COS 132 Notes
COS 132 Notes
1. Variables:
● Variables are placeholders for data whose values can change during
program execution.
● They are defined with a specific data type (e.g., int, float) and a name,
allowing them to store different values of that type.
● Variables are useful when dealing with data that may vary, such as user
inputs, calculations, or data processing.
2. Constants:
● Constants represent fixed values that do not change during program
execution.
● Once defined, the value of a constant remains constant throughout the
program.
● Constants are typically used for values that are known and will not change,
such as mathematical constants (e.g., π) or configuration parameters.
● In C++, constants can be defined using preprocessor directives (e.g.,
#define) or the const keyword.
● They are conventionally written in all capital letters to distinguish them
from variables and indicate their immutability.
Conversions
3. Implicit Conversions:
● Definition: Implicit conversions, also known as automatic conversions,
occur when the compiler automatically converts one data type to another.
● Occurrence: These conversions happen when expressions involve
operands of different types, and the compiler deems the conversion safe
and compatible.
● Safety: Implicit conversions are performed by the compiler only when it
can ensure that no loss of data or precision occurs.
4. Explicit Conversions (Typecasts):
● Definition: Explicit conversions, also known as typecasts, are conversions
initiated by the programmer to convert a value from one data type to
another.
● Occurrence: These conversions are manually inserted into the code by the
programmer using typecast operators.
● Usage: Explicit conversions are necessary when converting between
incompatible types or enforcing specific conversions.
5. Integer Division Truncation Error:
● Cause: In C++, when performing division with two integers, the result is
also an integer, and any fractional part is truncated.
● Mitigation: To avoid this error, ensure that at least one operand of the
division operation is of a floating-point type, which will promote the result
to a floating-point value.
Mathematical Operators:
Mathematical Operators:
Boolean
1. Boolean Expressions:
● Are expressions that result in either true or false.
● Example: 2 > 3 results in false.
● Can involve variables, constants, and logical operators.
2. True and False Representation:
● In C++, true is represented by the integer value 1, and false is represented
by the integer value 0.
● This allows seamless integration of boolean logic with arithmetic and
bitwise operations.
3. Logical Operators:
● Binary Operators:
● || (or): Returns true if at least one operand is true.
● && (and): Returns true only if both operands are true.
● Unary Operator:
● ! (not): Returns the opposite value of the expression.
4. Grouping and Brackets:
● Expressions are often grouped using brackets for clarity and to control the
order of evaluation.
5. Examples of Boolean Expressions:
● (age == 18) || (age == 19) || (age == 20)
● (age > 17) && (age < 21)
● !(dadsBankBalance > 10000.00)
● !(loanApproved)
● (age >= 18) && !(age >= 21)
● !(age <= 17) && !(age >= 21)
6. Logical Operator Truth Tables:
● Truth tables illustrate the behavior of logical operators for different
combinations of true and false operands.
7. Syntax of Logical Operators:
● ! (not): !<booleanExpression>
● && (and): <booleanExpression1> && <booleanExpression2>
● || (or): <booleanExpression1> || <booleanExpression2>
● Precedence: ! > && > ||
Functions
In summary, the void type in C++ is used primarily for functions that do not return
values, to indicate functions with no parameters, and for creating generic pointers that
can point to any type. These applications make void a versatile tool in C++
programming, allowing for more flexible and generalized code.
within the parentheses. Each parameter is specified with its type followed by its name.
parameter list. If parameters are included, they are specified within the parentheses,
Functions in C++ are extremely useful for modularizing code and promoting reusability.
To enhance their functionality, functions can be extended to accept parameters,
allowing external values to be passed to them. This makes functions more flexible and
capable of performing operations on different inputs.
Return Type:
Specifies the type of data the function will return to the caller.
Can be any valid C++ data type, including void if the function does not return a value.
Should follow C++ naming conventions and be descriptive of the function's purpose.
Parameter List:
Function Body:
Contains the statements and logic that perform the function's operations.:
Used to exit the function and return control to the calling function.
The add function has a return type of int, a name add, and a parameter list (int a, int b).
The return statement return sum; sends the result back to the caller.
Function Overloading
Function overloading allows multiple versions of a function with the same name but
different parameter lists. This is useful for performing the same task with different
types or numbers of arguments. Overloaded functions have the same name but
different signatures, which consist of the function name and its parameter types and
number. The compiler uses these signatures to distinguish between the different
versions of the overloaded functions and determine which one to call based on the
arguments provided.
For example, a function named multiply can be overloaded to handle different data
types like integers or doubles, or different numbers of arguments. Similarly, a set of
overloaded functions named printType can be created to identify and print the type of
variable passed to them, handling variables of different types appropriately.
Summary of Function Components in C++
Return Type:
Function Name:
Parameter List:
Function Body:
● The block of code enclosed in {} that defines what the function does.
● Contains the statements and logic for the function's operations.
Return Statement:
● Used to exit the function and optionally return a value to the caller.
● Necessary if the function has a non-void return type, to provide the value
specified by the return type.
● Makefiles are used by the make program to compile and link a system with
multiple C++ source files efficiently.
● The system designer must specify the necessary details for successful
compilation and linking.
● Makefile entries specify how to compile and link the source files.
● These entries are structured to guide make in the build process.
In C++, the ternary operator's structure mirrors a simple if-statement and is often
referred to as a ternary-if. It can be used to perform actions or to assign/return a result
based on a condition. For instance, it can determine the greater of two numbers or call
different functions based on a condition without using if-else statements.
Debugging
For-
1. Initialization: This is where loop control variables are declared and initialized. It
executes only once at the beginning of the loop and is used to set up the loop's
initial conditions.
2. Condition: The condition is evaluated before each iteration of the loop. If it
evaluates to true, the loop continues executing. If it evaluates to false, the loop
stops. It's crucial for preventing infinite loops and controlling the loop's behavior.
3. Update: This part is executed at the end of each iteration and is used to update
loop control variables. Typically, this involves incrementing or decrementing a
counter, but it can also include any operation that helps progress towards the
condition becoming false and terminating the loop.
Together, these three parts allow for precise control over the iteration process, making
the for loop especially useful when the number of iterations is known beforehand.
Additionally, variables declared within the initialization part are local to the loop and
cannot be accessed outside its scope.
In a for loop, you can initialize and update multiple variables by separating them with
commas. This is useful when the loop logic requires simultaneous updates to these
variables, such as converging two indices toward the center of an array or synchronizing
multiple counters.
Here's an example of a for loop that initializes two variables, i and j. In this loop, i
increments from 1 upwards, while j decrements from 10 downwards. The loop
continues until i is less than j, effectively demonstrating a meet-in-the-middle strategy
often used in search algorithms or when pairing elements from opposite ends of a
collection.
While-
A while loop in C++ is a variable-repetition loop controlled by a condition. The loop
continues to execute the statements within its body as long as the specified condition
remains true.
Syntax:
Example Usage:
A common use case for a while loop is to read an undetermined number of input values
within a specified range (e.g., 0 to 100) and calculate their sum. The loop stops when an
input value outside this range is entered. This type of loop is useful for scenarios where
the number of iterations is not known in advance.
Do While-
The do-while loop in C++ is similar to the while loop but differs in that it guarantees
the loop's body will be executed at least once because the condition is evaluated at the
Syntax:
Example Usage:
A typical use case for a do-while loop is to repeatedly prompt for user input and
terminate the loop. This ensures that the prompt and input processing occur at least
once.
Translating a For Loop into While and Do-While Loops
A for loop in C++ is designed for scenarios where the number of iterations is
predetermined. It combines initialization, condition checking, and updating within a
single line. This loop can be converted into a while loop or a do-while loop, although
these translations handle the components of the loop differently.
In both conversions, the core logic of the loop is preserved, but the placement of
initialization, condition checking, and updating varies to fit the structure of the
respective loops.
Where pre- and post-conditions are used specifically for documenting what must be true
before a function is called and what must be true after the function has completed its
execution, loop invariants are used to document the conditions under which a loop will
execute as expected. Loop invariants, can be tested using assert statements,
introduced in Study Unit 5. A loop invariant is a formal statement about the relationship
between variables that must be true before the loop starts, before each iteration of the
loop starts and directly after the loop has completed execution. Note, a loop invariant
may be false during the execution of the body of the loop. A loop invariant is used to
reason about the correctness of the loop using formal method techniques and should
not be confused with the loop condition.
Infinite Loops and Their Uses
1. Game Loops: Continuously render frames and check for player input.
2. Networking Client-Server Applications: Handle incoming requests and
connections, such as in web servers.
3. Real-Time Data Streaming: Continuously process and stream data without
predefined termination.
Loop Invariants
Conclusion
Infinite loops, while potentially risky, are essential for certain applications where
continuous operation is required. Loop invariants, on the other hand, are crucial for
ensuring the correctness and reliability of loop operations through formal verification.
Memory Managment-
Functions in C++: Enhancing Modularity
C++ programs achieve modularity through functions, which encapsulate reusable code
blocks for specific tasks. This modularity improves code readability and maintainability.
Here's a breakdown of key function-related concepts:
Types of Functions
1. No Return Types and Parameters: Functions that neither return a value nor
accept parameters.
2. Return Types, No Parameters: Functions that return a value but do not accept
parameters.
3. Parameters, No Return Types: Functions that accept parameters but do not
return a value.
4. Parameters and Return Types: Functions that accept parameters and return a
value.
Function Overloading
Function overloading allows multiple functions with the same name but different
parameter lists (types or numbers) to coexist. This enables varied behavior based on
the input parameters.
Default Parameters
Functions can have default parameter values, allowing them to be called with fewer
arguments than the total number of parameters.
Pass by Value
Traditionally, parameters are passed by value, meaning copies of the arguments are
made for the function. Changes within the function do not affect the original variables.
Pass by Reference
Parameters can be passed by reference to modify the actual parameters directly within
the function. This avoids copying and allows the function to work with the original
variables.
Conclusion
Using functions with appropriate parameter passing techniques in C++ allows for more
efficient and readable code. Understanding when to use pass by value and pass by
reference is crucial for writing effective functions that meet specific requirements.
Function overloading and default parameters further enhance flexibility and usability in
function design.