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Executor Text

The document is a script for a Roblox game that includes features such as flying, aimbot, and UI controls for various game properties. It allows players to modify their character's abilities and properties, including walk speed and material types. The script also provides functionalities for toggling features like keycards and camera effects in a Jailbreak game mode.

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engelfpe17
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© © All Rights Reserved
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0% found this document useful (0 votes)
12 views6 pages

Executor Text

The document is a script for a Roblox game that includes features such as flying, aimbot, and UI controls for various game properties. It allows players to modify their character's abilities and properties, including walk speed and material types. The script also provides functionalities for toggling features like keycards and camera effects in a Jailbreak game mode.

Uploaded by

engelfpe17
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

local plr, char, mouse, human, torso

repeat wait(); plr = game.Players.LocalPlayer until plr


repeat wait(); mouse = plr:GetMouse() until mouse
local input = game:GetService("UserInputService")

local ui_toggle_fly
local flying = false
local flyspeed = 65
local aimbot = false
local aimbottarget

--[[
--
-- Character
--
--]]

do
function UpdateCharacter ()
char = plr.Character
human = char:WaitForChild("Humanoid")
torso = human.Torso
end
repeat wait() until plr.Character
UpdateCharacter()
plr.CharacterAdded:Connect(UpdateCharacter)
plr.CharacterRemoving:Connect(function()
ui_toggle_fly:Set(false)
end)
end

--[[
--
-- Properties
--
--]]

local SetProperty
local RestoreProperty
do
--
-- Instance
--

local InstanceHasProperty
local GetCustomInstanceProperty
local SetCustomInstanceProperty
do
local customprops = {}

-- why is there no function for this, roblox?


InstanceHasProperty = function (obj, prop)
return pcall(function() return obj[prop] end)
end

GetCustomInstanceProperty = function (obj, key)


customprops[obj] = customprops[obj] or {}
return customprops[obj][key]
end
SetCustomInstanceProperty = function (obj, key, value)
customprops[obj] = customprops[obj] or {}
customprops[obj][key] = value
end
end

--
-- Properties
--

function Get (obj, prop)


if type(obj) == 'table' then
return rawget(obj, prop)
elseif typeof(obj) == 'Instance' then
if InstanceHasProperty(obj, prop) then
return obj[prop]
end
return GetCustomInstanceProperty(obj, prop)
end
error(typeof(obj))
end

function Set (obj, prop, value)


if type(obj) == 'table' then
rawset(obj, prop, value)
elseif typeof(obj) == 'Instance' then
if InstanceHasProperty(obj, prop) then
obj[prop] = value
else
SetCustomInstanceProperty(obj, prop, value)
end
else
error(typeof(obj))
end
end

local GetCached
local SetCached
do
function CachedProperty (prop)
return 'epic_cached_' .. prop
end
GetCached = function(obj, prop) return Get(obj,
CachedProperty(prop)) end
SetCached = function(obj, prop, value) Set(obj,
CachedProperty(prop), value) end
end

RestoreProperty = function (obj, prop)


local cached = GetCached(obj, prop)
if cached then
Set(obj, prop, cached)
SetCached(obj, prop, nil)
end
end

SetProperty = function (obj, prop, value)


if Get(obj, prop) then
if not GetCached(obj, prop) then
SetCached(obj, prop, Get(obj, prop))
end
Set(obj, prop, value)
end
end
end

--[[
--
-- Aimbot
--
--]]

game:GetService("RunService").RenderStepped:Connect(function()
if aimbot then
local cam = game:GetService("Workspace").CurrentCamera
if not aimbottarget then
local closest
local mpos = Vector2.new(mouse.X, mouse.Y)
for _,p in pairs(game:GetService("Players"):GetChildren()) do
if p ~= plr and p.Character then
local t = p.Character.Head
local scrpos, onscr = cam:WorldToViewportPoint(t.Position)
scrpos = Vector2.new(scrpos.X, scrpos.Y)
if onscr and (closest==nil or (scrpos-mpos).Magnitude <
(closest-mpos).Magnitude) then
closest = scrpos
aimbottarget = t
end
end
end
end
if aimbottarget then
cam.CFrame = CFrame.new(cam.CFrame.Position, aimbottarget.Position)
end
else
aimbottarget = nil
end
end)

--[[
--
-- UI
--
--]]

local pepsi = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)


():CreateWindow({
Name = "Epic",
Themeable = {
Info = "Discord Server: VzYTJ7Y"
}
})
local general = pepsi:CreateTab({ Name="General" })

--[[
--
-- EPIC
--
--]]

do
local epic = general:CreateSection({ Name="Epic" })

function SetAllBasepartProperties (prop, value, ifobjfunc)


for _,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") and (ifobjfunc==nil or ifobjfunc(v)) then
SetProperty(v, prop, value)
end
end
end

function RestoreAllBasepartProperties (prop)


for _,v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("BasePart") then
RestoreProperty(v, prop)
end
end
end

epic:AddToggle({ Name="Neons", Key=true, Value=true, Callback=function(yes)


if yes then RestoreAllBasepartProperties("Material")
else SetAllBasepartProperties("Material", Enum.Material.Plastic,
function(obj) return obj.Material==Enum.Material.Neon end)
end
end})

epic:AddToggle({ Name="Moving Parts", Key=true, Value=true,


Callback=function(yes)
if yes then RestoreAllBasepartProperties("Velocity")
else SetAllBasepartProperties("Velocity", Vector3.zero)
end
end})

epic:AddSlider({ Name="Walk speed", Value=human.WalkSpeed, Min=1, Max=1000,


Callback=function(v)
human.WalkSpeed = v
end})

epic:AddToggle({ Name="Aimbot / Aimlock", Key=Enum.KeyCode.Q, Value=false,


Callback=function(yes)
aimbot = yes
end})
end

--[[
--
-- FLY
--
--]]

do
local useplatformstand = true
local left, right, up, down, frwd, back, x2, x4

function Fly ()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
local bv = Instance.new("BodyVelocity", torso)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)

if useplatformstand then human.PlatformStand = true end

while flying do
local camframe = game.Workspace.CurrentCamera.CoordinateFrame
bg.cframe = camframe
bv.velocity = Vector3.zero
local markiplier = (input:IsKeyDown(x4:Get()) and 4) or
(input:IsKeyDown(x2:Get()) and 2) or 1
if input:IsKeyDown(frwd:Get()) then bv.velocity += flyspeed *
markiplier * camframe.LookVector end
if input:IsKeyDown(left:Get()) then bv.velocity += flyspeed *
markiplier * camframe.RightVector * -1 end
if input:IsKeyDown(back:Get()) then bv.velocity += flyspeed *
markiplier * camframe.LookVector * -1 end
if input:IsKeyDown(right:Get()) then bv.velocity += flyspeed *
markiplier * camframe.RightVector end
if input:IsKeyDown(up:Get()) then bv.velocity += flyspeed *
markiplier * Vector3.new(0,1,0) end
if input:IsKeyDown(down:Get()) then bv.velocity += flyspeed *
markiplier * Vector3.new(0,-1,0) end
wait()
end

bg:Destroy()
bv:Destroy()
if useplatformstand then human.PlatformStand = false end
end

local fly = general:CreateSection({ Name="Fly" })

ui_toggle_fly = fly:AddToggle({ Name="Fly", Key=Enum.KeyCode.F,


Callback=function(yes)
flying = yes
if yes then Fly() end
end, UnloadFunc = function()
flying = false
end})

fly:AddSlider({ Name="Fly Speed", Value=flyspeed, Min=1, Max=1000,


Callback=function(v)
flyspeed = v
end})

fly:AddToggle({ Name="Use PlatformStand", Value=useplatformstand,


Callback=function(yes)
useplatformstand = yes
end})

frwd = fly:AddKeybind({ Name="forwards", Value=Enum.KeyCode.W })


back = fly:AddKeybind({ Name="backwards", Value=Enum.KeyCode.S })
left = fly:AddKeybind({ Name="left", Value=Enum.KeyCode.A })
right = fly:AddKeybind({ Name="right", Value=Enum.KeyCode.D })
up = fly:AddKeybind({ Name="up", Value=Enum.KeyCode.Space })
down = fly:AddKeybind({ Name="down", Value=Enum.KeyCode.LeftShift })
x2 = fly:AddKeybind({ Name="2x speed (hold)", Value=Enum.KeyCode.LeftControl
})
x4 = fly:AddKeybind({ Name="4x speed (hold)", Value=Enum.KeyCode.LeftAlt })
end

--[[
--
-- JAILBREAK
--
--]]

do
local jb = pepsi:CreateTab({ Name="JailBreak" })
local g = jb:CreateSection({ Name="General" })

function SetGCProperties (prop, value)


for _,v in pairs(getgc(true)) do
if type(v) == 'table' then
SetProperty(v, prop, value)
end
end
end

function RestoreGCProperties (prop)


for _,v in pairs(getgc(true)) do
if type(v) == 'table' then
RestoreProperty(v, prop)
end
end
end

g:AddToggle({ Name="Keycard", Key=true, Callback=function(yes)


if yes then
SetGCProperties("hasKey", function() return true end)
else
RestoreGCProperties("hasKey")
end
end})

g:AddToggle({ Name="No camera shake", Key=true, Callback=function(yes)


if yes then
SetGCProperties("CamShakeMagnitude", 0)
else
RestoreGCProperties("CamShakeMagnitude")
end
end})

g:AddToggle({ Name="No bullet spread", Key=true, Callback=function(yes)


if yes then
SetGCProperties("BulletSpread", 0)
else
RestoreGCProperties("BulletSpread")
end
end})
end

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