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CHIRANT0H

The document is a mini project report for the 'Tic-Tac-Toe AI Game' developed by students of Shree Devi Institute of Technology as part of their Bachelor of Engineering in Computer Science and Engineering. It details the project's objectives, system analysis, design, implementation, and testing methodologies, showcasing the use of artificial intelligence to enhance gameplay. The report is submitted under the guidance of Mrs. Nisha VC and fulfills the academic requirements for the 2024-2025 academic year.

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chiragshettycr7
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0% found this document useful (0 votes)
17 views7 pages

CHIRANT0H

The document is a mini project report for the 'Tic-Tac-Toe AI Game' developed by students of Shree Devi Institute of Technology as part of their Bachelor of Engineering in Computer Science and Engineering. It details the project's objectives, system analysis, design, implementation, and testing methodologies, showcasing the use of artificial intelligence to enhance gameplay. The report is submitted under the guidance of Mrs. Nisha VC and fulfills the academic requirements for the 2024-2025 academic year.

Uploaded by

chiragshettycr7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Visvesvaraya Technological University, Belagavi–590014

“Jnana Sangama”, Belagavi-590014, Karnataka, India

MINI PROJECT REPORT

ON

“TIC-TAC-TOE AI GAME”
As prescribed by VTU for sixth semester mini project for the award of

WEB TECHNOLOGY LABORATORY


FOR
BACHELOR OF ENGINEERING
IN
COMPUTER SCIENCE AND ENGINEERING

For the Academic year


2024-2025
Submitted By:

CHIRANTH BJ 4SH22CS042
CHIRAG V SHETTY 4SH22CS041
CHIRAG C BANGERA 4SH22CS040
DEEPESH H 4SH22CS044

Under the Guidance of

Mrs.NISHA V C
Professor,
Department of CSE
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING
SHREE DEVI INSTITUTE OF TECHNOLOGY

KENJAR, MANGALURU-574142

SHREE DEVI INSTITUTE OF TECHNOLOGY


(An Institution under VTU, Belagavi)
MANGALURU -574 142
DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING

CERTIFICATE
Certified that the project work entitled “TIC-TAC-TOE AI GAME” is a bonafide work
carried out by CHIRANTH BJ, CHIRAG V SHETTY , CHIRAG C BANGERA
,DEEPESH H bearing USN’s 4SH22CS042,4SH22CS041,4SH22CS040,4SH22CS044
respectively in partial fulfillment for the award of degree of Bachelor of Engineering in
Computer Science and Engineering of the Visvesvaraya Technological University, Belagavi
during year 2024-2025. It is certified that all corrections/suggestions indicated for Internal
Assessment have been incorporated in the report deposited in the departmental library. The
project report has been approved as it satisfies the academic requirements in respect of project
work prescribed for the degree of Bachelor of Engineering.

____________________ _________________
Signature of the Guide Signature of HOD

Mrs.Nisha vc Prof.Anand S Uppar


professor Head of the Department
EXTERNAL VIVA
Name of the Examiners Signature with Date

1. ……….……..……….
.……………………….

2. .………………………
………………………..

SHREE DEVI INSTITUTE OF TECHNOLOGY


KENJAR, MANGALURU-574142
Department of Computer Science and Engineering

DECLARATION
We Chiranth bj , chirag v Shetty ,chirag c bangera, deepesh h bearing USN’s
4SH22CS042 , 4SH22CS041 ,4SH22CS040 ,4SH22CS044 respectively, students of fifth
semester Bachelor of Engineering, Computer Science and Engineering, Shree Devi
institute of Technology Mangalore declare that mini project work entitled ”TIC-TAC-
TOE AI GAME” has been duly executed by us under the guidance of Mrs.Nisha vc ,
Professor, Department of Computer Science and Engineering, Shree Devi Institute of
Technology, Mangalore and submitted for the requirements for 5th semester computer graphics
with Mini project of Bachelor of Engineering in Computer Science and Engineering
during the year 2024-2025,

Date: 22-12- 2024

Place: Mangaluru
ACKNOWLEDGMENT
A successful project is a fruitful culmination of efforts of many people. Some directly involved
and others who have quietly encouraged and extended their invaluable support throughout its
progress.
We would also like to convey our heartfelt thanks to our Management for providing us with
the good infrastructure laboratory facility, qualified and inspiring staff whose guidance was of
great help in successful completion of this project.

We are extremely grateful and thankful to our beloved Principal Dr. K E Prakash for
providing a congenial atmosphere and also the necessary facilities for achieving the cherished
goal.

We are very thankful to our Director Dr. K.E Prakash for his unconditional support for the
successful completion of our project.

We feel delighted to have this page to express my sincere thanks and deep appreciation to Prof.
Anand S Uppar, Head of the Department, Computer Science and Engineering, for his
valuable guidance, keen insert and constant encouragement throughout the entire period of this
project work.

We would like to thank my project guide Mrs.NISHA VC, guide, Professor, Computer
Science & Engineering for her valuable guidance and constant support throughout the project
work.

We are thankful to all teaching and non-teaching staff for allowing us to successfully carryout
the project work.

Finally, we also thank our family and friends who provided a lot of support in this project work.

CHIRANTH BJ

CHIRAG V SHETTY

CHIRAG C BANGERA

DEEPESH H
ABSTRACT
This report has been prepared for the “AI-Powered Tic Tac Toe Game” project. Artificial
intelligence remains one of the most exciting and rapidly growing fields in computer science.
AI integration has now become a common element in game development, enhancing user
interaction, strategic gameplay, and overall experience.

With the advantages of AI and Python programming, we have been able to design a Tic Tac
Toe game that intelligently competes with players by making optimal moves using strategic
algorithms like Minimax. This project explores the application of artificial intelligence in
creating an engaging and competitive game environment.

The game simulates a 3x3 grid where a player competes against an AI opponent that evaluates
moves for the best possible outcome, ensuring a challenging experience for the user. The project
aims to demonstrate the application of AI in game logic, providing insights into the
implementation of decision-making algorithms and programming concepts.

Through this project, we encapsulate the potential of artificial intelligence to enhance human-
computer interaction while showcasing its adaptability in various fields, including game
development. It highlights problem-solving, critical thinking, and the beauty of combining
logic with entertainment.
TABLE OF CONTENT CHAPTERS

PAGE NUMBER

1. INTRODUCTION
1.1 OBJECTIVE 1

1.2 SYSTEM ANALYSIS 2

1.3 EXISTING SYSTEM 3

1.4 PROPOSED SYSTEM 3

2. SYSTEM DESCRIPTION 4

2.1 PROBLEM DEFINITION 4

2.2 OVERVIEW OF THE PROJECT 4

2.3 MODULE DESCRIPTION 4

2.4 INPUT DESIGN 6

2.5 OUTPUT DESIGN 6

3. SNAPSHOTS 7

4. SYSTEM TESTING 8-10

4.1 INTRODUCTION 8

4.2 TESTING METHODOLOGIES 8

4.2.1 UNIT TESING 9


4.2.2 INTEGRATION TESTING 9
4.2.3 SYSTEM TESTING 10
4.2.4 PERFORMANCE TESTING 10

5. SYSTEM IMPLEMENTATION 11

1.1 PURPSOE 11

1.2 SYSTEM MAINTENANCE 11

6. CONCLUSION 12

8.REFERENCES 13

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