Bca III Java Programming Assignments Final
Bca III Java Programming Assignments Final
THEORY ASSIGNMENTS
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General Instructions
1. Students are advised to submit the assignment along with the below-
mentioned information at the top Page: -
I. Student ID : - AJU/210XXX
II. Name of The Students :-
III. Course Name :-
IV. Contact No :-
V. E-Mail :-
2. Total of 5 assignments will be given. All the Assignments are compulsory
3. Submit unit-wise Assignment.
4. Each Assignment has a separate deadline.
5. Assignment correction should be on or before the deadline.
6. Students have to use only Classmate Type Copy to Answer their Assignment
in their own handwriting.
7. Typed or Print out Assignments are not accepted.
8. After completing the assignment, the student will make a scanned copy of
the solution in pdf format and afterward has to submit by google form or via mail only.
9. The Assignment pdf file name would be in the unique format of Students
Registan no + Course Code. (Ex: - AJU/210001 and CSC10023 pdf file name should be
AJU_210001_CSC10023).
10. If any discrepancy such as copying/duplication from others is found in the
assignment submitted, cancellation of the entire assignment may be imposed.
11. Students should have to retain hand written hard copy of the Assignments
Sent for future reference as well as submission to the course teacher as instructed.
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Date of Submission: 30/8/2024
Assignment#1
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Date of Submission: 06/09/2024
Assignment #2
1. Why do we need a loop in programming? Also write its type with a syntax and examples.
2. What do you understand by jump statement in Java? (i.e. break , return ,continue ).Explain with
example of each.
3. Discuss the significance of access modifiers in Java. Provide examples of access modifiers such
as private, protected, and public.
4. What do you understand by method overloading in Java. Give a suitable example.
5. What does a constructor do? Write its properties and different types of constructors in Java with
example.
6. What do you understand by static keyword? Writes its properties and how we can specify a data
member and method.
7. WAP in JAVA to generate and print Fibonacci series 1, 1, 2, 3, 5, 8, 13…………..n.
8. What do you understand by method overloading in Java. Give a suitable example.
9. What is for..each loop in Java? Give a suitable example.
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Date of Submission: 30/09/2024
Assignment-3
1. What is a one-dimensional array in Java? How do you declare, initialize, and access
elements in a one-dimensional array?
2. Explain the concept of multi-dimensional arrays in Java. Provide an example of a two-
dimensional array and its uses.
3. Describe the different methods available for string manipulation with example .
4. Describe the thread control methods in Java's multi-threading environment. How can you
create, start, and stop threads?
5. What do you understand by the life cycle of a thread in Java? What are the various states a
thread can be in during its execution?
6. Discuss the process of catching Java exceptions using the try, catch, and finally blocks. How
does this mechanism help in handling errors?
7. Explain the concept of run-time exceptions in Java. How can you catch and handle these
exceptions to prevent unexpected program termination?
8. How do you handle multiple exceptions in Java? Provide an example of using multiple catch
blocks to handle different types of exceptions.
9. What is the purpose of the finally clause in exception handling? How can it be used to
execute code regardless of whether an exception occurs?
10. Introduce the throws clause in Java. How does it allow you to indicate that a method may
throw certain types of exceptions?
11. How can you read console input and write console output in Java using byte streams?
12. Explain the process of reading and writing files using byte streams. Provide examples of
reading and writing text files and binary data.
13. Describe the differences between byte streams and character streams. How do character
streams help in handling character encoding and internationalization?
Assignment#4
1. Define a Java applet. How does an applet differ from a standalone Java application?
2. Explain the concept of an applet's architecture. What are the key components that make up
an applet?
3. Describe the life cycle of a Java applet. What are the various stages an applet goes through
during its execution?
4. Discuss the architecture of a Java applet. How do the HTML file, applet class, and applet
viewer work together to display an applet?
5. Write the different stages of an applet's life cycle, including initialization, start, stop, and
destruction.
6. Explain the purpose of the repaint () method in applets. How can you trigger a redraw of the
applet's display?
7. Describe the status window in an applet. How is it used to display messages to the user?
8. How can you pass parameters to applets? Discuss the usage of parameters to customize
applet behaviour.
9. What is the role of getDocumentBase () and get Codebase () methods in applets? How are
they used to obtain URLs for the applet's document and code sources?
10. Explain the concept of the Applet Context class. How does it allow an applet to
communicate with its environment and navigate to other URLs?
11. How can you use the showDocument () method in an applet? Provide an example scenario
where this method is used to display a new web page.
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Date of Submission: 30/10/2024
Assignment#5
1. What is the Delegation Event Model in Java? How does it enable event handling in graphical
user interface (GUI) applications?
2. Define events in the context of Java GUI programming. How are events generated and
processed in an application?
3. Describe the concept of event classes in Java. Provide examples of different types of events
and their associated event classes.
4. How can the delegation event model be used to handle events in Java applications? Provide
an overview of the steps involved.
5. Discuss the purpose of adapter classes in event handling. How do they simplify the
implementation of event listeners?
6. What are inner classes, and how are they used in event handling? How can inner classes
improve the organization of event handling code?
7. Describe the fundamentals of the Abstract Window Toolkit (AWT) in Java. How does AWT
provide a foundation for creating GUI components?
8. Differentiate between components and containers in AWT. What is the role of each in
building GUI applications?
9. Explain the significance of common AWT components such as labels, buttons, check boxes,
radio buttons, choice menus, text fields, scrolling lists, and scrollbars.
10. Explain the features of the Flow Layout, Grid Layout, Border Layout, and Card Layout. In
what scenarios might you choose each layout?
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