Gray Scale

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Synopsis:- Import image and save as Grayscale

In photography and computing, a grayscale or greyscale digital image is an image in which the value of each pixel is a single sample, that is, it carries only intensity information. Images of this sort, also known as black-and-white, are composed exclusively of shades of gray, varying from black at the weakest intensity to white at the strongest. Grayscale images are distinct from one-bit black-and-white images, which in the context of computer imaging are images with only the two colors, black, and white (also called bilevel or binary images). Grayscale images have many shades of gray in between. Grayscale images are also called monochromatic, denoting the absence of any chromatic variation. Following steps software perform to convert color image to grayscale image. Read an Image from the disk location Convert the image to gray scale Write the grayed out image back to the disk

Converting color to grayscale


Conversion of a color image to grayscale is not unique; different weighting of the color channels effectively represent the effect of shooting black-and-white film with different-colored photographic filters on the cameras. A common strategy is to match the luminance of the grayscale image to the luminance of the color image. To convert any color to a grayscale representation of its luminance, first one must obtain the values of its red, green, and blue (RGB) primaries in linear intensity encoding, by gamma expansion. Then, add together 30% of the red value, 59% of the green value, and 11% of the blue value (these weights depend on the exact choice of the RGB primaries, but are typical). Regardless of the scale employed (0.0 to 1.0, 0 to 255, 0% to 100%, etc.), the resultant number is the desired linear luminance value; it typically needs to be gamma compressed to get back to a conventional grayscale representation. This is not the method used to obtain the luma in the Y'UV and related color models, used in standard color TV and video systems as PAL and NTSC, as well as in the L*a*b color model. These systems directly compute a gamma-compressed luma as a linear combination of gamma-compressed primary intensities, rather than use linearization via gamma expansion and compression. Buffered Image is a powerful new capability provided by Java 2. You can use
the Buffered Image to access the pixel-by-pixel RGB information to decide if the pixels fall within some arbitrary desired color range, then set them to whatever values you like.

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