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ABSCRACT

This project presents a command-line based Multiplayer Quiz Game developed in Python, designed for two players to engage in a turn-based quiz format with randomly ordered general knowledge questions. The game processes player inputs in real time, evaluates responses, and tracks scores, ultimately announcing a winner to foster competition and knowledge retention. It serves as an educational tool that introduces fundamental programming concepts while being accessible and easy to use.
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0% found this document useful (0 votes)
13 views15 pages

ABSCRACT

This project presents a command-line based Multiplayer Quiz Game developed in Python, designed for two players to engage in a turn-based quiz format with randomly ordered general knowledge questions. The game processes player inputs in real time, evaluates responses, and tracks scores, ultimately announcing a winner to foster competition and knowledge retention. It serves as an educational tool that introduces fundamental programming concepts while being accessible and easy to use.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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ABSCRACT

This project presents a command-line based Multiplayer Quiz Game developed using Python,
aimed at enhancing user engagement through an interactive and educational gameplay
experience. The application supports two players who participate in a turn-based quiz format,
answering a set of randomly ordered general knowledge questions. Player inputs are
processed in real time, with responses evaluated for correctness, and scores updated
accordingly. At the conclusion of the quiz, the system compares individual scores and
announces the winner, thereby fostering a sense of competition and reinforcing knowledge
retention.

The program leverages fundamental programming constructs including loops, conditional


statements, string operations, and list manipulation, making it an effective demonstration of
problem-solving and logic implementation using Python. Additionally, the use of the random
module introduces variability, enhancing replay value. This project serves as an introductory
model for interactive text-based applications and lays the groundwork for further
development into more advanced multiplayer systems incorporating graphical interfaces and
network connectivity.
KEYWORDS
Python Programming, Multiplayer Quiz Game, Command-Line Interface, Turn-Based Game,
Randomization, Score Tracking, Educational Game, User Interaction, Logic Implementation,
Text-Based Application
INTRODUCTION
The rapid advancement of technology has significantly transformed the way education and
entertainment are delivered. One such transformation is the integration of interactive games
into learning environments, which not only engages users but also improves their cognitive
abilities through active participation. In this context, quiz-based games have emerged as an
effective tool to enhance general knowledge, critical thinking, and recall skills in a fun and
competitive manner. This project — a Python-based Multiplayer Quiz Game — is an attempt
to combine the principles of game-based learning with fundamental programming concepts to
create a simple yet effective educational tool.

The objective of the project is to design and implement a terminal-based quiz game that
allows two players to compete by answering a series of general knowledge questions. The
players are prompted to enter their names, and the game proceeds in a turn-based manner,
with each player receiving alternate questions. The questions are randomly shuffled to ensure
variability in each session, enhancing the overall user experience. Each correct answer earns
the player a point, and the game concludes after a fixed number of rounds, at which point the
scores are tallied and the winner is announced. In the case of equal scores, the game declares
a tie. The implementation is simple, intuitive, and requires no prior technical setup beyond a
Python interpreter, making it accessible to a wide audience.

From a technical standpoint, the project utilizes basic constructs of Python such as lists,
conditional statements, loops, and string manipulation. The random module is employed to
shuffle the question set, ensuring that the order of questions varies with each execution of the
program. The game’s design follows a procedural programming paradigm, allowing
beginners to understand the flow of logic and the structure of decision-making in code. The
use of the command-line interface encourages users to focus on core logic and functionality
rather than graphical elements, providing a clean and distraction-free environment for
learning and gameplay.

This project not only demonstrates the application of Python in creating interactive software
but also serves as a foundational step toward more complex game development. It introduces
the concepts of user input handling, score management, and basic game logic — all of which
are essential in developing larger, feature-rich applications. Furthermore, the educational
value of quizzes as a learning tool underscores the significance of such projects in academic
settings, where they can be used both as learning aids and as practical
programming exercises.
LITERATURE SURVEY
PROBLEM STATEMENT
 Traditional learning tools often lack engagement and interactivity, making it difficult for
students to retain general knowledge effectively.

 Many existing quiz games require complex setups, internet connectivity, or advanced
user interfaces, limiting accessibility.

 There is a need for a simple, offline-capable quiz game that can be played by multiple
users in a competitive and educational manner.

 The solution should be easy to use, require minimal resources, and support real-time
score tracking to encourage active participation.

 This project fulfills that need by developing a two-player, text-based quiz game using
Python with randomized questions and a turn-based structure.

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