4 Computer Practical PDF
4 Computer Practical PDF
2. Theory
The simulation program from Cisco is called Packet Tracer. It can be applied to test and
simulate abstract networking ideas as well as to build complex network typologies. The
experience is extremely similar to what you see in computer networks and serves as a
playground for you to experiment with networking.
Additionally, they offer their services in languages like French, Spanish, German, and
Russian. Due to economic constraints, physical hardware is frequently unable to be used by
students to build complex and large networks. Linux, Windows, MacOS, Android, and iOS
users can use Packet Tracer.
Cisco Package Tracker:
Cisco Packet Tracer's major goal is to assist students in gaining practical networking
experience and developing skills particular to Cisco technology. This program cannot replace
hardware routers or switches because the protocols are implemented solely in software. It's
interesting to note that this tool includes many more networking devices in addition to Cisco
models.
THE WORKSPACE:
1. Logical: The logical workspace displays the user's constructed network's logical
architecture. It stands for the positioning, affixing, and grouping of virtual network devices.
2.
Physical: The physical workspace displays the logical network's graphical physical
dimension. It shows how network equipment like routers, switches, and hosts might be
positioned and scaled in a real system. Along with many buildings, cities, and wire closets, it
also offers a geographical representation of networks.
KEY FEATURES: -
● Unlimited devices
● E-learning
● Self-paced
To install Cisco Packet Tracer on your computer, follow these step-by-step instructions:
Network Devices:
1.
Routers: Data packets are directed by a router based on their IP addresses, much like a
switch does. The router is primarily an item of the network layer. LAN and WAN connections
are often made via routers, which decide on routing by using a dynamically updated routing
table. Hosts connecting via the router are separated into several broadcast domains. Cisco
Packet Tracer simulates a variety of routers, including these ones:
● Cisco 2620XM
● Cisco 2621XM
● Cisco 2811
● ISR Cisco
● 1941 ISR
● Cisco 2901
ISR Cisco
2911 ISR
● Cisco 819 ISR
● Cisco 1841 ISR
2.
Switch: A switch is a multiport bridge with a buffer and a design that can improve
performance and efficiency (more ports equal less traffic). A data link layer device is a switch.
The switch may carry out error checking before forwarding data, which makes it incredibly
efficient because it only forwards good packets to the right port and does not transmit packets
with mistakes. In other words, while the switch separates the hosts' collision domain, the
broadcast domain is left unchanged.
3.
Hub: A hub is essentially a multi-port repeater. Like the connection in a star topology
that connects numerous stations, a hub links multiple wires that originate from multiple
branches. Since hubs are unable to filter data, data packets are transmitted to all connected
devices. In other words, a single collision domain continues to be shared by all hosts connected
by Hub. They are also inefficient and wasteful since they lack the intelligence to pick the best
path for data packets. Various hub kinds are:
•Active Hub: These are hubs that have their own power source and have additional
signalprocessing, retransmission, and enhancement capabilities. It serves both as a repeater and
a wiring hub. These allow for an increase in the maximum distance between nodes.
• Passive Hub: These are hubs that receive cable from nodes and power from the active
hub. Because they only send signals onto the network without boosting or cleaning them, these
hubs cannot be used to enhance the distance between
nodes.
Figure 5.4: Networking Device Hub
END DEVICES:
The source and destination devices for data delivered over any internet network are known as
end devices. Each end device on a network has an address that can be used to distinguish it
from other end devices. An end device utilises the address of the destination end device to
identify where the message should be transmitted when it first starts a communication session.
BASIC PC INTERCONNECTION: