Temp Project Proposal
Temp Project Proposal
Project Title
Team member 2
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MCA Sec-B PROJECT PROPOSAL
PROPOSAL DESCRIPTION
Motivation
Understanding pathfinding algorithms like Dijkstra's, A*, BFS, and DFS can be difficult due to their abstract logic.
This project aims to simplify learning by providing an interactive visualizer that demonstrates how these
algorithms explore nodes and find the optimal path in real-time.
Visualizing algorithms helps students grasp complex concepts, improves problem-solving skills, and serves as an
educational tool for both beginners and developers. It bridges the gap between theory and practical
implementation, making learning more engaging and effective.
Why is this Important?
1. Improved Learning Experience
2. Problem-Solving Skills
3. Debugging Assistance
4. Educational Tool
5. Real-World Application Simulation
Today, pathfinding algorithms are typically learned through theoretical explanations, pseudocode, and static
diagrams in textbooks or online tutorials. Some platforms like GeeksforGeeks, VisuAlgo, and LeetCode provide
code-based explanations with limited visual demonstrations.
However, these solutions often lack interactive visualizations that show step-by-step traversal, making it harder for
beginners to understand the real-time working of algorithms. Additionally, most available tools focus on code rather
than visual learning, which limits their effectiveness for those who prefer practical, hands-on learning
experiences.
Project Approach
The project will be designed as an interactive web application to visualize pathfinding and graph traversal algorithms.
The solution will focus on providing a step-by-step dynamic visualization of how each algorithm explores the grid,
helping users understand its working in a more intuitive way.
Design Plan:
1. User Interface Design:
o Grid-based layout using CSS Grid.
o Allow users to place Start Node, End Node, and Obstacles through simple mouse clicks.
2. Algorithm Implementation:
o Modular functions for algorithms like BFS, DFS, Dijkstra's, and A*.
o Each algorithm will be animated, showing visited nodes and the final path in different colors.
3. Visualization System:
o Use Canvas API or CSS Grid for rendering the grid.
o Async functions to animate the grid step-by-step without blocking the UI.
4. Performance Optimization:
o Optimize rendering for larger grids.
o Implement non-blocking animations with async/await and requestAnimationFrame
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MCA Sec-B PROJECT PROPOSAL
Interactive Web App – A functional pathfinding visualizer with grid-based UI, algorithm selection, and real-time
animations.
Algorithm Implementations – BFS, DFS, Dijkstra's, and A* with step-by-step visualization.
Performance Metrics – Execution time, visited nodes count, and complexity analysis.
Documentation – Technical report, user guide, and project summary.
Deployment – Hosted on Netlify/Vercel with source code on GitHub.
Assumptions
Grid-Based Environment – The pathfinding problem is represented on a 2D grid, where nodes are connected in a
uniform manner.
Unweighted & Weighted Paths – Some algorithms (BFS, DFS) assume equal movement cost, while others (Dijkstra,
A*) consider weighted paths.
Valid Start & End Nodes – The user will always place valid Start and End nodes on the grid.
Static Obstacles – Once placed, obstacles remain fixed during algorithm execution.
No Dynamic Changes During Execution – The user won’t modify the grid while an algorithm is running.
Finite Grid Size – The grid is of fixed dimensions, ensuring computational feasibility
References
Algorithms: CLRS, GeeksforGeeks, Wikipedia
Web Development: React.js, Tailwind CSS, Canvas API (MDN)
Similar Projects: Pathfinding Visualizer (GitHub), VisuAlgo
Deployment: Netlify, Vercel
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