What Is A Computer Network?: Networking in General
What Is A Computer Network?: Networking in General
At least two computers Server or Client workstation. Networking Interface Card's (NIC) A connection medium, usually a wire or cable, although wireless communication between networked computers and peripherals is also possible. Network Operating system software, such as Microsoft Windows NT or 2000, Novell NetWare, Unix and Linux.
Internet
The Internet is a system of linked networks that are worldwide in scope and facilitate data communication services such as remote login, file transfer, electronic mail, the World Wide Web and newsgroups. With the meteoric rise in demand for connectivity, the Internet has become a communications highway for millions of users. The Internet was initially restricted to military and academic institutions, but now it is a
full-fledged conduit for any and all forms of information and commerce. Internet websites now provide personal, educational, political and economic resources to every corner of the planet.
Intranet
With the advancements made in browser-based software for the Internet, many private organizations are implementing intranets. An intranet is a private network utilizing Internet-type tools, but available only within that organization. For large organizations, an intranet provides an easy access mode to corporate information for employees.
Categories of Network:
Network can be divided in to two main categories:
In peer-to-peer networking there are no dedicated servers or hierarchy among the computers. All of the computers are equal and therefore known as peers. Normally each computer serves as Client/Server and there is no one assigned to be an administrator responsible for the entire network. Peer-to-peer networks are good choices for needs of small organizations where the users are allocated in the same general area, security is not an issue and the organization and the network will have limited growth within the
foreseeable future. The term Client/server refers to the concept of sharing the work involved in processing data between the client computer and the most powerful server computer.
Databases and management of applications such as Spreadsheets, Accounting, Communications and Document management. Network management. Centralized file storage.
The client/server model is basically an implementation of distributed or cooperative processing. At the heart of the model is the concept of splitting application functions between a client and a server processor. The division of labor between the different processors enables the application designer to place an application function on the processor that is most appropriate for that function. This lets the software designer optimize the use of processors--providing the greatest possible return on investment for the hardware. Client/server application design also lets the application provider mask the actual location of application function. The user often does not know where a specific operation is executing. The entire function may execute in either the PC or server, or the function may be split between them. This masking of application function locations enables system implementers to upgrade portions of a system over time with a minimum disruption of application operations, while protecting the investment in existing hardware and software.
Physical Layer, is just that the physical parts of the network such as wires, cables, and there media along with the length. Also this layer takes note of the electrical signals that transmit data throughout system. Data Link Layer, this layer is where we actually assign meaning to the electrical signals in the network. The layer also determines the size and format of data sent to printers, and other devices. Also I don't want to forget that these are also called nodes in the network. Another thing to consider in this layer is will also allow and define the error detection and correction schemes that insure data was sent and received.
Network Layer, this layer provides the definition for the connection of two dissimilar networks. Transport Layer, this layer allows data to be broken into smaller packages for data to be distributed and addressed to other nodes (workstations). Session Layer, this layer helps out with the task to carry information from one node (workstation) to another node (workstation). A session has to be made before we can transport information to another computer. Presentation Layer, this layer is responsible to code and decode data sent to the node. Application Layer, this layer allows you to use an application that will communicate with say the operation system of a server. A good example would be using your web browser to interact with the operating system on a server such as Windows NT, which in turn gets the data you requested.
Network Architectures:
Ethernet
Ethernet is the most popular physical layer LAN technology in use today. Other LAN types include Token Ring, Fast Ethernet, Fiber Distributed Data Interface (FDDI), Asynchronous Transfer Mode (ATM) and LocalTalk. Ethernet is popular because it strikes a good balance between speed, cost and ease of installation. These benefits, combined with wide acceptance in the computer marketplace and the ability to support virtually all popular network protocols, make Ethernet an ideal networking technology for most computer users today. The Institute for Electrical and Electronic Engineers (IEEE) defines the Ethernet standard as IEEE Standard 802.3. This standard defines rules for configuring an Ethernet network as well as specifying how elements in an Ethernet network interact with one another. By adhering to the IEEE standard, network equipment and network protocols can communicate efficiently.
Fast Ethernet
For Ethernet networks that need higher transmission speeds, the Fast Ethernet standard (IEEE 802.3u) has been established. This standard raises the Ethernet speed limit from 10 Megabits per second (Mbps) to 100 Mbps with only minimal changes to the existing cable structure. There are three types of Fast Ethernet: 100BASE-TX for use with level 5 UTP cable, 100BASE-FX for use with fiber-optic cable, and 100BASET4 which utilizes an extra two wires for use with level 3 UTP cable. The 100BASE-TX standard has
become the most popular due to its close compatibility with the 10BASE-T Ethernet standard. For the network manager, the incorporation of Fast Ethernet into an existing configuration presents a host of decisions. Managers must determine the number of users in each site on the network that need the higher throughput, decide which segments of the backbone need to be reconfigured specifically for 100BASE-T and then choose the necessary hardware to connect the 100BASE-T segments with existing 10BASE-T segments. Gigabit Ethernet is a future technology that promises a migration path beyond Fast Ethernet so the next generation of networks will support even higher data transfer speeds.
Token Ring
Token Ring is another form of network configuration which differs from Ethernet in that all messages are transferred in a unidirectional manner along the ring at all times. Data is transmitted in tokens, which are passed along the ring and viewed by each device. When a device sees a message addressed to it, that device copies the message and then marks that message as being read. As the message makes its way along the ring, it eventually gets back to the sender who now notes that the message was received by the intended device. The sender can then remove the message and free that token for use by others. Various PC vendors have been proponents of Token Ring networks at different times and thus these types of networks have been implemented in many organizations.
FDDI
FDDI (Fiber-Distributed Data Interface) is a standard for data transmission on fiber optic lines in a local area network that can extend in range up to 200 km (124 miles). The FDDI protocol is based on the token ring protocol. In addition to being large geographically, an FDDI local area network can support thousands of users.
Protocols:
Network protocols are standards that allow computers to communicate. A protocol defines how computers identify one another on a network, the form that the data should take in transit, and how this information is processed once it reaches its final destination. Protocols also define procedures for handling lost or damaged transmissions or "packets." TCP/IP (for UNIX, Windows NT, Windows 95 and other platforms), IPX (for Novell NetWare), DECnet (for networking Digital Equipment Corp. computers), AppleTalk (for Macintosh computers), and NetBIOS/NetBEUI (for LAN Manager and Windows NT networks) are the main types of network protocols in use today. Although each network protocol is different, they all share the same physical cabling. This common method of accessing the physical network allows multiple protocols to peacefully coexist over the network media, and allows the builder of a network to use common hardware for a variety of protocols. This concept is known as "protocol independence," Some Important Protocols and their job:
Protocol Point-To-Point
Acronym Its Job TCP/IP The backbone protocol of the internet. Popular also for intranets using the internet The backbone protocol of the internet. Popular also for intranets using the internet This is a standard protocol for Novell Network Operating System This is a Microsoft protocol that doesn't support routing to other networks Used to send and receive files from a remote host Used for the web to send documents that are encoded in HTML. Allows network nodes or workstations to access files and drives as if they were their own. Used to send Email over a network Used to connect to a host and emulate a terminal that the remote server can recognize
TCP/IP
IPX/SPX
FTP
HTTP
NFS
SMTP
What Is TCP/IP?
TCP stands for Transmission Control Protocol and IP stands for Internet Protocol. The term TCP/IP is not limited just to these two protocols, however. Frequently, the term TCP/IP is used to refer to a group of protocols related to the TCP and IP protocols such as the User Datagram Protocol (UDP), File Transfer Protocol (FTP), Terminal Emulation Protocol (TELNET), and so on.
number the better the protection from interference. Most networks should go with no less than a CAT 3 and CAT 5 is most recommended. -Now you know about cables we need to know about connectors. This is pretty important and you will most likely need the RJ-45 connector. This is the cousin of the phone jack connector and looks real similar with the exception that the RJ-45 is bigger. Most commonly your connector are in two flavors and this is BNC (Bayonet Naur Connector) used in thicknets and the RJ-45 used in smaller networks using UTP/STP.
Ethernet Cabling
Now to familiarize you with more on the Ethernet and it's cabling we need to look at the 10's. 10Base2, is considered the thin Ethernet, thinnet, and thinwire which uses light coaxial cable to create a 10 Mbps network. The cable segments in this network can't be over 185 meters in length. These cables connect with the BNC connector. Also as a note these unused connection must have a terminator, which will be a 50-ohm terminator. 10Base5, this is considered a thicknet and is used with coaxial cable arrangement such as the BNC connector. The good side to the coaxial cable is the high-speed transfer and cable segments can be up to 500 meters between nodes/workstations. You will typically see the same speed as the 10Base2 but larger cable lengths for more versatility. 10BaseT, the T stands for twisted as in UTP (Unshielded Twisted Pair) and uses this for 10Mbps of transfer. The down side to this is you can only have cable lengths of 100 meters between nodes/workstations. The good side to this network is they are easy to set up and cheap! This is why they are so common an ideal for small offices or homes. 100BaseT, is considered Fast Ethernet uses STP (Shielded Twisted Pair) reaching data transfer of 100Mbps. This system is a little more expensive but still remains popular as the 10BaseT and cheaper than most other type networks. This on of course would be the cheap fast version. 10BaseF, this little guy has the advantage of fiber optics and the F stands for just that. This arrangement is a little more complicated and uses special connectors and NIC's along with hubs to create its network. Pretty darn neat and not to cheap on the wallet. An important part of designing and installing an Ethernet is selecting the appropriate Ethernet medium. There are four major types of media in use today: Thickwire for 10BASE5 networks, thin coax for 10BASE2 networks, unshielded twisted pair (UTP) for 10BASE-T networks and fiber optic for 10BASE-FL or Fiber-Optic Inter-Repeater Link (FOIRL) networks. This wide variety of media reflects the evolution of Ethernet and also points to the technology's flexibility. Thickwire was one of the first cabling systems used in Ethernet but was expensive and difficult to use. This evolved to thin coax, which is easier to work with and less expensive.
Network Topologies:
What is a Network topology?
A network topology is the geometric arrangement of nodes and cable links in a LAN, There are three topology's to think about when you get into networks. These are the star, rind, and the bus. Star, in a star topology each node has a dedicated set of wires connecting it to a central network hub. Since all traffic passes through the hub, the hub becomes a central point for isolating network problems and gathering network statistics. Ring, a ring topology features a logically closed loop. Data packets travel in a single direction around the ring from one network device to the next. Each network device acts as a repeater, meaning it regenerates the signal Bus, the bus topology, each node (computer, server, peripheral etc.) attaches directly to a common cable. This topology most often serves as the backbone for a network. In some instances, such as in classrooms or labs, a bus will connect small workgroups
Collisions:
Ethernet is a shared media, so there are rules for sending packets of data to avoid conflicts and protect data integrity. Nodes determine when the network is available for sending packets. It is possible that two nodes at different locations attempt to send data at the same time. When both PCs are transferring a packet to the network at the same time, a collision will result. Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the result of too many users on the network, which results in a lot of contention for network bandwidth. This can slow the performance of the network from the user's point of view. Segmenting the network, where a network is divided into different pieces joined together logically with a bridge or switch, is one way of reducing an overcrowded network.
Ethernet Products:
The standards and technology that have just been discussed help define the specific products that network managers use to build Ethernet networks. The following text discusses the key products needed to build an Ethernet LAN.
Transceivers
Transceivers are used to connect nodes to the various Ethernet media. Most computers and network interface cards contain a built-in 10BASE-T or 10BASE2 transceiver, allowing them to be connected directly to Ethernet without requiring an external transceiver. Many Ethernet devices provide an AUI connector to allow the user to connect to any media type via an external transceiver. The AUI connector consists of a 15-pin D-shell type connector, female on the computer side, male on the transceiver side. Thickwire (10BASE5) cables also use transceivers to allow connections. For Fast Ethernet networks, a new interface called the MII (Media Independent Interface) was developed to offer a flexible way to support 100 Mbps connections. The MII is a popular way to connect 100BASE-FX links to copper-based Fast Ethernet devices.
Adding Speed:
While repeaters allow LANs to extend beyond normal distance limitations, they still limit the number of nodes that can be supported. Bridges and switches, however, allow LANs to grow significantly larger by virtue of their ability to support full Ethernet segments on each port. Additionally, bridges and switches selectively filter network traffic to only those packets needed on each segment - this significantly increases throughput on each segment and on the overall network. By providing better performance and more flexibility for network topologies, bridges and switches will continue to gain popularity among network managers.
Bridges:
The function of a bridge is to connect separate networks together. Bridges connect different networks types (such as Ethernet and Fast Ethernet) or networks of the same type. Bridges map the Ethernet addresses of the nodes residing on each network segment and allow only necessary traffic to pass through the bridge. When a packet is received by the bridge, the bridge determines the destination and source segments. If the segments are the same, the packet is dropped ("filtered"); if the segments are different, then the packet is "forwarded" to the correct segment. Additionally, bridges do not forward bad or misaligned packets. Bridges are also called "store-and-forward" devices because they look at the whole Ethernet packet before making filtering or forwarding decisions. Filtering packets, and regenerating forwarded packets enable bridging technology to split a network into separate collision domains. This allows for greater distances and more repeaters to be used in the total network design.
Ethernet Switches:
Ethernet switches are an expansion of the concept in Ethernet bridging. LAN switches can link four, six, ten or more networks together, and have two basic architectures: cut-through and store-and-forward. In the past, cut-through switches were faster because they examined the packet destination address only before forwarding it on to its destination segment. A store-and-forward switch, on the other hand, accepts and analyzes the entire packet before forwarding it to its destination. It takes more time to examine the entire packet, but it allows the switch to catch certain packet errors and keep them from propagating through the network. Both cut-through and store-and-forward switches separate a network into collision domains, allowing network design rules to be extended. Each of the segments attached to an Ethernet switch has a full 10 Mbps of bandwidth shared by fewer users, which results in better performance (as opposed to hubs that only allow bandwidth sharing from a single Ethernet). Newer switches today offer high-speed links, FDDI, Fast Ethernet or ATM. These are used to link switches together or give added bandwidth to high-traffic servers. A network composed of a number of switches linked together via uplinks is termed a "collapsed backbone" network.
Routers:
Routers filter out network traffic by specific protocol rather than by packet address. Routers also divide networks logically instead of physically. An IP router can divide a network into various subnets so that only traffic destined for particular IP addresses can pass between segments. Network speed often decreases due to this type of intelligent forwarding. Such filtering takes more time than that exercised in a switch or bridge, which only looks at the Ethernet address. However, in more complex networks, overall efficiency is improved by using routers.
When conditions require greater distances or an increase in the number of nodes/repeaters, then a bridge,
router or switch can be used to connect multiple networks together. These devices join two or more separate networks, allowing network design criteria to be restored. Switches allow network designers to build large networks that function well. The reduction in costs of bridges and switches reduces the impact of repeater rules on network design. Each network connected via one of these devices is referred to as a separate collision domain in the overall network.
Types of Servers:
Device Servers
A device server is defined as a specialized, network-based hardware device designed to perform a single or specialized set of server functions. It is characterized by a minimal operating architecture that requires no per seat network operating system license, and client access that is independent of any operating system or proprietary protocol. In addition the device server is a "closed box," delivering extreme ease of installation, minimal maintenance, and can be managed by the client remotely via a Web browser. Print servers, terminal servers, remote access servers and network time servers are examples of device servers which are specialized for particular functions. Each of these types of servers has unique configuration attributes in hardware or software that help them to perform best in their particular arena.
Print Servers
Print servers allow printers to be shared by other users on the network. Supporting either parallel and/or serial interfaces, a print server accepts print jobs from any person on the network using supported protocols and manages those jobs on each appropriate printer. Print servers generally do not contain a large amount of memory; printers simply store information in a queue. When the desired printer becomes available, they allow the host to transmit the data to the appropriate printer port on the server. The print server can then simply queue and print each job in the order in which print requests are received, regardless of protocol used or the size of the job.
Access Servers
While Ethernet is limited to a geographic area, remote users such as traveling sales people need access to network-based resources. Remote LAN access, or remote access, is a popular way to provide this connectivity. Access servers use telephone services to link a user or office with an office network. Dial-up remote access solutions such as ISDN or asynchronous dial introduce more flexibility. Dial-up remote access offers both the remote office and the remote user the economy and flexibility of "pay as you go" telephone services. ISDN is a special telephone service that offers three channels, two 64 Kbps "B" channels for user data and a "D" channel for setting up the connection. With ISDN, the B channels can be combined for double bandwidth or separated for different applications or users. With asynchronous remote access, regular telephone lines are combined with modems and remote access servers to allow users and networks to dial anywhere in the world and have data access. Remote access servers provide connection points for both dial-in and dial-out applications on the network to which they are attached. These hybrid devices route and filter protocols and offer other services such as modem pooling and terminal/printer services. For the remote PC user, one can connect from any available telephone jack (RJ45), including those in a hotel rooms or on most airplanes.
IP Addressing:
An IP (Internet Protocol) address is a unique identifier for a node or host connection on an IP network. An IP address is a 32 bit binary number usually represented as 4 decimal values, each representing 8 bits, in the range 0 to 255 (known as octets) separated by decimal points. This is known as "dotted decimal" notation. Example: 140.179.220.200 It is sometimes useful to view the values in their binary form. 140 .179 .220 .200 10001100.10110011.11011100.11001000 Every IP address consists of two parts, one identifying the network and one identifying the node. The Class of the address and the subnet mask determine which part belongs to the network address and which part belongs to the node address.
Address Classes:
There are 5 different address classes. You can determine which class any IP address is in by examining the first 4 bits of the IP address. Class A addresses begin with 0xxx, or 1 to 126 decimal. Class B addresses begin with 10xx, or 128 to 191 decimal.
Class C addresses begin with 110x, or 192 to 223 decimal. Class D addresses begin with 1110, or 224 to 239 decimal. Class E addresses begin with 1111, or 240 to 254 decimal. Addresses beginning with 01111111, or 127 decimal, are reserved for loopback and for internal testing on a local machine. [You can test this: you should always be able to ping 127.0.0.1, which points to yourself] Class D addresses are reserved for multicasting. Class E addresses are reserved for future use. They should not be used for host addresses. Now we can see how the Class determines, by default, which part of the IP address belongs to the network (N) and which part belongs to the node (n). Class A -- NNNNNNNN.nnnnnnnn.nnnnnnn.nnnnnnn Class B -- NNNNNNNN.NNNNNNNN.nnnnnnnn.nnnnnnnn Class C -- NNNNNNNN.NNNNNNNN.NNNNNNNN.nnnnnnnn In the example, 140.179.220.200 is a Class B address so by default the Network part of the address (also known as the Network Address) is defined by the first two octets (140.179.x.x) and the node part is defined by the last 2 octets (x.x.220.200). In order to specify the network address for a given IP address, the node section is set to all "0"s. In our example, 140.179.0.0 specifies the network address for 140.179.220.200. When the node section is set to all "1"s, it specifies a broadcast that is sent to all hosts on the network. 140.179.255.255 specifies the example broadcast address. Note that this is true regardless of the length of the node section.
Private Subnets:
There are three IP network addresses reserved for private networks. The addresses are 10.0.0.0/8, 172.16.0.0/12, and 192.168.0.0/16. They can be used by anyone setting up internal IP networks, such as a lab or home LAN behind a NAT or proxy server or a router. It is always safe to use these because routers on the Internet will never forward packets coming from these addresses Subnetting an IP Network can be done for a variety of reasons, including organization, use of different physical media (such as Ethernet, FDDI, WAN, etc.), preservation of address space, and security. The most common reason is to control network traffic. In an Ethernet network, all nodes on a segment see all the packets transmitted by all the other nodes on that segment. Performance can be adversely affected under heavy traffic loads, due to collisions and the resulting retransmissions. A router is used to connect IP networks to minimize the amount of traffic each segment must receive.
Subnet Masking
Applying a subnet mask to an IP address allows you to identify the network and node parts of the address. The network bits are represented by the 1s in the mask, and the node bits are represented by the 0s. Performing a bitwise logical AND operation between the IP address and the subnet mask results in the Network Address or Number.
For example, using our test IP address and the default Class B subnet mask, we get: 10001100.10110011.11110000.11001000 140.179.240.200 Class B IP Address 11111111.11111111.00000000.00000000 255.255.000.000 Default Class B Subnet Mask 10001100.10110011.00000000.00000000 140.179.000.000 Network Address
Ping returns different responses depending on the computer in question. The responses are similar depending on the options used. Ping uses IP to request a response from the host. It does not use TCP .It takes its name from a submarine sonar search - you send a short sound burst and listen for an echo - a ping - coming back. In an IP network, `ping' sends a short data burst - a single packet - and listens for a single packet in reply. Since this tests the most basic function of an IP network (delivery of single packet), it's easy to see how you can learn a lot from some `pings'. To stop ping, type control-c. This terminates the program and prints out a nice summary of the number of packets transmitted, the number received, and the percentage of packets lost, plus the minimum, average, and maximum round-trip times of the packets. Sample ping session PING localhost (127.0.0.1): 56 data bytes 64 bytes from 127.0.0.1: icmp_seq=0 ttl=255 time=2 ms 64 bytes from 127.0.0.1: icmp_seq=1 ttl=255 time=2 ms 64 bytes from 127.0.0.1: icmp_seq=2 ttl=255 time=2 ms 64 bytes from 127.0.0.1: icmp_seq=3 ttl=255 time=2 ms 64 bytes from 127.0.0.1: icmp_seq=4 ttl=255 time=2 ms 64 bytes from 127.0.0.1: icmp_seq=5 ttl=255 time=2 ms 64 bytes from 127.0.0.1: icmp_seq=6 ttl=255 time=2 ms 64 bytes from 127.0.0.1: icmp_seq=7 ttl=255 time=2 ms 64 bytes from 127.0.0.1: icmp_seq=8 ttl=255 time=2 ms 64 bytes from 127.0.0.1: icmp_seq=9 ttl=255 time=2 ms localhost ping statistics 10 packets transmitted, 10 packets received, 0% packet loss round-trip min/avg/max = 2/2/2 ms meikro$ The Time To Live (TTL) field can be interesting. The main purpose of this is so that a packet doesn't live forever on the network and will eventually die when it is deemed "lost." But for us, it provides additional information. We can use the TTL to determine approximately how many router hops the packet has gone through. In this case it's 255 minus N hops, where N is the TTL of the returning Echo Replies. If the TTL field varies in successive pings, it could indicate that the successive reply packets are going via different routes, which isn't a great thing. The time field is an indication of the round-trip time to get a packet to the remote host. The reply is measured in milliseconds. In general, it's best if round-trip times are under 200 milliseconds. The time it takes a packet to reach its destination is called latency. If you see a large variance in the round-trip times (which is called "jitter"), you are going to see poor performance talking to the host
NSLOOKUP
NSLOOKUP is an application that facilitates looking up hostnames on the network. It can reveal the IP address of a host or, using the IP address, return the host name.
It is very important when troubleshooting problems on a network that you can verify the components of the networking process. Nslookup allows this by revealing details within the infrastructure.
NETSTAT
NETSTAT is used to look up the various active connections within a computer. It is helpful to understand what computers or networks you are connected to. This allows you to further investigate problems. One host may be responding well but another may be less responsive.
IPconfig
This is a Microsoft windows NT, 2000 command. It is very useful in determining what could be wrong with a network. This command when used with the /all switch, reveal enormous amounts of troubleshooting information within the system. Windows 2000 IP Configuration Host Name . . . . . . . . . . . . : cowder Primary DNS Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Broadcast IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No Connection-specific DNS Suffix . : Description . . . . . . . . . . . : WAN (PPP/SLIP) Interface Physical Address. . . . . . . . . : 00-53-45-00-00-00 DHCP Enabled. . . . . . . . . . . : No IP Address. . . . . . . . . . . . : 12.90.108.123 Subnet Mask . . . . . . . . . . . : 255.255.255.255 Default Gateway . . . . . . . . . : 12.90.108.125 DNS Servers . . . . . . . . . . . : 12.102.244.2 204.127.129.2
Traceroute
Traceroute on Unix and Linux (or tracert in the Microsoft world) attempts to trace the current network path to a destination. Here is an example of a traceroute run to www.berkeley.edu: $ traceroute www.berkeley.edu traceroute to amber.Berkeley.EDU (128.32.25.12), 30 hops max, 40 byte packets 1 sf1-e3.wired.net (206.221.193.1) 3.135 ms 3.021 ms 3.616 ms 2 sf0-e2s2.wired.net (205.227.206.33) 1.829 ms 3.886 ms 2.772 ms 3 paloalto-cr10.bbnplanet.net (131.119.26.105) 5.327 ms 4.597 ms 5.729 ms
4 paloalto-br1.bbnplanet.net (131.119.0.193) 4.842 ms 4.615 ms 3.425 ms 5 sl-sj-2.sprintlink.net (4.0.1.66) 7.488 ms 38.804 ms 7.708 ms 6 144.232.8.81 (144.232.8.81) 6.560 ms 6.631 ms 6.565 ms 7 144.232.4.97 (144.232.4.97) 7.638 ms 7.948 ms 8.129 ms 8 144.228.146.50 (144.228.146.50) 9.504 ms 12.684 ms 16.648 ms 9 f5-0.inr-666-eva.berkeley.edu (198.128.16.21) 9.762 ms 10.611 ms 10.403 ms 10 f0-0.inr-107-eva.Berkeley.EDU (128.32.2.1) 11.478 ms 10.868 ms 9.367 ms 11 f8-0.inr-100-eva.Berkeley.EDU (128.32.235.100) 10.738 ms 11.693 ms 12.520 ms