Introduction to Computers Study Guide
Introduction to Computers Study Guide
Key Concepts:
1. Definition of a Computer: A computer is an electronic device that accepts data (input), processes it,
stores it, and produces output based on a set of instructions (programs).
2. Functions of a Computer:
3. Input: Receiving data (e.g., keyboard, mouse)
4. Processing: Handling data using CPU
5. Storage: Saving data temporarily or permanently
6. Output: Displaying results (e.g., monitor, printer)
7. Control: Directing the manner and sequence of all operations
8. Benefits of Computers:
9. High speed and accuracy
10. Automation of tasks
11. Storage capacity
12. Multitasking
13. Communication
14. Limitations:
15. Lack of initiative or intelligence
16. Dependence on humans for instructions
17. Vulnerability to viruses and malware
18. Characteristics of Computers:
19. Speed, accuracy, diligence, versatility, memory
20. Historical Development:
21. 1st Generation (1940–1956): Vacuum tubes
22. 2nd Generation (1956–1963): Transistors
23. 3rd Generation (1964–1971): Integrated Circuits (IC)
24. 4th Generation (1971–Present): Microprocessors
25. 5th Generation (Present and Beyond): Artificial Intelligence
Sample Questions:
1. Define a computer.
2. State three benefits and three limitations of computers.
3. Compare the 1st and 4th generations of computers.
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Chapter Two: Data Representation in Computers (Pages 25–56)
Key Concepts:
1. Data Representation: Computers use binary digits (0s and 1s) to represent all data internally.
2. Units of Data:
3. Bit (binary digit), Byte (8 bits), Word (depends on system architecture)
4. Number Systems:
5. Binary (Base 2): Only 0 and 1
6. Octal (Base 8): Digits 0–7
7. Decimal (Base 10): Digits 0–9
8. Hexadecimal (Base 16): Digits 0–9 and letters A–F
9. Conversions:
10. Binary to Decimal, Decimal to Binary
11. Binary to Hexadecimal, etc.
12. Character Encoding:
13. ASCII (American Standard Code for Information Interchange)
14. BCD (Binary Coded Decimal)
15. EBCDIC (Extended Binary Coded Decimal Interchange Code)
Sample Questions:
Key Concepts:
1. Classification of Computers:
2. By size: Micro, Mini, Mainframe, Super
3. By purpose: General-purpose, Special-purpose
4. Components:
5. Hardware: Physical parts (e.g., CPU, RAM, keyboard)
6. Software:
◦ System Software: OS, device drivers
◦ Application Software: Word processors, browsers
7. Peopleware: Users and developers
8. Input/Output Devices
9. Input: Keyboard, Mouse
10. Output: Monitor, Printer
Sample Questions:
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3. What are the two major classifications of computers by purpose?
Key Concepts:
1. Application Areas:
2. Education: e-learning, research
3. Healthcare: Diagnostics, patient records
4. Banking: ATMs, online transactions
5. Agriculture: Weather predictions, data collection
6. Engineering: Design simulations, CAD
7. Reasons for Wide Use:
8. Accuracy, speed, storage, reliability, efficiency
Sample Questions:
Key Concepts:
Sample Questions:
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Chapter Six: Computers and Society (Pages 94–103)
Key Concepts:
1. Social Effects:
2. Digital divide, job displacement, improved communication
3. Privacy Issues:
4. Data protection, surveillance
5. Computer Crimes:
6. Hacking, identity theft, phishing
7. Legal Issues:
8. Cyber laws, digital rights, copyright enforcement
Sample Questions:
Key Concepts:
Sample Questions:
Key Concepts:
1. Algorithms:
2. Step-by-step instructions to solve problems
3. Flowcharts:
4. Visual representation using symbols (Start, Process, Decision)
5. Pseudocode:
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6. Text-based way to design programs logically
7. Programming Steps:
8. Define problem → Design → Code → Test → Debug → Document
Sample Questions:
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