Game Developemt
Game Developemt
Introduction
This document provides example functions for a 2D game implemented in GameMaker
Language (GML), focusing on player movement, shooting mechanics, and enemy behavior
as derived from the provided code snippet.
1
22 if (! place_meeting ( x + player_speed , y , wall_obj ) ) {
23 x += player_speed ;
24 }
25 }
2
1 if ( di st ance_to_obje ct ( player_obj ) < 250) {
2 image_angle = point_direction (x , y , player_obj .x ,
player_obj . y ) ;
3 }