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07 SMCA63 Computer Graphics

This document is an examination paper for the B.C.A. (CBCS) degree in Computer Graphics, conducted in April 2021. It consists of multiple-choice questions, short answer questions, and detailed essay questions covering various topics in computer graphics, including transformations, algorithms, and display devices. The exam is structured into three parts with a total of 75 marks.

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Ganesh R
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0% found this document useful (0 votes)
13 views6 pages

07 SMCA63 Computer Graphics

This document is an examination paper for the B.C.A. (CBCS) degree in Computer Graphics, conducted in April 2021. It consists of multiple-choice questions, short answer questions, and detailed essay questions covering various topics in computer graphics, including transformations, algorithms, and display devices. The exam is structured into three parts with a total of 75 marks.

Uploaded by

Ganesh R
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 6

(6 Pages) Reg. No. : ..........................................

Code No. : 20694 E Sub. Code : SMCA 63

B.C.A. (CBCS) DEGREE EXAMINATION, APRIL 2021.

Sixth Semester

Computer Application – Core

COMPUTER GRAPHICS

(For those who joined in July 2017 onwards)

Time : Three hours Maximum : 75 marks

PART A — (10 × 1 = 10 marks)

Answer ALL questions.


Choose the correct answer :

1. Smallest size object that can be displayed on a


monitor is called ___________
(a) Picture element (b) Twips
(c) Dot Pitch (d) Aspect ratio

2. The maximum number of points that can be


displayed without overlap on a CRT
(a) Aspect Ratio (b) Resolution
(c) Brightness (d) Pixel
3. A technique by which the vertical and / or
horizontal scan frequency of video signal can be
changed for different purpose and applications is
called

(a) Scan conversion

(b) Polygon filling

(c) Two dimensional graphic

(d) Antialiasing

4. If any line joining two interior points of a polygon


lies completely inside the polygon, the polygon is

(a) concave (b) line

(c) circle (d) convex

5. Rotations are performed about some fixed point


called

(a) Centre (b) End

(c) Pivot (d) Start

6. ___________ is a kind of transformations which


produces distortion in the shape of an object.

(a) Rotation (b) Translation

(c) Shearing (d) Scaling

Page 2 Code No. : 20694 E


7. The transformation which maps the viewing
co-ordinates to normalized device co-ordinate is
called ___________
(a) Viewing transformation
(b) Translation
(c) Homogeneous transformation
(d) Normalization transformation

8. A regular rectangular area specified in world


coordinates is called a
(a) View (b) Region
(c) Window (d) Segments

9. Which surface algorithm is based on perspective


depth?
(a) Depth comparison
(b) Z-buffer algorithm
(c) Subdivision method
(d) Back-face removal

10. Z-buffer algorithm are


(a) Simplest algorithm
(b) Complex algorithm
(c) Largest algorithm
(d) Midpoint algorithm

Page 3 Code No. : 20694 E


PART B — (5 × 5 = 25 marks)

Answer ALL questions, choosing either (a) or (b).

Each answer should not exceed 250 words.

11. (a) Comment on GUI.

Or

(b) Describe the advantages and disadvantages


of LCD panels.

12. (a) What are the problems in Scan conversion


technique?

Or

(b) Illustrate the Boundary fill algorithm.

13. (a) How do you perform 2D Rotation


Transformation?

Or

(b) Explain the 3–D Shearing Transformation.

14. (a) Discuss the Midpoint subdivision method.

Or
(b) What is the difference between widow and
viewport?

Page 4 Code No. : 20694 E


[P.T.O]
15. (a) Write note on Neuwell’s approach.

Or

(b) Differentiate between object space and image


space method.

PART C — (5 × 8 = 40 marks)

Answer ALL questions, choosing either (a) or (b).

Each answer should not exceed 600 words.

16. (a) Discuss the Raster Scan and Random Scan


Display devices.

Or

(b) Write note on Memory tube displays and


Plotters.

17. (a) Illustrate Flood fill algorithm and Scan Line


fill algorithm.

Or

(b) Describe the steps involved in Bresenham’s


Line drawing Algorithm.

18. (a) How to perform 2–D Translation and Scaling


Transformation? Explain.

Or

(b) Explain the 3–D Rotation transformation in


detail.
Page 5 Code No. : 20694 E
19. (a) How to perform 2–D clipping of straight line
segments? Explain.

Or
(b) Explain the working of Polygon Clipping
methods.

20. (a) Discuss the Depth-Buffer method.

Or
(b) Illustrate the working of Painter’s
Algorithm.

________________

Page 6 Code No. : 20694 E

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