0% found this document useful (0 votes)
12 views3 pages

Script

The document outlines the main script for a Ren'Py visual novel game titled 'Dark Lord,' where players navigate through a forest, make choices that affect power, morality, and relationships, and encounter various characters. Players can choose to intervene in a monster attack or stay hidden, impacting their morality and relationships with characters like Amelia and the merchant. The game includes a cheat menu for boosting stats and concludes with the player entering a dark castle, setting the stage for further adventures.

Uploaded by

queenxlord1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
12 views3 pages

Script

The document outlines the main script for a Ren'Py visual novel game titled 'Dark Lord,' where players navigate through a forest, make choices that affect power, morality, and relationships, and encounter various characters. Players can choose to intervene in a monster attack or stay hidden, impacting their morality and relationships with characters like Amelia and the merchant. The game includes a cheat menu for boosting stats and concludes with the player entering a dark castle, setting the stage for further adventures.

Uploaded by

queenxlord1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 3

# === DARK LORD VISUAL NOVEL GAME ===

# Main script for a professional Ren'Py visual novel with cheat, power, morality,
and relationship systems

include definitions.rpy

# Game starts here


label start:
play music audio.bg_forest loop
scene forest with dissolve
"You awaken in a dense, eerie forest, your head pounding with fragmented
memories."
$ player_name = renpy.input("What is your name?", length=20).strip() or "Dark
Lord"
$ player_class = renpy.input("What is your class? (e.g., Sorcerer, Warrior)",
length=20).strip() or "Sorcerer"
p "I am [player_name], a [player_class]. But why am I here?"
scene forest_attack with dissolve
play sound audio.monster_roar
"A monstrous roar shakes the trees as a carriage is attacked nearby."
show amelia scared at right with moveinright
w "Help! Please, someone!"
show merchant neutral at left with moveinleft
m "My goods! My life’s work! Save us, stranger!"
menu:
"Use your power to intervene.":
$ add_power("Dark Ascension")
$ update_morality(10)
$ update_affection("Amelia", 10)
call monster_fight
"Stay hidden and watch.":
$ update_morality(-10)
hide amelia
hide merchant
"The monster slaughters the merchant and drags Amelia away."
scene forest with dissolve
jump forest_path
return

label monster_fight:
scene battlefield with dissolve
play sound audio.power_blast
show amelia neutral at right
show merchant neutral at left
p "Dark Ascension!"
"You unleash a torrent of dark energy, obliterating the monster."
$ stats["battles_won"] += 1
w "You... you saved us! Thank you, [player_name]!"
m "My goods are safe! Here, take this as thanks."
$ give_item("Bag", "A sturdy leather bag for carrying items.")
$ silver += 50
scene post_battle with dissolve
jump reward_path

label reward_path:
show amelia blushing at right
w "I’m Amelia, wife of the merchant. You’re our hero."
$ update_affection("Amelia", 5)
menu:
"Accept their gratitude humbly.":
$ update_morality(5)
p "I did what was right."
w "Such nobility! Please, visit us in town someday."
"Demand more rewards.":
$ update_morality(-10)
p "This bag isn’t enough. Give me something valuable."
m "Fine, take this enchanted collar."
$ give_item("Pet Collar", "A magical collar to bind someone to you.")
w "How greedy..."
$ update_affection("Amelia", -5)
scene forest_path with dissolve
hide amelia
hide merchant
jump forest_path

label forest_path:
"You continue through the forest, the path winding toward a distant castle."
scene castle_gate with dissolve
"You reach the gates of a dark, imposing castle."
menu:
"Enter the castle.":
p "This place feels... familiar."
call castle_entry
"Explore the surroundings.":
p "I’ll look around first."
"You find a hidden chest with silver."
$ silver += 100
jump castle_entry
return

label castle_entry:
"The gates creak open, revealing a grand hall."
menu:
"Use cheat menu to boost stats.":
scene terminal with dissolve
call cheat_menu
"Proceed without cheating.":
"You step forward, ready to uncover your destiny."
"To be continued..."
return

label cheat_menu:
menu:
"Add 1000 silver.":
$ silver += 1000
"Silver added."
call cheat_menu
"Max morality (+100).":
$ update_morality(100 - morality)
"Morality maxed."
call cheat_menu
"Max Amelia’s affection.":
$ update_affection("Amelia", 100 - relationship_points.get("Amelia",
0))
"Amelia’s affection maxed."
call cheat_menu
"Return to game.":
scene castle_gate with dissolve
return

You might also like