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Computing Stage 5 ETTE

This document is a Grade 5 computing exam that includes multiple-choice questions, fill-in-the-blank questions, and short answer questions related to Scratch programming and basic computing concepts. It covers topics such as programming languages, Scratch features, Micro:bit usage, algorithms, and the roles involved in programming. The exam also requires students to demonstrate their understanding through practical applications like flowcharts and code arrangement.
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0% found this document useful (0 votes)
36 views9 pages

Computing Stage 5 ETTE

This document is a Grade 5 computing exam that includes multiple-choice questions, fill-in-the-blank questions, and short answer questions related to Scratch programming and basic computing concepts. It covers topics such as programming languages, Scratch features, Micro:bit usage, algorithms, and the roles involved in programming. The exam also requires students to demonstrate their understanding through practical applications like flowcharts and code arrangement.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PART A

Answer all questions.


Underline the correct answer.
1. ………………… is a free visual programming language to create interactive stories, games and
animation.
A. Bubbles B. Script C. Scrach D. Scratch
2. What do you call the characters in scratch?
A. Script B. Sprite Scripts C. Scratch D. Sprite
3. Which animal does Scratch logo contain?
A. Koala B. Cat C. Lion D. Dog
4. Which command let the sprites walk?
A. GO! B. Walk C. Move D. Run
5. Programming languages give computers instructions.
A. True B. False C. None
6. You can paint a new costume for a sprite in Scratch?
A. True B. False C. None
7. You can click on ………………… to start your main program.
A. Event B. stop C. Motion D. Green Flag
8. …………………… displays drop down menus that provide common commands like file, create a
new one and save.
A. Blocks menu B. Menu bar C. Script D. Sprite
9. …………………… is a place where you make your programs in scratch by assembling blocks there.
A. Script area B. Stage C. Current script
10. The default colour of a folder is ………………………
A. red B. blue C. yellow D. white
11. The default size of a new folder is ………………………
A. one megabyte B. zero kilobyte C. four bites D. two gigabyte
12. Setting clear criteria at the start of a project is essential for planning the project life cycle.
These criteria are used to evaluate the final program. If the program meets these criteria, it
shows that it is fit for purpose.
A. True B. False C. None
13. Thinking about what you like or dislike about something and how it can be improved is known
as ......................
A. evaluation B. prioritising C. game interface D. sub-routines
14. Once a programmer has created a project plan, they to decide which part to program first this
is known as....
A. planning B. evaluation C. prioritising D. prototype
15. A word, phrase or sentence in an algorithm or program is called ………………………
A. text B. string C. words D. instruction
16. When we find and fix a bug, it is called ………………
A. bugging. B. debugging C. bug

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Complete the following sentences.
17. What is the colour for motion blocks? …………………………………………………………………………….
18. What is the function of this block?

…………………………………………………………………………………………………………………………………………
19. What is the function of this block?

………………………………………………………………………………………………………………………………………….

20. A ………………………………………………. that will never end unless the Stop sign is
pressed or the script is stopped.

21. Plays a ……………………………………………………… without pausing the script.

22. How many LEDs are on the front of a Micro:bit? ……………………………………………………….

23. The Micro:bit is used to write programs to …………………………………………………… on and off to


make pictures and patterns.
24. How many buttons are there under the Micro:bit simulator? ……………………………………………….

PART B
25. Study the image below carefully and answer questions that follows it.

F
C

D E H

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a. Identify the parts labelled A to H.

A …………………………………………………………………………………………………………………………………

B …………………………………………………………………………………………………………………………………

C …………………………………………………………………………………………………………………………………

D …………………………………………………………………………………………………………………………………

E …………………………………………………………………………………………………………………………………

F …………………………………………………………………………………………………………………………………

G …………………………………………………………………………………………………………………………………

H …………………………………………………………………………………………………………………………………

b. What is the use of the part labelled A, D and G?

A …………………………………………………………………………………………………………………………………

…………………………………………………………………………………………………………………………………

D …………………………………………………………………………………………………………………………………

………………………………………………………………………………………………………………………………..

G …………………………………………………………………………………………………………………………………

………………………………………………………………………………………………………………………………..
c.Which command blocks are already in the programming area of a Micro:bit?

……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….
……………………………………………………………………………………………………………………………………….

26. What is a sub-routine?

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
27. What is a variable?

……………………………………………………………………………………………………………………………………….……

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……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
28. What is decomposition?

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

29. What is a prototype?

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
30. Mention any two benefits of creating a prototype.

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
31. List any one operators that we use in creating an algorithm.

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

32. The outcome of a comparison operators is …………………………………… and ………………………………

33. Look at the Scratch blocks below carefully. It shows how to make a calculator in Scratch.

Arrange the blocks in the right order to create a working Scratch code when the sprite is clicked by
drawing the code blocks.
4|Page Grade 5 Computing
34. Mention the stages of making a program and explain any 2.

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
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……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

35. Mention any five roles involved in making computer programs.

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

36. Which arithmetic operation was used in the Scratch code?

……………………………………………………………………………………………………………………………………….……
……………………………………………………………………………………………………………………………………….……

6|Page Grade 5 Computing


37. Look at these pictures from some children’s birthday parties. Add the correct values to the
table, then write the message that would be output if the happy birthday algorithm was
followed.

A B C
Child A B C
Value for name variable

Value for age variable

Happy birthday
message

38. Zara has written this program to control two sprites:

Retro Robot Retro Robot2


Complete the following sentences, adding the name of the correct sprite: Retro Robot
or Retro Robot2.

a. ………………………………………………………………….. will start speaking first.

b. ………………………………………………………………….. will wait 2 seconds before speaking.

c. ………………………………………………………………….. will be the last sprite to speak.


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39. Complete table below by providing the name and description or use of each shape.
Shapes Name

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40. As a computing student, you are to program a robot to assist your colleagues to buy stationary
from a shop. The sequence of activities undertaken to buy the stationary at the shop is
as follows:
Go to the stationary shop;
Select the need stationary;
Check the price of the selected stationary;
Go to the cash counter;
Pay money to the cashier;
Take the stationery along;
Leave the shop.
Draw a flowchart using the sequence of activities.

9|Page Grade 5 Computing

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