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3027 - Cadd Lab Manuals3

The document outlines the curriculum for an Advanced CADD Lab course in Mechanical Engineering, focusing on 3D modeling techniques and solid modeling commands in AutoCAD. It includes instructions on specifying 3D coordinates, creating complex solids, and various modeling methods such as extrusion, sweeping, and lofting. Additionally, it covers exercises for practical application, including creating nuts, bolts, and joints.

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notanjo6983
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0% found this document useful (0 votes)
7 views39 pages

3027 - Cadd Lab Manuals3

The document outlines the curriculum for an Advanced CADD Lab course in Mechanical Engineering, focusing on 3D modeling techniques and solid modeling commands in AutoCAD. It includes instructions on specifying 3D coordinates, creating complex solids, and various modeling methods such as extrusion, sweeping, and lofting. Additionally, it covers exercises for practical application, including creating nuts, bolts, and joints.

Uploaded by

notanjo6983
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 39

3027 – ADVANCED CADD LAB

DEPARTMENT OF MECHANICAL
ENGINEERING

GPTC MANANTHAVADY
1

INDEX
Sl. No Particulars Date Page No

STUDY
WORKING IN THREE- DIMENSIONAL
1 1
SPACE

2 SOLID MODELING 3

3 CREATING COMPLEX SOLIDS 7

4 USING MODIFY COMMANDS IN 3D 9

5 USING THE SOLIDEDIT COMMAND 11

EXERCISES

1 HEXAGONAL NUT AND BOLT WITH 16


WASHER

2 SQUARE NUT AND BOLT 18

3 RIVETED JOINTS 20

4 SLEEVE AND COTTER JOINT 23


25
5 A KNUCKLE JOINT
CONNECTING ROD 27
6
29
7 SLIP BUSH
BLOCK 1 32
8
9 BRACKET 34

10 BLOCK 2 36
2

WORKING IN THREE-DIMENSIONAL SPACE

Specifying 3D Coordinates

Cartesian coordinates in 3D : x,y,z Cartesian coordinates specify a precise


location by using three coordinate values.
Cylindrical coordinates: distance<angle, distance
Cylindrical coordinate entry is similar to 2D polar coordinate entry, but with an additional distance
from the polar coordinate on an axis perpendicular to the XY plane. You locate a point by specifying
its distance along an angle relative to the UCS X axis and its Z value perpendicular to the XY plane.
Spherical coordinates : distance<angle<angle
Spherical coordinate entry in 3D is also similar to polar coordinate entry in 2D. You locate a point by
specifying its distance from the origin of the current UCS, its angle from the X axis (in the XY plane),
and its angle from the XY plane, each angle preceded by an open angle bracket (<).
Note: Above three coordinate systems can be absolute or relative. Begin with @ symbol for
relative coordinates.
Using Object Snap
To specify an object snap at a prompt for a point, you can
• Press SHIFT and right-click to display the Object Snap context menu
• Click an object snap button on the Object Snap toolbar
• Enter the name of an object snap on the command line
Using XYZ Point Filters
With this method, you can use known points to find an unknown point. On the command line, enter a
period followed by one or two of the letters X, Y, and Z. AutoCAD accepts the following filter
selections: .X, .Y, .Z, .XY, .XZ, and .YZ
Using Standard 3D Views and Vpoint Command
Any 3D model can be viewed from any direction, but standard views are set for the six orthogonal
directions and four isometric options. A quick way to set a view is to choose one of the predefined
views from view toolbar. Each of the preset viewpoints automatically does a Zoom Extents.
• Top
• Bottom
• Right
• Left
• Front
• Back
• SW Isometric
• SE Isometric
• NE Isometric
• NW Isometric

Defining a User Coordinate System


Coordinate system can be relocated with following methods:
3

• Define a new origin point.


• Align the UCS with an existing object or face of a 3D object.
• Specify a new origin point and points on positive X axis and positive Y axis.
• Rotate the current UCS a specified angle around any axis.
• Define parallel to current view.
• Revert to the previous UCS.
• Restore the UCS to be coincident with the WCS.
Each of these methods has a corresponding option in the UCS command. Once you have defined a
UCS, you can save it with a name and restore it to use again.
Advantages of 3D Modeling
Modeling in 3D has following advantages.
• View the model from any vantage point
• Generate reliable standard and auxiliary 2D views automatically
• Create sections and 2D drawings
• Remove hidden lines and do realistic shading
• Check interferences
• Add lighting
• Create realistic renderings
• Navigate through the model
• Use the model to create an animation
• Perform engineering analysis
• Extract manufacturing data
Types of 3D Models
1. Wireframe models: As the name implies, look like models created with wire. Lines and curves
represent its boundaries. They don’t have real surfaces or solidity. However, they’re useful for creating
shapes that you can turn into surfaces or solids.
2. Surface models: It defines not only the edges of a 3D object, but also its surfaces. Unlike
wireframes, these can hide objects behind them. They are especially useful for creating unusually
shaped objects.
3. Solid models: A solid model represents the entire volume of an object. More complex solids
can be created by adding and subtracting volumes and calculating interferences. They are easier to
construct and edit than wireframes and meshes.
Methods for Creating 3D Models
1. Entering 3D coordinates.
2. Moving or copying the object to its proper 3D location after creating it on xy plane.
3. Setting the default work plane (the XY plane of the UCS) on which you will draw the object.
4

SOLID MODELING
Solid Primitives

Menu: Draw > Modeling > Toolbar: Modeling >


Box
Command: BOX
Specify first corner or [Center]: Specify a point or enter C for center
Specify other corner or [Cube/Length]: Specify the other corner of the box or enter an option
Specify height or [2Point]: Specify the height or enter 2P for the 2 Point option
Wedge
Command: WE
Specify first corner or [Center]: Specify a point or enter C for center
Specify other corner or [Cube/Length]: Specify the other corner of the wedge or enter an option
Specify height or [2Point]: Specify the height or enter 2P for the 2 Point option
Cone
Command: CONE
Specify center point of base or [3P/2P/Ttr/Elliptical]: Specify a point or enter an option Specify base
radius or [Diameter]: Specify base radius or enter D to specify diameter Specify height or [2Point/Axis
endpoint/Top radius]: Specify height or enter an option
Sphere
Command: SPHERE
Specify center point or [3P/2P/Ttr]: Specify a point or enter an option
Specify radius or [Diameter]: Specify radius or enter D to specify diameter
Cylinder
Command: CYL
Specify center point of base or [3P/2P/Ttr/Elliptical]: Specify center point or enter an option
Specify base radius or [Diameter]: Specify base radius or enter D to specify diameter
Specify height or [2Point/Axis endpoint]: Specify height or enter an option
Torus
Command: TOR
Specify center point or [3P/2P/Ttr]: Specify center point or enter an option Specify radius or
[Diameter]: Specify radius or enter D to specify diameter Specify tube radius or [2Point/Diameter]:
Specify tube radius or enter an option
Pyramid
Command: PYR
4 sides Circumscribed
Specify center point of base or [Edge/Sides]: Specify a point or enter an option
Specify base radius or [Inscribed]: Specify base radius or I to change to inscribed
Specify height or [2Point/Axis endpoint/Top radius]: Specify height or enter an option
5

Create Solids and Surfaces from Lines and Curves

Solids and surfaces can be created from existing lines and curves which can be defined as both profile
and path for them.
Extrude
If you extrude a closed object, the resulting object is a solid. If you extrude an open object, the resulting
object is a surface. The extruded solid starts from the plane of the profile and ends on a plane
perpendicular to the path at the path's endpoint.

Objects that can be extruded (profiles) Objects that can be used as path
Line 3D face Line 3D polyline
Arc 2D solid Arc 2D spline
Circle Trace Circle 3D spline
Ellipse Region Ellipse Edges of solid
Elliptical arc Planar surface Elliptical arc Edges of surface
2D polyline Planar faces on solid 2D polyline
2D spline

Menu: Draw > Modeling > Extrude


Toolbar: Modeling > Extrude
Command: EXT
Current wire frame density: ISOLINES = 4
Select objects to extrude: Select the object(s) to extrude, and then press ENTER.
Specify height of extrusion or [Direction/Path/Taper angle] <default>: Specify height of extrusion or
enter an option and press ENTER.
Sweep
A new solid or surface can be created by sweeping a closed or open planar curve (profile) along an
open or closed 2D or 3D path. Sweeping is different from extruding. When you sweep a profile along
a path, the profile is moved and aligned normal (perpendicular) to the path. Then the profile is swept
along the path.

Objects that can be swept (profiles) Objects that can be used as path
Line 2D solid Line 3D spline
Arc Trace Arc Edges of solid
Circle Region Circle Edges of surface
Ellipse Planar surface Ellipse Helix
Elliptical arc Planar faces of solid Elliptical arc
2D polyline 2D polyline
2D spline 3D polyline
3D face 2D spline

When you sweep objects, they can be twisted or scaled as they are swept. You can also use the
Properties palette to specify the following properties for the profile after it has been swept:
• Profile Rotation
• Scale Along Path
• Twist Along Path
• Bank (natural rotation)
Menu: Draw > Modeling > Sweep
6

Toolbar: Modeling > Sweep


Command: SWEEP
Current wire frame density: ISOLINES=4 Select objects to sweep:
Select sweep path or [Alignment/Base point/Scale/Twist]: Select sweep path or enter an option. You
can sweep more than one object at a time, but they must all lie on the same plane.

Revolve
3D solid or surface can be created by revolving closed or open objects about an axis.

Objects that can be revolved Objects that can be used as an axis of revolution
Line, Arc Line
Elliptical arc Linear polyline segment
2D polyline, 2D spline Linear edge of a surface
Circle, Ellipse Linear edge of a solid
3D faces
2D solid
Trace
Region
Planar surface
Planar face of solid

When you revolve objects, you can specify any of the following as the axis about which to revolve the
objects:
• Axis defined by two points you specify
• X axis
• Y axis
• Z axis
• Axis defined by an object (Object option)
Menu: Draw > Modeling > Revolve
Toolbar: Modeling > Revolve
Command: REV
Current wire frame density: ISOLINES=4 Select objects to revolve:
Specify axis start point or define axis by [Object/X/Y/Z] <Object>:
Specify axis endpoint:
Specify angle of revolution or [STart angle] <360>:
Loft
The LOFT command creates a 3D solid or surface with variations in shape along its length from a
series of profiles, or cross sections.
The difficult part of lofting is drawing and placing the source cross sections to get the result that you
want. Draw a series of closed (for a solid) or open (for a surface) profiles. You can start with one and
then copy it to nearby locations on the path that will run centrally along the lofted object. You can
then modify the copies as necessary. These cross sections become the basis for the lofted object.
7

• If you want to control the sides of the loft (generally for surfaces), draw guides on each side of
your cross sections. Guides must start at the first cross section, end at the last cross section, and
intersect each cross section.
• If you want to specify a path through the middle of the loft, draw a path object. The path must
intersect the plane of each cross section. The resulting lofted model runs the length of the path.
The following table shows objects you can use when creating a lofted solid or
surface.

Objects that can be used as Objects that can be used as a Objects that can be used as
cross sections loft path guides
Line Line Line
Arc Arc Arc
Elliptical arc Circle Elliptical arc
2D polyline Ellipse 2D spline
2D spline Elliptical arc 3D spline
Circle Spline 2D polyline
Ellipse 2D polyline 3D polyline
Points (first and last cross 3D polyline
section only) Helix

Menu: Draw > Modeling > Loft


Toolbar: Modeling > Loft
Command: LOFT
Select cross-sections in lofting
order:
Enter an option [Guides/Path/Cross-sections only] <Cross-sections only>:

If you chose the Cross sections only option, the Loft Settings dialog box opens. You use this dialog
box to fine-tune the definition of the loft and specifically to control how the loft is curved at its cross
sections.
• Ruled: Creates a straight (ruled) solid or surface between the cross sections and sharp edges
at the cross sections.
• Smooth Fit: Creates a smooth solid or surface between the cross sections and sharp edges at
the first and last cross section.
• Normal to: Defines which cross sections the solid or surface is perpendicular (normal) to - the
start, end, both start and end, or all cross sections.
• Draft Angles: Controls the draft angle (the beginning and ending angles) at the first and last
cross sections. This is similar to specifying start and end tangents on a spline. A 0° angle is the default:
normal to the cross section’s plane in the direction of the next cross section. A 180° angle goes
outward, away from the cross section. You also define a magnitude, which is the relative distance
that the solid or surface goes before bending to the next cross section. In other words, if you use a
180° angle, a large magnitude creates a large bulge.
8

CREATING COMPLEX SOLIDS


Complex solids can be created by adding, subtracting, or intersecting them. These processes are called
Boolean operations.
UNION
Use UNION command to add two or more solids together, to make one solid. If the solids are touching,
you get a new, unified solid. If the solids are not touching, using UNION is similar to grouping,
because you can select them as one object. Union can be used only for regions or solids.
Menu: Modify > Solid Editing > Union Command: UNI
Select objects: Select the objects that you want to unite.
SUBTRACT
Use SUBTRACT command to subtract one solid from another. This command can be used only for
regions or solids.
Menu: Modify > Solid Editing > Subtract Command: SU
Select solids and regions to subtract from...
Select objects: Choose the solid (or region) that you want to subtract from (the one you want to keep)
Select solids and regions to subtract...
Select objects: Choose the solid (or region) that you want to subtract (the one you want to get rid of)
INTERSECT
INTERSECT command creates a solid region from the volume that two solids or regions have in
common. This volume is called their intersection. Very unusual models can be created with this
command.
Menu: Modify > Solid Editing > Intersect Command: IN
Select objects: Click on the overlapping solids or regions for which you want to derive the intersection.
INTERFERE
INTERFERE is similar to INTERSECT, except that the original solids remain. AutoCAD creates a
third solid from the volume that the two solids have in common. You can also use the INTERFERE
command to highlight the common volume of several pairs of solids.
Menu: Modify > 3D Operations > Interference Checking Command: INF
Select first set of objects or [Nested selection/Settings]: If you want to compare only two objects, you
can put them both in the first set. Otherwise, select solids for the first set and press Enter to end object
selection.
Select second set of objects or [Nested selection/checK first set] <checK>: Select the second set of
objects and press Enter to end object selection. If you don’t want a second set, press Enter to check
the solids. The Interference Checking dialog box opens and the display zooms in to the model, shading
the interference and showing the rest of the model in wireframe.
9

If you have more than one interference, click the Next button to display the next one. You can use the
Zoom, Pan, and 3D Orbit buttons to adjust your display. Then press Esc to return to the dialog box.
If you want to keep the interference solid after you close the dialog box, uncheck the Delete
Interference Objects Created on Close check box. Click Close when you’re done.
SLICE
The SLICE command slices a solid into two parts along a plane or surface. The original solids are
modified but can be reunited with UNION. You can delete either part or keep both.
Menu: Modify > 3D Operations > Slice Command: SL
Select objects to slice: Use an object selection method and press ENTER when you finish.
Specify start point of slicing plane or
[planar Object/Surface/Zaxis/View/XY/YZ/ZX/3points] <3points>: Specify a point, enter an option,
or press ENTER to use the 3 Points option.
Specify second point on plane: Specify a point.
These two points define the angle of the slicing plane perpendicular to XY plane.
Specify a point on desired side or [keep Both sides] <Both>: Select one of the resulting solids or press
ENTER for both.
Option Description
Start Point Specify start point and second point on XY plane.

Planar Object Aligns the cutting plane with a circle, ellipse, circular or elliptical arc, 2D
spline, or 2D polyline segment.
Surface Aligns the cutting plane with a surface.

Zaxis Defines the plane by defining a Z axis. The sectioning plane is then the XY
plane perpendicular to the Z axis at the first point you specified.

View Defines the section plane parallel to the current view at the intersection of a
point that you specify.
XY Defines the section plane parallel to the XY plane at the intersection of a point
that you specify.

YZ Defines the section plane parallel to the YZ plane at the intersection of a point
that you specify.

ZX Defines the section plane parallel to the ZX plane at the intersection of a point
that you specify.
3points Defines the cutting plane using three points.
10

USING MODIFY COMMANDS IN 3D


When you draw in 3D, you need to edit your models either to make corrections or as part of the
construction process. A number of editing commands are exclusively for 3D or have special 3D
options.
Command Use in 3D Drawings
ERASE Same as for 2D.
COPY Same as for 2D.

MIRROR Can be used on 3D objects as long as the mirror line is in the XY plane.
Otherwise, use 3D Mirror.
OFFSET Can be used in 3D space, but only on 2D objects.

ARRAY Can be used on 3D objects in the XY plane. Otherwise, use 3D Array.


MOVE Same as for 2D; can also use the 3D Move command.
ROTATE Can be used on 3D objects in the XY plane. Otherwise, use 3D Rotate.
SCALE Can be used on 3D objects. Scales in all three dimensions.
Can be used in 3D space, but only on 2D objects, wireframes, and surfaces.
STRETCH The results may not be what you expect because it is hard to visualize the
direction of the stretch.
LENGTHEN Can be used in 3D space, but only on 2D objects.
TRIM Has special options for 3D, but works only on 2D objects, such as lines.
EXTEND Has special options for 3D, but works only on 2D objects, such as lines.
BREAK Can be used in 3D space, but only on 2D objects.
CHAMFER Has special options for 3D.
FILLET Has special options for 3D.

Works on 3D objects - solids explode to surfaces, and surfaces explode to


EXPLODE wireframes. Sometimes, you get regions. You can explode blocks containing
3D objects.
ALIGN Same as for 2D; can also use the 3D Align command.

Chamfer
If the object to chamfer is a 3D solid, the following prompts appear.
1. Select first line or [Undo/Polyline/Distance/Angle/Trim/mEthod/Multiple]:
2. Enter surface selection option [Next/OK (current)] <OK>:
3. Specify base surface chamfer distance <current>:
4. Specify other surface chamfer distance <current>:
5. Select an edge or [Loop]:
11

Fillet
If the object to fillet is a 3D solid, the following prompts appear.
1. Select first object or [Undo/Polyline/Radius/Trim/mUltiple]: Pick an edge to fillet.
2. Enter fillet radius <current>: Specify a new value or press to accept the current value.
3. Select an edge or [Chain/Radius]: Select additional edges or press to fillet.
12

USING THE SOLIDEDIT COMMAND


The SOLIDEDIT command offers options to edit faces, edges, and complete solids in specific ways.
This command has so many options that it might as well be several commands. Many of the options
are now out of date because of the new methods of direct manipulation of solids introduced in
AutoCAD 2007. On the other hand, the command still has value because it offers some options that
are available nowhere else, or it makes certain edits easier.
Command: SOLIDEDIT
SOLIDEDIT

Face Edge Body

Shell

Clean
Color
Rotate

Check
Move

Delete
Extrude

Imprint
Copy
Material

Separate
Offset
Taper

Color
Copy

The easiest way to use SOLIDEDIT is to open the Solid Editing toolbar.
Copy edges
Subtract
Union

Extrude faces
Move faces
Offset faces
Delete faces
Rotate faces
Taper faces
Copy faces

Color edges
Intersect

Shell
Check
Separate
Imprint
Clean
Color faces

Extrude faces
Extruding a face is like extruding a 2D object. To extrude a face, follow these steps:
Select faces or [Undo/Remove]: Select one or more faces or enter an option.
Select faces or [Undo/Remove/ALL]: Select one or more faces or enter an option, or press .
Specify height of extrusion or [Path]: Type a height or enter P to specify a path for the
extrusion.
Specify angle of taper for extrusion <0>: Specify an angle between -90 and +90 degrees or press .

press twice to exit the command.


Options:
• Undo: Cancels selection of the faces you added most recently to the selection set and redisplays
the prompt.
• Remove: Removes previously selected faces and redisplays the prompt.
13

• All: Selects all faces and adds them to the selection set and redisplays the prompt.
Move faces
Moves the selected face on a 3D solid object to a specified height or distance. You can select multiple
faces at one time.
Select faces or [Undo/Remove]: Select one or more faces or enter an option.
Select faces or [Undo/Remove/ALL]: Select one or more faces, enter an option, or press .
Specify a base point or displacement: Specify a base point.
Specify a second point of displacement: Specify a point or press twice to exit the command.
Offset faces
Offsets faces equally by a specified distance or through a specified point. A positive value increases
the size or volume of the solid, a negative value decreases the size or volume of the solid.
Select faces or [Undo/Remove]: Select one or more faces or enter an option.
Select faces or [Undo/Remove/ALL]: Select one or more faces, enter an option, or press .

Specify the offset distance: Specify a distance. press twice to exit the command.
Specify a positive value to increase the size of the solid or a negative value to decrease the size of the
solid. Holes inside a solid object offset smaller as the volume of the solid gets larger.
Delete faces
Deletes or removes faces, including fillets and chamfers.
Select faces or [Undo/Remove]: Select one or more faces.
Select faces or [Undo/Remove/ALL]: Select one or more faces, enter an option, or press . press
twice to exit the command.
Rotate faces
Rotates one or more faces or a collection of features on a solid about a specified axis.
Select faces or [Undo/Remove]: Select one or more faces or enter an option.
Select faces or [Undo/Remove/ALL]: Select one or more faces, enter an option, or press . Specify
an axis point or [Axis by object/View/Xaxis/Yaxis/Zaxis] <2points>: Enter an option, specify a
point, or press .
Follow the promts according to the selected option and press twice to exit the command.
Taper faces
Tapers faces with an angle. The rotation of the taper angle is determined by the selection sequence of
the base point and second point along the selected vector.
Select faces or [Undo/Remove]: Select one or more faces or enter an option.
Select faces or [Undo/Remove/ALL]: Select one or more faces, enter an option, or press .
14

Specify the base point: Specify a base point.


Specify another point along the axis of tapering: Specify a point.
Specify the taper angle: Specify an angle between -90 and +90 degrees. press twice to exit the
command.
Copy faces
You can copy any face, including a hole. AutoCAD creates regions or surfaces out of the face.
However, if you copy a complex face, such as a hole that may consist of several regions, you can’t
turn it back into a solid again.
Select faces or [Undo/Remove]: Select one or more faces
Select faces or [Undo/Remove/ALL]: Select one or more faces, enter an option, or press .
Specify a base point or displacement: Specify a base point.
Specify a second point of displacement: Specify a point. press twice to exit the command.
Color faces
Changes the color of faces.
Select faces or [Undo/Remove]: Select one or more faces.
Select faces or [Undo/Remove/ALL]: Select one or more faces, enter an option, or press . The
Select Color dialog box is displayed. Select any color. press twice to exit the command. Copy
edges
Copies 3D edges. All 3D solid edges are copied as a line, arc, circle, ellipse, or spline.
Select edges or [Undo/Remove]: Select one or more edges.
Select edges or [Undo/Remove]: Select one or more edges or enter an option or press .
Specify a base point of displacement: Specify a base point.
Specify a second point of displacement: Specify a point. press twice to exit the command.
Color edges
Changes the color of edges.
Select edges or [Undo/Remove]: Select one or more edges.
Select edges or [Undo/Remove]: Select one or more edges or enter an option or press .

The Select Color dialog box is displayed. Select any color. press twice to exit the command.
Imprint
Imprints an object on the selected solid. The object to be imprinted must intersect one or more faces
on the selected solid in order for imprinting to be successful. Imprinting is limited to the following
objects: arcs, circles, lines, 2D and 3D polylines, ellipses, splines, regions, bodies, and 3D solids.
15

Select a 3D solid: Select an object.


Select an object to imprint: Select an object.
Delete the source object [Yes/No] <N>: Type y for Yes or press f o r No.
Select an object to imprint: Select another object to imprint on same 3D solid or press to exit the
command.
Clean
After all the editing, you can end up with some pretty strange solids. Cleaning solids removes adjacent
faces that share the same surface and other duplicate or unused edges, vertices, and geometry. Cleaning
does not remove imprints.
Separate
Separates 3D solid objects with disjointed volumes into independent 3D solid objects.
Shell
Shelling creates a hollow, thin wall with a specified thickness. You can specify a constant wall
thickness for all the faces. You can also exclude faces from the shell by selecting them. A 3D solid
can have only one shell. New faces are created by offsetting existing ones outside their original
positions.
Select a 3D solid: Select an object
Remove faces or [Undo/Add/ALL]: Select a face, enter an option, or press .

Enter the shell offset distance: Specify a distance. press twice to exit the command.
Check
Validates the 3D solid object as a valid Shape manager solid.
16

EXERCISES
17

Exercise No: 1 Date:

HEXAGONAL NUT AND BOLT WITH WASHER

AIM
To draft a hexagonal nut and bolt with washer by using Auto CAD 2015 software
SOFTWARE USED
Auto CAD 2015
COMMANDS USED
Line, Rectangle, Polyline, Polygon, Circle, Construction line, Arc, Spline, Hatch.
MODIFY COMMANDS
Erase,Copy,Mirror,Array,Move,Rotate,Trim,Extend,Stretch,Fillet,Join, Chamfer.
DIMENSION COMMANDS
Radius dimension, linear dimension, Diameter dimension, Angular dimension.
PROCEDURE:
Specify units by command UNITS
Click on OK button Now you have to specify drawing size using LIMIT enter
command
Reset model space limits
Specify lower left corner or [on/off] 0, 0 Specify upper right corner 420,297
Refit the screen by using zoom command
Draw required hexagonal headed bolt with a nut and washer by taking suitable
dimensions
Draw bolt by using commands and draw side view of bolt with command circle
between the circles or draw hexagonal by using polygon
By using suitable command draw washer and hatch the section of washer by
using hatch command
Give the dimensions to the drawn diagram by using different methods of
dimensions

RESULT
The required hexagonal nut with bolt and washer is drafted in Auto CAD 2015 software.
18
19

Exercise No: 2 Date:

SQUARE NUT AND BOLT


AIM
To draft a square nut and bolt with washer by using Auto CAD 2015 software

SOFTWARE USED
Auto CAD 2015

COMMANDS USED
Line, Rectangle, Polyline, Polygon, Circle, Construction line, Arc, Spline, Ray,
Hatch.

MODIFY COMMANDS
Erase,Copy,Mirror,Array,Move,Rotate,Trim,Extend,Stretch,Fillet,Join,
Chamfer.

DIMENSION COMMANDS
Radius dimension, Linear dimension, Diameter dimension, Angular

dimension.

PROCEDURE:

Specify units by using units command


Now you have to specify drawing size using LIMIT enter command First enter 0, 0
and enter 420,297 and click enter
Reset model space limits
Specify lower left corner or [on/off] <0, 0>0, 0
Specify upper right corner <12, 9> 420,297
Refit the screen by using zoom command
Draw required square headed bolt with a nut by taking suitable dimensions
Draw bolt by using commands and draw side view of bolt with command
circle between the circles or draw square by using polygon
Give the dimensions to the drawn diagram by using different methods of dimensions

RESULT:
The required square nut with bolt is drafted in Auto CAD 2015 software
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21

Exercise No: 3 Date:


RIVETED JOINTS

AIM
To draw riveted joints by using Auto CAD 2015 software

SOFTWARE USED
Auto CAD 2015

COMMANDS USED
Line, Rectangle, Polyline, Polygon, Circle, Construction line, Arc, Spline, Ray,
Hatch.

MODIFY COMMANDS
Erase,Copy,Mirror,Array,Move,Rotate,Trim,Extend,Stretch,Fillet,Join,
Chamfer.

DIMENSION COMMANDS
Radius dimension, Linear dimension, Diameter dimension, Angular

dimension.

PROCEDURE:

Specify units by using units command


Now you have to specify drawing size using LIMIT enter command First enter 0, 0
and enter 420,297 and click enter
Reset model space limits
Specify lower left corner or [on/off] <0, 0>0, 0
Specify upper right corner <12, 9> 420,297
Refit the screen by using zoom command
Draw required square headed bolt with a nut by taking suitable dimensions
Draw respective riveted joints by using commands
Give the dimensions to the drawn diagram by using different methods of dimensions

RESULT:
The required riveted joints drawn in Auto CAD 2015 software
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Fig 1 : single riveted lap joint


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Fig 2 & 3
24

Exercise N o: 4 Date:

SLEEVE AND COTTER JOINT


AIM
To draft a sleeve and cotter joint using Auto CAD 2015

SOFTWARE USED

Auto CAD 2015

COMMANDS USED
Draw commands:
o Line, Rectangle, Poly line, Polygon, Circle, Construction line, Arc, Spline,
Ray, Hatch.
Modify commands:
o Erase, Copy, Mirror, Array, Move, Rotate, Trim, Extend, Stretch, Fillet,
Join, Chamfer.
Dimension command:
o Radius dimension, Linear dimension, Diameter dimension, Angular
dimension

PROCEDURE:

• Specify units by using units command unit change the insertion scale by given
and click on OK button
• Now you have to specify drawing size using LI enter command
• First enter 0, 0 and enter 420,297 and click enter
• Reset model space limits
• Specify lower left corner or [on/off] <0, 0>0, 0
• Specify upper right corner <12, 9> 420,297
• Refit the screen by using zoom command
• Draw the required knuckle joint by taking suitable dimensions
• Select part 1 sleeve and draw 2D object and use CAD feature on it
• Select part 2 rods and draw 2D object and dimensions and use CAD feature on it
• Select part 3 cotter draw 2D object and use CAD feature on it
• Select the parts tapper pin it should be in tapered position
• Assemble all parts by using command join
• Give the dimensions on joint and change the require dimensions style

RESULT

The required knuckle joint is drafted by using Auto CAD 2015


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26

Exercise No: 5 Date:

A KNUCKLE JOINT

AIM

To draw a knuckle joint using Auto CAD 2015

SOFTWARE USED

Auto CAD 2015

COMMANDS USED
Line, Rectangle, Poly line, Polygon, Circle, Construction line, Arc, Spline, Ray,
Hatch,Erase, Copy, Mirror, Array, Move, Rotate, Trim, Extend, Stretch, Fillet, Join,
Chamfer,Radius dimension, Linear dimension, Diameter dimension, Angular dimension

PROCEDURE

• Specify units by using units command unit change the insertion scale by given
and click on OK button
• Now you have to specify drawing size using LI enter command
• First enter 0, 0 and enter 420,297 and click enter
• Reset model space limits
• Specify lower left corner or [on/off] <0, 0>0, 0
• Specify upper right corner <12, 9> 420,297
• Refit the screen by using zoom command
• Draw the required knuckle joint by taking suitable dimensions
• Select part 1 fork end and draw 2D object and use CAD feature on it
• Select part 2 eye and draw 2D object and dimensions and use CAD feature on it
• Select part 3 cotter draw 2D object and use CAD feature on it
• Select the parts tapper pin it should be in tapered position
• Assemble all parts by using command join
• Give the dimensions on knuckle joint and change the require dimensions style

RESULT

The required knuckle joint is drafted by using Auto CAD 2015


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28

Exercise No: 6 Date:

CONNECTING ROD

AIM
To draw a connecting rod using Auto CAD 2015
SOFTWARE USED
Auto CAD 2015
COMMANDS USED

Line, Rectangle, Poly line, Polygon, Circle, Construction line, Arc, Spline, Hatch, Erase,
Copy, Mirror, Array, Move, Rotate, Trim, Extend, Stretch, Fillet, Join, Chamfer, Radius
dimension, Linear dimension, Diameter dimension, Angular dimension

PROCEDURE
• Specify units by using units
• Now you have to specify drawing size using LI enter command
• First enter (0, 0) and enter (420,297) and click enter
• Reset model space limits
• Specify lower left corner or [on/off] <0, 0>0, 0
• Specify upper right corner <12, 9> 420,297
• Refit the screen by using zoom command
• Use hatching command where ever required
• Draw the gib, cotter and strap.
• Draw the bush and set screw.
• Give dimensions to connecting rod by using suitable dimensioning method.

RESULT
The required connecting rod drawn by using Auto CAD 2015.
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30

Exercise No: 7 Date:

SLIP BUSH

AIM
To draw slip bush using Auto CAD 2015

SOFTWARE USED
Auto cad 2015

COMMANDS USED
Line, Rectangle, Poly line, Polygon, Circle, Construction line, Arc, Spline, Ray, Hatch,
Erase, Copy, Mirror, Array, Move, Rotate, Trim, Extend, Stretch, Fillet, Join, Chamfer,
Radius dimension, Linear dimension, Diameter dimension, Angular dimension

PROCEDURE

o Specify units by using units command unit change the insertion scale by
given and click on OK button
o Now you have to specify drawing size using LI enter command
o First enter 0, 0 and enter 420,297 and click enter
o Reset model space limits
o Specify lower left corner or [on/off] <0, 0>0, 0
o Specify upper right corner <12, 9> 420,297
o Refit the screen by using zoom command
o Use hatching command where ever required
o Draw the body and slip bush
o Draw the lock screw and flat clamp
o Give dimensions slip bush by using suitable dimensioning method.

RESULT

The required Slip and bush drowned using Auto CAD 2015.
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32

Right

Front

BLOCK 1
33

Exercise No: 8 Date:


BLOCK 1
AIM
To draw the given 3D object using Auto CAD software.

SOFTWARE USED
AutoCAD 2000 or above.

COMMANDS USED.
Rectangle, Extrude, Dimension Etc.

PROCEDURE
1. Set the units to mm using command Units
2. Set SE isometric view.
3. Select RECTANGLE command from Draw menu.
4. Choose any point as start point of the rectangle. .
5. Continue the next point by moving mouse pointer rightward direction and giving the
dimension of (72, 104) to draw rectangle.
6. EXTRUDE up the rectangle through a distance of 16.
7. ‘L’ shaped cross-section is drawn at the top face of rectangular block using LINE
command, with dimensions 48, 80, 24, 24, 72, 104.
8. Join the line segments using JOIN command and extrude it through a distance of 16.
9. Draw next ‘L’ cross-section on top face using LINE command, with dimensions 24, 80,
50, 24, 72, 104.
10. Join the line segments using JOIN command and extrude it through a distance of 16.
11. Unite the three objects using UNION command.
12. Insert proper dimensions.
13. Submit the drawing for verification

RESULT

The required Block 1 is drawn using Auto CAD software.


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Right

Front

BRACKET
35

Exercise No. 9 Date:


BRACKET
AIM
To draw the given 3D object using AutoCAD.

SOFTWARE USED
AutoCAD 2000 or above.

COMMANDS USED .
Rectangle, Arc, Extrude, Dimension, Join, Coordinate Face option, Chamfer, Etc.

PROCEDURE
1. Set the units to mm using command Units
2. Set SE isometric view.
3. Select RECTANGLE command from Draw menu.
4. Choose any point as start point of the rectangle. .
5. Continue the next point by moving mouse pointer rightward direction and giving the
dimension of (66, 42) to draw rectangle.
6. Use CHAMFER command to chamfer two corners.
7. EXTRUDE up the rectangle through a distance of 12.
8. Align UCS to the left face of the object using Coordinate FACE option.
9. Complete the required cross-section in the current plane using RECTANGULAR, ARC
and TRIM commands.
10. Connect them using JOIN command and EXTRUDE through a distance of 12.
11. Align the UCS to the mid plane of the rib.
12. Draw the cross-section of rib, join and extrude through distance of 12.
13. Unite all the objects using UNION command.
14. Insert proper dimensions.
15. Submit the drawing for verification

RESULT

The required Bracket is drawn using Auto CAD software.


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Front

Right

BLOCK 2
36

Exercise No: 10 Date:


BLOCK 2

AIM
To draw the given 3D object using AutoCAD.

SOFTWARE USED
AutoCAD 2000 or above.

COMMANDS USED .
Rectangle, Arc, Extrude, Subtract, Dimension, Join, Coordinate Face option,
Chamfer, Etc..

PROCEDURE
1. Set the units to mm using command Units
2. Set SE isometric view.
3. Align UCS to the right face.
4. Draw the cross-section with circular hole and JOIN .
5. EXTRUDE through a distance of 66
6. Align UCS to the front face.
7. Draw RECTANGLE of size 30 x 52 at centre of face of object.
8. EXTRUDE through a distance of 96
9. Cut a rectangular hole of size 20 x 27 at the centre using RECTANGLE,
EXTRUDE andSUBTRACT commands.
10. Unite the three objects using UNION command.
11. Insert proper dimensions.
12. Submit the drawing for verification.

RESULT

The required Block 2 is drawn using Auto CAD software.


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