Computer Fundamentals Study Guide
Computer Fundamentals Study Guide
Computer:
A computer is an electronic machine that takes input, processes it, stores it, and gives output. It works with
both hardware (physical parts) and software (instructions) to perform tasks like calculations, writing
3. Central Processing Unit (CPU) - The "brain" of the computer. It processes all instructions.
4. Memory (Storage):
- Secondary Storage:
5. Motherboard - A large circuit board where all the other parts are connected.
6. Power Supply Unit (PSU) - Converts electricity from the wall into a form the computer can use.
These are the physical parts of the computer you can touch.
Software:
Software is a set of programs or instructions that tells the hardware what to do.
|----------------|-------------------------------------|-------------------------------------------|
| Durability | Can wear out over time | Does not wear out, but can become outdated|
3. Types of Software
A. System Software
- Controls and manages the hardware and basic operations of the computer.
Examples:
- Device Drivers
B. Application Software
Examples:
Examples:
It is the brain of the computer. It carries out all the instructions of a program by performing basic operations:
- Tells the computer's memory and I/O devices how to respond to instructions.
3. Registers:
Definition:
Augmented Reality (AR) is a technology that overlays digital content (such as images, sounds, animations, or
data) onto the real-world environment in real time. Unlike Virtual Reality, which immerses the user in a
completely virtual space, AR enhances the user's perception of the real world by adding computer-generated
elements.
1. Real-time Interaction
3. Three-dimensional Registration
4. Device Dependency
Applications of AR:
- Education
- Healthcare
Definition:
Virtual Reality (VR) refers to the creation of a simulated environment that is entirely digital, where users can
immerse themselves and interact using specialized equipment such as VR headsets and motion controllers.
1. Immersive Experience
2. Interactive 3D Environment
3. Hardware Requirements
5. Simulated Presence
Applications of VR:
- Healthcare
- Virtual Tourism
2. Increased Accessibility
6. Efficient Administration
7. Resource Richness
1. Digital Divide
2. Cost Barriers
3. Overdependence on Technology
5. Lack of Training
7. Technical Failures