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Computer Architecture

The document outlines various instruction formats used to prompt models for specific tasks, including declarative, interrogative, imperative, and more. It also discusses computer instruction fields, detailing zero, one, two, and three-address instructions, their advantages, disadvantages, and how they affect CPU architecture. Additionally, it explains control organization types, including hardwired and micro-programmed control, highlighting their operational differences and implications for design modifications.

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0% found this document useful (0 votes)
3 views8 pages

Computer Architecture

The document outlines various instruction formats used to prompt models for specific tasks, including declarative, interrogative, imperative, and more. It also discusses computer instruction fields, detailing zero, one, two, and three-address instructions, their advantages, disadvantages, and how they affect CPU architecture. Additionally, it explains control organization types, including hardwired and micro-programmed control, highlighting their operational differences and implications for design modifications.

Uploaded by

eddysmart65
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Various Instruction Format

These are serveral polpular instruction formats desingned to prompt models to perform
specific tasks:
1. Declarative Instructions: It comes in a direct command or statement.
2. Interrogative intructions: This instruction is phrased as a question.
3. Imperative Instructions: This instruction is direct and commanding.
4. Contextual Instructions: This provides background context before the text.
5. Conditional Intructions: This is an instruction based on a condition.
6. Rde-based Instructions: This instruction gives specific roles.
7. Open-ended Instruction: This instruction allows a broad range of responses.
8. Step-by-step Instructions: These instructions request detailed guidance.
9. Coparative Instructions: These are set of instruction used to compare and
contrast two objects or things
10. Exploratory Instructions: These instructions encourage exploring multiple
angles or perspectives.
11. Elaborative Instructions: These are set of instructions requires and in-depth
exploration of a topic.
Each of these formats can be useful depending on the desired outcome and context in
which they are used.

What are the Different Types of Instruction Fields?


A computer performs a task based on the instructions provided. Instructions in
computers are comprised of groups called fields. These fields contain different
information for computers which are all written in 0s and 1s. Each field has a different
significance or meaning, based on which a CPU decides what to perform. The most
common fields are:
 The operation field specifies the operation to be performed, like addition.
 Address field which contains the location of the operand, i.e., register or memory
location.
 Mode field which specifies how operand is to be founded.
An instruction is of variable length depending upon the number of addresses it contains.
Generally, CPU organization is of three types based on the number of address fields:
 Single Accumulator organization
 General register organization
 Stack organization
In the first organization, the operation is performed using a special register called the
accumulator. In the second, multiple registers are used for the computation purpose. In
the third organization, the work on stack basis operation due to which it does not
contain any address field. We generally see a blend of various organizations applied

Types of Instructions
Based on the number of addresses, instructions are classified as:
NOTE: We will use the X = (A+B)*(C+D) expression to showcase the procedure.
Zero Address Instructions
These instructions do not specify any operands or addresses. Instead, they operate on
data stored in registers or memory locations implicitly defined by the instruction. For
example, a zero-address instruction might simply add the contents of two registers
together without specifying the register names.

Zero Address Instruction

A stack-based computer does not use the address field in the instruction. To evaluate
an expression, it is first converted to reverse Polish Notation i.e. Postfix Notation.
Expression: X = (A+B)*(C+D)
Postfixed : X = AB+CD+*
TOP means top of stack
M[X] is any memory location

PUS
A TOP = A
H

PUS
B TOP = B
H

ADD TOP = A+B

PUS
C TOP = C
H

PUS
D TOP = D
H

ADD TOP = C+D

MUL TOP = (C+D)*(A+B)

POP X M[X] = TOP

One Address Instructions


These instructions specify one operand or address, which typically refers to a memory
location or register. The instruction operates on the contents of that operand, and the
result may be stored in the same or a different location. For example, a one-address
instruction might load the contents of a memory location into a register.
This uses an implied Accumulator register for data manipulation. One operand is in the
accumulator and the other is in the register or memory location. Implied means that the
CPU already knows that one operand is in the accumulator so there is no need to
specify it.

One Address Instruction

Expression: X = (A+B)*(C+D)
AC is accumulator
M[] is any memory location
M[T] is temporary location

LOAD A AC = M[A]

ADD B AC = AC + M[B]

STORE T M[T] = AC

LOAD C AC = M[C]

ADD D AC = AC + M[D]

MUL T AC = AC * M[T]

STORE X M[X] = AC

Two Address Instructions


These instructions specify two operands or addresses, which may be memory locations
or registers. The instruction operates on the contents of both operands, and the result
may be stored in the same or a different location. For example, a two-address
instruction might add the contents of two registers together and store the result in one of
the registers.
This is common in commercial computers. Here two addresses can be specified in the
instruction. Unlike earlier in one address instruction, the result was stored in the
accumulator, here the result can be stored at different locations rather than just
accumulators, but require more number of bit to represent the address.

Two Address Instruction

Here destination address can also contain an operand.


Expression: X = (A+B)*(C+D)
R1, R2 are registers
M[] is any memory location

MO
R1, A R1 = M[A]
V

ADD R1, B R1 = R1 + M[B]

MO
R2, C R2 = M[C]
V

ADD R2, D R2 = R2 + M[D]

MUL R1, R2 R1 = R1 * R2

MO
X, R1 M[X] = R1
V

Three Address Instructions


These instructions specify three operands or addresses, which may be memory
locations or registers. The instruction operates on the contents of all three operands,
and the result may be stored in the same or a different location. For example, a three-
address instruction might multiply the contents of two registers together and add the
contents of a third register, storing the result in a fourth register.
This has three address fields to specify a register or a memory location. Programs
created are much short in size but number of bits per instruction increases. These
instructions make the creation of the program much easier but it does not mean that
program will run much faster because now instructions only contain more information
but each micro-operation (changing the content of the register, loading address in the
address bus etc.) will be performed in one cycle only.
Three Address Instruction

Expression: X = (A+B)*(C+D)
R1, R2 are registers
M[] is any memory location

ADD R1, A, B R1 = M[A] + M[B]

ADD R2, C, D R2 = M[C] + M[D]

MUL X, R1, R2 M[X] = R1 * R2

Advantages of Zero-Address, One-Address, Two-Address and Three-Address


Instructions
Zero-address instructions
 Stack-based Operations: In stack-based architectures, where operations implicitly
employ the top items of the stack, zero-address instructions are commonly used.
 Reduced Instruction Set: It reduces the complexity of the CPU design by
streamlining the instruction set, which may boost reliability.
 Less Decoding Complexity: Especially helpful for recursive or nested processes,
which are frequently used in function calls and mathematical computations.
 Efficient in Nested Operations: Less bits are required to specify operands, which
simplifies the logic involved in decoding instructions.
 Compiler Optimization: Because stacks are based on stacks, several algorithms
can take use of this to improve the order of operations.

One-address instructions
 Intermediate Complexity: Strikes a balance between versatility and simplicity,
making it more adaptable than zero-address instructions yet simpler to implement
than multi-address instructions.
 Reduced Operand Handling: Compared to multi-address instructions, operand
fetching is made simpler by just needing to handle a single explicit operand.
 Implicit Accumulator: Often makes use of an implicit accumulator register, which
can expedite up some operations’ execution and simplify designs in other situations.
 Code Density: Smaller code in comparison to two- and three-address instructions,
which may result in more efficient use of memory and the instruction cache.
 Efficient Use of Addressing Modes: Can make use of different addressing modes
(such indexed, direct, and indirect) to improve flexibility without adding a lot of
complexity.
Two-address Instructions
 Improved Efficiency: Allows for the execution of operations directly on memory or
registers, which reduces the amount of instructions required for certain activities.
 Flexible Operand Use: Increases programming variety by offering more options for
operand selection and addressing modes.
 Intermediate Data Storage: May directly store interim results, increasing some
algorithms’ and calculations’ efficiency.
 Enhanced Code Readability: Produces code that is frequently easier to read and
comprehend than one-address instructions, which is beneficial for maintenance and
troubleshooting.
 Better Performance: Better overall performance can result from these instructions
because they minimize the amount of memory accesses required for certain
processes.

Three-address instructions
 Direct Representation of Expressions: Reduces the need for temporary variables
and extra instructions by enabling the direct representation of complicated
expressions.
 Parallelism: Allows for the simultaneous fetching and processing of several
operands, which facilitates parallelism in CPU architecture.
 Compiler Optimization: Makes it possible for more complex compiler optimizations
to be implemented, which improve execution efficiency by scheduling and reordering
instructions.
 Reduced Instruction Count: May increase execution performance even with bigger
instruction sizes by perhaps lowering the overall number of instructions required for
complicated processes.
 Improved Pipeline Utilization: More information in each instruction allows CPU
pipelines to be used more efficiently, increasing throughput overall.
 Better Register Allocation: Permits direct manipulation of several registers inside a
single instruction, enabling more effective usage of registers.

Disadvantages of Zero-Address, One-Address, Two-Address and Three-Address


Instructions
Zero-address instructions
 Stack Dependency: In contrast to register-based architectures, zero-address
instructions might result in inefficiencies when it comes to operand access because
of their heavy reliance on the stack.
 Overhead of Stack Operations: Performance might be negatively impacted by the
frequent push and pop actions needed to maintain the stack.
 Limited Addressing Capability: The processing of intricate data structures may
become more difficult since they do not directly support accessing memory regions
or registers.
 Difficult to Optimize: Because operand access is implied in stack-based designs,
code optimization might be more difficult.
 Harder to Debug: When compared to register-based operations, stack-based
operations might be less obvious and more difficult to debug.

One-address instructions
 Accumulator Bottleneck: Often uses an accumulator, which can act as a
bottleneck and reduce efficiency and parallelism.
 Increased Instruction Count: Multiple instructions may be needed for complex
processes, which would increase the overall number of instructions and code size.
 Less Efficient Operand Access: There is just one operand that is specifically
addressed, which might result in inefficient access patterns and extra data
management instructions.
 Complex Addressing Modes: The instruction set and decoding procedure get
more complicated when several addressing modes are supported.
 Data Movement Overhead: Moving data between memory and the accumulator
could need more instructions, which would increase overhead.

Two-address instructions
 Operand Overwriting: Usually, the result overwrites one of the source operands,
which might lead to an increase in the number of instructions needed to maintain
data.
 Larger Instruction Size: Because two-address instructions are bigger than zero-
and one-address instructions, the memory footprint may be increased.
 Intermediate Results Handling: It is frequently necessary to handle intermediate
outcomes carefully, which can make programming more difficult and result in
inefficiencies.
 Decoding Complexity: The design and performance of the CPU may be impacted
by the greater complexity involved in decoding two addresses.
 Inefficient for Some Operations: The two-address style could still be inefficient for
some tasks, needing more instructions to get the desired outcome.

Three-address instructions
 Largest Instruction Size: Has the highest memory requirements per instruction,
which can put strain on the instruction cache and increase code size.
 Complex Instruction Decoding: Three addresses to decode adds complexity to
the CPU architecture, which might affect power consumption and performance.
 Increased Operand Fetch Time: Each instruction may execute more slowly if
obtaining three operands takes a long period.
 Higher Hardware Requirements: Has the potential to raise cost and power
consumption since it requires more advanced hardware to handle the higher
operand handling and addressing capabilities.
 Power Consumption: Higher power consumption is a crucial factor for devices that
run on batteries since it can be caused by more complicated instructions and
increased memory utilization.
Overall, the choice of instruction format depends on the specific requirements of
the computer architecture and the trade-offs between code size, execution time,
and flexibility.

TIMING AND CONTROL, INSTRUCTION CYCLE


The timing for all registers in the basic computer is controlled by a master clock
generator. The clock pulses are applied to all flip-flops and registers in the system,
including the flip-flops and registers in the control unit. The clock pulses do not change
the state of a register unless the register is enabled by a control signal.
The control signals are generated in the control unit and provide control inputs for the
multiplexers in the common bus, control inputs in processor registers and micro-
operations for the accumulator.

There are two major types of control organization:


Hardwired Control
Micro-programmed Control

Hardwired Control Micro-programmed Control


The control logic is implemented with The control information is stored in a control memory.
gates, flip-flops, decoders and otherThe control memoryis programmed to initiate the req
digital circuits. uired sequence of micro operations.
The advantage is that it can Compared with the hardwired control operation is slo
be optimized to produce a fast mode of w.
operation.
Requires changes in the wiring among Required changes or modifications cn be done by
updating the microprogram in control memory.
the various Components if the design

has to be modified or changed.

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