AIML Module 3,4
AIML Module 3,4
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UNCERfAINlY decision
UNCERTAINTY
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UNCERTAINTY ----..__
~ UNCERfAINlY
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Moral
Rule
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decisi on
_ _ _ Intuiti on guided
UNCE RfAIN lY decisi on
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I. The probabi lity of an event is greater than or equal to
P(E) ;;=::0
2 . The probabi licy of the sample space is one '-
P(Q) = l
Example: The probability that a card is a five and black p(five and = =
black) 2/52 =1/26.
the five of clubs).
(There are two black fives in a deck of 52 cards, the five of spades and
j} j}
P(B I A).P (A)
P(iJ. B) = --P- (B-) 1J- -
~ Frame Representation .
.._,.,-- Production Rules.
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J~✓ ''.4 Bayesian belief network describes the joint probability distribution for a set of variables in
appropriate Manner"
✓• Bay Visualization. The model provides a direct way to visualize the structure of the model
and motivate the design of new models.
,,.-- Relationships. Provides insights into the presence and absence of the relationships
between random variables.
Statistical Learning:
•
Mach in e
learn ing St ati stics
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(Tur ing
learn ing with Complex Data:
little or no hum~ intervention. It
Machine Leam ing (ML) is an automated learning with
the available inputs. The main purpose
involves programming computers so that they learn from
that can learn from the previous data
of machine learning is to explore and construct algorithms
and make predictions on nev.i inp~t d_ata.
SIZ E
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DATA COffiPLEX
TYPE
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Advantages of rote learning in Al
wholly, and even to retain it for life. Rote
..Q) Rote learning allows one to recall information it difficult to UJJdersJa.nd or master reading
learning makes it easier for people to score who find ory.
and ~th s concept~ ote learning can help improve short-term mem
tability.)"
is ~th at helps measure a company's profi
~ ROTE or ("~eturn ~n :ang ible ~qui ty"
Performa nce
standard
Pe rce pt-. \
Sensors
changes
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R I
knowled ge
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N
Effector s
Action s \ T /
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learnin g Agent
j
---- ---- -·- - -· - -
(Component of Learning System)
There are Four Fundamental elements as the "four pillars of learning ".
\,o'""'e The first pillar: Attention. (One can't learn without paying attention to what must be
learned.)
• The second pillar: Active engagement.
• The third pillar: Feedback.
a problem....
the state space....
3) Gather knowledge. ...
4) Planning-(Decide data structure and control strategy) ...
• 5) Applying and executing
Leaming is one of the fundamental building blocks of artificial intelligence (Al) solutions. From a
conceptual standpoint, learning is a process that improves the knowledge of an Al program
by making observations about its environment.
t
:xplana io~-based learning (ESL) is a technique by which an intelligent system can learn
Y obs_erv_1ng exam~les. EBL systems are characterized by the ability to create justified
genera 1IzatIons from single training instances.
Inputs
Specifi c goa l
/ pro b l em
~
Problem Solver
Gener
~ ust , f,ca ti on
co n cep t
---~---"'-,
An Explanation text is typically written in the present tense with formal to-the-point
language that doesn't deviate from the topic. It uses separate text with headings and sub-
headings to make the explanation text simple and easy to understand.
Discovery in Al
(John McCarthy was one of the most influential people in the field . He is known as the "father of
✓ artificial intelligence" because of his fantastic work in Computer Science and Al. McCarthy coined
{ the term "artificial intelligence" in the 1950s.)
Analogy:
It's a fundamental mechanism of thought that will help Al get to where we want it to be.
✓ Leaming by analogy means acquiring new knowledge about an input entity by ! ra_!lsfer~~ng
it from a known similar entity.
-v·
For exam ple you might analo · d • . .
·. - ~•!..e_ r!vmg to
have a r:!:i~P (1.e., ~I~!) ) for where you're going.proJec
-
t management. In both cases it helps to
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not all ravens
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at this point either a black or
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The E.S shell simplifies the process of creating a knowledge base. It is the shell that
actually processes the information entered by a user relates it to the concepts contained in the
knowledge base and provides an assessment or solution for a particular problem.
Your interface to the operating system is called a shell. The shell is the outermost
layer of the operating system. Shells incorporate a programming language to control
processes and files, as well as to start and control other programs.
These are:
l £. 1) The inference engine --;> 5l !: -2 A o.. T'"u ,t u ~ I-<> /v\0114. L.rv ~ CY-,{_ W v ~ , "-{
C\ 6 0 u .t:, \,<._r~ C w~ -0..M t l )I,, •
K !1 2) The knowledge base -7 :, 'r -{ " a,__ r n , r _0 , . I , t
, f .::,.. "'(_A..t" /'>i/.l"\V"-<. OY'\ - A,\ I'-(. t-- ~ 1b"'-"'r<-y ot-
lJ l. 3) The User interface G (_ ,
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Book s ·
Refer ence · Appro ach Pt>'.t" ~'' "' ~•
1. Artrfic ial Intelli gence .. A Mode m
2 mach ine Learn ng
Hand s on )'
3· . 5 ( 2 nd Edmo n
.
Artific ial lnteUigenc For Dumm ,e
•
e Analy tics - Algon.thms. Worked
4 . · Funda menta ls ofStud . tor Predid Jve Data
Mach in e Leam ing
..,,,,- Ex.am ies (2nd Edition)"
p Ies and Case