SP Quickstart en 2011-06-04
SP Quickstart en 2011-06-04
What is SpacePirates?
SpacePirates is a free, weird and cartoony space opera roleplaying game. The
characters are pirates from the free trade area, where they experience hair-rai-
sing adventures as they hunt for fame and fortune. They have to fight other pira-
tes, but sometimes they are hired for unlawful jobs: boarding or capturing space
ships, abduction, espionage or smuggling. Only the pirate's code of conduct keeps
them safe - and their habit to never turn their back to their business partners.
The Universe
The SpacePirates Universe is full of extraordinary phenomena: purple holes, plas-
ma rainbows, time-space rifts and an improbability zone.
The most important part for pirates though is the free trade area, where humans,
kahadrians, trull and wagonians trade. But one can also meet plushy stripians,
fruity space pears, sexy space amazons and evil to the core glukorians. And if
that's not enough, there are always venal politicians, avaricious militaries, ideali-
stic rebels and nutty sects.
Technology and physics are fantastic. Due to the discovery of neutrititum, there
is an unlimited supply of energy. Space ships outrun the speed of light and shoot
lasers and negatrons. And due to atmoshpere containment fields, your space
ship can be a convertible!
1
License
This Qickstart Guide is licensed under the Creative Commons License:
Attribution-NonCommercial-ShareAlike 3.0 Unported
Impressum
Author und Layout: „jcorporation“ - Jürgen Mang
Web
At http://spacepirates.jcgames.de/ is the complete space pirates roleplaying
game and other material online and in PDF format freely available.
Contents
Rules.......................................................................................................................................................... 3
Conflict Resolution............................................................................................................................. 5
Starship Combat.................................................................................................................................. 7
Treasure Hunt................................................................................................................................... 10
Sample Piratecrew......................................................................................................................... 17
Map of the Universe....................................................................................................................... 21
2
Rules
What do you need to play?
• One gamemaster and at least three players
• One pre-generated pirate per player
• A hexmap and some fitting counters
• Several ten sided die
• Beads or six sided die to count the pirate dice
Profiles
Characters are defined by their four profiles, Pilot, Trader, Mercenary and Engi-
neer. Each Profile has 4 health levels. If a character fails a roll, he loses health le -
vels in the profile used.
MONGER
Monger includes all trading and most social skills. Mongers are good judges of
character, excel in social skills and are masters of intrigue. Last but not least,
they know the best space bars and have the right instinct for worthwhile ru-
mours.
PILOT
Pilots excel at operating spacecraft, navigation, fighting battles in space, and ap-
praising the value of spaceships. They are also extremely cool and every wo-
man's dream.
MERCENARY
A Mercenary knows all the fighting skills and most physical skills. Alcohol counts
as a weapon too, hence they are good in drinking someone under the table. Their
expertise also includes explosives, burglary and thievery.
3
ENGINEER
The Engineer has technical and scientific skills which make them medics, scien-
tists and (of course) engineers. They can improvise gadgets and pick high-tech
locks.
Pirate Dice
Pirate Dice can be used as bonus dice on rolls or to create facts. Since pirate dice
are steadily spent and earnt, it is wise to count them with d6 or beads.
4
Conflict Resolution
Conflict occurs if an action could fail. Whether the character has to break a door
has to haggle with a dealer or an opponent wants to clear away. The target is set
at the beginning of the conflict by the attacker. SpacePirates uses a pool system
with ten-sided dice (D10), where each cube has a fifty percent chance of success.
You roll with the specified number of dice and counts the successes, the dice are
all that 6 or more.
The challenges are always carried out on one of the four profiles. All parties must
use the same profile. It is possible to add additional cubes from the pirates dice
pool to increase the probability of success.
For a challenge a maximum of ten cube can be used (including all bonuses). If a
party have more dice, they aggravate the challenge of the opposing party per two
dice at -1. If both parties have more than 10 dice, the dice are excess first against
each other, only the weaker party suffers a penalty.
Generally, challenges can be treaten with a throw or in detail. This will be decided
during the treatment of the conflict. Detailed challenges usually occur in import-
ant situations, such as in combat or in an important trade.
1. Each party roles as many dice as the selected profile plus the addes dice -
es from the pirate dice pool. The party with the most successes wins. On
a stalemate nobody reached its goal. The loser removes, the difference of
the two challenge results from its health level. It always suffers the healt
level damage is rolled with that.
2. The loser may decide on the first pass, if he accepts the defeat. If he ac-
cepts it, the conflict has ended. If he will not accept the defeat, the loser
may issue a pirate dice to escalate the conflict. The conflict then takes so
long until the damage drops a pool party to zero.
If there is no opposing party to submit the game master set a minimum number
of successes which must achieve the character. Again, it is possible to cover the
conflict in detail.
5
Difficulty Necessary Successes
Easy 1
Standard 2
Difficult 3
Taxing 5
Impossible 7
Consequences
If a health level is reduced to 0, the character cannot use that pool any more till it
regenerated at least 2 points.
Regeneration
Health level regenerate 2 points after a conflict once the character catched his
breath. Missing health levels are regenerated at a rate of two points daily.
6
Starship Combat
In space battles, the crew is divided, there is one pilot, as many shooters and as
many engineers.
• Each gunner may shoot once per round (the ship requires of course per
gunner a rifle)
• The pilot may draw aside once in each round, the achievements are the
difficulty of the opposing shooters to hit the space ship.
• The pilot may move the spaceship a hex per point of speed.
• The tech try to hold together the ship and is responsible for functionality
roles.
If the ship has any glitches, a D10 musst be rolled on the glitches list of the
spaceship.
For space battles, the conflict system is used. Each ship may shoot and move
around in his turn. The enemy ship can draw aside.
• In the starship combat the gunner shoot with the weapons of the ship,
therefore, the gunner can use the weapon stat as a bonus.
• If the target is out of weapon range, the shot fizzles out in space.
• The goal is defending itself with the pilot profile plus the agility of the
ship, the throw is executed once per combat round, and compared the re-
sults with every shot on the ship.
• The damage is calculated from the difference between successes and
modified with the damage modifier of the weapon. If the ship has shields,
they catch the hits and the shield value is reduced by tthe calculated da-
mage. Are the shields no longer (zero shield vlaue) or the ship has no
shields, it suffers at least one damage.
Challenges
• Gunner: MERCENARY + Weapon stat - Penalty
• Pilot: PILOT + Agility
Functionality role
The functionality role is performed from the engineer of the spaceship with his
engineerprofil and is always necessary if the ship was hit. As a bonus, he gets
7
the reliability of the spaceship. Per round of combat, the engineer can only pass
one functionality role. If the engineer failed a randomly determined area connec-
ted the spacecraft was damaged.
• Functionality Role: ENGINEER + Reliability ≥ damage of the Hit location
Boarding
The enemy ship can be boarded, if: a) the two spaceships are in adjacent hexes
and b) the opponent's space ship has no shields active.
• Boarding: 3 successes (MERCENARY)
Damages
Pro damaged hit location a engineer have to maintain the spacecraft 1 hour. For
the maintenance a ENGINEER challenge is necessary. If successful, the space-
craft suffered no permanent damage, however, the failure of the injury leaves a
randomly selected Macke. Regardless of the outcome of the challenge, the space-
craft will be fully operational.
• Maintenance challenge: ENGINEER + Reliability ≥ necessary successes
Glicht challenges
The insidious of glitches is that they do not always occur, but only now and then.
Each time a glitch challenge is needed, a D10 musst be roled on the glitches list
of the spaceship. If at this listposition a glitched is noticed, this glitch get effective
instantly, otherwise nothing occurs. If there is already another glitch active, one
mor is now active.
A glitch challenge is due on the following:
• Start / Stop of an flight
• Beginning of a space battle
• Landing maneuvers on planets
8
only deactivated. If no maintenance is carried out, also a simple kick at the right
console and a ENGINEER challenge with 3 successes helps, but these can only
be tried once per glitch and engineer.
• Maintenance role: ENGINEER ≥ 2 (takes two hours)
• Kick: ENGINEER ≥ 3
9
Treasure Hunt
The characters come into possession of a digital treasure map. In order to deci -
pher the map, they still need to organize two keys. And of course, two other pirate
crews also hunting the treasure.
Overview
• A character wins the card from a wrecked pirate captain.
• The 1st Key is a female lap dancer with 4 breasts who has been abduc -
ted from the first group of pirates from freeport.
• The 2nd Key is in the possession of the second group of pirates.
• The treasure is on the edge of the universe on a treasure asteroid.
Adventure entry
As always, the pirates bang arround at Two Eyed Jack. They win on a gamble a
treasure map that will lead to a hidden treasure. As soon as the pirates have the
map in their possession, the engineer is relatively clear that for the decryption of
digital treasure map with two keys are necessary.
Liu Ren
Liu Ren is a burned out chinese pirate captain. He wears an old, dirty overalls,
has greasy, unkempt hair, but otherwise a nice, funny fellow. Liu has lost his ship
and his crew on a meteor octopus and was only able to save himself with a res -
cue capsule. Since then, he gets drunk on Two Eyed Jack and gambled away his
money in Black Jack's Glory Hole.
10
Rumors about the treasure
• It is part of the legendary Space Amazone Treasure
• The treasure is cursed and was therefore hidden
• The treasure consists of old Romaha Artifacts
• The treasure is guarded by mythical, greek creature
TECH Challenge
• 2 successes: The first key seems to be a fingerprint.
• 2 successes: The second key is probably an ancient, mechanical key with
a digital interior.
• 3 successes: The map is equipped with a self-desructionmechanism that
fires when the map is opened.
Timeline
Characters First Pirategroup Second Pirategroup
Wins the treasure
map
Hires rowdies in order to
ambush the characters
Attempt to smuggle an
informant into the character
group
Trying to bribe a character
Try to buy the treasure map
from the characters
Attack characters with their
spaceship
Attacks the first pirategroup
11
First Pirategroup
First Key: Alexa Reed
The first group of pirates are in possession of the first key, which is the lap dancer
Alexa Reed. She was abducted from the first group of pirates from Freeport. Her
fingerprint is the first key of the map. Alexa Reed is on freeport missing and of
course the PeepShow in the Scumm Bar is without her four breasts only half as
good. Alexa Reed is a Samnesian with synthetic pivots, hairs, and with two extra
breasts. She wears sexy amazonian clothes and always likes to flirt a little bit.
Die Piratengruppe
The group of pirates is led by the Kahadrier Zamtor. They have a few days ago
abducted Alexa Reed from Freeport and then learnd from the wrecked pirate cap-
tain Liu Ren that he has lost the cards to the players pirate group.
Zamtor is a small, stocky and always bad-tempered Kahadrian that haunts con-
stantly chewing tobacco on the floor. He commands an old freighter, which was
equipped with two dual laser cannons. His crew consists of 4 other Kahadrians.
As he is xenophobic.
12
Actions of the pirategroup
1. They hire a few rowdies (3 mercenaries with MERCENARY 4) to Two
Eyed Jack, to come into the possession of the card.
2. They try to bribe a character of the group (5,000 UC, half in advance)
3. They attack the characters with their spaceship.
Second Pirategroup
Second Key
The second key is an old-fashioned keys, as he was from the 19th Century. Insi-
de, it houses a sensitive electronics, which is prone to bad contacts and malfunc-
tion.
Die Piratengruppe
The second group of pirates is led by the communist rebel Tanaka Mao, who is
following for a while the leader of the first pirategroup to take revenge for an ear-
lier fraud, and has bumped up something from the treasure map. His pirate ship
is kept completely in red. He is a committed communist, even if he is not a sy-
maptic of the government of Neuasia. Tanaka wears a red overall, as well as the
rest of his crew. He has a pale skin and thinn gray hair.
13
Hit Location Engine FTL Live Support Armarment Hull
Max. Damage 12 10 14 10 16
The Informant
The informant called Xia Xu is an asian beauty and a recognized expert in Impro-
babilityzone phenomenas. She will help the characters to exploit the effects of the
Improbabilityzone and she will exploit the knowledge of fthe playergroup.
Improbabilityzone
Since it is extremely unlikely to travell on the border of the universe is, it is quite
likely that it can be achieve within the Improbabilityzone. Within this zone, you
can see everything that is unlikely, from flower pots to speaking whales. The
room seems in all colors, gases flow into eddies and the ship is difficult to maneu -
ver.
Only in the Improbabilityzone it is possible to program a course that leads directly
to the border of the universe. If the course has been pragrammed and the FTL is
started, the space ship is now a light year away from the asteroid belt at the bor -
der of the universe.
14
Universumborder
The border of the universe is a fascinating sight that everyone has caught. The
universe seems like a waterfall plunging into a chasm of Nothing in order to dis-
appear again shortly effervescence.
At the border of the universe there is an asteroid belt, in them Meteor Octopuses
live and attack all ships that fly in the belt.
1: Meteor Octupus
X: Treasure Asteroid
Meteor Octupuses
The 3 Meteor Octupuses attack anything that comes near their meteorites.
Attack 7
Damage Modifier 3
Agility 6
Damage Pool 50
15
The Treasure Asteroid
In the Middle of the asteroid belt, there is a very prominent asteroid, with about
one kilometer in diameter. It is brightly lit and resembles a Caribbean island in
space. He consists of a picturesque sandy beach, a wild jungle and of a snow-cap-
ped, small hill in the middle. The map leads the characters in the middle of the jun-
gle, straight to a native village.
The Natives
Natives living on this treasue asteroid of course. They are stranded Kahadrians
who have built a bizarre village from their spaceship. Unfortunately, the Kahadri-
er still think that the war between them and the other alien races still persists
and will firing all guns to the pirates. A little persuasion should make the natives
reasonable.
Native
Monger 4
Pilot 1
Mercenary 5
Engineer 3
Laserspear (Bonus: 1, Range: 100m)
The Treasue
The treasure is of course in a big box that is hidden in a cave and sealed. A engi -
neer or mercenaries should have no problems opening the box.
The treasue consists of:
• Space Amazon Gold in the exchange value of 100,000 UC (fencer pay a
maximum of 5%)
• Spaceship Spoiler
• Plan for a 0.5 FTL drive
• First 3-D digital camera of the universe without charger
• Christmas decoration for a cargo ship
• 200 off makes for a long hair shampoo
• Ionized Axe of the classic movie "Space Hero"
16
Adatar - Samnese, Engineer, Wannabe Pirate
Pilot 2 4 Mercenary 2 4
Monger 3 4 Engineer 6 4
Pirate Dice 5
Pilot 1 4 Mercenary 5 4
Monger 3 4 Engineer 4 4
Pirate Dice 5
Pilot 4 4 Mercenary 2 4
Monger 6 4 Engineer 1 4
Pirate Dice 5
Pilot 5 4 Mercenary 2 4
Monger 2 4 Engineer 3 4
Pirate Dice 6
Pilot 1 4 Mercenary 6 4
Monger 2 4 Engineer 4 4
Pirate Dice 5
FTL 1 Shield 6
Engine 8
Weapon Bonus Range DM
FTL 8
Laser Cannon 2 10 x1
Live Support 10
Plasma Cannon 3 10 x2
Weapon 8
Hull 10
Glitches Accessories
AI built in Somehow, an AI entered the space ship and now wants to know every action justified.
Carnival The ship's computer thinks it's carnival, and starts an incredible carnival party.
Doors closed All doors in the ship closing.
Zeno
Black Hole
Sampuk
Capitalisitc
Special Right Zone
New China
Xinnua
Kabukicho- Ionstorm
Prime
Freeport
Plasmastorms Sperr-
Star Republic New Asia Xanar 1 zone Samara
Improbabilityzone
White
Hole
Trullmania
Alastor
Xawang Trullempire
Streif
Big Spiral Nebula
fromTrull
Ionstorm
Exclusion-
zone Neusirius
Terra 20CAD
Rigel 3 Two Eyed Jack
Ghomin-
Wagone Empire Nebula Neutral Zone
Katpar Keas
Braben-Belt Space-time Curvature
Pandar 5 Stratum Nova
Katpar- Scrabnambu
Wurmhole D4E20
Kozel 5
Omar
Javar 3
Plasma
Rainbow
Purple Hole
Purple Hole
Omatic Siga Spaceport
Black Hole
Kahadria
Entfernung in Lichtjahre
0 50 100
Kahadrian Empire