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Computer Graphics Syllabus

The document outlines a Computer Graphics course structure, detailing the teaching and examination schemes, including lectures and practicals. It covers fundamental concepts, algorithms for line and shape generation, clipping techniques, geometric transformations, and principles of computer animation. Additionally, it lists experiments for the Computer Graphics Lab, emphasizing hands-on implementation of various algorithms and tools like Alice and OpenGL.

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0% found this document useful (0 votes)
7 views1 page

Computer Graphics Syllabus

The document outlines a Computer Graphics course structure, detailing the teaching and examination schemes, including lectures and practicals. It covers fundamental concepts, algorithms for line and shape generation, clipping techniques, geometric transformations, and principles of computer animation. Additionally, it lists experiments for the Computer Graphics Lab, emphasizing hands-on implementation of various algorithms and tools like Alice and OpenGL.

Uploaded by

krobin0505
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Computer Graphics (CG)

Teaching Scheme: Examinations Scheme:


Lectures-3 hrs/week T1 & T2- 20 Marks Each
Practical’s: 2 hrs./week End-Sem-60 marks
Practical Examination -100 Marks

Unit – I
Introduction to computer graphics. Fundamental concepts: pixels, aspect ratio, transformations,
clipping, etc. Basic line generation algorithms: DDA algorithm, Bresenham’s algorithm. Mid-
point circle drawing algorithm. Ellipse drawing algorithm, Real-life applications of computer
graphics.

Unit – II
Introduction to Clipping. Viewing and Clipping: Window-to-Viewport Coordinate
transformation, point clipping, line clipping algorithms: Cohen–Sutherland Line Clipping
Algorithm, Liang Barsky Line Clipping Algorithm. Polygon Clipping Algorithms: Sutherland-
Hodgman Algorithm. Storyboarding in computer animation, preparation of the textual
storyboards for various real-time scenarios.

Unit – III
Two-Dimensional Geometric Transformations: Different types of transformations and their
corresponding matrix representations: Rotation, Translation, Scaling. Composite
Transformations. Three-Dimensional Geometric Transformations: Matrix representation for 3-D
rotation, 3-D scaling and 3-D translation. Computer Animation: Key terminologies/jargons:
Morphing, Twinning, Keyframes, Anticipation, Follow-up, Modeling, Compositing, Flickr,
Flickr rate, Exaggeration, etc. Twelve Principles of Computer Animation. Persistence of vision.
Types of camera shots: extreme long shot, long shot, medium shot, closeup, extreme closeup,
dolly shot, bird’s eye view shot, point-of-view (POV) shot, etc. Camera zooming vs panning.

Text Books/ Reference Books

1. Hearn and Baker, Computer Graphics

*List of experiments for Computer Graphics Lab*


1. Implementation of various objects using predefined functions.
2. Implementation of DDA algorithm
3. Implementation of Bresenham’s line drawing algorithm
4. Implementation of Mid-point circle drawing algorithm
5. Implementation of midpoint ellipse drawing algorithm
6. Implementation of various objects using all drawing algorithms
7. Introduction to Alice and it’s functionality
8. Implementation of various projects using Alice
9. Introduction to OpenGL and implementation of various 2D and 3D objects.

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