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Air Drawing App Using Computer Vision Documentation

The Air Drawing App is an interactive computer vision application that allows users to draw on a digital canvas using a colored object as a virtual pen, leveraging Python and OpenCV for real-time object tracking and drawing. The app features HSV color detection, dynamic trackbars for color adjustment, and gesture-based controls for changing colors and clearing the canvas. This innovative project demonstrates touchless interaction and has potential applications in art, education, and accessibility.

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0% found this document useful (0 votes)
9 views25 pages

Air Drawing App Using Computer Vision Documentation

The Air Drawing App is an interactive computer vision application that allows users to draw on a digital canvas using a colored object as a virtual pen, leveraging Python and OpenCV for real-time object tracking and drawing. The app features HSV color detection, dynamic trackbars for color adjustment, and gesture-based controls for changing colors and clearing the canvas. This innovative project demonstrates touchless interaction and has potential applications in art, education, and accessibility.

Uploaded by

tarlanavikas12
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Air Drawing App using

Computer Vision
Subtitle: Statement Code: CV-06
Table of Contents

 Introduction
 Problem Statement
 Objective
 Required Libraries & Tools
 Methodology
 Code
 Code Explanation
 Output
 Output Screenshots
 Challenges Faced
 Future Enhancements
 Conclusion
 References
Introduction
This project is an innovative and interactive computer vision-based
application that enables users to draw on a digital canvas using a colored object
as a virtual pen. Built using Python and the OpenCV library, the application
captures real-time video from the user's webcam and detects a specific color
range through HSV (Hue, Saturation, Value) filtering. Trackbars are provided
for users to adjust HSV values dynamically, making it easier to isolate and track
the colored object accurately under varying lighting conditions.
Once the object is detected, contour detection is applied to find its
position on the screen. These coordinates are then continuously recorded and
used to draw lines on a virtual canvas, creating an experience similar to
freehand drawing. The application interface includes virtual buttons at the top of
the screen for changing brush colors (Blue, Green, Red, Yellow) and clearing
the canvas. When the user moves the object over these buttons, the program
responds accordingly by changing the drawing color or resetting the canvas.
This project not only demonstrates real-time object tracking and drawing
but also highlights gesture-based interaction without any physical contact. It’s a
fun and creative way to explore computer vision and has potential use in art
applications, education, and touchless UI systems.
Problem Statement: Air Drawing App – CV-06

Objective:
The aim of this project is to develop an interactive Air Drawing application that
allows users to draw digitally on a screen using the movement of a colored
object, such as a marker or cap, held in front of a webcam. The application
should be able to detect the object based on its color and track its motion in real-
time to translate that movement into drawing actions on a virtual canvas.

Detailed Description:
This application leverages computer vision techniques to recognize and track a
user-defined colored object using HSV (Hue, Saturation, Value) color filtering.
Once detected, the position of the object is continuously monitored frame-by-
frame through the webcam feed. The motion trail of the object is used to draw
lines on a blank virtual canvas, mimicking the effect of drawing with a pen in
mid-air. The application also includes on-screen buttons to change drawing
colors and clear the canvas, providing users with simple gesture-based controls.
The interface and drawing process should be responsive and visually smooth to
enhance the user experience.

Constraints:
 The application must ensure accurate and consistent tracking of the
object.
 It should provide real-time drawing feedback with minimal lag.
 Color detection should be adaptable under different lighting conditions.
Objective
The primary objective of this project is to develop a real-time virtual
drawing application that enables users to draw on a digital canvas using a
colored object, such as a marker or cap, as a pen. This is accomplished by
utilizing a webcam to continuously capture the live video feed and applying
computer vision techniques to detect and track the movement of the colored
object. By identifying the object based on its unique color range in the HSV
(Hue, Saturation, Value) color space, the system can determine its position on
the screen.
As the object moves, its coordinates are recorded and used to simulate
freehand drawing on a virtual canvas. Additionally, the application incorporates
an intuitive user interface that allows users to switch between multiple colors—
Blue, Green, Red, and Yellow—by hovering the object over designated on-
screen buttons. A "Clear All" button is also available to reset the canvas with a
simple gesture.
This project combines the power of image processing and gesture
recognition to deliver a touchless, engaging drawing experience. It encourages
creativity, offers an interactive way to learn computer vision, and demonstrates
how technology can be used to develop contact-free human-computer
interaction systems for various applications like education, art, and accessibility
tools.
Required Libraries & Tools
To develop the Air Drawing application, several essential tools and libraries are
used to implement real-time computer vision functionalities, object tracking,
and drawing mechanisms. Below is a detailed description of each component:
1. Python 3.x:
Python serves as the core programming language for this project.
Its simplicity, readability, and vast ecosystem of libraries make it
ideal for rapid development of computer vision applications.
2. OpenCV (Open Source Computer Vision Library):
OpenCV is the primary library used in this project for image
processing and real-time computer vision tasks. It provides
functions to capture video from the webcam, convert images to
HSV color space, create masks for color detection, find contours,
and draw on both the live frame and virtual canvas.
3. NumPy:
NumPy is used for handling numerical operations and matrix
manipulations. It helps in defining kernels for image morphological
transformations like erosion and dilation, and is essential for
efficient pixel-level operations.
4. Webcam (Built-in or External):
A webcam is necessary to capture live video input. The application
utilizes the webcam feed to detect and track the colored object in
real time.
5. Optional Tools – Jupyter Notebook / IDE:
Development can be carried out in any Python-supporting IDE
such as PyCharm, VS Code, or Jupyter Notebook for better
visualization, debugging, and iterative testing during development.
Methodology
The Air Drawing application is built using real-time computer vision
techniques to allow users to draw on a virtual canvas by moving a colored
object in front of a webcam. This project leverages OpenCV and NumPy
libraries in Python to perform color detection, object tracking, and user
interaction through gesture-based inputs. The following steps describe the
working of the system in a detailed and sequential manner:

Step 1: Access Webcam and Capture Frames


The first step involves initializing the webcam using OpenCV’s
cv2.VideoCapture(0) function, where 0 refers to the default webcam. This
function begins capturing video input frame-by-frame. Each frame is a
snapshot of the video at a given instant and serves as the input for the
object detection and drawing mechanism. The frames are read
continuously inside a while loop to allow for real-time tracking and
responsiveness.

Step 2: Convert BGR Frames to HSV


Once a frame is captured, it is converted from the default BGR (Blue,
Green, Red) color space to HSV (Hue, Saturation, Value) color space
using OpenCV’s cv2.cvtColor() function. The HSV model is more
effective for color-based segmentation because it separates color
information (hue) from brightness (value), making it easier to isolate
specific colors even under varying lighting conditions. This step is crucial
for reliable object detection.

Step 3: Use HSV Range Sliders (Trackbars) to Detect a Colored


Marker
To enable flexibility in detecting different colored objects, the application
provides six trackbars (sliders) for adjusting the upper and lower HSV
values. These trackbars allow the user to define the range of hue,
saturation, and value that correspond to the color of the object they are
using (e.g., a red cap or blue marker). OpenCV’s cv2.createTrackbar()
function is used to create these interactive sliders. Using the specified
HSV ranges, a binary mask is created using cv2.inRange() which
highlights only the desired color and sets the rest of the frame to black.

Step 4: Apply Morphological Operations to Clean the Mask


The initial binary mask generated from color filtering may contain noise
due to environmental factors such as lighting or background clutter. To
refine this mask, morphological operations like erosion, opening, and
dilation are applied using a kernel (typically a 5x5 matrix of ones). These
operations remove small false positives, smooth the edges, and enhance
the shape of the detected object. The goal is to isolate a single, clean
contour representing the colored object.

Step 5: Detect Contours and Locate the Center of the Marker


Once the mask is cleaned, contours are extracted using
cv2.findContours(). Contours are simply curves that join all continuous
points of the same intensity or color. Among the detected contours, the
one with the largest area is considered to be the colored marker. A
minimum enclosing circle is drawn around this contour to visually
indicate its detection. The centroid (center) of this circle is calculated
using image moments, which provides the (x, y) coordinates of the object
in the frame. This center point is then used to draw on the virtual canvas
and interact with on-screen buttons.

Step 6: Use Marker Position to Perform Actions


This is the core functional step where the marker’s position drives various
actions in the application. Based on the coordinates of the detected center,
the system performs the following:
 Draw Lines on Canvas:
If the marker is within the drawing area (below the button region),
its coordinates are appended to a deque (a fast and efficient double-
ended queue). Each color has its own list of deque objects to store
drawing paths. Using cv2.line(), the program connects the points
from these deques to create smooth lines on both the live frame and
the virtual canvas. This creates the illusion of drawing in air.
 Switch Colors:
The top portion of the screen contains virtual buttons represented
by colored rectangles. If the marker’s center point is detected
within one of these rectangles, the corresponding color index is
updated. The next lines drawn will appear in that color. This
interaction is completely touchless and relies solely on gesture-
based positioning.
 Clear Canvas:
A “CLEAR” button is also placed among the color options. If the
marker hovers over this button, all deques are reset and the canvas
is wiped clean. This functionality provides a way to restart the
drawing without manually restarting the program.

Step 7: Display Final Canvas and Live Frame


The application displays three windows using cv2.imshow():
1. Tracking Window: Shows the live webcam feed with marker
detection and virtual buttons.
2. Paint Window: Shows the clean canvas with the final drawing.
3. Mask Window: Displays the binary mask for visual debugging of the
color detection process.
These windows are updated continuously as the loop runs, creating a seamless
and interactive experience. The program continues to run until the user presses
the 'q' key, at which point the webcam is released and all OpenCV windows are
closed.
Code
import numpy as np
import cv2
from collections import deque

#default called trackbar function


def setValues(x):
print("")

# Creating the trackbars needed for adjusting the marker colour


cv2.namedWindow("Color detectors")
cv2.createTrackbar("Upper Hue", "Color detectors", 153,
180,setValues)
cv2.createTrackbar("Upper Saturation", "Color detectors", 255,
255,setValues)
cv2.createTrackbar("Upper Value", "Color detectors", 255,
255,setValues)
cv2.createTrackbar("Lower Hue", "Color detectors", 64,
180,setValues)
cv2.createTrackbar("Lower Saturation", "Color detectors", 72,
255,setValues)
cv2.createTrackbar("Lower Value", "Color detectors", 49,
255,setValues)

# Giving different arrays to handle colour points of different


colour
bpoints = [deque(maxlen=1024)]
gpoints = [deque(maxlen=1024)]
rpoints = [deque(maxlen=1024)]
ypoints = [deque(maxlen=1024)]
# These indexes will be used to mark the points in particular arrays
of specific colour
blue_index = 0
green_index = 0
red_index = 0
yellow_index = 0

#The kernel to be used for dilation purpose


kernel = np.ones((5,5),np.uint8)

colors = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (0, 255, 255)]
colorIndex = 0

# Here is code for Canvas setup


paintWindow = np.zeros((471,636,3)) + 255
paintWindow = cv2.rectangle(paintWindow, (40,1), (140,65), (0,0,0),
2)
paintWindow = cv2.rectangle(paintWindow, (160,1), (255,65),
colors[0], -1)
paintWindow = cv2.rectangle(paintWindow, (275,1), (370,65),
colors[1], -1)
paintWindow = cv2.rectangle(paintWindow, (390,1), (485,65),
colors[2], -1)
paintWindow = cv2.rectangle(paintWindow, (505,1), (600,65),
colors[3], -1)

cv2.putText(paintWindow, "CLEAR", (49, 33),


cv2.FONT_HERSHEY_SIMPLEX, 0.5, (0, 0, 0), 2, cv2.LINE_AA)
cv2.putText(paintWindow, "BLUE", (185, 33),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 2, cv2.LINE_AA)
cv2.putText(paintWindow, "GREEN", (298, 33),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 2, cv2.LINE_AA)
cv2.putText(paintWindow, "RED", (420, 33), cv2.FONT_HERSHEY_SIMPLEX,
0.5, (255, 255, 255), 2, cv2.LINE_AA)
cv2.putText(paintWindow, "YELLOW", (520, 33),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (150,150,150), 2, cv2.LINE_AA)
cv2.namedWindow('Paint', cv2.WINDOW_AUTOSIZE)
# Loading the default webcam of PC.
cap = cv2.VideoCapture(0)

# Keep looping
while True:
# Reading the frame from the camera
ret, frame = cap.read()
#Flipping the frame to see same side of yours
frame = cv2.flip(frame, 1)
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)

u_hue = cv2.getTrackbarPos("Upper Hue", "Color detectors")


u_saturation = cv2.getTrackbarPos("Upper Saturation", "Color
detectors")
u_value = cv2.getTrackbarPos("Upper Value", "Color detectors")
l_hue = cv2.getTrackbarPos("Lower Hue", "Color detectors")
l_saturation = cv2.getTrackbarPos("Lower Saturation", "Color
detectors")
l_value = cv2.getTrackbarPos("Lower Value", "Color detectors")
Upper_hsv = np.array([u_hue,u_saturation,u_value])
Lower_hsv = np.array([l_hue,l_saturation,l_value])

# Adding the colour buttons to the live frame for colour access
frame = cv2.rectangle(frame, (40,1), (140,65), (122,122,122), -
1)
frame = cv2.rectangle(frame, (160,1), (255,65), colors[0], -1)
frame = cv2.rectangle(frame, (275,1), (370,65), colors[1], -1)
frame = cv2.rectangle(frame, (390,1), (485,65), colors[2], -1)
frame = cv2.rectangle(frame, (505,1), (600,65), colors[3], -1)
cv2.putText(frame, "CLEAR ALL", (49, 33),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (255, 255, 255), 2, cv2.LINE_AA)
cv2.putText(frame, "BLUE", (185, 33), cv2.FONT_HERSHEY_SIMPLEX,
0.5, (255, 255, 255), 2, cv2.LINE_AA)
cv2.putText(frame, "GREEN", (298, 33), cv2.FONT_HERSHEY_SIMPLEX,
0.5, (255, 255, 255), 2, cv2.LINE_AA)
cv2.putText(frame, "RED", (420, 33), cv2.FONT_HERSHEY_SIMPLEX,
0.5, (255, 255, 255), 2, cv2.LINE_AA)
cv2.putText(frame, "YELLOW", (520, 33),
cv2.FONT_HERSHEY_SIMPLEX, 0.5, (150,150,150), 2, cv2.LINE_AA)

# Identifying the pointer by making its mask


Mask = cv2.inRange(hsv, Lower_hsv, Upper_hsv)
Mask = cv2.erode(Mask, kernel, iterations=1)
Mask = cv2.morphologyEx(Mask, cv2.MORPH_OPEN, kernel)
Mask = cv2.dilate(Mask, kernel, iterations=1)

# Find contours for the pointer after idetifying it


cnts,_ = cv2.findContours(Mask.copy(), cv2.RETR_EXTERNAL,
cv2.CHAIN_APPROX_SIMPLE)
center = None

# Ifthe contours are formed


if len(cnts) > 0:
# sorting the contours to find biggest
cnt = sorted(cnts, key = cv2.contourArea, reverse = True)[0]
# Get the radius of the enclosing circle around the found
contour
((x, y), radius) = cv2.minEnclosingCircle(cnt)
# Draw the circle around the contour
cv2.circle(frame, (int(x), int(y)), int(radius), (0, 255,
255), 2)
# Calculating the center of the detected contour
M = cv2.moments(cnt)
center = (int(M['m10'] / M['m00']), int(M['m01'] /
M['m00']))

# Now checking if the user wants to click on any button


above the screen
if center[1] <= 65:
if 40 <= center[0] <= 140: # Clear Button
bpoints = [deque(maxlen=512)]
gpoints = [deque(maxlen=512)]
rpoints = [deque(maxlen=512)]
ypoints = [deque(maxlen=512)]

blue_index = 0
green_index = 0
red_index = 0
yellow_index = 0

paintWindow[67:,:,:] = 255
elif 160 <= center[0] <= 255:
colorIndex = 0 # Blue
elif 275 <= center[0] <= 370:
colorIndex = 1 # Green
elif 390 <= center[0] <= 485:
colorIndex = 2 # Red
elif 505 <= center[0] <= 600:
colorIndex = 3 # Yellow
else :
if colorIndex == 0:
bpoints[blue_index].appendleft(center)
elif colorIndex == 1:
gpoints[green_index].appendleft(center)
elif colorIndex == 2:
rpoints[red_index].appendleft(center)
elif colorIndex == 3:
ypoints[yellow_index].appendleft(center)
# Append the next deques when nothing is detected to avois
messing up
else:
bpoints.append(deque(maxlen=512))
blue_index += 1
gpoints.append(deque(maxlen=512))
green_index += 1
rpoints.append(deque(maxlen=512))
red_index += 1
ypoints.append(deque(maxlen=512))
yellow_index += 1

# Draw lines of all the colors on the canvas and frame


points = [bpoints, gpoints, rpoints, ypoints]
for i in range(len(points)):
for j in range(len(points[i])):
for k in range(1, len(points[i][j])):
if points[i][j][k - 1] is None or points[i][j][k] is
None:
continue
cv2.line(frame, points[i][j][k - 1], points[i][j]
[k], colors[i], 2)
cv2.line(paintWindow, points[i][j][k - 1], points[i]
[j][k], colors[i], 2)

# Show all the windows


cv2.imshow("Tracking", frame)
cv2.imshow("Paint", paintWindow)
cv2.imshow("mask",Mask)

# If the 'q' key is pressed then stop the application


if cv2.waitKey(1) & 0xFF == ord("q"):
break

# Release the camera and all resources


cap.release()
cv2.destroyAllWindows()
Code Explanation
This section breaks down the important code segments and explains how each
part contributes to the working of the Air Drawing application. The code is
structured for clarity and interactivity using OpenCV in Python.

1. Trackbar Creation and Usage


Trackbars are created using cv2.createTrackbar() under the window titled
"Color detectors". These allow users to dynamically adjust HSV (Hue,
Saturation, Value) values to detect a specific colored object (e.g., a cap or
marker). The following trackbars are defined:
cv2.createTrackbar("Upper Hue", "Color detectors",
153, 180, setValues)
Six trackbars (3 for upper and 3 for lower HSV) are used. The HSV values from
the sliders are fetched in real time using cv2.getTrackbarPos(), providing
flexibility and accuracy in object detection.

2. Color Mask and Filtering Using HSV


After converting the captured BGR frame to HSV using:
hsv = cv2.cvtColor(frame, cv2.COLOR_BGR2HSV)
The HSV values from the trackbars are used to create an upper and lower
threshold for filtering:
Mask = cv2.inRange(hsv, Lower_hsv, Upper_hsv)
This mask highlights only the detected colored object in white and sets the
background to black. Morphological operations like erosion, opening, and
dilation are then applied to clean the mask and remove noise, improving contour
detection.

3. Drawing Canvas and Color Buttons


A blank white canvas paintWindow is created using NumPy to act as the
drawing surface. Colored rectangles and a "CLEAR" button are drawn at the top
of the frame and canvas:
paintWindow = cv2.rectangle(paintWindow, (160,1),
(255,65), colors[0], -1)
cv2.putText(paintWindow, "BLUE", (185, 33),
cv2.FONT_HERSHEY_SIMPLEX, ...)
These buttons allow the user to select the color they wish to draw with or clear
the entire canvas by hovering the object over them.

4. Contour Detection and Center Calculation


Contours are extracted from the binary mask using:
cnts, _ = cv2.findContours(Mask.copy(),
cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
The largest contour is selected and a circle is drawn around it. The center of this
contour is calculated using image moments:
M = cv2.moments(cnt)
center = (int(M['m10'] / M['m00']), int(M['m01'] /
M['m00']))
This center point is used to determine marker location for drawing and button
interaction.

5. Drawing Logic Using Deques


Each color has its own list of deques to store drawing points (paths). The
current center is appended to the corresponding color deque:
bpoints[blue_index].appendleft(center)
These points are then connected using cv2.line() to draw smooth strokes on both
the frame and the canvas. New deques are added when no object is detected to
separate drawing strokes.

6. Color Selection and Clearing Mechanism


When the detected center falls within the coordinate bounds of a button, actions
are triggered:
 Color Switch: The colorIndex is updated.
 Clear Canvas: All deques are reset, and the canvas is set to white.
if 40 <= center[0] <= 140: # Clear Button
bpoints = [deque(maxlen=512)]
...
paintWindow[67:,:,:] = 255
This logic allows for intuitive, gesture-based control without physical contact.
Output
1. Initial Interface with Trackbars: This screenshot displays the main
interface when the program starts. It includes the trackbars for adjusting
the HSV values, enabling precise control over color detection. The virtual
canvas is initialized, with color selection and the “CLEAR” button
positioned at the top.
2. Marker Detection in Action: This image highlights how the program
successfully detects the colored marker using HSV filtering. The marker
is enclosed within a circular boundary, demonstrating accurate tracking of
its position in real-time.
3. Color Switching While Drawing: A screenshot showing the user
switching between different colors—Blue, Green, Red, and Yellow—by
hovering over the corresponding virtual buttons. This step verifies the
smooth gesture-based interaction for color selection.
4. Clear Button in Use: This captures the moment when the user activates
the "CLEAR" button. All stored drawing points reset, wiping the canvas
clean. The functionality ensures users can restart without restarting the
program.
5. Final Painted Output: Displays the complete drawing created using
marker movements, demonstrating the application’s ability to simulate
freehand air drawing.
Output Screenshots:
Challenges Faced
 Developing the Air Drawing App presented various challenges that
required careful tuning and optimization to ensure smooth functionality.
One of the primary hurdles was tuning the HSV values for accurate
marker detection. Since lighting conditions can vary significantly, the
system needed adaptive HSV thresholds to detect the colored object
reliably. Manual adjustments via trackbars were introduced to allow real-
time modifications and improve detection accuracy.
 Another challenge was managing deques efficiently to prevent
unwanted drawing when the marker was not detected. If the system
failed to recognize the object at certain moments, residual points could
create unintended lines. This issue was mitigated by appending empty
deques when the marker was absent, ensuring drawing continuity only
when actual detection occurred.
 Ensuring smooth color switching presented difficulties, as users needed
an intuitive way to transition between different colors. The system relied
on predefined virtual buttons, but detecting accurate selections required
careful calibration. Implementing boundary checks prevented accidental
color switches and ensured precise selection when the marker hovered
over the designated areas.
 Lastly, handling frame rate and lag was a concern for maintaining fluid
interaction. Processing real-time video frames and tracking objects could
introduce latency. Optimization techniques such as limiting deque sizes,
applying lightweight image processing functions, and reducing redundant
computations were employed to sustain a high frame rate and responsive
experience.
Future Enhancements
 Touchless Color Selector Using Gestures
o Eliminates the need for virtual buttons.
o Users can switch colors by making specific gestures with their
hand.
o Enhances the intuitive, contact-free experience.
 Shape Drawing (Circles, Rectangles)
o Allows users to draw geometric shapes with simple gestures.
o Could include predefined gestures for selecting shapes.
o Improves precision for structured drawings.
 Save Canvas as an Image File
o Adds functionality to save artwork in PNG or JPG format.
o Enables users to preserve and share their drawings.
o Increases usability for digital artists or educational tools.
 Multi-Marker Support
o Enables multiple objects for collaborative drawing.
o Each marker could correspond to a different color or function.
o Expands possibilities for interactive team-based drawing.
 Voice-Based Commands
o Integrates speech recognition for hands-free interactions.
o Commands like "change color to red" or "clear canvas" could be
used.
o Enhances accessibility for users with mobility impairments.
Conclusion
This project effectively showcases the power of computer vision in
enabling real-time human-computer interaction without any physical contact.
By leveraging Python and OpenCV, it provides an interactive experience where
users can draw on a virtual canvas simply by moving a colored object in front of
a webcam. The system tracks the object’s position using HSV-based color
detection and converts its motion into digital strokes on the canvas.
One of the key highlights of this project is its touch-free functionality,
making it a suitable solution for a variety of applications, including interactive
kiosks, assistive technology for individuals with motor impairments, and
engaging learning tools for children. The integration of virtual buttons allows
users to switch colors effortlessly or clear the canvas, ensuring a seamless
experience.
Additionally, the project serves as an excellent example of gesture-based
interfaces, illustrating how computer vision algorithms can replace traditional
input methods like a mouse or touchscreen. The implementation of real-time
contour detection and tracking ensures a smooth and responsive interaction.
Moving forward, this technology could be extended to support multi-
marker recognition, gesture-based shape drawing, AI-assisted corrections, and
voice-enabled commands. Overall, the Air Drawing App merges creativity and
technology, proving how computer vision can enhance intuitive, contact-free
human-computer interaction, opening doors to future advancements in digital
art, accessibility, and education.
References
To support the development of the Air Drawing application, several resources
and technical documentation were referenced:
 OpenCV Documentation: Provides comprehensive details on OpenCV
functions used for image processing, color detection, contour finding, and
real-time object tracking.
o Link: https://docs.opencv.org/
 Stack Overflow Discussions: Various coding challenges were solved by
referring to relevant Stack Overflow threads discussing HSV tuning,
frame processing, and performance optimization in Python.
 GitHub Code Examples: Open-source repositories with similar virtual
drawing applications were examined and adapted to enhance
functionality, particularly in color switching and gesture-based
interaction.
 Tutorials & Guides: Online tutorials on computer vision, OpenCV
basics, HSV color filtering, and object tracking helped in structuring the
project efficiently. Some guides covered contour detection techniques and
real-time video processing optimizations.

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