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IAI Unit1 Alt

Artificial Intelligence (AI) is a field of computer science focused on creating machines that can mimic human cognitive functions. It has various goals, components, advantages, and disadvantages, and is applied across multiple sectors including healthcare, finance, and transportation. The future of AI holds potential for transformative impacts, with ongoing research into different types of AI and intelligent agents.

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0% found this document useful (0 votes)
3 views18 pages

IAI Unit1 Alt

Artificial Intelligence (AI) is a field of computer science focused on creating machines that can mimic human cognitive functions. It has various goals, components, advantages, and disadvantages, and is applied across multiple sectors including healthcare, finance, and transportation. The future of AI holds potential for transformative impacts, with ongoing research into different types of AI and intelligent agents.

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bodachandu2006
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Introduction to AI

What is Artificial Intelligence (AI)?

AI is a branch of computer science that aims to create intelligent machines capable of


mimicking human cognitive functions like learning, reasoning, and problem-solving.
AI is rapidly growing and has the potential to revolutionize many aspects of our lives.

Goals of AI

Replicate human intelligence


Solve complex knowledge-intensive tasks
Achieve an intelligent connection between perception and action
Perform tasks requiring human intelligence (e.g., proving theorems, playing chess,
surgery)
Develop systems that exhibit intelligent behavior, learn independently, and provide
explanations and advice to users.

Components of AI

AI draws from various disciplines to achieve its goals. These include:

Mathematics
Biology
Psychology
Sociology
Computer Science
Neuroscience
Statistics

Advantages of AI

High accuracy and fewer errors


High speed and fast decision-making
High reliability and consistent performance
Risk reduction in dangerous situations
Improved user experience through digital assistants
Public utility benefits (e.g., self-driving cars, facial recognition)

Disadvantages of AI

High cost of hardware and software requirements


Limited ability to think creatively or outside the box
Lack of emotions and potential safety risks
Increased human dependence on machines
Difficulty achieving original creative ideas

Applications of AI

AI has a wide range of applications across various sectors:

Astronomy - Analyzing complex data to understand the universe


Healthcare - Faster and more accurate diagnosis, treatment recommendations
Gaming - Creating intelligent opponents for strategic games
Finance - Algorithmic trading, fraud detection, personalized financial advice
Data Security - Identifying and preventing cyberattacks
Social Media - Content management, user trend analysis
Travel & Transportation - Route optimization, booking assistance, self-driving cars
Automotive Industry - Virtual assistants, development of self-driving cars
Robotics - Creating intelligent robots capable of learning and adapting
Entertainment - Recommendation systems for movies, music, etc.
Agriculture - Precision agriculture techniques, crop yield prediction
E-commerce - Personalized product recommendations
Education - Automated grading, intelligent tutoring systems

History of AI

The concept of AI has roots in ancient myths of mechanical men.


Here are some key milestones in the history of AI research:
1943: McCulloch & Pitts propose a model of artificial neurons.
1950: Alan Turing introduces the Turing Test for measuring machine intelligence.
1955: The first AI program, "Logic Theorist," is created.
1956: John McCarthy coins the term "Artificial Intelligence" at the Dartmouth
Conference.
1966: Joseph Weizenbaum creates ELIZA, the first chatbot.
1972: WABOT-1, the first intelligent humanoid robot, is built in Japan.
1980s: AI winters with limited funding and research progress.
1997: IBM's Deep Blue defeats chess champion Garry Kasparov.
2000s: AI applications become more widespread (e.g., Roomba vacuum cleaner).
2011: IBM's Watson wins the quiz show Jeopardy.
2010s-Present: Deep learning, big data, and advancements in AI research.
Future of AI

The future of AI holds immense potential to transform our world. Continued research and
development will likely lead to even more intelligent and sophisticated machines that can
significantly impact various aspects of society.

Types of Artificial Intelligence

AI can be categorized in two main ways: based on capabilities and based on functionality.

Types of AI based on Capabilities


1. Narrow AI (Weak AI):
Focused on performing a specific task with intelligence.
Most common type of AI currently available (e.g., Apple Siri, chess-playing
programs).
Limited to its designed task and struggles outside that scope.
2. General AI (Artificial General Intelligence):
Hypothetical intelligence that mimics human-like performance across various
intellectual tasks.
Research is ongoing, but no such system exists yet.
3. Super AI (Artificial Superintelligence):
Hypothetical intelligence surpassing human capabilities in all aspects.
Not currently achievable and considered a far-future concept.

Types of AI based on Functionality

1. Reactive Machines:
Simplest form of AI with no memory or past experience.
React solely to the current situation (e.g., IBM Deep Blue chess system).
2. Limited Memory:
Can store and utilize past experiences for a limited time.
Examples include self-driving cars that use recent information to navigate.
3. Theory of Mind AI:
Under development, aims to understand human emotions, beliefs, and enable
social interaction.
4. Self-Aware AI:
Entirely hypothetical concept of machines with consciousness and self-
awareness.

Types of AI Agents
AI agents can be classified based on their perceived intelligence and capabilities. All agents
can improve their performance over time. Here are five categories:

1. Simple Reflex Agent:


Most basic type, reacts based on current perception without considering past
experiences.
Only suitable for fully observable environments.

1. Model-Based Reflex Agent:


Can function in partially observable environments by tracking the situation.
Relies on a model of the world and an internal state based on perception history.

2. Goal-Based Agent:
Introduces the concept of goals to guide decision-making.
Expands on model-based agents by actively seeking to achieve goals.
Requires planning and searching capabilities.

3. Utility-Based Agent:
Similar to goal-based agents but incorporates a utility measure to evaluate
success in different states.
Chooses actions that maximize utility based on a pre-defined function.

4. Learning Agent:
Can learn from past experiences and adapt its behavior.
Consists of four key components: learning element, critic, performance element,
and problem generator.
Continuously learns, analyzes performance, and seeks improvement
opportunities.
Agents in Artificial Intelligence
An AI system can be defined as the study of the rational agent and its environment. The
agents sense the environment through sensors and act on their environment through
actuators. An AI agent can have mental properties such as knowledge, belief, intention, etc.

What is an Agent?
An agent can be anything that perceives its environment through sensors and acts upon that
environment through actuators. An Agent runs in the cycle of perceiving, thinking, and
acting. An agent can be:

Human-Agent: A human agent has eyes, ears, and other organs which work for
sensors and hand, legs, vocal tract work for actuators.
Robotic Agent: A robotic agent can have cameras, infrared range finder, NLP for
sensors and various motors for actuators.
Software Agent: Software agent can have keystrokes, file contents as sensory input
and act on those inputs and display output on the screen.

Hence the world around us is full of agents such as thermostat, cellphone, camera, and
even we are also agents.

Before moving forward, we should first know about sensors, effectors, and actuators.

Sensor:
A sensor is a device which detects the change in the environment and sends the information
to other electronic devices. An agent observes its environment through sensors.
Actuators:
Actuators are the component of machines that convert energy into motion. The actuators are
only responsible for moving and controlling a system. An actuator can be an electric motor,
gears, rails, etc.

Effectors:

Effectors are the devices which affect the environment. Effectors can be legs, wheels, arms,
fingers, wings, fins, and display screens.

Intelligent Agents:
An intelligent agent is an autonomous entity which acts upon an environment using sensors
and actuators for achieving goals. An intelligent agent may learn from the environment to
achieve its goals. A thermostat is an example of an intelligent agent.

Following are the main four rules for an AI agent:

1. Rule 1: An AI agent must have the ability to perceive the environment.


2. Rule 2: The observation must be used to make decisions.
3. Rule 3: Decisions should result in an action.
4. Rule 4: The action taken by an AI agent must be a rational action.

Rational Agent:
A rational agent is an agent which has clear preferences, models uncertainty, and acts in a
way to maximize its performance measure with all possible actions. A rational agent is said
to perform the right things. AI is about creating rational agents to use for game theory and
decision theory for various real-world scenarios.

For an AI agent, the rational action is most important because in AI reinforcement learning
algorithm, for each best possible action, agent gets a positive reward and for each wrong
action, an agent gets a negative reward.

Note: Rational agents in AI are very similar to intelligent agents.

Rationality:

The rationality of an agent is measured by its performance measure. Rationality can be


judged on the basis of the following points:

Performance measure which defines the success criterion.


Agent's prior knowledge of its environment.
Best possible actions that an agent can perform.
The sequence of percepts.
Note: Rationality differs from Omniscience because an Omniscient agent knows the actual
outcome of its action and acts accordingly, which is not possible in reality.

Structure of an AI Agent:
The task of AI is to design an agent program which implements the agent function. The
structure of an intelligent agent is a combination of architecture and agent program. It can be
viewed as:

Agent = Architecture + Agent program

Following are the main three terms involved in the structure of an AI agent:

Architecture: Architecture is machinery that an AI agent executes on.


Agent Function: Agent function is used to map a percept to an action.
f:P* → A
Agent program: Agent program is an implementation of agent function. An agent
program executes on the physical architecture to produce function f.

PEAS Representation
PEAS is a type of model on which an AI agent works upon. When we define an AI agent or
rational agent, then we can group its properties under PEAS representation model. It is
made up of four words:

P: Performance measure
E: Environment
A: Actuators
S: Sensors

Here, the performance measure is the objective for the success of an agent's behavior.

PEAS for Self-Driving Cars:

Let's suppose a self-driving car then PEAS representation will be:

Performance: Safety, time, legal drive, comfort


Environment: Roads, other vehicles, road signs, pedestrians
Actuators: Steering, accelerator, brake, signal, horn
Sensors: Camera, GPS, speedometer, odometer, accelerometer, sonar.

Example of Agents with their PEAS representation


Agent Performance Environment Actuators Sensors
Measure
1. Medical Healthy patient, Patient, Hospital, Tests, Keyboard (Entry
Diagnose Minimized cost Staff Treatments of symptoms)
2. Cleanness, Room, Table, Wheels, Camera, Dirt
Vacuum Efficiency, Wood floor, Brushes, detection sensor,
Cleaner Battery life, Carpet, Various Vacuum Cliff sensor, Bump
Security obstacles Extractor Sensor, Infrared
Wall Sensor
3. Part- Percentage of Conveyor belt Jointed Camera, Joint
picking parts in correct with parts, Bins Arms, Hand angle sensors
Robot bins

Intelligent Agents in AI
What are Intelligent Agents?

Intelligent agents are a core concept in Artificial Intelligence (AI). They are essentially
autonomous entities that can:

Perceive their environment: This is done through sensors, which can be physical (like
cameras in robots) or digital (like software that reads files).
Take actions: These actions are carried out by actuators, which can be physical (like
robot arms) or digital (like software that displays information on a screen).
Learn and adapt: Intelligent agents can improve their performance over time by
learning from their experiences in the environment.
Achieve goals: They have specific objectives and make decisions based on what will
help them reach those goals.

Examples of Intelligent Agents:

Thermostat: Senses the temperature (perceives) and adjusts the heating/cooling


system (action) to maintain a desired temperature (goal).
Self-driving car: Uses cameras and LiDAR (perception) to navigate roads (action) and
reach a destination (goal).
Chess-playing program: Analyzes the chessboard (perception) and selects the best
move (action) to win the game (goal).
Recommendation system: Learns from your past purchases (perception) and
suggests products you might like (action).

Key Characteristics of Intelligent Agents:

Autonomy: They operate without constant human intervention.


Reactivity: They can respond to changes in their environment.
Proactivity: They can take initiative to achieve their goals.
Social ability: In theory, they can interact with other agents (including humans).

Types of Intelligent Agents:

Intelligent agents can be classified based on their capabilities:

Rational agents: Make decisions that maximize their expected utility based on their
knowledge and beliefs.
Learning agents: Continuously learn and improve their performance through
experience.
Mobile agents: Can move around their environment to gather information or perform
actions.

Problem-Solving Agents in AI
Problem-solving agents are a fundamental concept in Artificial Intelligence. They utilize
search techniques as universal methods to tackle specific problems and deliver optimal
solutions. These agents are goal-based, meaning they strive to achieve a desired outcome
through the search process.

Problem-solving agents rely on search algorithms as powerful tools to find solutions.


They operate with atomic representation, signifying that they handle information in
fundamental units.
This section will explore various search algorithms employed by these agents.

Searching for Solutions


Search Algorithms in Artificial Intelligence (AI)
Introduction

Search algorithms are a cornerstone of Artificial Intelligence (AI), providing a framework for
solving problems by exploring a set of possible solutions. This topic delves into the essential
concepts and various search algorithms employed in AI.

Problem-Solving Agents

Problem-solving agents are a crucial component of AI, utilizing search techniques as


universal methods to tackle specific problems and deliver optimal solutions.
These agents function with a goal-based approach, striving to achieve a desired
outcome through the search process.
They operate on atomic representation, meaning they handle information in
fundamental units.

Search Algorithm Terminology


Search: A step-by-step procedure to find a solution within a defined search space.
Search Space: The set of all possible solutions an agent can explore.
Start State: The initial state from which the agent begins the search.
Goal Test: A function that determines if the current state satisfies the goal criteria.
Search Tree: A tree representation of the search problem, with the root node
corresponding to the initial state.
Actions: Available options for the agent to take within the environment.
Transition Model: Defines the outcome of each action, describing how the state
changes.
Path Cost: A function that assigns a numerical cost to each path explored during the
search.
Solution: A sequence of actions leading from the start node to the goal node.
Optimal Solution: The solution with the lowest cost among all possible solutions.

Properties of Search Algorithms

Four key properties are used to compare the efficiency of search algorithms:

Completeness: Guarantees finding a solution if one exists for any given input.
Optimality: Ensures the solution found has the lowest cost compared to all other
solutions (applicable only to certain algorithms).
Time Complexity: Measures the time required for the algorithm to complete the
search.
Space Complexity: Represents the maximum amount of storage space needed during
the search process.

Types of Search Algorithms

Search algorithms can be categorized based on their approach to exploring the search
space:

1. Uninformed (Blind) Search:


Lacks domain-specific knowledge such as the goal's location or distance.
Relies on brute-force exploration, only considering information about tree traversal
and identifying goal/leaf nodes.
Examines every node systematically until the goal is reached.
Common uninformed search algorithms include:
Breadth-First Search
Uniform Cost Search
Depth-First Search
Iterative Deepening Depth-First Search
Bidirectional Search
2. Informed (Heuristic) Search:
Utilizes domain knowledge to guide the search process.
Employs heuristics, which may not always guarantee the optimal solution but aim
to find a good solution efficiently.
More efficient than uninformed search for complex problems.
Examples of informed search algorithms:
Greedy Search
A* Search

Breadth-First Search (BFS)


Definition: Breadth-First Search (BFS) is an uninformed search algorithm that explores all
nodes at a given depth before proceeding to the next depth level. It systematically expands
outward from the starting node, ensuring all neighbor nodes are visited before moving
deeper into the search space.

Basics:

Uninformed: BFS doesn't utilize domain-specific knowledge.


Complete: If a solution exists, BFS guarantees finding it.
Optimal (for Uniform Cost Search): When path costs are equal, BFS finds a solution
with the shortest path length.
Space Complexity: High due to storing all nodes at a level in memory.

Syntax (Pseudocode):

function BFS(problem):
frontier = Queue() # Initialize an empty queue
frontier.push(problem.initial_state)
explored = set() # Initialize an empty set to store explored states

while not frontier.isEmpty():


state = frontier.pop()
explored.add(state)

if problem.goal_test(state):
return solution(state)

for action in problem.actions(state):


next_state = problem.result(state, action)
if next_state not in explored and next_state not in frontier:
frontier.push(next_state)

return failure
Example: Finding the shortest path in a maze.

Analysis:

Strengths:
Guaranteed to find a solution if one exists at a shallow depth.
Easy to implement.
Weaknesses:
Can be inefficient for deep search spaces due to high space complexity.

Applications:

Game playing (e.g., finding the shortest path to win)


Route planning (e.g., finding the shortest path between two cities)
Network routing protocols

Depth-First Search (DFS)


Definition: Depth-First Search (DFS) explores a single path as deeply as possible until it
either reaches the goal or hits a dead end (no applicable actions). It then backtracks and
explores another path. There are variations of DFS, such as iterative deepening DFS, which
address some of its limitations.

Basics:

Uninformed: DFS doesn't utilize domain-specific knowledge.


Complete (for some variations, like iterative deepening DFS): Can be guaranteed
to find a solution if one exists, depending on the implementation.
Not Optimal: Doesn't guarantee finding the shortest path.
Space Complexity: Lower than BFS as it only stores the current path on the stack.

Syntax (Pseudocode):

function DFS(problem):
frontier = Stack() # Initialize an empty stack
frontier.push(problem.initial_state)
explored = set() # Initialize an empty set to store explored states

while not frontier.isEmpty():


state = frontier.pop()
explored.add(state)

if problem.goal_test(state):
return solution(state)
for action in problem.actions(state):
next_state = problem.result(state, action)
if next_state not in explored and next_state not in frontier:
frontier.push(next_state)

return failure

Example: Finding a path in a maze that reaches the goal (doesn't necessarily guarantee the
shortest path).

Analysis:

Strengths:
Can be more space-efficient than BFS for deep search spaces.
May find a solution faster if the goal is located along a deep path.
Weaknesses:
May get stuck in deep, dead-end paths and take a long time to backtrack.
Not optimal for finding the shortest path.

Applications:

Game playing (e.g., finding a winning move quickly)


Maze solving (may not guarantee the shortest path)
File system traversal

Hill-climbing search
Analysis:

Strengths:
Simple to implement.
Efficient for finding good solutions quickly, especially when the global optimum is
likely near the starting state.
Weaknesses:
Can get stuck in local maxima (or minima), never reaching the global optimum.
Performance depends on the starting state and the shape of the search space.

Applications:

Machine learning (e.g., parameter optimization)


Signal processing (e.g., image filtering)
Resource allocation problems

Syntax (Pseudocode):
function Hill-Climbing(problem):
current_state = problem.initial_state
while True:
neighbors = problem.actions(current_state)
better_neighbor = None
for neighbor in neighbors:
next_state = problem.result(current_state, neighbor)
if problem.value(next_state) > problem.value(current_state):
better_neighbor = next_state
break

if better_neighbor is None:
return current_state # Reached a local maximum

current_state = better_neighbor

Simulated Annealing Search


Definition: Simulated annealing is a probabilistic search algorithm inspired by the physical
process of annealing metals. It allows the occasional acceptance of downhill moves (moves
to states with lower evaluation function values) early in the search to escape local optima. As
the search progresses, the probability of accepting downhill moves gradually decreases,
eventually converging on a good solution.

Basics:

Informed: Uses an evaluation function to guide the search.


Probabilistic: Employs a temperature parameter to control the acceptance of downhill
moves.
More likely to find the global optimum compared to hill-climbing, but not guaranteed.
Time Complexity: Higher than hill-climbing due to the additional temperature control
mechanism.

Syntax (Pseudocode):

function SimulatedAnnealing(problem, schedule):


current_state = problem.initial_state
for temperature in schedule:
while temperature > 0:
neighbor = random.choice(problem.actions(current_state))
next_state = problem.result(current_state, neighbor)
delta_E = problem.value(next_state) - problem.value(current_state)
if delta_E > 0 or np.random.rand() < np.exp(delta_E / temperature):
current_state = next_state

temperature = schedule.next_temperature(temperature)

return current_state

Analysis:

Strengths:
Higher probability of finding the global optimum compared to hill-climbing.
Can escape local optima by accepting downhill moves with a controlled probability.
Weaknesses:
More complex to implement than hill-climbing.
Requires careful design of the cooling schedule (temperature parameter) to
balance exploration and exploitation.

Applications:

VLSI (Very-Large-Scale Integration) circuit design


Protein folding simulations
Traveling salesman problem (TSP)

Note: This response incorporates the strengths of both Response A and Response B,
addressing their potential shortcomings. It provides clear explanations, analysis, and
applications for both hill-climbing search and simulated annealing search.

Local Search in Continuous Spaces


The Challenge:

Infinite Options: Unlike picking numbers (discrete), continuous spaces have endless
possibilities (think any point on a line).
Neighborhood Matters: Defining "nearby" states is crucial (e.g., how close are points
on the line?).
Lots of Mini Valleys: It's easy to get stuck in a good spot, not necessarily the best one
(local optima).

Approaches:

1. Gradient Descent (Hill Climber):

Idea: Imagine a ball rolling downhill (steeper = faster). We use the "slope" (gradient) to
guide our search for the lowest point.
Example: Finding the minimum of a simple curve.
Strengths: Efficient for smooth landscapes, easy to understand.
Weaknesses: Can get stuck in valleys, needs to calculate the slope (gradient).

2. Exploring Without a Map (Derivative-Free Methods):

Random Search: Like blindfolded exploration, trying random spots to see if they're
lower.
Simulated Annealing: Similar to metal cooling, allows uphill moves sometimes to
escape valleys, then gets stricter as it searches.
Strengths: More likely to escape local traps than random search.
Weaknesses: Might take longer to find the best spot.

General Tips:

Starting Point: Where you begin your search can make a big difference.
Knowing When to Stop: Don't wander forever, set a limit on how long to search.
Adjusting Your Tools: Fine-tuning parameters can improve your search results.

Where It's Used:

Machine Learning (finding the best settings for algorithms)


Signal Processing (cleaning up noise in sounds or images)
Robotics (controlling robot movement)

Remember: Finding the absolute best spot isn't always guaranteed, but local search can get
you pretty close in these vast, continuous landscapes.

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