Software Testing Notes
Software Testing Notes
Unit I
Introduction: Purpose–Productivity and Quality in Software– Testing Vs Debugging–Model for Testing–Bugs–
Types of Bugs – Testing and Design Style.
What is testing?
Testing is the process of exercising or evaluating a system or system components by manual or
automated means to verify that it satisfies specified requirements.
The Purpose of Testing
Testing consumes at least half of the time and work required to produce a functional program.
o MYTH: Good programmers write code without bugs. (It’s wrong!!!)
o History says that even well written programs still have 1-3 bugs per hundred statements.
but to reduce the perceived risk of not working to an acceptable value (Statistical Quality
Control). Notion is that testing does improve the product to the extent that testing catches
bugs and to the extent that those bugs are fixed. The product is released when the confidence
on that product is high enough. (Note: This is applied to large software products with
millions of code and years of use.)
5. Phase 4: (1988-2000: Prevention Oriented) Testability is the factor considered here. One
reason is to reduce the labor of testing. Other reason is to check the testable and non-
testable code. Testable code has fewer bugs than the code that's hard to test. Identifying the
testing techniques to test the code is the main key here.
Test Design:
We know that the software code must be designed and tested, but many appear to be unaware
that tests themselves must be designed and tested. Tests should be properly designed and tested
before applying it to the actual code.
1. Inspection Methods: Methods like walkthroughs, desk checking, formal inspections and
code reading appear to be as effective as testing but the bugs caught don’t completely
overlap.
2. Design Style: While designing the software itself, adopting stylistic objectives such as
testability, openness and clarity can do much to prevent bugs.
3. Static Analysis Methods: Includes formal analysis of source code during compilation. In
earlier days, it is a routine job of the programmer to do that. Now, the compilers have
taken over that job.
4. Languages: The source language can help reduce certain kinds of bugs. Programmers
find new bugs while using new languages.
5. Development Methodologies and Development Environment: The development
process and the environment in which that methodology is embedded can prevent many
kinds of bugs.
Dichotomies:
Testing Versus Debugging:
Many people consider both as same. Purpose of testing is to show that a program has
bugs. The purpose of testing is to find the error or misconception that led to the program's
failure and to design and implement the program changes that correct the error.
Debugging usually follows testing, but they differ as to goals, methods and most
important psychology. The below tab le shows few important differences between testing
and debugging.
Testing Debugging
Testing starts with known conditions, Debugging starts from possibly unknown
uses predefined procedures and has initial conditions and the end cannot be
predictable outcomes. predicted except statistically.
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Testing can and should be planned, Procedure and duration of debugging cannot
designed and scheduled. be so constrained.
Testing is a demonstration of error or Debugging is a deductive process.
apparent correctness.
Testing proves a programmer's failure. Debugging is the programmer's vindication
(Justification).
Testing, as executes, should strive to be Debugging demands intuitive leaps,
predictable, dull, constrained, rigid and experimentation and freedom.
inhuman.
Much testing can be done without design Debugging is impossible without detailed
knowledge. design knowledge.
Testing can often be done by an outsider. Debugging must be done by an insider.
Much of test execution and design can Automated debugging is still a dream.
be automated.
Program:
o Most programs are too complicated to understand in detail.
o The concept of the program is to be simplified in order to test it.
o If simple model of the program doesn’t explain the unexpected behavior, we may
have to modify that model to include more facts and details. And if that fails, we
may have to modify the program.
Bugs:
o Bugs are more insidious (deceiving but harmful) than ever we expect them to be.
o An unexpected test result may lead us to change our notion of what a bug is and
our model of bugs.
o Some optimistic notions that many programmers or testers have about bugs are
usually unable to test effectively and unable to justify the dirty tests most
programs need.
o Optimistic notions about bugs:
1. Benign Bug Hypothesis: The belief that bugs are nice, tame and logical.
(Benign: Not Dangerous)
2. Bug Locality Hypothesis: The belief that a bug discovered with in a component
affects only that component's behavior.
3. Control Bug Dominance: The belief those errors in the control structures (if, switch etc) of
programs dominate the bugs.
4. Code / Data Separation: The belief that bugs respect the separation of code and data.
5. Lingua Salvatore Est.: The belief that the language syntax and semantics (e.g. Structured
Coding, Strong typing, etc) eliminates most bugs.
6. Corrections Abide: The mistaken belief that a corrected bug remains corrected.
7. Silver Bullets: The mistaken belief that X (Language, Design method, representation,
environment) grants immunity from bugs.
8. Sadism Suffices: The common belief (especially by independent tester) that a sadistic
streak, low cunning, and intuition are sufficient to eliminate most bugs. Tough bugs need
methodology and techniques.
9. Angelic Testers: The belief that testers are better at test design than programmers is at code
design.
Tests:
o Tests are formal procedures, Inputs must be prepared, Outcomes should predict,
tests should be documented, commands need to be executed, and results are to be
observed. All these errors are subjected to error
o We do three distinct kinds of testing on a typical software system. They are:
1. Unit / Component Testing: A Unit is the smallest testable piece of
software that can be compiled, assembled, linked, loaded etc. A unit is
usually the work of one programmer and consists of several hundred or
fewer lines of code. Unit Testing is the testing we do to show that the unit
does not satisfy its functional specification or that its implementation
structure does not match the intended design structure. A Component is
an integrated aggregate of one or more units. Component Testing is the
testing we do to show that the component does not satisfy its functional
specification or that its implementation structure does not match the
intended design structure.
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Role of Models: The art of testing consists of creating, selecting, exploring, and revising
models. Our ability to go through this process depends on the number of different models
we have at hand and their ability to express a program's behavior.
CONSEQUENCES OF BUGS:
Importance of bugs: The importance of bugs depends on frequency, correction cost,
installation cost, and consequences.
1. Frequency: How often does that kind of bug occur? Pay more attention to the
more frequent bug types.
2. Correction Cost: What does it cost to correct the bug after it is found? The cost is
the sum of 2 factors: (1) the cost of discovery (2) the cost of correction. These
costs go up dramatically later in the development cycle when the bug is
discovered. Correction cost also depends on system size.
3. Installation Cost: Installation cost depends on the number of installations: small
for a single user program but more for distributed systems. Fixing one bug and
distributing the fix could exceed the entire system's development cost.
4. Consequences: What are the consequences of the bug? Bug consequences can
range from mild to catastrophic.
A reasonable metric for bug importance is
Importance= ($) = Frequency * (Correction cost + Installation cost + Consequential cost)
Consequences of bugs: The consequences of a bug can be measure in terms of human
rather than machine. Some consequences of a bug on a scale of one to ten are:
1 Mild: The symptoms of the bug offend us aesthetically (gently); a misspelled
output or a misaligned printout.
2 Moderate: Outputs are misleading or redundant. The bug impacts the system's
performance.
3 Annoying: The system's behavior because of the bug is dehumanizing. E.g.
Names are truncated or arbitrarily modified.
4 Disturbing: It refuses to handle legitimate (authorized / legal) transactions. The
ATM won’t give you money. My credit card is declared invalid.
5 Serious: It loses track of its transactions. Not just the transaction itself but the fact
that the transaction occurred. Accountability is lost.
6 Very Serious: The bug causes the system to do the wrong transactions. Instead of
losing your paycheck, the system credits it to another account or converts deposits
to withdrawals.
7 Extreme: The problems aren't limited to a few users or to few transaction types.
They are frequent and arbitrary instead of sporadic infrequent) or for unusual
cases.
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8 Intolerable: Long term unrecoverable corruption of the database occurs and the
corruption is not easily discovered. Serious consideration is given to shutting the
system down.
9 Catastrophic: The decision to shut down is taken out of our hands because the
system fails.
10 Infectious: What can be worse than a failed system? One that corrupt other
systems even though it does not fall in itself ; that erodes the social physical
environment; that melts nuclear reactors and starts war.
The range is from a few percentages to more than 50%, depending on the application
and environment.
What hurts most about the bugs is that they are the earliest to invade the system and
the last to leave.
2. Feature Bugs:
Specification problems usually create corresponding feature problems.
A feature can be wrong, missing, or superfluous (serving no useful purpose). A missing
feature or case is easier to detect and correct. A wrong feature could have deep design
implications.
Removing the features might complicate the software, consume more resources, and
foster more bugs.
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Another reason for control flow bugs is that use of old code especially ALP & COBOL
code are dominated by control flow bugs.
Control and sequence bugs at all levels are caught by testing, especially structural testing,
more specifically path testing combined with a bottom line functional test based on a
specification.
2. Logic Bugs:
Bugs in logic, especially those related to misunderstanding how case statements and
logic operators behave singly and combinations
Also includes evaluation of boolean expressions in deeply nested IF-THEN-ELSE
constructs.
If the bugs are parts of logical (i.e. boolean) processing not related to control flow, they
are characterized as processing bugs.
If the bugs are parts of a logical expression (i.e. control-flow statement) which is used to
direct the control flow, then they are categorized as control-flow bugs.
3. Processing Bugs:
Processing bugs include arithmetic bugs, algebraic, mathematical function evaluation,
algorithm selection and general processing.
Examples of Processing bugs include: Incorrect conversion from one data
representation to other, ignoring overflow, improper use of greater-than-or-equal etc
Although these bugs are frequent (12%), they tend to be caught in good unit testing.
4. Initialization Bugs:
Initialization bugs are common. Initialization bugs can be improper and superfluous.
Superfluous bugs are generally less harmful but can affect performance.
Typical initialization bugs include: Forgetting to initialize the variables before first use,
assuming that they are initialized elsewhere, initializing to the wrong format,
representation or type etc
Explicit declaration of all variables, as in Pascal, can reduce some initialization problems.
5. Data-Flow Bugs and Anomalies:
Most initialization bugs are special case of data flow anomalies.
A data flow anomaly occurs where there is a path along which we expect to do something
unreasonable with data, such as using an uninitialized variable, attempting to use a
variable before it exists, modifying and then not storing or using the result, or initializing
twice without an intermediate use.
Data bugs:
Data bugs include all bugs that arise from the specification of data objects, their
formats, the number of such objects, and their initial values.
Data Bugs are at least as common as bugs in code, but they are often treated as if they did
not exist at all.
Code migrates data: Software is evolving towards programs in which more and more of
the control and processing functions are stored in tables.
Because of this, there is an increasing awareness that bugs in code are only half the battle
and the data problems should be given equal attention.
Dynamic Data Vs Static data:
Dynamic data are transitory. Whatever their purpose their lifetime is relatively short,
typically the processing time of one transaction. A storage object may be used to hold
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dynamic data of different types, with different formats, attributes and residues.
Dynamic data bugs are due to leftover garbage in a shared resource. This can be handled
in one of the three ways: (1) Clean up after the use by the user (2) Common Cleanup by
the resource manager (3) No Clean up
Static Data are fixed in form and content. They appear in the source code or database
directly or indirectly, for example a number, a string of characters, or a bit pattern.
Compile time processing will solve the bugs caused by static data.
The design remedy in resource management is to keep the resource structure simple: the
fewest different kinds of resources, the fewest pools, and no private resource
management.
8. Integration Bugs:
Integration bugs are bugs having to do with the integration of, and with the interfaces
between, working and tested components.
These bugs results from inconsistencies or incompatibilities between components.
The communication methods include data structures, call sequences, registers,
semaphores, and communication links and protocols results in integration bugs.
The integration bugs do not constitute a big bug category (9%) they are expensive
category because they are usually caught late in the game and because they force changes
in several components and/or data structures.
9. System Bugs:
System bugs covering all kinds of bugs that cannot be ascribed to a component or to their
simple interactions, but result from the totality of interactions between many components
such as programs, data, hardware, and the operating systems.
There can be no meaningful system testing until there has been thorough component and
integration testing.
System bugs are infrequent (1.7%) but very important because they are often found only
after the system has been fielded.
TEST AND TEST DESIGN BUGS:
Testing: testers have no immunity to bugs. Tests require complicated scenarios and
databases.
They require code or the equivalent to execute and consequently they can have bugs.
Test criteria: if the specification is correct, it is correctly interpreted and implemented,
and a proper test has been designed; but the criterion by which the software's behavior is
judged may be incorrect or impossible. So, a proper test criteria has to be designed. The
more complicated the criteria, the likelier they are to have bugs.
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2. Decisions:
A decision is a program point at which the control flow
can diverge.
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clarity has decreased, and that we had to add auxiliary labels (LOOP, XX, and YY),
which have no actual program counterpart. In Figure 2.4 we merged the process steps and
replaced them with the single process box.
o We now have a control flow graph. But this representation is still too busy. We simplify
the notation further to achieve Figure 2.5, where for the first time we can really see what
the control flow looks like.
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in the flow graph. Only the information pertinent to the control flow is shown.
Linked List representation of Flow Graph:
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There are many paths between the entry and exit of a typical routine.
Every decision doubles the number of potential paths. And every loop multiplies the number of potential
paths by the number of different iteration values possible for the loop.
Defining complete testing:
1. Exercise every path from entry to exit.
2. Exercise every statement or instruction at least once.
3. Exercise every branch and case statement, in each direction at least once.
If prescription 1 is followed then 2 and 3 are automatically followed. But it is impractical for
most routines. It can be done for the routines that have no loops, in which it is equivalent to
2 and 3 prescriptions.
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For X negative, the output is X + A, while for X greater than or equal to zero, the output is X +
2A. Following prescription 2 and executing every statement, but not every branch, would not
reveal the bug in the following incorrect version:
A negative value produces the correct answer. Every statement can be executed, but if the test
cases do not force each branch to be taken, the bug can remain hidden. The next example uses a
test based on executing each branch but does not force the execution of all statements:
The hidden loop around label 100 is not revealed by tests based on prescription 3 alone because
no test forces the execution of statement 100 and the following GOTO statement. Furthermore,
label 100 is not flagged by the compiler as an unreferenced label and the subsequent GOTO does
not refer to an undefined label.
A Static Analysis (that is, an analysis based on examining the source code or structure) cannot
determine whether a piece of code is or is not reachable. There could be subroutine calls with
parameters that are subroutine labels, or in the above example there could be a GOTO that
targeted label 100 but could never achieve a value that would send the program to that label.
Only a Dynamic Analysis (that is, an analysis based on the code's behavior while running -
which is to say, to all intents and purposes, testing) can determine whether code is reachable or
not and therefore distinguish between the ideal structure we think we have and the actual, buggy
structure.
A set of tests that does this is not complete in an absolute sense, but it is complete in the sense that
anything less must leave something untested.
So we have explored three different testing criteria or strategies out of a potentially infinite family of
strategies.
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7. After you have traced a covering path set on the master sheet and filled in the table
for every path, check the following:
1. Does every decision have a YES and a NO in its column? (C2)
2. Has every case of all case statements been marked? (C2)
3. Is every three - way branch (less, equal, greater) covered? (C2)
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LOOPS:
Cases for a single loop: A Single loop can be covered with two cases: Looping and Not looping.
But, experience shows that many loop-related bugs are not discovered by C1+C2. Bugs hide
themselves in corners and congregate at boundaries - in the cases of loops, at or around the
minimum or maximum number of times the loop can be iterated. The minimum number of
iterations is often zero, but it need not be.
CASE 1: Single loop, Zero minimum, N maximum, No excluded values
1. Try bypassing the loop (zero iterations). If you can't, you either have a bug, or zero is not
the minimum and you have the wrong case.
2. Could the loop-control variable be negative? Could it appear to specify a negative number
of iterations? What happens to such a value?
3. One pass through the loop.
4. Two passes through the loop.
5. A typical number of iterations, unless covered by a previous test.
6. One less than the maximum number of iterations.
7. The maximum number of iterations.
8. Attempt one more than the maximum number of iterations. What prevents the loop-
control variable from having this value? What will happen with this value if it is forced?
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Put in limits or checks that prevent the combined extreme cases. Then you have to test the
software that implements such safety measures.
MULTIWAY BRANCHES:
The path taken through a multiway branch such as a computed GOTO's, case statement, or
jump tables cannot be directly expressed in TRUE/FALSE terms.
Although, it is possible to describe such alternatives by using multi valued logic, an
expedient (practical approach) is to express multiway branches as an equivalent set of
if..then..else statements.
For example a three way case statement can be written as: If case=1 DO A1 ELSE (IF
Case=2 DO A2 ELSE DO A3 ENDIF)ENDIF.
INPUTS:
In testing, the word input is not restricted to direct inputs, such as variables in a subroutine
call, but includes all data objects referenced by the routine whose values are fixed prior to
entering it.
For example, inputs in a calling sequence, objects in a data structure, values left in registers,
or any combination of object types.
The input for a particular test is mapped as a one dimensional array called as an Input
Vector.
PREDICATE INTERPRETATION:
The simplest predicate depends only on input variables.
For example if x1,x2 are inputs, the predicate might be x1+x2>=7, given the values of x1
and x2 the direction taken through the decision is based on the predicate is determined at
input time and does not depend on processing.
Another example, assume a predicate x1+y>=0 that along a path prior to reaching this
predicate we had the assignment statement y=x2+7. although our predicate depends on
processing, we can substitute the symbolic expression for y to obtain an equivalent predicate
x1+x2+7>=0.
The act of symbolic substitution of operations along the path in order to express the predicate
solely in terms of the input vector is called predicate interpretation.
Sometimes the interpretation may depend on the path; for
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example, INPUT X
ON X GOTO A, B, C, ...
A: Z := 7 @ GOTO HEM
B: Z := - 7 @ GOTO
HEM C: Z := 0 @ GOTO
HEM
.........
HEM: DO SOMETHING
.........
HEN: IF Y + Z > 0 GOTO ELL ELSE GOTO EMM
The predicate interpretation at HEN depends on the path we took through the first multiway
branch. It yields for the three cases respectively, if Y+7>0, Y-7>0, Y>0.
The path predicates are the specific form of the predicates of the decisions along the
selected path after interpretation.
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Any set of input values that satisfy all of the conditions of the path predicate expression
will force the routine to the path.
Sometimes a predicate can have an OR in it.
Example:
A: X5 > 0 E: X6 < 0
B: X1 + 3X2 + B: X1 + 3X2 + 17
17 >= 0
>= 0 C: X3 = 17
C: X3 = 17 D: X4 - X1 >=
D: X4 - X1 >= 14X2
14X2
Boolean algebra notation to denote the boolean expression:
ABCD+EBCD=(A+E)BCD
PREDICATE COVERAGE:
Compound Predicate: Predicates of the form A OR B, A AND B and more
complicated Boolean expressions are called as compound predicates.
Sometimes even a simple predicate becomes compound after interpretation. Example: the
predicate if (x=17) whose opposite branch is if x.NE.17 which is equivalent to x>17. Or.
X<17.
Predicate coverage is being the achieving of all possible combinations of truth values
corresponding to the selected path have been explored under some test.
As achieving the desired direction at a given decision could still hide bugs in the associated
predicates
TESTING BLINDNESS:
Testing Blindness is a pathological (harmful) situation in which the desired path is achieved
for the wrong reason.
There are three types of Testing Blindness:
Assignment Blindness:
o Assignment blindness occurs when the buggy predicate appears to work correctly
because the specific value chosen for an assignment statement works with both the
correct and incorrect predicate.
o For Example:
Correct Buggy
X = 7 X = 7
........ ........
if Y > 0 if X+Y > 0
then ... then ...
o If the test case sets Y=1 the desired path is taken in either case, but there is still a bug.
Equality Blindness:
o Equality blindness occurs when the path selected by a prior predicate results in a value
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Correct Buggy
X=A X=A
........ ........
if X-1 > if X+A-2 > 0
0 then ...
then ...
1. The assignment (x=a) makes the predicates multiples of each other, so the direction taken is
the same for the correct and buggy version.
PATH SENSITIZING:
o Review: achievable and unachievable paths:
1. We want to select and test enough paths to achieve a satisfactory notion of test
completeness such as C1+C2.
2. Extract the programs control flow graph and select a set of tentative covering paths.
3. For any path in that set, interpret the predicates along the path as needed to express them in
terms of the input vector. In general individual predicates are compound or may become
compound as a result of interpretation.
4. Trace the path through, multiplying the individual compound predicates to achieve a
boolean expression such as
(A+BC) (D+E) (FGH) (IJ) (K) (l) (L).
5. Multiply out the expression to achieve a sum of products form:
ADFGHIJKL+AEFGHIJKL+BCDFGHIJKL+BCEFGHIJKL
6. Each product term denotes a set of inequalities that if solved will yield an input vector that
will drive the routine along the designated path.
7. Solve any one of the inequality sets for the chosen path and you have found a set of input
values for the path.
8. If you can find a solution, then the path is achievable.
9. If you can’t find a solution to any of the sets of inequalities, the path is un achievable.
10. The act of finding a set of solutions to the path predicate expression is called PATH
SENSITIZATION.
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o Why Single Link Markers aren't enough: Unfortunately, a single link marker may not
do the trick because links can be chewed by open bugs.
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We intended to traverse the ikm path, but because of a rampaging GOTO in the middle of
the m link, we go to process B. If coincidental correctness is against us, the outcomes will
be the same and we won't know about the bug.
Two Link Marker Method:
The solution to the problem of single link marker method is to implement two markers
per link: one at the beginning of each link and on at the end.
The two link markers now specify the path name and confirm both the beginning and end of the
link.
Link Counter: A less disruptive (and less informative) instrumentation method is based
on counters. Instead of a unique link name to be pushed into a string when the link is
traversed, we simply increment a link counter. We now confirm that the path length is as
expected. The same problem that led us to double link markers also leads us to double link
counters.
INTRODUCTION
o A transaction is a unit of work seen from a system user's point of view.
o A transaction consists of a sequence of operations, some of which are performed
by a system, persons or devices that are outside of the system.
o Transaction begins with Birth-that is they are created as a result of some external
act.
o At the conclusion of the transaction's processing, the transaction is no longer in
the system.
o Example of a transaction: A transaction for an online information
retrieval system might consist of the following steps or tasks:
Accept input (tentative birth)
Validate input (birth)
Transmit acknowledgement to requester
Do input processing
Search file
Request directions from user
Accept input
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Validate input
Process request
Update file
Transmit output
Record transaction in log and clean up (death)
TRANSACTION FLOW GRAPHS:
o Transaction flows are introduced as a representation of a system's processing.
o The methods that were applied to control flow graphs are then used for
functional testing.
o Transaction flows and transaction flow testing are to the independent system
tester what control flows are path testing are to the programmer.
o The transaction flow graph is to create a behavioral model of the program that
leads to functional testing.
o The transaction flowgraph is a model of the structure of the system's behavior
(functionality).
o An example of a Transaction Flow is as follows:
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not feel confident about a program without having seen the effect of using the value produced by each
and every computation.
DATA FLOW MACHINES:
o There are two types of data flow machines with different architectures. (1) Von
Neumann machines (2) Multi-instruction, multi-data machines (MIMD).
o Von Neumann Machine Architecture:
Most computers today are von-neumann machines.
This architecture features interchangeable storage of instructions and
data in the same memory units.
The Von Neumann machine Architecture executes one instruction at a
time in the following, micro instruction sequence:
Fetch instruction from memory
Interpret instruction
Fetch operands
Process or Execute
Store result
Increment program counter
GOTO 1
o Multi-instruction, Multi-data machines (MIMD) Architecture:
These machines can fetch several instructions and objects in parallel.
They can also do arithmetic and logical operations simultaneously on
different data objects.
The decision of how to sequence them depends on the compiler.
BUG ASSUMPTION:
The bug assumption for data-flow testing strategies is that control flow is generally
correct and that something has gone wrong with the software so that data objects are not
available when they should be, or silly things are being done to data objects.
o Also, if there is a control-flow problem, we expect it to have symptoms that can
be detected by data-flow analysis.
o Although we'll be doing data-flow testing, we won't be using data flow graphs as
such. Rather, we'll use an ordinary control flow graph annotated to show what
happens to the data objects of interest at the moment.
DATA FLOW GRAPHS:
o The data flow graph is a graph consisting of nodes and directed links.
o We will use a control graph to show what happens to data objects of interest at
that moment.
o Our objective is to expose deviations between the data flows we have and the
data flows we want.
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1 dd :- probably harmless but suspicious. Why define the object twice without an intervening
usage?
2 dk :- probably a bug. Why define the object without using it?
3 du :- the normal case. The object is defined and then used.
4 kd :- normal situation. An object is killed and then redefined.
5 kk :- harmless but probably buggy. Did you want to be sure it was really killed?
6 ku :- a bug. the object doesnot exist.
7 ud :- usually not a bug because the language permits reassignment at almost any time.
8 uk :- normal situation.
9 uu :- normal situation.
In addition to the two letter situations, there are six single letter situations.We will use a leading
dash to mean that nothing of interest (d,k,u) occurs prior to the action noted along the entry-exit
path of interest.
A trailing dash to mean that nothing happens after the point of interest to the exit.
They possible anomalies are:
1 -k :- possibly anomalous because from the entrance to this point on the path, the
variable had not been defined. We are killing a variable that does not exist.
2 -d :- okay. This is just the first definition along this path.
3 -u :- possibly anomalous. Not anomalous if the variable is global and has been
previously defined.
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4 k- :- not anomalous. The last thing done on this path was to kill the variable.
5 d- :- possibly anomalous. The variable was defined and not used on this path. But
this could be a global definition.
6 u- :- not anomalous. The variable was used but not killed on this path. Although
this sequence is not anomalous, it signals a frequent kind of bug. If d and k mean
dynamic storage allocation and return respectively, this could be an instance in
which a dynamically allocated object was not returned to the pool after use.
Data flow anomaly model prescribes that an object can be in one of four distinct states:
0. K :- undefined, previously killed, doesnot exist
1. D :- defined but not yet used for anything
2. U :- has been used for computation or in predicate
3. A :- anomalous
These capital letters (K, D, U, A) denote the state of the variable and should not be confused
with the program action, denoted by lower case letters.
Unforgiving Data - Flow Anomaly Flow Graph: Unforgiving model, in which once a variable
becomes anomalous it can never return to a state of grace.
If it is defined (d), it goes into the D, or defined but not yet used, state. If it has been defined (D)
and redefined (d) or killed without use (k), it becomes anomalous, while usage (u) brings it to the
U state. If in U, redefinition (d) brings it to D, u keeps it in U, and k kills it.
Forgiving Data - Flow Anomaly Flow Graph: Forgiving model is an alternate model where
redemption (recover) from the anomalous state is possible
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The point of showing you this alternative anomaly state graph is to demonstrate that the
specifics of an anomaly depends on such things as language, application, context, or even your
frame of mind. In principle, you must create a new definition of data flow anomaly (e.g., a new
state graph) in each situation. You must at least verify that the anomaly definition behind the
theory or imbedded in a data flow anomaly test tool is appropriate to your situation.
Dynamic analysis is done on the fly as the program is being executed and is based on
intermediate values that result from the program's execution. For example: a division by zero
warning is the dynamic result.
If a problem, such as a data flow anomaly, can be detected by static analysis methods, then it
doesn’t belongs in testing - it belongs in the language processor.
There is actually a lot more static analysis for data flow analysis for data flow anomalies going
on in current language processors.
For example, language processors which force variable declarations can detect (-u) and (ku)
anomalies.But still there are many things for which current notions of static analysis are
INADEQUATE.
Why Static Analysis isn't enough? There are many things for which current notions of static
analysis are inadequate. They are:
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Dead Variables: Although it is often possible to prove that a variable is dead or alive at a
given point in the program, the general problem is unsolvable.
Arrays: Arrays are problematic in that the array is defined or killed as a single object, but
reference is to specific locations within the array. Array pointers are usually dynamically
calculated, so there's no way to do a static analysis to validate the pointer value. In many
languages, dynamically allocated arrays contain garbage unless explicitly initialized and
therefore, -u anomalies are possible.
Records and Pointers: The array problem and the difficulty with pointers is a special case
of multipart data structures. We have the same problem with records and the pointers to
them. Also, in many applications we create files and their names dynamically and there's no
way to determine, without execution, whether such objects are in the proper state on a given
path or, for that matter, whether they exist at all.
Dynamic Subroutine and Function Names in a Call: subroutine or function name is a
dynamic variable in a call. What is passed, or a combination of subroutine names and data
objects, is constructed on a specific path. There's no way, without executing the path, to
determine whether the call is correct or not.
False Anomalies: Anomalies are specific to paths. Even a "clear bug" such as ku may not be
a bug if the path along which the anomaly exist is unachievable. Such "anomalies" are false
anomalies. Unfortunately, the problem of determining whether a path is or is not achievable
is unsolvable.
Recoverable Anomalies and Alternate State Graphs: What constitutes an anomaly
depends on context, application, and semantics. How does the compiler know which model I
have in mind? It can't because the definition of "anomaly" is not fundamental. The language
processor must have a built-in anomaly definition with which you may or may not (with good
reason) agree.
Concurrency, Interrupts, System Issues: As soon as we get away from the simple single-
task uniprocessor environment and start thinking in terms of systems, most anomaly issues
become vastly more complicated.
How often do we define or create data objects at an interrupt level so that they can be
processed by a lower- priority routine? Interrupts can make the "correct" anomalous and the
"anomalous" correct. True concurrency (as in an MIMD machine) and pseudo concurrency
(as in multiprocessing) systems can do the same to us. Much of integration and system
testing is aimed at detecting data-flow anomalies that cannot be detected in the context of a
single routine.
Although static analysis methods have limits, they are worth using and a continuing trend in
language processor design has been better static analysis methods, especially for data flow
anomaly detection. That's good because it means there's less for us to do as testers and we
have far too much to do as it is.
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Figure 3.8: Unannotated flow graph for example program in Figure 3.7
Figure 3.9: Control flow graph annotated for X and Y data flows.
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F gure 3.10) is more complicated because the variable is redefined in many places.
o For the definition on link (1,3) we must exercise paths that include subpaths
r (1,3,4) and (1,3,5). The definition on link (4,5) is covered by any path that
includes (5,6), such as subpath (1,3,4,5,6, ...). The (5,6) definition requires paths
v that include subpaths (5,6,7,4) and (5,6,7,8).
a
r For variable V: Variable V (Figure 3.11) is defined only once on link (1,3).
i Because V has a predicate use at node 12 and the subsequent path to the end must
a be forced for both directions at node 12, the all-du-paths strategy for this variable
b requires that we exercise all loop-free entry/exit paths and at least one path that
l includes the loop caused by (11,4).
e
Note that we must test paths that include both subpaths (3,4,5) and (3,5) even
Z though neither of these has V definitions. They must be included because they
: provide alternate du paths to the V use on link (5,6). Although (7,4) is not used in
the test set for variable V, it will be included in the test set that covers the
T predicate uses of array variable V() and U.
h
e The all-du-paths strategy is a strong criterion, but it does not take as many tests as
it might seem at first because any one test simultaneously satisfies the criterion for
s several definitions and uses of several different variables.
i
t All Uses Startegy (AU):The all uses strategy is that at least one definition clear path
u from every definition of every variable to every use of that definition be exercised
a under some test.
t
i Just as we reduced our ambitions by stepping down from all paths (P) to branch
o coverage (C2), say, we can reduce the number of test cases by asking that the test
n set should include at least one path segment from every definition to every use that
can be reached by that definition.
f
o For variable V: In Figure 3.11, ADUP requires that we include subpaths (3,4,5) and
r (3,5) in some test because subsequent uses of V, such as on link (5,6), can be
reached by either alternative. In AU either (3,4,5) or (3,5) can be used to start paths,
v but we don't have to use both. Similarly, we can skip the (8,10) link if we've
a included the (8,9,10) subpath.
r Note the hole. We must include (8,9,10) in some test cases because that's the only
i way to reach the c use at link (9,10) - but suppose our bug for variable V is on link
a (8,10) after all? Find a covering set of paths under AU for Figure 3.11.
b
l All p-uses/some c-uses strategy (APU+C) : For every variable and every
e definition of that variable, include at least one definition free path from the
definition to every predicate use; if there are definitions of the variables that are not
Z covered by the above prescription, then add computational use test cases as
required to cover every definition.
( For variable Z:In Figure 3.10, for APU+C we can select paths that all take the upper
F link (12,13) and therefore we do not cover the c-use of Z: but that's okay according to
i the strategy's definition because every definition is covered.
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(8,9), (8,10), (9,6), and (9,10) must be included because they contain
Link predicate uses of Z. Find a covering set of test cases under APU+C for all
s variables inthis example - it only takes two tests.
(1,3) For variable V:In Figure 3.11, APU+C is achieved for V by
, (1,3,5,6,7,8,10,11,4,5,6,7,8,10,11,12[upper], 13,2) and (1,3,5,6,7,8,10,11,12[lower], 13,2).
(4,5) Note
, that the c-use at (9,10) need not be included under the APU+C criterion.
(5,6)
, and All c-uses/some p-uses strategy (ACU+P) : The all c-uses/some p-uses strategy
(7,8) (ACU+P) is to first ensure coverage by computational use cases and if any
must definition is not covered by the previously selected paths, add such predicate use
be cases as are needed to assure that every definition is included in some test.
incl
uded For variable Z: In Figure 3.10, ACU+P coverage is achieved for Z by path
beca (1,3,4,5,6,7,8,10, 11,12,13[lower], 2), but the predicate uses of several definitions
use are not covered. Specifically, the (1,3) definition is not covered for the (3,5) p-use,
they the (7,8) definition is not covered for the (8,9), (9,6) and (9, 10) p-uses.
cont
ain The above examples imply that APU+C is stronger than branch coverage but ACU+P
defi may be weaker than, or incomparable to, branch coverage.
nitio
ns All Definitions Strategy (AD) : The all definitions strategy asks only every
for definition of every variable be covered by atleast one use of that variable, be that
varia use a computational use or a predicate use.
ble
Z For variable Z: Path (1,3,4,5,6,7,8, . . .) satisfies this criterion for variable Z, whereas
. any entry/exit path satisfies it for variable V.
From the definition of this strategy we would expect it to be weaker than both ACU+P and
L APU+C.
i
n 1. All Predicate Uses (APU), All Computational Uses (ACU) Strategies : The all
k predicate uses strategy is derived from APU+C strategy by dropping the
s requirement that we include a c- use for the variable if there are no p-uses for the
variable. The all computational uses strategy is derived from ACU+P strategy by
( dropping the requirement that we include a p-use for the variable if there are no c-
3 uses for the variable.
, It is intuitively obvious that ACU should be weaker than ACU+P and that APU should be
4 weaker than APU+C.
) ORDERING THE STRATEGIES:
, Figure 3.12compares path-flow and data-flow testing strategies. The arrows
denote that the strategy at the arrow's tail is stronger than the strategy at the
( arrow's head
3
,
5
)
,
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long the path from "all paths" to "all statements" is the more
Figure
3.12:
Relati
ve
Streng
th of
Struct
ural
Test
Strate
gies.
o T
h
e
r
i
g
h interesting hierarchy for practical applications.
t o Note that although ACU+P is stronger than ACU, both are
- incomparable to the predicate-biased strategies. Note also that "all
h definitions" is not comparable to ACU or APU.
a
n
SLICING AND DICING:
d o A (static) program slice is a part of a program (e.g., a selected set of
statements) defined with respect to a given variable X (where X is a
s simple variable or a data vector) and a statement i: it is the set of all
i statements that could (potentially, under static analysis) affect the
d value of X at statement i - where the influence of a faulty statement
e could result from an improper computational use or predicate use of
some other variables at prior statements.
o o If X is incorrect at statement i, it follows that the bug must be in the
f program slice for X with respect to i
o A program dice is a part of a slice in which all statements which are
t known to be correct have been removed.
h o In other words, a dice is obtained from a slice by incorporating
i information obtained through testing or experiment (e.g.,
s debugging).
o The debugger first limits her scope to those prior statements that
g could have caused the faulty value at statement i (the slice) and then
r eliminates from further consideration those statements that testing
a has shown to be correct.
p o Debugging can be modeled as an iterative procedure in which slices
h are further refined by dicing, where the dicing information is
, obtained from ad hoc tests aimed primarily at eliminating
possibilities. Debugging ends when the dice has been reduced to the
a one faulty statement.
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o
f
s
t Figure 4.1: Schematic Representation of Domain Testing.
a o Before doing whatever it does, a routine must classify the
t input and set it moving on the right path.
i o An invalid input (e.g., value too big) is just a special
c processing case called 'reject'.
o The input then passes to a hypothetical subroutine rather than on
s calculations.
l o In domain testing, we focus on the classification aspect of the
i routine rather than on the calculations.
c o Structural knowledge is not needed for this model - only
i a consistent, complete specification of input values for
n each case.
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T ent domain bugs. For example, x >= 0 when x > 0 was intended
h
e
i
m
p
o
rt
a
n
c
e
o
f
d
o
m Figure 4.2: Open and Closed Domains.
ai DOMAIN DIMENSIONALITY:
n o Every input variable adds one dimension to the domain.
cl o One variable defines domains on a number line.
o o Two variables define planar domains.
s o Three variables define solid domains.
u o Every new predicate slices through previously defined domains
re and cuts them in half.
is o Every boundary slices through the input vector space with a
th dimensionality which is less than the dimensionality of the
at space.
in o Thus, planes are cut by lines and points, volumes by planes,
c lines and points and n-spaces by hyperplanes.
o
BUG ASSUMPTION:
rr
o The bug assumption for the domain testing is that processing is
e
okay but the domain definition is wrong.
ct
o An incorrectly implemented domain means that boundaries are
cl
wrong, which may in turn mean that control flow predicates are
o
wrong.
s
o Many different bugs can result in domain errors. Some of them are:
u
re
Domain Errors:
b
Double Zero Representation: In computers or Languages
u
that have a distinct positive and negative zero, boundary
g
errors for negative zero are common.
s
Floating point zero check: A floating point number can
ar
equal zero only if the previous definition of that number set it
e
to zero or if it is subtracted from itself or multiplied by zero.
fr
So the floating point zero check to be done against an epsilon
e
value.
q
Contradictory domains: An implemented domain can never
u
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d
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Functional Homogeneity of Bugs: Whatever the bug is, it will not change the functional form of
the boundary predicate. For example, if the predicate is ax >= b, the bug will be in the value of a
or b but it will not change the predicate to ax>= b, say.
o Linear Vector Space: Most papers on domain testing, assume linear boundaries -
not a bad assumption because in practice most boundary predicates are linear.
o Loop Free Software: Loops are problematic for domain testing. The trouble with
loops is that each iteration can result in a different predicate expression (after
interpretation), which means a possible domain boundary change.
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constants, and g(i,c) is a decent function over i and c that yields a constant, such
as k + ic.
o The first example is a set of parallel lines, and the second example is a set of
systematically (e.g., equally) spaced parallel lines (such as the spokes of a wheel,
if equally spaced in angles, systematic).
o If the boundaries are systematic and if you have one tied down and generate tests
for it, the tests for the rest of the boundaries in that set can be automatically
generated.
ORTHOGONAL BOUNDARIES:
o Two boundary sets U and V (See Figure 4.3) are said to be orthogonal if every
inequality in V is perpendicular to every inequality in U.
o If two boundary sets are orthogonal, then they can be tested independently
o In Figure 4.3 we have six boundaries in U and four in V. We can confirm the
boundary properties in a number of tests proportional to 6 + 4 = 10 (O(n)). If we
tilt the boundaries to get Figure 4.5,
o we must now test the intersections. We've gone from a linear number of cases to a
quadratic: from O(n) to O(n2).
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1. Shifted Boundary: In Figure 4.15b the bug is a shift up, which converts
part of domain B into A processing, denoted by A'. This result is caused by
an incorrect constant in a predicate, such as x + y >= 17 when x + y >= 7
was intended. The off point (closed off outside) catches this bug. Figure
4.15c shows a shift down that is caught by the two on points.
2. Tilted Boundary: A tilted boundary occurs when coefficients in the
boundary inequality are wrong. For example, 3x + 7y > 17 when 7x + 3y >
17 was intended. Figure 4.15d has a tilted boundary, which creates
erroneous domain segments A' and B'. In this example the bug is caught
by the left on point.
3. Extra Boundary: An extra boundary is created by an extra predicate. An
extra boundary will slice through many different domains and will
therefore cause many test failures for the same bug. The extra boundary in
Figure 4.15e is caught by two on points, and depending on which way the
extra boundary goes, possibly by the off point also.
4. Missing Boundary: A missing boundary is created by leaving a boundary
predicate out. A missing boundary will merge different domains and will
cause many test failures although there is only one bug. A missing
boundary, shown in Figure 4.15f, is caught by the two on points because
the processing for A and B is the same - either A or B processing.
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disagree about closure. Not all of them are necessarily bugs. The four cases
in which a
caller boundary is open and the called is closed (marked with a "?") are probably not buggy. It
means that the caller will not supply such values but the called can accept them.
Figure 4.18: Harmless Range / Domain Span incompatibility bug (Caller Span is
smaller than Called).
o In all cases, the caller's range is a subset of the called's domain. That's not
necessarily a bug.
o The routine is used by many callers; some require values inside a range and some
don't. This kind of span incompatibility is a bug only if the caller expects the
called routine to validate the called number for the caller.
o Figure 4.19a shows the opposite situation, in which the called routine's domain
has a smaller span than the caller expects. All of these examples are buggy.
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o Y = uvw +
z Then,
XY = abcuvw + defuvw + ghiuvw + abcz + defz + ghiz
o If a link or segment name is repeated, that fact is denoted by an exponent.
The exponent's value denotes the number of repetitions:
o a1 = a; a2 = aa; a3 = aaa; an = aaaa . . . n times.
Similarly, if X = abcde then
1
X = abcde
X2 = abcdeabcde = (abcde)2
X3 = abcdeabcdeabcde = (abcde)2abcde
= abcde(abcde)2 = (abcde)3
o The path product is not commutative (that is XY!=YX).
o The path product is Associative.
RULE 1: A(BC)=(AB)C=ABC
where A,B,C are path names, set of path names or path expressions.
o The zeroth power of a link name, path product, or path expression is also
needed for completeness. It is denoted by the numeral "1" and denotes the
"path" whose length is zero - that is, the path that doesn't have any links.
o a0 = 1
o X0 = 1
PATH SUMS:
o The "+" sign was used to denote the fact that path names were part of the same
set of paths.
o The "PATH SUM" denotes paths in parallel between nodes.
o Links a and b in Figure 5.1a are parallel paths and are denoted by a + b. Similarly,
links c and d are parallel paths between the next two nodes and are denoted by c
+ d.
o The set of all paths between nodes 1 and 2 can be thought of as a set of parallel
paths and denoted by eacf+eadf+ebcf+ebdf.
o If X and Y are sets of paths that lie between the same pair of nodes, then X+Y
denotes the UNION of those set of paths. For example, in Figure 5.2:
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DISTRIBUTIVE LAWS:
o The product and sum operations are distributive, and the ordinary rules of
multiplication apply; that is
RULE 4: A(B+C)=AB+AC and (B+C)D=BD+CD
o Applying these rules to the below Figure 5.1a yields
o e(a+b)(c+d)f=e(ac+ad+bc+bd)f = eacf+eadf+ebcf+ebdf
ABSORPTION RULE:
o If X and Y denote the same set of paths, then the union of these sets is
unchanged; consequently,
RULE 5: X+X=X (Absorption Rule)
o If a set consists of paths names and a member of that set is added to it, the "new"
name, which is already in that set of names, contributes nothing and can be
ignored.
o For example,
o if X=a+aa+abc+abcd+def then
X+a = X+aa = X+abc = X+abcd = X+def = X
It follows that any arbitrary sum of identical path expressions reduces to the same path expression.
LOOPS:
Loops can be understood as an infinite set of parallel paths. Say that the loop consists of a
single link b. then the set of all paths through that loop point is
b0+b1+b2+b3+b4+b5+..............
RULES 6 - 16:
o The following rules can be derived from the previous rules:
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o RULE 6: Xn + Xm = Xn if n>m
RULE 6: Xn + Xm = Xm if m>n
RULE 7: XnXm = Xn+m
RULE 8: X X = X*Xn = X* RULE 9: XnX+
n *
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o In the first way, we remove the self-loop and then multiply all outgoing links by
Z*.
o In the second way, we split the node into two equivalent nodes, call them A and
A' and put in a link between them whose path expression is Z*. Then we remove
node A' using steps 4 and 5 to yield outgoing links whose path expressions are
Z*X and Z*Y.
A REDUCTION PROCEDURE - EXAMPLE:
o Let us see by applying this algorithm to the following graph where we remove
several nodes in order; that is
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Removing node 4 leads to a loop term. The graph has now been replaced with the
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Each link represents a single link and consequently is given a weight of "1"
to start. Let’s say the outer loop will be taken exactly four times and inner
Loop Can be taken zero or three times Its path expression, with a little
work, is:
Path expression: a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
A: The flow graph should be annotated by replacing the link name with
the maximum of paths through that link (1) and also note the number of
times for looping.
B: Combine the first pair of parallel loops outside the loop and also
the pair in the outer loop.
C: Multiply the things out and remove nodes to clear the clutter.
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13 = 10 + 11 + 12 + 13 = 1 + 1 + 1 + 1 = 4
2. E: Multiply the link weights inside the loop: 1 X 4 = 4
3. F: Evaluate the loop by multiplying the link wieghts: 2 X 4 = 8.
4. G: Simpifying the loop further results in the total maximum number
of paths in the flowgraph:
2 X 84 X 2 = 32,768.
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Alternatively, you could have substituted a "1" for each link in the path expression and then simplified, as
follows:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
= 1(1 + 1)1(1(1 x 1)31 x 1 x 1(1 + 1)1)41(1 x 1)31 x 1 x 1
= 2(131 x (2))413
= 2(4 x 2)4 x 4
= 2 x 84 x 4 = 32,768
This is the same result we got graphically.Actually, the outer loop should be taken exactly four
times. That doesn't mean it will be taken zero or four times. Consequently, there is a superfluous
"4" on the outlink in the last step.
Therefore the maximum number of different paths is 8192 rather than 32,768.
STRUCTURED FLOWGRAPH:
Structured code can be defined in several different ways that do not involve ad-hoc rules such
as not using GOTOs.
A structured flowgraph is one that can be reduced to a single link by successive application
of the transformations of Figure 5.7.
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The values of the weights are the number of members in a set of paths.
EXAMPLE:
Applying the arithmetic to the earlier example gives us the identical
steps unitl step 3 (C) as below:
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If you observe the original graph, it takes at least two paths to cover
and that it can be done in two paths.
If you have fewer paths in your test plan than this minimum you
probably haven't covered. It's another check.
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This question can be answered under suitable assumptions primarily that all probabilities
involved are independent, which is to say that all decisions are independent and uncorrelated.
We use the same algorithm as before: node-by-node removal of uninteresting nodes.
Weights, Notations and Arithmetic:
Probabilities can come into the act only at decisions (including decisions
associated with loops).
Annotate each outlink with a weight equal to the probability of going in
that direction.
Evidently, the sum of the outlink probabilities must equal 1
For a simple loop, if the loop will be taken a mean of N times, the looping
probability is N/(N + 1) and the probability of not looping is 1/(N + 1).
A link that is not part of a decision node has a probability of 1.
The arithmetic rules are those of ordinary arithmetic.
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Following the above rule, all we've done is replace the outgoing
probability with 1 - so why the complicated rule? After a few steps in
which you've removed nodes, combined parallel terms, removed loops
and the like, you might find something like this:
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which is what we've postulated for any decision. In other words, division by
1 - PL renormalizes the outlink probabilities so that their sum equals unity
after the loop is removed.
EXAMPLE
: Here is a complicated bit of logic. We want to know the probability
associated with cases A, B, and C.
Let us do this in three parts, starting with case A. Note that the sum of
the probabilities at each decision node is equal to 1. Start by throwing
away anything that isn't on the way to case A, and then apply the
reduction procedure. To avoid clutter, we usually leave out probabilities
equal to 1.
CASE A:
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Case B is simpler:
These checks. It's a good idea when doing this sort of thing to calculate all
the probabilities and to verify that the sum of the routine's exit
probabilities does equal 1.
If it doesn't, then you've made calculation error or, more likely, you've left
out some bra How about path probabilities? That's easy. Just trace the path
of interest and multiply the probabilities as you go.
Alternatively, write down the path name and do the indicated arithmetic
operation.
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EXAMPLE:
1. Start with the original flow graph annotated with probabilities and processing time.
2. Combine the parallel links of the outer loop. The result is just the mean of the
processing times for the links because there aren't any other links leaving the first
node. Also combine the pair of links at the beginning of the flow graph.
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4. Use the cross-term step to eliminate a node and to create the inner self - loop.
5.Finally, you can get the mean processing time, by using the arithmetic rules as
follows:
PUSH/POP, GET/RETURN:
This model can be used to answer several different questions that can turn up in debugging. It
can also help decide which test cases to design.
The question is:
Given a pair of complementary operations such as PUSH (the stack) and POP (the stack),
considering the set of all possible paths through the routine, what is the net effect of the
routine? PUSH or POP? How many times? Under what conditions?
Here are some other examples of complementary operations to which this model applies:
GET/RETURN a resource block.
OPEN/CLOSE
a file. START/STOP a
device or process.
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G(G + R)G(GR)*GGR*R
= G(G + R)G3R*R
= (G + R)G3R*
= (G4 + G2)R*
This expression specifies the conditions under which the resources will be
balanced on leaving the routine.
If the upper branch is taken at the first decision, the second loop must be
taken four times.
If the lower branch is taken at the first decision, the second loop must be
taken twice.
For any other values, the routine will not balance. Therefore, the first loop
does not have to be instrumented to verify this behavior because its impact
should be nil.
anomalies, but any flow anomaly) is that of looking for a specific sequence of
options considering all possible paths through a routine.
o Let the operations be SET and RESET, denoted by s and r respectively, and
we want to know if there is a SET followed immediately a SET or a RESET
followed immediately by a RESET (an ss or an rr sequence).
o Some more application examples:
1. A file can be opened (o), closed (c), read (r), or written (w). If the file is
read or written to after it's been closed, the sequence is nonsensical.
Therefore, cr and cw are anomalous. Similarly, if the file is read before
it's been written, just after opening, we may have a bug. Therefore, or is
also anomalous. Furthermore, oo and cc, though not actual bugs, are a
waste of time and therefore should also be examined.
2. A tape transport can do a rewind (d), fast-forward (f), read (r), write (w),
stop (p), and skip (k). There are rules concerning the use of the transport;
for example, you cannot go from rewind to fast-forward without an
intervening stop or from rewind or fast-forward to read or write without
an intervening stop. The following sequences are anomalous: df, dr, dw,
fd, and fr. Does the flowgraph lead to anomalous sequences on any path?
If so, what sequences and under what circumstances?
3. The data-flow anomalies discussed in Unit 4 requires us to detect the
dd, dk, kk, and ku sequences. Are there paths with anomalous data
flows?
THE METHOD:
o Annotate each link in the graph with the appropriate operator or the null
operator 1.
o Simplify things to the extent possible, using the fact that a + a = a and 12 = 1.
o You now have a regular expression that denotes all the possible sequences of
operators in that graph. You can now examine that regular expression for the
sequences of interest.
o EXAMPLE: Let A, B, C, be nonempty sets of character sequences whose
smallest string is at least one character long. Let T be a two-character string of
characters. Then if T is a substring of (i.e., if T appears within) ABnC, then T will
appear in AB2C. (HUANG's Theorem)
As an example, let
o A = pp
B = srr
C = rp
T = ss
The theorem states that ss will appear in pp(srr)nrp if it appears in pp(srr)2rp.
o However, let
A = p + pp + ps
B = psr + ps(r + ps)
C = rp
T = P4
Is it obvious that there is a p4 sequence in ABnC? The theorem states that we have only to look at
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Action 1 will take place if conditions 1 and 2 are met and if conditions 3 and 4 are not met (rule
1) or if conditions 1, 3, and 4 are met (rule 2).
"Condition" is another word for predicate.
Decision-table uses "condition" and "satisfied" or "met". Let us use "predicate" and
TRUE / FALSE.
Now the above translations become:
1. Action 1 will be taken if predicates 1 and 2 are true and if predicates 3 and 4 are
false (rule 1), or if predicates 1, 3, and 4 are true (rule 2).
2. Action 2 will be taken if the predicates are all false, (rule 3).
3. Action 3 will take place if predicate 1 is false and predicate 4 is true (rule 4).
In addition to the stated rules, we also need a Default Rule that specifies the default
action to be taken when all other rules fail. The default rules for Table in Figure 6.1 is
shown in Figure 6.3
higher-order language
o If the rule is satisfied, the corresponding action takes place
o Otherwise, rule 2 is tried. This process continues until either a satisfied rule
results in an action or no rule is satisfied and the default action is taken
o Decision tables have become a useful tool in the programmers kit, in business
data processing.
DECISION-TABLES AS BASIS FOR TEST CASE DESIGN:
1. The specification is given as a decision table or can be easily converted into one.
2. The order in which the predicates are evaluated does not affect interpretation of the
rules or the resulting action - i.e., an arbitrary permutation of the predicate order
will not, or should not, affect which action takes place.
3. The order in which the rules are evaluated does not affect the resulting action - i.e.,
an arbitrary permutation of rules will not, or should not, affect which action takes
place.
4. Once a rule is satisfied and an action selected, no other rule need be examined.
5. If several actions can result from satisfying a rule, the order in which the actions
are executed doesn't matter.
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CONDITIO
N A
CONDITIO YES YE YES NO NO NO
N B YES S YES I I I
CONDITIO I NO I YES NO NO
N C YES II NO I YE NO
CONDITIO S
ND
ACTION 1 YE YE NO N NO NO
ACTION 2 S S YE O YE NO
ACTION 3 NO NO S YE S YE
NO NO NO S NO S
NO
Table 6.1: Decision Table corresponding to Figure 6.4
As an example, expanding the immaterial cases results as below:
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o There are only two numbers in boolean algebra: zero (0) and one (1). One means
"always true" and zero means "always false".
o RULES OF BOOLEAN ALGEBRA:
Boolean algebra has three operators: X (AND), + (OR) and (NOT)
X : meaning AND. Also called multiplication. A statement such as AB (A
X B) means "A and B are both true". This symbol is usually left out as in
ordinary algebra.
+ : meaning OR. "A + B" means "either A is true or B is true or both".
meaning NOT. Also negation or complementation. This is read as
either "not A" or "A bar". The entire expression under the bar is negated.
The following are the laws of boolean algebra:
In all of the above, a letter can represent a single sentence or an entire boolean
algebra expression. Individual letters in a boolean algebra expression are called
Literals (e.g. A,B) The product of several literals is called a product term (e.g.,
ABC, DE).
An arbitrary boolean expression that has been multiplied out so that it consists of the sum of
products (e.g., ABC + DEF + GH) is said to be in sum-of-products form.
The result of simplifications (using the rules above) is again in the sum of product form and each product
term in such a simplified version is called a prime implicant. For example, ABC + AB
+ DEF reduce by rule 20 to AB + DEF; that is, AB and DEF are prime
implicants. The path expressions of Figure 6.5 can now be simplified by
applying the rules.
The following are the laws of boolean algebra:
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Similarly,
The deviation from the specification is now clear. The functions should have been:
Loops complicate things because we may have to solve a boolean equation to determine what
predicate value combinations lead to where.
KV CHARTS:
INTRODUCTION:
o If you had to deal with expressions in four, five, or six variables, you could get
bogged down in the algebra and make as many errors in designing test cases as
there are bugs in the routine you're testing.
o Karnaugh-Veitch chart reduces boolean algebraic manipulations to graphical
trivia.
o Beyond six variables these diagrams get cumbersome and may not be effective.
SINGLE VARIABLE:
o Figure 6.6 shows all the boolean functions of a single variable and their
equivalent representation as a KV chart.
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o Given two charts over the same variables, arranged the same way, their product is
the term by term product, their sum is the term by term sum, and the negation of a
chart is gotten by reversing all the 0 and 1 entries in the chart.
OR
THREE VARIABLES:
o KV charts for three variables are shown below.
o As before, each box represents an elementary term of three variables with a bar
appearing or not appearing according to whether the row-column heading for
that box is 0 or 1.
o A three-variable chart can have groupings of 1, 2, 4, and 8 boxes.
o A few examples will illustrate the principles:
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following states.
Neither ZCZC nor any part of it has been detected.
Z has been detected.
ZC has been detected.
ZCZ has been detected.
ZCZC has been detected.
States are represented by Nodes. State are numbered or may identified by words or whatever else is
convenient.
Inputs and Transitions
Whatever is being modeled is subjected to inputs. As a result of those inputs, the state
changes, or is said to have made a Transition.
Transitions are denoted by links that join the states.
The input that causes the transition are marked on the link; that is, the inputs are link
weights.
There is one out link from every state for every input.
If several inputs in a state cause a transition to the same subsequent state, instead of
drawing a bunch of parallel links we can abbreviate the notation by listing the several
inputs as in: “input1, input2, input3………”.
o For every state there is a sequence of inputs that will drive the system back to
the same state.
Important graphs
Equivalent States
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Two states are Equivalent if every sequence of inputs starting from one state produces
exactly the same sequence of outputs when started from the other state. This notion can
also be extended to set of states.
Transition Bugs-
unspecified and contradictory Transitions
Every input-state combination must have a specified transition.
If the transition is impossible, then there must be a mechanism that prevents the input from
occurring in that state.
Exactly one transition must be specified for every combination of input and state.
A program can’t have contradictions or ambiguities.
Ambiguities are impossible because the program will do something for every input. Even
the state does not change, by definition this is a transition to the same state.
Unreachable States
An unreachable state is like unreachable code.
A state that no input sequence can reach.
An unreachable state is not impossible, just as unreachable code is not impossible There
may be transitions from unreachable state to other states; there usually because the state
became unreachable as a result of incorrect transition.
There are two possibilities for unreachable states:
o There is a bug; that is some transitions are missing.
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o The transitions are there, but you don’t know about it.
Dead States
A dead state is a state that once entered cannot be left. This
is not necessarily a bug but it is suspicious.
The states, transitions, and the inputs could be correct, there could be no dead or
unreachable states, but the output for the transition could be incorrect.
Output actions must be verified independently of states and
transitions. State Testing
Impact of Bugs
If a routine is specified as a state graph that has been verified as correct in all details.
Program code or table or a combination of both must still be implemented. A
bug can manifest itself as one of the following symptoms:
Wrong number of states.
Wrong transitions for a given state-input combination.
Wrong output for a given transition.
Pairs of states or sets of states that are inadvertently made equivalent. States
or set of states that are split to create in equivalent duplicates.
States or sets of states that have become dead.
States or sets of states that have become unreachable.
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