0% found this document useful (0 votes)
4 views4 pages

Week 5 in Java

Week 5 in Java covers architectural, component, interface, and data design, emphasizing their roles in software system organization and functionality. Key concepts include architectural patterns, component interfaces, APIs, and data models, with applications in system scalability, code reusability, and data integrity. Learning activities involve case studies, design exercises, discussions, presentations, and diagramming to reinforce understanding of design principles.

Uploaded by

losaurojericho30
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views4 pages

Week 5 in Java

Week 5 in Java covers architectural, component, interface, and data design, emphasizing their roles in software system organization and functionality. Key concepts include architectural patterns, component interfaces, APIs, and data models, with applications in system scalability, code reusability, and data integrity. Learning activities involve case studies, design exercises, discussions, presentations, and diagramming to reinforce understanding of design principles.

Uploaded by

losaurojericho30
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 4

Week 5 in Java

Content:
A. Architectural Design:
 Definition: Architectural design focuses on the high-level structure and
organization of the software system. It defines the overall system
architecture, including its major components, their relationships, and the
principles guiding their interaction.
 Key Concepts:
o Architectural Patterns: Common solutions to recurring architectural
problems (e.g., layered architecture, client-server, microservices).
o Architectural Styles: Sets of constraints and guidelines that shape
the system's architecture (e.g., monolithic, distributed).
o Quality Attributes: Non-functional requirements that influence
architectural decisions (e.g., performance, scalability, security,
maintainability).
o Views: Different perspectives of the system's architecture (e.g., logical
view, deployment view).
 Applications:
o Defining the overall system structure.

o Ensuring system scalability and performance.

o Facilitating communication among development teams.

o Guiding technology selection.

 Example: In an e-commerce system, architectural design would define the


separation of concerns into layers (presentation, application, data), the use of
a microservices architecture for scalability, and the implementation of
security measures for payment processing.
B. Component Design:
 Definition: Component design focuses on the internal structure and
functionality of individual software components. Components are reusable
building blocks that encapsulate specific functionalities.
 Key Concepts:
o Component Interfaces: Define the services provided and required by
a component.
o Component Implementation: The internal logic and data structures
of a component.
o Component Dependencies: Relationships between components.

o Cohesion and Coupling: Principles for designing well-structured


components (high cohesion, low coupling).
 Applications:
o Implementing specific functionalities of the system.

o Promoting code reusability and maintainability.

o Simplifying complex systems by breaking them into smaller,


manageable parts.
o Facilitating parallel development.

 Example: In an e-commerce system, a "Product Catalog" component would


encapsulate the logic for managing product information, including adding,
updating, and retrieving products. Its interface would define methods for
accessing these functionalities.
C. Interface Design:
 Definition: Interface design defines how different parts of the system
communicate with each other, as well as how the system interacts with
external systems and users.
 Key Concepts:
o Application Programming Interfaces (APIs): Define the methods
and protocols for communication between software components or
systems.
o User Interfaces (UIs): Define how users interact with the system.

o Interface Protocols: Define the rules and formats for data exchange.

o Usability: Principles for designing user-friendly interfaces.

 Applications:
o Enabling seamless communication between system components.

o Integrating with external systems and services.

o Providing a user-friendly experience.

o Ensuring data consistency and security.

 Example: In an e-commerce system, interface design would define the


RESTful API for communication between the front-end and back-end, the UI
for the shopping cart, and the integration with a third-party payment
gateway.
D. Data Design:
 Definition: Data design focuses on the organization and structure of data
storage and retrieval. It defines the data models, databases, and data access
mechanisms used by the system.
 Key Concepts:
o Data Models: Conceptual representations of data (e.g., relational,
object-oriented, NoSQL).
o Database Schema: Defines the structure of the database, including
tables, columns, and relationships.
o Data Access Mechanisms: Define how data is accessed and
manipulated (e.g., SQL queries, ORM frameworks).
o Data Integrity and Security: Principles for ensuring data
consistency and protecting data from unauthorized access.
 Applications:
o Storing and retrieving data efficiently.

o Ensuring data consistency and integrity.

o Optimizing database performance.

o Supporting data analysis and reporting.

 Example: In an e-commerce system, data design would define the relational


database schema for storing product, customer, and order information, the
use of SQL queries for data access, and the implementation of data
encryption for security.
IV. Learning Activities:
 Case Study Analysis: Analyze a real-world software system and identify the
architectural, component, interface, and data design decisions made.
 Design Exercise: Design a simplified e-commerce system, focusing on each
element of the Design Model.
 Group Discussions: Discuss the advantages and disadvantages of different
architectural patterns and design choices.
 Presentations: Students present their design solutions and justify their
choices.
 Diagramming: Students create UML diagrams (e.g., component diagrams,
class diagrams, data flow diagrams) to represent their design.

You might also like