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Module 5 Blendshapes Animation

The document provides an overview of blend shape animation in 3D modeling, explaining how to create blend shape deformers for objects and groups to enhance animations. It details the process of setting up deformers, including various types such as bend, flare, sine, squash, twist, and wave deformers, along with best practices to avoid issues during deformation. Additionally, it emphasizes the importance of maintaining the topology of deformable objects to prevent unexpected effects.

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0% found this document useful (0 votes)
4 views21 pages

Module 5 Blendshapes Animation

The document provides an overview of blend shape animation in 3D modeling, explaining how to create blend shape deformers for objects and groups to enhance animations. It details the process of setting up deformers, including various types such as bend, flare, sine, squash, twist, and wave deformers, along with best practices to avoid issues during deformation. Additionally, it emphasizes the importance of maintaining the topology of deformable objects to prevent unexpected effects.

Uploaded by

Jane Gelindon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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3D ANIMATION

Module 5
Blendshapes Animation
You can create a blend shape deformer for an object that you
want to be deformed by a series of shapes. This object is
known as the base object. You can create multiple blend
shape deformers on an object, each with its own set of target
shapes. For example, you could have one deformer for the
mouth and one for the eyes to keep the shape animation
calculations separate for different parts of the face.
For more complex shape deformations, you can also create a
group of objects to be deformed and apply a blend shape
deformer to that group. For example, you could create a
group that includes a character's T-shirt and jeans, and
create a single blend shape deformer for the group. Then
you could edit the target shapes so that the t-shirt overlaps
the jeans.
To create a blend shape deformer
Do any of the following to get set up, depending on your
method of shape animation:
• If you're deforming a group of shapes, create the group (select the objects and
press Ctrl+G), then select the group transform node.
Do any of the following to create the blend shape deformer:
Open the Shape Editor and click the Create Blend Shape
button to use automatic settings.
Choose Create > Blend Shape Deformer in the Shape Editor.
Click the Options icon to first set options.
Right-click in an empty area of the Shape Editor and choose
Add Blend Shape Deformer to use automatic settings.
In the Animation menu set, select Anim Deform > (Create)
Blend Shape > .
In the Rigging or Modeling menu sets, select Deform >
(Create) Blend Shape > .
If you selected the to open the Blend Shape Options, select
the creation options you want, including Advanced options
that let you choose where the Blend Shape node will be
located in the object's history.
Note: If you're working with multiple target objects, select
Check Topology to check that the target objects have the
same number of vertices as the base object. Errors occur
(such as a "No Deformable Objects Selected" message)
when this is not the case.
You can add deformation effects to your characters and
objects to enhance their animations. Deformers are tools
that let you transform or animate objects in ways that simple
manipulation and keyframes cannot. In other software
packages, the terms modifiers and space warps are used to
refer to what Maya calls deformers.
Deformers have two main applications: to model surfaces or
to add extra shape animations to an object.
You can use deformers as animation tools. You can create a
deformer, tweak the target object with the deformer, and then
key the deformer’s attributes over time to produce an
animation. For example, you can create a blend shape
deformer for a model of a face. Then over time, you can
manipulate and key the weights of target shapes of the blend
shape deformer in the Shape Editor to create facial
animation.
Types of Deformers

Bend deformer
Flare deformer
Sine deformer
Squash deformer
Twist deformer
Wave deformer
When creating bend deformers, you can first set creation
options and then create a deformer, or you can immediately
create a deformer with the current creation options. If you’re
not sure what the current creation options are, checking
them before you create a deformer can save you some time
adjusting the deformer’s attributes afterwards.
Attention: Avoid changing the number of a deformable
object’s points (for example, CVs, vertices, or lattice points)
after you create a deformer. Changing the number of points
can lead to unexpected deformation effects. Try to set the
object’s topology before you begin using deformers, and
save a copy of the object in case you want to do further
modeling later.
When creating flare deformers, you can first set creation
options and then create a deformer, or you can immediately
create a deformer with the current creation options. If you’re
not sure what the current creation options are, checking
them before you create a deformer can save you some time
adjusting the deformer’s attributes afterwards.
Attention: You should avoid changing the number of a
deformable object’s points (for example, CVs, vertices, or
lattice points) after you create a deformer. Changing the
number of points can lead to unexpected deformation
effects. Try to be sure you are happy with the deformable
object’s topology before you begin using deformers. Save a
copy of the object in case you want to do further modeling
later.
Sine deformers let you manipulate any
deformable object along a sine wave.
Sine deformers are useful both for
character setup and modeling. Sine
deformers include handles that you can
use to control the extent, amplitude,
and wavelength of the sine wave
effects in an intuitive manner.
The sine deformer changes the shape
of an object along a sine wave.
Squash deformers let you squash and
stretch any deformable object along an
axis. They are useful both for character
setup (classic squash and stretch
effects) and modeling. Squash
deformers include handles that let you
control the extent and magnitude of the
squash or stretch effects in an intuitive
manner.
The squash deformer squashes and
stretches objects.
https://knowledge.autodesk.com/support/maya/learn-
explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-
CharacterAnimation/files/GUID-7413C450-603C-4EAD-
AF70-465D4EAE5973-htm.html

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