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Q1 LE TLE 8 Lesson 1 Week 1

This document serves as a lesson exemplar for Grade 8 TLE teachers implementing the MATATAG K to 10 Curriculum in SY/TP 2025-2026, focusing on ICT tools and equipment. It outlines curriculum content, performance standards, learning competencies, and teaching procedures, emphasizing hands-on experience and safe handling of ICT tools. Additionally, it provides resources, lesson activities, and assessments to enhance student understanding of ICT's role in various fields.

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francis lucero
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100% found this document useful (2 votes)
1K views16 pages

Q1 LE TLE 8 Lesson 1 Week 1

This document serves as a lesson exemplar for Grade 8 TLE teachers implementing the MATATAG K to 10 Curriculum in SY/TP 2025-2026, focusing on ICT tools and equipment. It outlines curriculum content, performance standards, learning competencies, and teaching procedures, emphasizing hands-on experience and safe handling of ICT tools. Additionally, it provides resources, lesson activities, and assessments to enhance student understanding of ICT's role in various fields.

Uploaded by

francis lucero
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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8

Quarter 1
Lesson Exemplar Lesson

for TLE 1
Lesson Exemplar for TLE Grade 8
Quarter 1: Lesson 1 (Week 1)
SY/TP 2025-2026

This material is intended exclusively for the use of teachers participating in the pilot implementation of the MATATAG K to 10 Curriculum during the
School Year 2025-2026. It aims to assist in delivering the curriculum content, standards, and lesson competencies. Any unauthorized reproduction, distribution,
modification, or utilization of this material beyond the designated scope is strictly prohibited and may result in appropriate legal actions and disciplinary measures.

Borrowed content included in this material are owned by their respective copyright holders. Every effort has been made to locate and obtain permission
to use these materials from their respective copyright owners. The publisher and development team do not represent nor claim ownership over them.

Development Team

Writer:
Jensen Ryan T. Lim, PhD (Lopez National Comprehensive High School)

Validators:
Emilio Aguinaldo, MTE (Philippine Normal University)
Regie Boy B. Fabro, PhD (Mariano Marcos State University)

Management Team
Philippine Normal University
Research Institute for Teacher Quality
SiMERR National Research Centre

Every care has been taken to ensure the accuracy of the information provided in this material. For inquiries or feedback, please write or call the Office
of the Director of the Bureau of Learning Resources via telephone numbers (02) 8634-1072 and 8631-6922 or by email at [email protected]
TLE/QUARTER 1/GRADE 8

I. CURRICULUM CONTENT, STANDARDS, AND LESSON COMPETENCIES

A. Content Standards The learners demonstrate an understanding of the tools and equipment in ICT.

B. Performance The learners create videos with graphics design in a safe and responsible manner
Standards

C. Learning Learning Competency:


Competencies The learners will
and Objectives ● Familiarize themselves with the tools and equipment in ICT.

Learning Objectives:
At the end of the lesson, learners are expected to:
1. Develop the ability to identify various ICT tools and equipment, understand their purposes, and learn the
basic functions of each.
2. Gain hands-on experience with ICT equipment, focusing on safe handling and operation according to best
practices and manufacturer guidelines.
3. Foster an appreciation for the role of ICT in enhancing work efficiency and problem-solving, leading to a
value-driven approach to technology adoption.

D. Content Tools and equipment in ICT


🔾 computer programming
🔾 visual arts
🔾 computer system servicing
🔾 telecommunication
Appropriate software applications for specific tasks
🔾 application software
🔾 system software

E. Integration SGD 4: Quality Education


II. LEARNING RESOURCES

Braden, A. (2020, December 4). Software Definition & Meaning | What is Software? Webopedia.
https://www.webopedia.com/definitions/software/
Computer Hope. (2019). What is a Computer? Computerhope.com. https://www.computerhope.com/jargon/c/computer.htm
Different ICT Tools – Communication technologies for extension education. (n.d.). Ebooks.inflibnet.ac.in.
https://ebooks.inflibnet.ac.in/hsp13/chapter/different-ict-tools/

Different Types of Software with Examples. (n.d.). Squareboat. https://www.squareboat.com/blog/different-types-of-software-with-examples


Moes, T. (2023, June). What is Software? Everything You Need to Know. Softwarelab.org. https://softwarelab.org/blog/what-is-software/
Rosencrance, L. (2021, March). What is Software? Definition, Types and Examples. TechTarget.
https://www.techtarget.com/searchapparchitecture/definition/software

TechTerms. (2019). Hardware Definition. Techterms.com. https://techterms.com/definition/hardware

III. TEACHING AND LEARNING PROCEDURE NOTES TO TEACHERS

A. Activating DAY 1
Prior 1. Short Review Instructional Materials:
Knowledge Brainstorming session on the importance of tools and equipment in different fields. Pictures of various tools
and equipment, the
teacher may also use
realia, if available.
Show the images but not
limited to the following to
the class, and ask the
importance of these tools
and equipment in what
field of specialization(s).
"Agricultural Tools" by Miaow Miaow. Used under CC BY-SA 4.0
"Construction Work - Carpenter Tools" by Marco Verch

1
Image from PickPik. Used under PickPik’s free license
“Plumbing Tools" by Digital Buggu. Used under CC BY-NC-SA 2.0

2. Feedback (Optional)

B. Establishing 1. Lesson Purpose At the beginning of the


Lesson lesson, take a moment to
Purpose 1. Develop the ability to identify various ICT tools and equipment, understand their clearly articulate the
purposes, and learn the basic functions of each. objectives to the students.
2. Gain hands-on experience with ICT equipment, focusing on safe handling and operation This involves explaining
according to best practices and manufacturer guidelines. what they are expected to
3. Foster an appreciation for the role of ICT in enhancing work efficiency and problem- learn and achieve by the
solving, leading to a value-driven approach to technology adoption. end of the session
2. Unlocking Content Vocabulary https://wordwall.net/reso
Solicit Ideas from the learners as the wheel spins, from the selected word. urce/72086373
● Computer - is a programmable device that stores, retrieves, and processes data. use this link to do the
interactive activity. SPIN IT.
● ICT - information and communications technology is the infrastructure and components
that enable modern computing.
● Application - In computing, an application, or app for short, is a software program
designed to help a computer user accomplish a task.
● Hardware - consists of the physical parts of a computer system
● Software - is a collection of instructions, data, or computer programs used to operate
computers and execute specific tasks

2
C. Developing SUB-TOPIC 1: EXPLORING TOOLS AND EQUIPMENT IN ICT
and The teacher may include
Deepening 1. Explicitation images or photos relating
Understandin 1. Begin with a brief overview of the importance of ICT in today's world. to the type of ICT
g 2. Ask the students how the various ICT fields use TOOLS and EQUIPMENT. equipment and tools in
3. Define and categorize what various tools and equipment mean in the field of ICT. various fields.
4. Explain how each of these fields relies on specific tools and equipment.
The teacher may play this
Common Tools and Equipment used in Computer Programming video on YouTube to
1. Hardware enhance the
● Computer: The primary device used for writing code, running programs, and testing understanding of learners
software. about programming,

● Desktop or Laptop: Depending on preference and requirements. Video Link:


https://www.youtube.com
2. Software
/watch?v=_j4Lj-BT00g
● Integrated Development Environments (IDEs): Comprehensive tools that provide
editing, debugging, and compilation in one place.
Examples: Visual Studio Code, IntelliJ IDEA, PyCharm, Eclipse, Xcode.
● Code Editors: Lightweight alternatives to IDEs for quick coding and scripting.
Examples: Sublime Text, Atom, Notepad++.
● Version Control Systems (VCS): Tools to manage changes to source code over time.
Examples: Git, Subversion (SVN), Mercurial.
● Repositories and Collaboration Platforms:
Examples: GitHub, GitLab, Bitbucket.
● Compilers and Interpreters: Tools that translate code into executable programs.
Examples: GCC (GNU Compiler Collection), Clang, Python Interpreter, Node.js.
Demonstrate the use of
● Debuggers: Tools to test and debug code.
one tool in a practical
Examples: GDB (GNU Debugger), LLDB, built-in debuggers in IDEs. scenario.
● Package Managers: Tools to manage software libraries and dependencies.

3
Examples: npm (Node Package Manager), pip (Python Package Installer), Maven, Gradle,
NuGet.
● Build Automation Tools: Tools to automate the process of compiling code, running
tests, and deploying applications.
Examples: Jenkins, Travis CI, CircleCI, Make, Ant.

Common tools and equipment in Computer Systems Servicing:


● Hand Tools: When servicing computers, students need tools like screwdrivers, pliers,
and anti-static wristbands. These tools help with hardware installation, repair, and
maintenance.
● Diagnostic Software: Students can use software tools to diagnose hardware issues, Start by discussing the
check system performance, and troubleshoot problems. importance of safety when
● Cable Testers and Multimeters: These tools help verify cable connections and measure handling ICT equipment.
electrical parameters. Explain the risks
● Cleaning Kits: Keeping computers dust-free is essential for optimal performance. associated with static
electricity, incorrect
Common tools and equipment Visual Arts: handling, and improper
● Digital Cameras and Scanners: Students can capture images of their artwork or scan use of tools.
traditional artwork to create digital versions.
● Graphic Design Software (e.g., Adobe Photoshop, Illustrator): These tools allow
students to manipulate images, create digital art, and design graphics.
● Tablets and Drawing Pads: Artists can use these devices to create digital illustrations
and paintings.
● 3D Modeling Software (e.g., Blender, Autodesk Maya): For students interested in 3D
art and animation.
Telecommunication:
1. Hardware
● Modems and Routers: Devices that modulate and demodulate signals for transmission
over telephone lines or cable systems and route data between devices on a network.
Examples: DSL modems, cable modems, wireless routers.
● Switches and Hubs: Networking devices that connect multiple devices within a
network, facilitating communication between them.

4
Examples: Ethernet switches, network hubs.
● Repeaters and Extenders: Devices that amplify or regenerate signals to extend the
range of a network.
Examples: Signal boosters, Wi-Fi extenders.
● Antennas: Devices that transmit and receive radio waves for wireless communication.
Examples: Yagi antennas, parabolic antennas, dipole antennas.
● Base Stations: Equipment that connects mobile devices to a network in cellular and
radio communication.
Examples: Cell towers, microcells, femtocells.

2. Software
● Network Management Software: Tools for monitoring, managing, and troubleshooting
network performance and connectivity.
Examples: SolarWinds Network Performance Monitor, PRTG Network Monitor, Nagios.
● Communication Protocols: Software protocols that define rules for data exchange over
a network.
Examples: TCP/IP (Transmission Control Protocol/Internet Protocol), VoIP (Voice over
Internet Protocol), SIP (Session Initiation Protocol).
● Telephony Software: Applications for managing voice communication over networks.
Examples: Asterisk, FreeSWITCH, Skype for Business.

DAY 2
2. Worked Example
Group the learners by 6, let them pick an item below, and answer the selected question by
reciting in front to use only 6 words or how many are they in the group.
1. What are the essential tools in ICT?
2. How can ICT tools improve efficiency in tasks?
3. Explain the importance of selecting the right tool for a specific task.

3. Lesson Activity:

5
Refer to learning activity sheet no. 1 for students to accomplish.
Instructions for Using the Rubric:
Assess Each Student: Evaluate each student based on the criteria above during the hands-on
activity. Assign a score from 1 (Needs Improvement) to 4 (Excellent) for each criterion.
Calculate the Total Score: Add the scores for each criterion to get a total score for the
student.
Provide Feedback: Offer constructive feedback based on the rubric scores, highlighting
strengths and areas for improvement.
Encourage Improvement: Use the rubric to guide further learning and improvement in safety
practices, teamwork, and task completion.

DAY 3
SUB-TOPIC 2: TYPES OF SOFTWARE

1. Explicitation
Definition of Software
Software is a set of instructions, data or programs used to operate computers and Use slide decks to present
execute specific tasks. It is the opposite of hardware, which describes the physical aspects of explicitation
a computer. Software is a generic term used to refer to applications, scripts and programs that
run on a device. It can be thought of as the variable part of a computer, while hardware is the
invariable part.

The two main categories of software are application software and system software. An
application is software that fulfills a specific need or performs tasks. System software is
designed to run a computer's hardware and provides a platform for applications to run on top
of.
1. Application software. The most common type of software, application software is a
computer software package that performs a specific function for a user, or in some cases,
for another application. An application can be self-contained, or it can be a group of
programs that run the application for the user. Examples of modern applications include
office suites, graphics software, databases and database management programs, web
browsers, word processors, software development tools, image editors and
communication platforms.
2. System software. These software programs are designed to run a computer's
application programs and hardware. System software coordinates the activities and

6
functions of the hardware and software. In addition, it controls the operations of the
computer hardware and provides an environment or platform for all the other types of
software to work in. The OS is the best example of system software; it manages all the
other computer programs. Other examples of system software include the firmware,
computer language translators and system utilities.
3. Driver software. Also known as device drivers, this software is often considered a type
of system software. Device drivers control the devices and peripherals connected to a
computer, enabling them to perform their specific tasks. Every device that is connected
to a computer needs at least one device driver to function. Examples include software
that comes with any nonstandard hardware, including special game controllers, as well https://www.techtarget.co
as the software that enables standard hardware, such as USB storage devices, m/searchapparchitecture/
keyboards, headphones and printers. definition/software#:~:text
4. Middleware. The term middleware describes software that mediates between application =An%20application%20is%2
and system software or between two different kinds of application software. For example, 0software%20that,to%20run%2
middleware enables Microsoft Windows to talk to Excel and Word. It is also used to send 0on%20top%20of
a remote work request from an application in a computer that has one kind of OS, to an
application in a computer with a different OS. It also enables newer applications to work
with legacy ones.
5. Programming software. Computer programmers use programming software to write Show a video on how to
code. Programming software and programming tools enable developers to develop, write, install Windows 10, if
test and debug other software programs. Examples of programming software include there is no resource
assemblers, compilers, debuggers and interpreters. available or use a virtual
box instead.
https://www.youtube.com
How does software work? /watch?v=nbGkPYtXtmA&
All software provides the directions t=60s
and data computers need to work
and meet users' needs. However, the
two different types -- application
software and system software -- work
in distinctly different ways.

The dimensions of software quality


include the following characteristics:

7
1. Accessibility. The degree to Image sourced from TechTarget
which a diverse group of
people, including individuals
who require adaptive
technologies such as voice
recognition and screen
magnifiers, can comfortably
use the software.
2. Compatibility. The suitability
of the software for use in a
variety of environments, such
as with different OSes, devices
and browsers.
3. Efficiency. The ability of the
software to perform well
without wasting energy,
resources, effort, time or
money.
4. Functionality. Software's ability to carry out its specified functions.
5. Installability. The ability of the software to be installed in a specified environment.
6. Localization. The various languages, time zones and other such features a software can
function in.
7. Maintainability. How easily the software can be modified to add and improve features,
fix bugs, etc.
8. Performance. How fast the software performs under a specific load.
9. Portability. The ability of the to be easily transferred from one location to another.
10. Reliability. The software's ability to perform a required function under specific
conditions for a defined period of time without any errors.
11. Scalability. The measure of the software's ability to increase or decrease performance
in response to changes in its processing demands.
12. Security. The software's ability to protect against unauthorized access, invasion of
privacy, theft, data loss, malicious software, etc.
13. Testability. How easy it is to test the software.
14. Usability. How easy it is to use the software.

2. Worked Example

8
1. Operating System (OS)
Example: Installing a new application on Windows 10.
Step 1: Download the installation file for the application.
Step 2: Double-click the downloaded file to begin the installation process.
Step 3: Follow the on-screen instructions to complete the installation.
Step 4: Once installed, you can find the application in the Start Menu and run it.
2. Application Software
Example: Creating a presentation in Microsoft PowerPoint.
Step 1: Open PowerPoint and select a template or create a new blank presentation.
Step 2: Add new slides and input content such as text, images, and videos.
Step 3: Apply transitions and animations to enhance the presentation.
Step 4: Save the presentation and practice your slideshow.
3. Utility Software
Example: Running a disk cleanup on a computer.
Step 1: Open the Disk Cleanup utility from the Start Menu.
Step 2: Select the drive you want to clean up and click “OK”.
Step 3: Check the boxes for the types of files you want to delete and click “OK”.
Step 4: Confirm the action and wait for the cleanup to finish.

DAY 4
3. Lesson Activity: Software Exploration Quest
(Refer to learning activity sheet no. 2 for students to accomplish)

Answer key:
1. System
2. Application
3. Utility
4. Custom
5. Language Processor
6. General Purpose
7. Firmware
8. Device Driver

9
D. Making 1. Learners’ Takeaways
Generalizatio 1. An example of a portable computing device often used for presentations and note-taking
ns is a _____________________
2. A _______ is a device used to display visual information from a computer.
3. An example of a piece of hardware that connects to a computer for inputting data is a
_______.
4. A commonly used source control tool for managing code repositories is _______.
5. A popular software used for digital illustration and painting is _______.

2. Reflection on Learning
● Ask the learners about their understanding of the topic(s) presented by making a KWL
chart. Supply the blank sheet for each learner and let them write and put emojis on
what they feel after the lesson.

IV. EVALUATING LEARNING: FORMATIVE ASSESSMENT AND TEACHER’S REFLECTION NOTES TO TEACHERS

A. Evaluating 1. Formative Assessment: Multiple choice Quiz Answer Key:


Learning 1. A
1. Which of the following is an example of an Integrated Development Environment (IDE)?
A) Visual Studio Code 2. A
B) GitHub 3. A
C) Windows File Explorer
D) Google Chrome 4. A
2. Which of these tools is used for version control in programming projects?
5. B
A) Git
B) Python 6. C
C) PyCharm
D) MySQL 7. C
3. What is the main purpose of a virtual machine in software development? 8. A
A) To create isolated environments for testing and deploying software
B) To compile code into machine language 9. B
C) To share code repositories online
D) To design 3D models

10
4. In computer systems servicing, which of the following tools is used to diagnose hardware 10. B
issues?
A) Diagnostic software
B) Anti-static wristbands
C) Cleaning kits
D) Cable testers
5. Which tool would you use to measure electrical parameters like voltage or resistance?
A) Pliers
B) Multimeter
C) Cleaning kit
D) Screwdriver
6. What is the primary purpose of graphic design software like Adobe Photoshop?
A) To test and debug software code
B) To compile code into machine-readable format
C) To manipulate images and create digital art
D) To diagnose computer hardware issues
7. Which of these tools is typically used in visual arts for creating digital illustrations and
paintings?
A) Routers and switches
B) Email and instant messaging
C) Tablets and drawing pads
D) Screwdrivers and pliers

8. What is the main function of networking equipment like routers and switches?
A) To manage data traffic over networks
B) To clean and maintain computer systems
C) To create virtual machines for software testing
D) To provide an integrated environment for programming

9. Which of the following is a common video conferencing tool used for virtual meetings?
A) Microsoft Word
B) Zoom
C) Adobe Photoshop

11
D) PyCharm

10. Which of the following describes the use of online code repositories like GitHub and
GitLab?
A) To compile and debug code
B) To share code and collaborate with other developers
C) To design and create 3D models
D) To measure electrical parameters

2. Homework
● Research: Begin by researching different types of software. Use reliable sources such
as academic journals, textbooks, and educational websites.
● Analysis: Analyze the functions and applications of each software type.
● Reflection: Reflect on how each type of software impacts your daily computer use.
● Tasks:
1. Write a brief description of each type of software listed below.
2. Provide real-world examples of each software type.
3. Discuss how each software type has evolved over time and its future prospects.
● Types of Software:
1. System Software
2. Application Software
3. Utility Software
4. Custom Software
5. Language Processor Software
6. General Purpose Software
7. Firmware
8. Device Driver Software

B. Teacher’s Note observations on any of Effective Practices Problems Encountered The teacher may take note
Remarks the following areas: of some observations
related to the effective
strategies explored practices and problems
encountered after utilizing
materials used the different strategies,

12
learner engagement/ materials used, the earner
interaction engagement and other
related stuff.
others
Teachers may also suggest
ways to improve the
different activities
explored.

C. Teacher’s Reflection guide or prompt can be on: Teacher’s reflection in


Reflection ▪ principles behind the teaching every lesson
What principles and beliefs informed my lesson? conducted/facilitated is
Why did I teach the lesson the way I did? essential and necessary to
improve practice. You may
▪ students also consider this as an
What roles did my students play in my lesson? input for the LAC/Collab
What did my students learn? How did they learn? sessions.
▪ ways forward
What could I have done differently?
What can I explore in the next lesson?

13

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