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Computer Graphics Syllabus T3

The document outlines the syllabus for a Computer Graphics course, detailing topics covered in three tests totaling 35 marks. Key subjects include an introduction to computer graphics, scan conversion techniques, two-dimensional and three-dimensional transformations, and solid modeling. Each section specifies various algorithms and concepts essential for understanding computer graphics.

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0% found this document useful (0 votes)
3 views2 pages

Computer Graphics Syllabus T3

The document outlines the syllabus for a Computer Graphics course, detailing topics covered in three tests totaling 35 marks. Key subjects include an introduction to computer graphics, scan conversion techniques, two-dimensional and three-dimensional transformations, and solid modeling. Each section specifies various algorithms and concepts essential for understanding computer graphics.

Uploaded by

roselianprince
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Computer Graphics

T3 Syllabus

T1 Syllabus 7 Marks

T2 Syllabus 8 Marks

T3 Syllabus 20 Marks

Total 35 Marks

Introduction to Computer Graphics: Overview of Computer Graphics, Computer Graphics Application


and Software, Description of some graphics devices, Input Devices for Operator Interaction, Active and
Passive Graphics Devices, Display Technologies, Storage Tube Graphics Displays, Calligraphic Refresh
Graphics Displays, Raster Refresh (Raster-Scan) Graphics Displays, Cathode Ray Tube Basics, Colour CRT
Raster Scan Basics, Video Basics, The Video Controller, Random-Scan Display Processor, LCD displays,
Touch screen, Graphics Primitives. (3)

Scan conversion – lines, circles and Ellipses; Filling polygons and clipping algorithms, Scan Converting
Lines, Mid-point criteria, and clipping lines, Scan Converting Circles, Scan Converting Ellipses, (4)

Filling Polygons, , Clipping Lines algorithms–CohenSutherland and Liang-Barsky, Clipping Polygons,


problem with multiple components (4)

Two-Dimensional Transformations: Transformations and Matrices, Transformation Conventions, 2D


Transformations, Homogeneous Coordinates and Matrix Representation of 2D Transformations,
Translations and Homogeneous Coordinates, Rotation, Reflection, Scaling, Combined Transformation,
Transformation of Points, Transformation of The Unit Square, Solid Body Transformations, Rotation
About an Arbitrary Point, Reflection through an Arbitrary Line, A Geometric Interpretation of
Homogeneous Coordinates, The Window- to-Viewport Transformations (4)

Three-Dimensional Transformations and Viewing in 3D: Introduction, ThreeDimensional Scaling, Three-


Dimensional Shearing, Three- Dimensional Rotation, Three-Dimensional Reflection, Three- Dimensional
Translation, Multiple Transformation, Rotation about an Arbitrary Axis in Space, , Matrix Representation
of 3D Transformations, Composition of 3D Transformations, Affine and Perspective Geometry,
Perspective Transformations, Techniques for Generating Perspective Views, Vanishing Points, the
Perspective Geometry and camera models, Orthographic Projections, Axonometric Projections, Oblique
Projections, View volumes for projections. (12)
Solid Modelling: Representing Solids, Regularized Boolean Set Operations, Primitive Instancing, Sweep
Representations, Spatial- Partitioning Representations: Octree representation, B-Reps, Constructive
Solid Geometry, Comparison of Representations (8)

ALL THE BEST

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