the Assembly
file.

Q: Rigid Joints aren’t necessary to


add since thats the default state of
parts.

Q: Revolute Joints require an axis


to rotate about.

Q: You cannot edit Joints. Once


you make them they are locked
in.

99
Solutions

Q: You should Activate the Root


Component every time before
making a new component. A: Yes! Or else you will
make the previous
component a subassembly.

Q: Internal components store the


parts data outside the Assembly
A: False. That’s external file.
components.

Q: Rigid Joints aren’t necessary to


add since thats the default state of
parts. A: False. All parts are moveable
and need to be rigidly joined to
the grounded part to be fixed.

Q: Revolute Joints require an axis


to rotate about.
A: True.

Q: You cannot edit Joints. Once


you make them they are locked
A: False. You can change
in.
everything about Joints.
Joints Review

Joints are static or dynamic connections between Components.

It is important to note that Joints can only be added between


Components, not Bodies.

Match the name to the definition


A Component can rotate in
Rigid all 3 axes of rotation.

Allows a Component to spin


about a central Axis, a full
Revolute 360 degrees or just a part of
an arc.

A linear movement along a


single dimension. Example:
Slider a piston traveling up and
down in a cylinder.

Locks 2 or more parts


together. If one Component
Cylindrical is Grounded, neither will
move.

A Component can rotate


about one Axis and move
Pin Slot linearly along a different
axis.

Allows a Component to
rotate but is confined to only
Planar being able to move in one
plane.

Allows parts to rotate and


Ball move linearly at the same
time.

100
Solutions

A Component can rotate in


Rigid all 3 axes of rotation.

Allows a Component to spin


about a central Axis a full
Revolute
360 degrees or just a part of
an arc.

A linear movement along a


single dimension. Example:
Slider a piston traveling up and
down in a cylinder.

Locks 2 or more parts


together. If one Component
Cylindrical
is Grounded, neither will
move.

Allows a Component to
rotate but is confined to only
Pin Slot
being able to move in one
plane.

A Component can rotate


Planar about one Axis and move
linearly along a different
axis.

Allows parts to rotate and


Ball move linearly at the same
time along the same axis.
Challenge
Now it’s time to combine your skills into a more complex and rewarding project.
In this challenge, you’ll design a pair of headphones from scratch. You are
encouraged to use any tool that seems appropriate. (You’ve used Extrude,
revolve, loft, and sweep.)

This is open-ended and unstructured. You are encouraged to consider how


different parts can be constructed. You can make them as simple or complex as
you like; the aim is to play! Let's take a look at some previous designs:

This design uses a rectangle swept along an


arc to create the headband, a swept circle to
create the “frame,” an Extruded rectangle to
create a bracket, and a hexagon lofted to a
circle to make the earcups. All bodies were
mirrored to make a pair of headphones.

This design uses a torus made from a revolved


circle added to a cylinder made by extruding a
circle. Both were mirrored. The headband is
made from an Extruded sketch, with an
additional spline used to make the curved
feature.

This design uses almost all Extrudes and Fillets -


an arc for the headband, a cuboid for the
foam, and the earcups. Again, the earcup and
foam bodies were mirrored to make a pair of
headphones.

101
Students’ Headphones
Welcome to our showcase of four unique student headphone design projects!

Each of these designs reflects the creativity and skill of our students, who have
taken different approaches to achieve distinct results.

From sleek minimalist concepts to bold, feature-rich designs, these headphones


highlight the diverse ways students can use CAD to bring their visions to life!

102
Explore Workspaces

In the following sections, you will explore other Workspaces in Fusion.


Our goal is to let you know about the additional possibilities available
for more advanced design work. Since this is a 12-hour starter course,
step-by-step exercises are beyond the scope of this book.

If you’d like additional step-by-step practice projects, our


book Mastering Autodesk Fusion has 27 amazing ones!

Visit CADclass.org/pages/books for a free or donation-


based copy of this book and other CADclass titles.

CADclass is a platform to learn CAD, 3D printing, design, and engineering. We


write books, teach online classes, and curate a worldwide community of makers.
We provide free and paid resources through our social channels, website, and
partner network.

Mastering Autodesk Fusion Course - Step-by-step projects in Autodesk Fusion.


CADclass.org/courses/CAD. If you want to continue learning Fusion, this is the
course for you.

Our books are available on Amazon and other platforms or for a donation/free:
CADclass.org/pages/books

103
Tinkercad to Fusion

Tinkercad is another CAD software also made by Autodesk. One of the Export
links in Tinkercad is called Send to Fusion, which sends your Tinkercad design
straight to Fusion if you already have it installed and open.

Helicopter Rotors by ZDP:


t.ly/Ek8ma

If you are interested in learning more about Tinkercad including


Simlab and Tinkercad Circuits use this link to find out more:
CADclass.org

Mastering Tinkercad (Student & Instructor) - Step-by-step workbooks in


Autodesk Tinkercad. If you want to start teaching or learning Tinkercad,
these are the books for you.

a.co/d/fNAF2CX
Our books are available on Amazon and other platforms or for a
donation/free: CADclass.org/pages/books

104
Rendering Workspace

Rendering generates a photorealistic 2D image from a 3D model.


It simulates lighting, materials, and environments to create a
lifelike representation of your design. This allows you to visualize
how your product might look in the real world.

Click on the gray Design box in the top left corner


and enter the Rendering Workspace to see a new
Toolbar and a new rendered version of your
model!

The Scene Settings tools edit the camera, the


lighting, the exposure, the environment, and
dozens of other settings.

The settings in this Workspace is similar to the


real-life terminology with photography and
videography, so if you have any experience in
those fields, you will feel very comfortable here.

In the Rendering Workspace, you can “photograph”


your project in a Studio environment or in a realistic
world environment like grassy fields, sunny lake beds,
Italian plazas, and dozens more.

Not only can you move your model around this world,
but you can also adjust the environment to suit the mood
or vibe of your project.

105
Rendering Workspace
Once your scene is set up to your liking,
you can render the image to be
photorealistic.

You have options to set the image quality


size, and whether the computing happens
on your computer or not.

If your machine isn’t powerful enough you


can, for Autodesk Cloud Credits, use their
servers to process your image.

To change the background, search for a


free HDRI Environment on a website like
PolyHaven.com, a royalty-free page
hosting hundreds of environments that
you can import into your Rendering
Workspace to match your project!

There are also many new AI-powered rendering tools (used to make digital
designs more realistic). If you are interested, search for and try one with one of
your Tinkercad creations.

These were generated in seconds in NewARC.AI

106
Animate Workspace

The Animation environment allows you to create dynamic


visualizations of your 3D models, including motion studies,
assembly/disassembly sequences, exploded views,
renders, animated videos, and more.

Open the Pizza Cutter design and enter the Scratch Zone
Animation Workspace. The timeline on the
bottom of the screen works similarly to a
timeline in video editing software, but
instead of editing clips, you edit movements
of your view, zoom, linear movement and
rotational movement of parts.

Move your time marker incrementally, move


the camera, and move the components to
show how part can be disassembled or
reassembled.

Basic Exploded Diagram:

1. Click the ViewCube faces


2. Move the playhead forward on the
timeline
3. Click on the desired component and
click the Transform
4. Play the animation and repeat as
required

107
Simulation Workspace

The Simulation environment allows engineers and


designers to virtually test and analyze their designs

The Simulation Workspace is locked behind a paywall for the Hobbyist license
of Autodesk Fusion but is available in the Educator license.

The concepts of FEA (Finite Element Analysis) and mechanical engineering can
be intimidating, but this tool can be easy to use if you know the simple process.

Take any model, start a New Study, select


Static Stress, click Simplify to reduce the
amount of confusing tools that are
unnecessary for people new to the
Workspace.

After you select the correct Material, select


which portion of your model is static, and
which area of the model will have an
applied force and how much.

This applied force can be pressure, force,


point loads, or any way to cause stress on
a model.

Once you click Solve, pass the Pre-check,


and wait for the simulation to end, you
can see the stress your part would endure
and hopefully survive. You’ll know where
and how your part needs to be edited to
be stronger and tougher!
Manufacture Workspace

The Manufacturing workspace is used for CAM, including


generating tool paths, simulating machining operations, creating
2D, 3D, and multi-axis milling strategies, enabling 3D printing
preparation, exporting G-code, and much more.

Open the Pizza Cutter design, switch to the


Manufacturing workspace, and select the
Additive Tab. Next, go to the Setup menu
and select New Setup.

Choose the appropriate machine for the


project, then select the model you wish to
work with. Once everything is set, click OK
to confirm your setup.

To set up your slicing parameters for 3D printing,


select the layer height and the desired infill
percentage.

Next, configure the support structures if needed,


and decide between using brim or raft options.
Once all parameters are set, generate and
preview the slices to ensure everything is correct
before printing. Export your g-code and print the
file!

108
Drawing Pedagogy
Technical drawings are standardized, detailed visual representations of objects,
systems, or structures that communicate precise specifications and technical
information.

Technical Drawing Fundamentals:


Shows objects using standardized views (front, top, side) called orthographic
projections
Includes precise measurements and dimensions
Uses standard symbols and conventions (like line types for hidden edges)
Can include additional views like sections, details, or isometric views
Follows standards like ANSI (American) or ISO (International)

As an Input for 3D Design: use a 2D drawing to create


a 3D design
Practice visualizing 3D objects from 2D
representations
Develop mental rotation and spatial thinking
skills
Sketch initial concepts and dimensions
Create blueprint before starting CAD work
Identify potential design issues early
Measure existing objects and create technical
drawings
Drawings can then guide 3D modeling

As an Output of 3D Design: use a 3D design to


craete a 2D drawing
Create technical drawings from their 3D
models
Learn to properly dimension and annotate
designs
Practice choosing appropriate views and
sections
Prepare yourself for real-world
engineering work
Include tolerances and specifications
Understand of how designs translate to
physical objects
Link CAD work to practical fabrication
Drawing Workspace
Dimensioning a drawing is crucial for ensuring accuracy and clarity. Here are
some fundamental principles to follow. There are many Dimensioning standards
like ASME, Y14.5, and ISO 8015, but aim for:

1. Clarity: Dimensions should be easy to read and understand. Avoid crossing


dimension lines.
2. Completeness: All dimensions should be provided to define the object
completely: aim for “just enough.”
3. Consistency: Use a consistent dimensioning style throughout the drawing,
e.g. placed above and to the left.

The basic workflow is to create an engineering drawing from a 3D design:

1. Click on "Drawing" in the Workspace menu, select From Design, select


sheet size, template, orientation etc.
2. Drag the part into drawing space to create the Base view, position
front/main view, add additional views auto-generate from base view,
arrange views with proper spacing
3. Add Dimensions/Annotations: Select Dimension tool, add critical
dimensions, include any necessary notes/tolerances, add title block
information, Export/Save to desired format (PDF, DWG)

Q? Which dimension standards are common where you live or in your


industry? (Google it)

...................................
109
Drawing Workspace

110
True or False?

Q: Tinkercad designs can be


directly sent to Fusion using the
"Send to Fusion" button.

Q: Animation is the process of


generating a photorealistic 3D
model from a 2D image.

Q: Joints can be added between


both components and bodies.

Q: The Manufacture workspace


can be used to create exploded
views of designs.

Q: A Revolute Joint allows a


component to spin about an axis
for 360 degrees or part of an arc.

111
Solutions

Q: Tinkercad designs can be


directly sent to Fusion using the
"Send to Fusion" button. A: True. You can do this for
Tinkercad Circuits too!

Q: Animation is the process of


generating a photorealistic 3D
A: False. That is Rendering model from a 2D image.

Q: Joints can be added between


both components and bodies. A: False. Joints can only be
created between components.
Bodies can be made components.

Q: The Manufacture workspace


can be used to create exploded
A: False. You need the views of designs.
Drawing workspace for that.

Q: A Revolute Joint allows a


component to spin about an axis
for 360 degrees or part of an arc.
A: True. Like the hands on a
watch or a pendulum swinging.
End of Book Test
1. What does CAD stand for? 6. What is the term for a
○ Computer-Aided Drawing numerical value that defines the
○ Computer-Aided Design size of a design element?
○ Computer-Assisted Design ○ Dimension
○ Computer-Assisted Drawing ○ Constraint
○ Parameter
2. Which of the following is NOT a ○ Variable
benefit of using CAD software?
○ Faster design iterations 7. Which tool creates multiple
○ Improved design accuracy instances of a sketch or feature in
○ Increased material waste a structured arrangement?
○ Enhanced collaboration ○ Mirror
○ Offset
3. What is the name of the navigation ○ Pattern
tool located in the upper-right corner ○ Array
of the Fusion interface?
○ Timeline 8. Which file format is typically
○ Browser used for exporting designs for
○ ViewCube laser cutting from Fusion?
○ Data Panel ○ .STL
○ .STEP
4. In Fusion, what are the three ○ .DXF
primary axes representing the three ○ .MP4
dimensions?
○ A, B, C 9. Which tool creates a 3D object
○ L, W, H by "dragging" a 2D shape along
○ X, Y, Z a defined path?
○ 1, 2, 3 ○ Extrude
○ Sweep
5. Which tool is used to create a 3D ○ Loft
object by rotating a 2D profile around ○ Revolve
an axis?
○ Extrude 10. Where is the hierarchical
○ Sweep structure that organizes parts and
○ Loft sub-assemblies in Fusion?
○ Revolve ○ Timeline
○ Browser
○ Data Panel
○ Feature Tree

112
Solutions
1. What does CAD stand for? CAD stands for Computer-Aided Design, as it
involves using computer software to assist in the design process.

2. Which of the following is NOT a benefit of using CAD software? A: Increased


material waste CAD software generally leads to reduced material waste due to
improved design accuracy and virtual prototyping.

3. What is the name of the navigation tool located in the upper-right corner of
the Fusion interface? The ViewCube provides a visual representation of the
model's orientation and allows for quick view changes.

4. In Fusion, what are the three primary axes representing the three dimensions?
X, Y, and Z represent the standard three-dimensional axes in CAD software and
are used for precise object placement.

5. Which tool is used to create a 3D object by rotating a 2D profile around an


axis? The Revolve tool creates rotational objects by sweeping a profile around a
defined axis.

6. What is the term for a numerical value that defines the size of a design
element? Dimensions are numerical values used to specify measurements like
length, width, and diameter.

7. Which tool creates multiple instances of a sketch or feature in a structured


arrangement? The Pattern tool enables the efficient creation of multiple copies of
features in various arrangements, such as circular or rectangular.

8. Which file format is typically used for exporting designs for laser cutting from
Fusion? DXF (Drawing Exchange Format) is a widely compatible format for 2D
drawings, commonly used in laser cutting applications.

9. Which tool creates a 3D object by "dragging" a 2D shape along a defined


path? The Sweep tool creates 3D objects by moving a 2D profile along a
designated path, similar to how a pastry bag Extrudes icing.

10. Where is the hierarchical structure that organizes parts and sub-assemblies
in Fusion? The Browser in Fusion visually represents the design history and
hierarchical relationships between components and bodies within an assembly.
End of Book Test
1. Name a specific piece of ‘everyday’ design software (not Fusion).

2. Give a unique advantage of CAD over creating designs using “traditional”


hand tools like pencils and paper.

3. Explain the disadvantages of using CAD vs. designing with pencil and paper.

4. Describe 2 ways CAD could contribute to cost or time savings in design and
manufacturing.

5. Explain some limitations you came up against when using Fusion.

6. How might Augmented Reality (AR) help consumers understand a product?

7. Name some benefits of designers using CAD that allow for collaboration with
other designers.

8. Name the parts of a piece of clothing Fusion is well suited to design in 3D.
Why is this?

9. State specific examples of types of products that Fusion is not well suited to
designing in 3D. Why is this?

10. Name industries where CAD is commonly used and explain how it benefits
these sectors.

11. Describe the relationship between CAD and CAM.

12. Explain the Rendering workspace as if you were talking to a 5-year-old.

13. In what way can keyboard shortcuts help a CAD designer?

14. Think up a question for your teacher/instructor:

113
Solutions
1. Microsoft Word is a widely used desktop publishing software.

2. CAD allows for precise measurements and easy duplication of design


features, which is hard to achieve with traditional hand tools.

3. A disadvantage of CAD is that it requires specialized software and skills,


which can take time to acquire, especially for small-scale projects.

4. CAD can contribute to cost savings by reducing the need for physical
prototypes and speeding up the design process, leading to faster time-to-market.

5. Some limitations include its limited compatibility with other CAD software.

6. AR can help consumers understand a product by providing interactive 3D


models and visualizations showing how the product works and can be used.

7. Some benefits include sharing and editing designs in real-time and


communicating more effectively with team members.

8. Fusion is well suited for designing simple 3D shapes, such as buttons and
zippers because they are parts with definite dimensions, unlike clothing.

9. Fusion is not well suited for designing complex and organic 3D shapes and
structures, such as clothing patterns or detailed textures.

10. CAD is commonly used in aerospace, automotive, and manufacturing


industries. It benefits these sectors by enabling faster and more accurate design
iterations, reducing costs, and improving product quality.

11. CAD (Computer-Aided Design) is used to create digital models of products.


In contrast, CAM (Computer-Aided Manufacturing) controls machines that
produce physical prototypes or final products based on those models.

12. The Rendering workspace is where you can make your 3D designs look real
by adding colors, lights, and shadows. It's like taking a drawing and making it
look like it's from the real world, with shiny or smooth surfaces!

13. Keyboard shortcuts can help a CAD designer speed up everyday tasks, such
as zooming in and out, rotating objects, or switching between different tools.

14 Q: "Can you recommend any resources or tutorials for learning more about
CAD software and how to use it effectively?" A: Yes, go to CADclass.org!
Glossary

Sketch ..................................................................

Pan .................................................................

Orbit .................................................................

Extrude .................................................................

Mirror .................................................................

Constraint .................................................................

Sweep .................................................................

Loft .................................................................

Parallel .................................................................

Body .................................................................

Fillet .................................................................

Pattern .................................................................

114
Glossary

Coincident ..................................................................

Shell .................................................................

Dimension .................................................................

Spline .................................................................

Body .................................................................

Revolve .................................................................

Tangent .................................................................

Fix .................................................................

Workspace .................................................................

Timeline .................................................................

ViewCube .................................................................

Isometric .................................................................

115
Glossary

Component ..................................................................

Browser .................................................................

Data panel .................................................................

CAD .................................................................

Animation .................................................................

Render .................................................................

2D .................................................................

ViewCube .................................................................

Joint .................................................................

Version .................................................................

3D .................................................................

CAM .................................................................

116
Shortcuts

3D Design Workspace
A: Apperance E: Extrude

I : Measure F: Model Fillet

S: Search Tools V: Show/Hide

H: Hole J: Joint

Q: Press Pull M: Measure

M: Move/Copy 1: Window Selection

2D Sketch Workspace

R: 2-Point Rectangle C: Center Diam Circle

L : Line X: Construction

O: Offset P: Project

D: Sketch Dimension T: Trim

117
Resources
If you want more information on the previous Workspaces and CAD topics then
consider ordering Mastering Autodesk Fusion Edt.2 available on Amazon or at
CADclass.org for free or a donation. This much larger text includes the following:

Fundamentals: Introduction of CAD modeling with Autodesk Fusion.


Mechanical Design: The basics of design using manufacturing principles.
Parametric Design: How to customize your designs with dimensions and
parameters.
Assemblies: How to build your project with multiple parts.
Joints: How to join parts for realistic movement.
Motion Animation: How to make your model move and come alive.
Appearances: How to give your 3D models color, texture, and decals.
Rendering: How to make your parts look photo-realistic.
Engineering Drawings: How to make your own blueprints.
Exploded Diagrams: How to explode your projects and rebuild them.
CAM (Computer Aided Manufacturing): How to manufacture parts on a CNC
with Computer-Aided Manufacturing.

Be sure to check out the Make:able


challenge from our good friends at
PrintLab & Autodesk.

The www.makeablechallenge.com is an annual competition


where students design and 3D print solutions to help people with
disabilities or elderly individuals overcome everyday challenges.

Stay in touch! Email us at [email protected]

Classroom Licences Bulk Book Discounts

Curriculum Design Bespoke Training

118
Certificate of Completion

CERTIFICATE
OF COMPLETION

Send an email to [email protected]


with “CADclass Fusion Fundamentals
Certificate” in the title to receive a digital
certificate of completion!

Ed, Jake, & Josh


About CADclass

CADclass is a platform to learn CAD, 3D printing, design, and


engineering. We write books, film online courses, and curate a
worldwide community of makers. We provide free and paid resources
through our social channels, website, and partner network.

Mastering Autodesk Fusion Course - Step-by-step projects in Autodesk


Fusion. CADclass.org/courses/CAD. If you want to continue learning
Fusion, this is the course for you.

Our books are available on


Amazon and other platforms
or for a donation/free:
CADclass.org/pages/books

Other online courses (with free trials) are available at:


CADclass.org/pages/courses

Socials:
[email protected]
Youtube.com/@CADclassOfficial | Tiktok.com/@cadclass
Twitter.com/cad_class | Instagram.com/cadclassofficial

120

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