CH 02
CH 02
Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Chapter 2: System Structures
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Objectives
To describe the services an operating system provides to users,
processes, and other systems
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Operating System Services
Operating systems provide an environment for execution of programs and
services to programs and users
One set of operating-system services provides functions that are helpful to the
user:
User interface - Almost all operating systems have a user interface (UI).
Varies between Command-Line (CLI), Graphics User Interface (GUI),
Batch
Program execution - The system must be able to load a program into
memory and to run that program, end execution, either normally or
abnormally (indicating error)
I/O operations - A running program may require I/O, which may involve a
file or an I/O device
File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and delete
them, search them, list file Information, permission management.
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Operating System Services (Cont.)
Communications – Processes may exchange information, on the
same computer or between computers over a network
Communications may be via shared memory or through
message passing (packets moved by the OS)
Error detection – OS needs to be constantly aware of possible
errors
May occur in the CPU and memory hardware, in I/O devices, in
user program
For each type of error, OS should take the appropriate action to
ensure correct and consistent computing
Debugging facilities can greatly enhance the user’s and
programmer’s abilities to efficiently use the system
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Operating System Services (Cont.)
Another set of OS functions exists for ensuring the efficient operation of the
system itself via resource sharing
Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
Many types of resources - Some (such as CPU cycles, main memory,
and file storage) may have special allocation code, others (such as I/O
devices) may have general request and release code
Accounting - To keep track of which users use how much and what kinds
of computer resources
Protection and security - The owners of information stored in a multiuser
or networked computer system may want to control use of that information,
concurrent processes should not interfere with each other
Protection involves ensuring that all access to system resources is
controlled
Security of the system from outsiders requires user authentication,
extends to defending external I/O devices from invalid access attempts
If a system is to be protected and secure, precautions must be
instituted throughout it. A chain is only as strong as its weakest link.
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A View of Operating System Services
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User Operating System Interface - CLI
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Bourne Shell Command Interpreter
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User Operating System Interface - GUI
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Touchscreen Interfaces
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The Mac OS X GUI
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System Calls
Programming interface to the services provided by the OS
Three most common APIs are Win32 API for Windows, POSIX API
for POSIX-based systems (including virtually all versions of UNIX,
Linux, and Mac OS X), and Java API for the Java virtual machine
(JVM)
(Note that the system-call names used throughout this text are
generic)
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Example of System Calls
System call sequence to copy the contents of one file to another file
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Example of Standard API
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System Call Implementation
Typically, a number associated with each system call
System-call interface maintains a table indexed according to
these numbers
The caller need know nothing about how the system call is
implemented
Just needs to obey API and understand what OS will do as a
result call
Most details of OS interface hidden from programmer by API
Managed by run-time support library (set of functions built into
libraries included with compiler)
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API – System Call – OS Relationship
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System Call Parameter Passing
Often, more information is required than simply identity of desired
system call
Exact type and amount of information vary according to OS and
call
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Parameter Passing via Table
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Types of System Calls
Process control
end, abort
load, execute
create process, terminate process
get process attributes, set process attributes
wait for time
wait event, signal event
allocate and free memory
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Types of System Calls
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
Device management
request device, release device
read, write, reposition
get device attributes, set device attributes
logically attach or detach devices
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Types of System Calls (Cont.)
Information maintenance
get time or date, set time or date
get system data, set system data
get and set process, file, or device attributes
Communications
create, delete communication connection
send, receive messages if message passing model to host name or
process name
From client to server
Shared-memory model create and gain access to memory regions
transfer status information
attach and detach remote devices
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Types of System Calls (Cont.)
Protection
Control access to resources
Get and set permissions
Allow and deny user access
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Examples of Windows and
Unix System Calls
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Standard C Library Example
C program invoking printf() library call, which calls write() system call
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System Programs
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System Programs
Provide a convenient environment for program development and
execution
Some of them are simply user interfaces to system calls; others
are considerably more complex
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the
terminal or other output devices
Some systems implement a registry - used to store and retrieve
configuration information
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System Programs (Cont.)
File modification
Text editors to create and modify files
Special commands to search contents of files or perform
transformations of the text
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System Programs (Cont.)
Background Services
Launch at boot time
Some for system startup, then terminate
Some from system boot to shutdown
Provide facilities like disk checking, process scheduling, error
logging, printing
Run in user context not kernel context
Known as services, subsystems, daemons
Application programs
Don’t pertain to system
Run by users
Not typically considered part of OS
Launched by command line, mouse click, finger poke
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Example: MS-DOS
Single-tasking
Shell invoked when system
booted
Simple method to run
program
No process created
Single memory space
Loads program into memory,
overwriting all but the kernel
Program exit -> shell
reloaded
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Example: FreeBSD
Unix variant
Multitasking
User login -> invoke user’s choice of
shell
Shell executes fork() system call to create
process
Executes exec() to load program into
process
Shell waits for process to terminate or
continues with user commands
Process exits with code of 0 – no error or
> 0 – error code
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Example: UNIX
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Traditional UNIX System Structure
Beyond simple but not fully layered
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Layered Approach
The operating system is
divided into a number of
layers (levels), each built
on top of lower layers.
The bottom layer (layer 0),
is the hardware; the
highest (layer N) is the
user interface.
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Modules
Most modern operating systems implement loadable kernel modules
Uses object-oriented approach
Each core component is separate
Each talks to the others over known interfaces
Each is loadable as needed within the kernel
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Operating-System Debugging
Debugging is finding and fixing errors, or bugs
OSes generate log files containing error information
Failure of an application can generate core dump file capturing
memory of the process
Operating system failure can generate crash dump file containing
kernel memory
Beyond crashes, performance tuning can optimize system performance
Sometimes using trace listings of activities, recorded for analysis
Profiling is periodic sampling of instruction pointer to look for
statistical trends
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Performance Tuning
Improve performance by
removing bottlenecks
OS must provide means of
computing and displaying
measures of system
behavior
For example, “top” program
or Windows Task Manager
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System Boot
When power initialized on system, execution starts at a fixed memory
location
Firmware ROM used to hold initial boot code
Operating system must be made available to hardware so hardware
can start it
Small piece of code – bootstrap loader, stored in ROM or
EEPROM locates the kernel, loads it into memory, and starts it
Sometimes two-step process where boot block at fixed location
loaded by ROM code, which loads bootstrap loader from disk
Common bootstrap loader, GRUB, allows selection of kernel from
multiple disks, versions, kernel options
Kernel loads and system is then running
Operating System Concepts – 9th Edition 2.38 Silberschatz, Galvin and Gagne ©2013
Reading Assignment
Read the following sections as a reading assignment. You will be
responsible from the reading assignments in the exam.
Sections 2.1-2.5,
Sections 2.7.1-2.7.3
Section 2.10
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