02 Review - Vectors
02 Review - Vectors
Learning Outcomes
Vector quantities
▪ Physical quantities that have both numerical and directional properties
Mathematical operations of vectors in this chapter
▪ Addition
▪ Subtraction
Introduction
Coordinate Systems
Section 3.1
Cartesian Coordinate System
Section 3.1
Polar Coordinate System
Section 3.1
Polar to Cartesian Coordinates
Based on forming a right triangle from r
and
x = r cos
y = r sin
If the Cartesian coordinates are known:
y
tan =
x
r = x2 + y 2
Section 3.1
Example 3.1
The Cartesian coordinates of a point in
the xy plane are (x,y) = (-3.50, -2.50) m,
as shown in the figure. Find the polar
coordinates of this point.
Solution: From Equation 3.4,
r = x2 + y 2
= (−3.50 m)2 + (−2.50 m)2
= 4.30 m
and from Equation 3.3,
y −2.50 m
tan = = = 0.714
x −3.50 m
= 216 (signs give quadrant)
Section 3.1
Vectors and Scalars
Section 3.2
Vector Example
A particle travels from A to B along the
path shown by the broken line.
▪ This is the distance traveled and is
a scalar.
The displacement is the solid line from
A to B
▪ The displacement is independent
of the path taken between the two
points.
▪ Displacement is a vector.
Section 3.2
Vector Notation
Section 3.2
Equality of Two Vectors
Section 3.3
Adding Vectors
Vector addition is very different from adding scalar quantities.
When adding vectors, their directions must be taken into account.
Units must be the same
Graphical Methods
▪ Use scale drawings
Algebraic Methods
▪ More convenient
Section 3.3
Adding Vectors Graphically
Choose a scale.
Draw the first vector, A , with the appropriate length and in the direction
specified, with respect to a coordinate system.
Draw the next vector with the appropriate length and in the direction specified,
with respect to a coordinate system whose origin is the end of vector A and
parallel to the coordinate system used for A .
Section 3.3
Adding Vectors Graphically, cont.
Continue drawing the vectors “tip-to-
tail” or “head-to-tail”.
The resultant is drawn from the origin of
the first vector to the end of the last
vector.
Measure the length of the resultant and
its angle.
▪ Use the scale factor to convert
length to actual magnitude.
Section 3.3
Adding Vectors Graphically, final
When you have many vectors, just
keep repeating the process until all are
included.
The resultant is still drawn from the tail
of the first vector to the tip of the last
vector.
Section 3.3
Adding Vectors, Rules
When two vectors are added, the sum
is independent of the order of the
addition.
▪ This is the Commutative Law of
Addition.
A+B =B+ A
Section 3.3
Adding Vectors, Rules cont.
When adding three or more vectors, their sum is independent of the way in which
the individual vectors are grouped.
▪ This is called the Associative Property of Addition.
( ) (
A+ B+C = A+B +C )
Section 3.3
Adding Vectors, Rules final
When adding vectors, all of the vectors must have the same units.
All of the vectors must be of the same type of quantity.
▪ For example, you cannot add a displacement to a velocity.
Section 3.3
Negative of a Vector
The negative of a vector is defined as the vector that, when added to the
original vector, gives a resultant of zero.
▪ Represented as −A
( )
▪ A + −A = 0
The negative of the vector will have the same magnitude, but point in the
opposite direction.
Section 3.3
Subtracting Vectors
( )
If A−B , then use A + −B
Continue with standard vector addition
procedure.
Section 3.3
Subtracting Vectors, Method 2
Another way to look at subtraction is to
find the vector that, added to the
second vector gives you the first vector.
( )
A + −B = C
Section 3.3
Multiplying or Dividing a Vector by a Scalar
Section 3.3
Component Method of Adding Vectors
Section 3.4
Components of a Vector, Introduction
A component is a projection of a
vector along an axis.
▪ Any vector can be completely
described by its components.
It is useful to use rectangular
components.
▪ These are the projections of the
vector along the x- and y-axes.
Section 3.4
Vector Component Terminology
A x and Ay are the component vectors of A.
▪ They are vectors and follow all the rules for vectors.
Ax and Ay are scalars, and will be referred to as the components of A.
Section 3.4
Components of a Vector
Assume you are given a vector A
It can be expressed in terms of two
other vectors, A x and A y
A = Ax + Ay
These three vectors form a right
triangle.
Section 3.4
Components of a Vector, 2
The y-component is moved to the end
of the x-component.
This is due to the fact that any vector
can be moved parallel to itself without
being affected.
▪ This completes the triangle.
Section 3.4
Components of a Vector, 3
Section 3.4
Components of a Vector, 4
The components are the legs of the right triangle whose hypotenuse is the length
of A.
Ay
▪ A= Ax2 + Ay2 and = tan−1
Ax
▪ May still have to find θ with respect to the positive x-axis
In a problem, a vector may be specified by its components or its magnitude and
direction.
Section 3.4
Components of a Vector, final
The components can be positive or
negative and will have the same units
as the original vector.
The signs of the components will
depend on the angle.
Section 3.4
Unit Vectors
Section 3.4
Unit Vectors, cont.
Section 3.4
Unit Vectors in Vector Notation
Ax is the same as Axî and Ay is the
same as Ay ĵ etc.
The complete vector can be expressed
as:
A = Ax 垐
i + Ay j
Section 3.4
Position Vector, Example
r̂ = x 垐
i + yj
This gives the components of the vector
and its coordinates.
Section 3.4
Adding Vectors Using Unit Vectors
Using R = A + B
Then
(
R = Ax 垐 )(
i + Ay j + Bx 垐
i + By j )
i + (Ay + By )j
R = (Ax + Bx )垐
R = Rx 垐
i + Ry j
So Rx = Ax + Bx and Ry = Ay + By
Ry
R = Rx2 + Ry2 = tan−1
Rx
Section 3.4
Adding Vectors with Unit Vectors
Note the relationships among the
components of the resultant and the
components of the original vectors.
Rx = Ax + Bx
Ry = Ay + By
Section 3.4
Three-Dimensional Extension
Using R = A + B
Then
(
R = Ax 垐 )(
i + Ay j + Azk垐+ Bx i + By 垐
j + Bzk )
i + (Ay + By )j + (Az + Bz )k?
R = (Ax + Bx )垐
i + Ry j + Rzk?
R = Rx 垐
So Rx= Ax+Bx, Ry= Ay+By, and Rz = Az+Bz
Rx
R = Rx2 + Ry2 + Rz2 x = cos−1 , etc.
R
Section 3.4
Adding Three or More Vectors
R = A+B+C
And
i + (Ay + By + Cy )j
R = (Ax + Bx + Cx )垐
+(A z + Bz + Cz )k̂
Section 3.4
Example 3.5 – Taking a Hike
A hiker begins a trip by first walking 25.0 km southeast from her car. She
stops and sets up her tent for the night. On the second day, she walks 40.0
km in a direction 60.0° north of east, at which point she discovers a forest
ranger’s tower.
Section 3.4
Example 3.5 – Solution, Conceptualize and Categorize
▪ Conceptualize the problem by
drawing a sketch as in the figure.
▪Denote the displacement vectors
on the first and second days by A
and B respectively.
▪Use the car as the origin of
coordinates.
▪The vectors are shown in the
figure. R
▪Drawing the resultant , we can
now categorize this problem as an
addition of two vectors.
Section 3.4
Example 3.5 – Solution, Analysis
Ax = Acos(−45.0) =
(25.0 km)(0.707) = 17.7 km
Ay = Asin(−45.0)
= (25.0 km)(−0.707) = −17.7 km
Section 3.4
Example 3.5 – Solution, Analysis 2
The second displacement has a
magnitude of 40.0 km and is 60.0°
north of east.
Its components are:
Bx = B cos 60.0 =
(40.0 km)(0.500) = 20.0 km
By = B sin60.0
= (40.0 km)(0.866) = 34.6 km
Section 3.4
Example 3.5 – Solution, Analysis 3
The negative value of Ay indicates that the hiker walks in the negative y direction
on the first day.
The signs of Ax and Ay also are evident from the figure.
The signs of the components of B are also confirmed by the diagram.
Section 3.4
Example 3.5 – Analysis, 4
R = (37.7垐
i + 16.9j) km
Section 3.4
Example 3.5 – Solution, Finalize
Section 3.4
Example 3.5 – Solution, Finalize, cont.
Both components of the resultant are positive, putting the final position in the
first quadrant of the coordinate system.
▪ This is also consistent with the figure.
Section 3.4