Bipul Bla
Bipul Bla
Theory:
A line segment between two points (x1, y1) and (x2, y2) in a 2D plane is traditionally a continuous
connection. However, in computer graphics, pixels are discrete units, so we cannot directly draw
a perfect continuous line between these points. Instead, we approximate the line by determining
and drawing the closest pixels that best represent the line path.
In graphics programming, the output screen acts as a coordinate system with the origin (0, 0) at
the top-left corner. The x-coordinate increases to the right, and the y-coordinate increases
downward.
Bresenham's Line Algorithm (BLA) is an efficient method to compute the intermediate pixel
coordinates that form a straight line between two points. It uses integer calculations to minimize
computational overhead and ensures smooth, visually appealing lines by deciding the optimal
pixels to activate.
Using functions like `putpixel(x, y, color)` in C, BLA allows us to render line segments by
illuminating the appropriate pixels on the screen, producing a precise and performance-friendly
line drawing.
Conclusion:
Thus, as shown in the program above, we can draw a line by plotting individual pixels using
Bresenham's Line Algorithm (BLA) with the graphics functions provided in the graphics.h header
file.