Monitor Defence Ship
Monitor Defence Ship
Monitor Defence Ship
An attempt at translating the planetary defense monitor from BFG into RT terms. Most useful as something the PCs have to evade or defeat during an Endeavor rather than a player-owned ship. Purchasing one is within the realm of possibility for a wealthy dynasty, but transporting it to a useful location is likely to be a chore.
Frigate type
Speed: 3
Maneuverability: -10
Detection: +10
Hull Integrity: 30
Armor: 21
Turret Rating: 2
Space: 28
SP: 35
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Dark Reign | The Unofficial Warhammer 40K Roleplay Site for Dark Heresy and Rogue Trader
Underpowered Drives: Despite being a frigate, this hull must be equipped with a Class 1 Drive. Disregard the usual restriction on ship type in this case.
System Defense Ship: This hull may not be equipped with Warp Engines or Gellar Fields, and may not travel through the Warp under its own power.
Heavy Shields: Despite being a frigate, this hull may be equipped with a Multiple Void Shield Array. Disregard the usual restriction on ship type in this case.
Warden-class monitors are slow, clumsy, unlovely ships that trade warp capability for the guns and defenses of a cruiser. Although expensive for a system ship, they remain popular with more affluent planetary governments. Rogue Traders are most likely to encounter them as obstacles, although a wealthy dynasty might aquire one to act as well-armed watchdog for their interests in a given system.
Niax High Guard CVII Class: Warden-class planetary defense monitor Speed: 3 Maneuverability: -10 Void Shields: 2 Detection: +10 Armor: 22 Hull Integrity: 33
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Dark Reign | The Unofficial Warhammer 40K Roleplay Site for Dark Heresy and Rogue Trader
Turret rating: 2 Equipment: Jovian Pattern Class 1 Drive, Multiple Void Shield Array, Combat Bridge, M-1.r Life Sustainer, Pressed-crew Quarters, M-100 Auger Array, 2 dorsal Mars Pattern Macrocannon Batteries, prow Titanforge Lance Weapon, Reinforced Interior Bulkheads, Armor Plating, Munitorium Maximum Morale: 98 (+1 to all losses) Max Population: 100 Crew Quality: Competent (Skill 30)
Weapons: 2 dorsal Mars Pattern Macrocannon Batteries (Strength 3, Damage 1d10+3, Critical 5, Range 6), prow Titanforge Lance Weapon (Strength 1, Damage 1d10+4, Critical 3, Range 6)
Relevant Modifiers: +5 to Command from bridge +5 to Ballistic Skill tests with ship's guns from bridge
I'm disinclined to give the usual complications to mere systemships, largely because many of the results are inappropriate for them. If you really want, I suppose Stoic and Turbulent Past might suit.
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