0% found this document useful (0 votes)
3 views4 pages

12 Reviewer Outline

The document provides an introduction to Scratch, a block-based programming language, covering key concepts such as sprites, motion blocks, and events. It also outlines Arduino basics, including common boards, components, and programming functions, along with troubleshooting tips for both Scratch and Arduino. Advanced concepts like circuit types, game difficulty adjustments, and code optimization techniques are also discussed.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views4 pages

12 Reviewer Outline

The document provides an introduction to Scratch, a block-based programming language, covering key concepts such as sprites, motion blocks, and events. It also outlines Arduino basics, including common boards, components, and programming functions, along with troubleshooting tips for both Scratch and Arduino. Advanced concepts like circuit types, game difficulty adjustments, and code optimization techniques are also discussed.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

I.

Introduction to Scratch

1. Definition: A block-based visual programming language.

2. Key Concepts:

o Sprites: Visual characters or objects.

o Motion Blocks: Used to move sprites (e.g., go to (x, y), glide (1) secs to (x, y)).

o Events: Initiate actions, like when green flag clicked.

o Loops: forever block for continuous actions.

o Looks: switch costume to for animation.

o Broadcasting: Enables sprite communication.

o Wait Blocks: Introduce delays for smooth animations.

II. Scratch Programming Mechanics

1. Green Flag: Starts program execution.

2. Glide vs. Go To: Glide creates smooth motion; Go To moves instantly.

3. Conditions and Controls:

o if blocks for decision-making.

o if on edge, bounce for sprite movements.

4. Interactivity:

o when space key pressed for sprite control.

o when this sprite clicked → change color effect by (25).

5. Debugging Tips:

o Check if key pressed conditions for movement issues.

o Reduce forever loops for performance improvements.

III. Arduino Basics

1. Definition: A microcontroller used for electronics projects.

2. Common Boards:

o Arduino Uno (best for beginners).


o Arduino Nano (best for small projects).

o Arduino Mega (for complex projects requiring more pins).

3. Key Components:

o Resistor: Limits current, prevents damage.

o Potentiometer: Adjusts voltage manually.

o Breadboard: Provides temporary circuit connections.

o LEDs & LCDs: Output components for visual display.

o 7-Segment Display: Used to show numbers and some letters.

o Push Buttons: Send input signals when pressed.

o Capacitors & Inductors: Store and regulate electrical charge.

4. Input and Output:

o pinMode(pin, OUTPUT); initializes a pin as an output.

o digitalWrite(pin, HIGH); turns a pin ON.

o analogRead(pin); reads sensor values.

IV. Arduino Programming

1. Basic Functions:

o setup(): Runs once at the start.

o loop(): Executes repeatedly.

2. Components Control:

o analogWrite() for LED brightness control.

o delay(1000); introduces a 1-second pause.

3. Working with Sensors and Buttons:

o if statements to check button presses.

o Pull-up/pull-down resistors ensure stable button input.

4. LCD Displays:

o Require the LiquidCrystal library.


o I2C Modules reduce wire connections.

5. Troubleshooting:

o LED not turning on? Check polarity and connections.

o Button not working? Use a pull-up or pull-down resistor.

o LCD showing garbled text? Verify I2C address.

V. Troubleshooting Common Issues

1. Scratch Issues:

o Sprites not moving? Check motion blocks.

o Game lagging? Reduce forever loops.

2. Arduino Issues:

o LED too dim? Check resistor values.

o Button unresponsive? Use pull-up resistors.

o LCD shows garbled text? Check I2C address.

3. Power and Circuit Problems:

o No response? Check power connections.

o Short circuits? Verify resistor placements.

VI. Advanced Concepts

1. Parallel vs. Series Circuits:

o Parallel: Shares current.

o Series: Shares voltage.

2. Adding Difficulty in Scratch Games:

o Use variables to increase speed over time.

3. Using Shift Registers:

o Efficiently control multiple LEDs.

4. Pull-up vs. Pull-down Resistors:

o Pull-up ensures a HIGH default state.


o Pull-down ensures a LOW default state.

5. Power Management in Arduino:

o Ensure correct voltage levels for components.

o Use external power sources for high-power devices.

6. Optimizing Arduino Code:

o Reduce redundant loops.

o Use millis() instead of delay() for non-blocking code execution.

7. Game Optimization in Scratch:

o Reduce the number of scripts running simultaneously.

o Optimize sprite movement and interactions.

You might also like